中级天翼
#include <iostream>
#include <windows.h>
#include <conio.h>
#include <time.h>
#include <cstdio>
#define bluebanana false
#define bluebananas false
#define bluebananass false
#define bluebananasss false
#define MAX 42
#define do 495
using namespace std;
string cz;
int nkkg;
int yzcnt,ytcnt,ywcnt;
bool zzzj=false,zzzzj=false;
int cntjm,cntjt,cntjj,cntjz,cntjl,cntwjzj=10,cntch,cntchb;
int cnt,wzjdlcnt,cntj,cntcnt,cnt1,guaixuet,gxts,guaixue,gxs;
int cntqq,cntmt,cnttk,cntjk,cntzs,cntlb;
int yingcang,yingcang1;
int maxnz=1,minnz=9,maxn=14,minn=1,minn1=1,maxn1=3,minnyc=1,maxnyc=10;
int ans,ans2,ansycdt,ansjy;
bool xw=false,xm=false,yx=false,yt=false,hs=false,hw=false;
bool c1p1=false,c1p2=false,c5p1=false,c5p2=false,c6p1=false,c6p2=false;
string c61,c62,c63,c64,c65,c66,c67;
string zuihouyigestring;
string mmppcc;
bool zc1=false,zc2=false,zc3=false,zc4=false,zc5=false,zc6=false,zc7=false;
bool c1=false,c2=false,c3=false,c4=false,c5=false,c6=false,c7=false;
bool b1=false,b2=false,b3=false,b4=false;
bool xcc=1,xcc1=1,xcc2=1,xcc3=1;
int wx=70;
int kg=2,kg1=2,kg2=2,kg3=2;
char tianqixuanze,tianqixuanze1,tianqixuanze2,tianqixuanze3;
char yidong,yidong1,yidong2,yidong3;
long long jinbi=200;
char a,b;
bool bluebananaz=false;
bool lhz=false,hxt=false,bst=false,lhx=false;
bool zlhz=false,zhxt=false,zbst=false,zlhx=false;
string fq;
void maoxian(){
system("cls");
cout<<"a键向后移动,d键向前移动,s打开背包(z第几个装备或法器),q打开法器背包,w打boss,按r使用法器,e吃附魔金苹果\n";
system("pause");
cnt++;
nkkg=10;
cntcnt=0;
guaixue=(cnt-1)*10+30;
gxs=(cnt-1)*10+30;
kg=2;
wx=70;
while(1){
system("COLOR a0");
system("cls");
if(kg+2+1>=73){
break;
}
for(int i=1;i<=wx;i++){
cout<<"★";
}
for(int i=1;i<=19;i++){
cout<<endl;
}
for(int i=1;i<=kg;i++){
cout<<" ";
}
cout<<"你";
cout<<endl;
for(int i=1;i<=168;i++){
cout<<"▉";
}
yidong=getch();
if(yidong=='a'){
kg-=1;
}
else if(yidong=='d'){
kg+=1;
}
else if(yidong=='s'){
string zhuangbei;
if(c1==true){
cout<<c61<<" ";
}
if(c2==true){
cout<<c62<<" ";
}
if(c3==true){
cout<<c63<<" ";
}
if(c4==true){
cout<<c64<<" ";
}
if(c5==true){
cout<<c65<<" ";
}
if(c6==true){
cout<<c66<<" ";
}
if(c7==true){
cout<<c67<<" ";
}
if(zzzj==true){
cout<<"H.最终之剑"<<" ";
}
cin>>zhuangbei;
if(zhuangbei=="z1"&&c1==true){
cout<<"已装备";
zc1=true;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z2"&&c2==true){
cout<<"已装备";
zc1=false;
zc2=true;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z3"&&c3==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=true;
zc4=false;
zc5=false;
zc7=false;
zc6=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z4"&&c4==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=true;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z5"&&c5==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=true;
zc6=false;
zzzzj=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z6"&&c6==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zzzzj=false;
zc6=true;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z7"&&c7==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=true;
Sleep(1000);
}
else if(zhuangbei=="z8"&&zzzj==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=true;
Sleep(1000);
}
}
else if(yidong=='e'){
if(cntj!=0){
wx+=25;
cntj--;
cout<<"已吃";
Sleep(1000);
}
else{
cout<<"附魔金苹果吃完了";
Sleep(1000);
}
}
else{//zlhz=false,zhxt=false,zbst=false,zlhx=false;
if(lhz==true)
cout<<"A.灵魂治疗器 ";
if(hxt==true)
cout<<"B.回血图腾 ";
if(lhx==true)
cout<<"C.灵魂回血器 ";
if(bst==true)
cout<<"D.不死图腾";
cin>>fq;
if(fq=="z1"){
cout<<"已装备";
Sleep(1000);
zlhz=true;
zhxt=false;
zlhx=false;
zbst=false;
}
else if(fq=="z2"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=true;
zlhx=false;
zbst=false;
}
else if(fq=="z3"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=true;
zbst=false;
}
else if(fq=="z4"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=false;
zbst=true;
}
}
}
int dklpslboss;
while(1){
system("cls");
if(wx<=0){
yzcnt++;
cout<<"\n你输了!";
Sleep(1000);
break;
}
else if(guaixue<=0){
cout<<"\n你赢了!";
jinbi+=60;
b1=true;
Sleep(1000);
break;
}
for(int i=1;i<=wx;i++){
cout<<"★";
}
for(int i=1;i<=19;i++){
cout<<endl;
}
for(int i=1;i<=kg+7;i++){
cout<<" ";
}
cout<<"你";
for(int i=1;i<=nkkg;i++){
cout<<" ";
}
cout<<"战神("<<guaixue<<"/"<<gxs<<")";
cout<<endl;
for(int i=1;i<=168;i++){
cout<<"▉";
}
dklpslboss=getch();
if(dklpslboss=='w'){
cntcnt++;
if(zc1==true){
if(xw==true){
guaixue-=30;
wx-=2;
}
else if(xm==true){
guaixue-=50;
wx-=2;
}
else{
guaixue-=15;
wx-=2;
}
}
else if(zc2==true){
guaixue-=12;
wx-=3;
}
else if(zc3==true){
guaixue-=8;
wx-=5;
}
else if(zc4==true){
guaixue-=12;
wx-=3;
}
else if(zc5==true){
if(yx==true){
guaixue-=30;
wx-=2;
}
else if(yt==true){
guaixue-=47;
wx-=2;
}
else{
srand((int)time(NULL));
ans2=minn+rand()%(maxn1-minn1+1);
if(ans2==1||ans2==2){
guaixue-=14;
wx-=2;
}
else{
guaixue-=17;
wx-=2;
}
}
}
else if(zc6==true){
if(hs==true){
guaixue-=39;
wx-=2;
}
else if(hw==true){
guaixue-=28;
wx-=2;
}
else{
guaixue-=16;
wx-=2;
}
}
else if(zc7==true){
guaixue-=7;
wx-=5;
}
else if(zzzzj==true){
guaixue-=6666666666666666666;
wx-=1;
}
}
else if(dklpslboss=='a'){
kg--;
nkkg++;
if(nkkg<4){
wx-=2;
}
}
else if(dklpslboss=='d'){
kg++;
nkkg--;
if(nkkg<=1){
nkkg=2;
}
}
else if(dklpslboss=='s'){
string zhuangbei;
if(c1==true){
cout<<c61<<" ";
}
if(c2==true){
cout<<c62<<" ";
}
if(c3==true){
cout<<c63<<" ";
}
if(c4==true){
cout<<c64<<" ";
}
if(c5==true){
cout<<c65<<" ";
}
if(c6==true){
cout<<c66<<" ";
}
if(c7==true){
cout<<c67<<" ";
}
if(zzzj==true){
cout<<"H.最终之剑 ";
}
cin>>zhuangbei;
if(zhuangbei=="z1"&&c1==true){
cout<<"已装备";
zc1=true;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z2"&&c2==true){
cout<<"已装备";
zc1=false;
zc2=true;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z3"&&c3==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=true;
zc4=false;
zc5=false;
zc6=false;
zzzzj=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z4"&&c4==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=true;
zzzzj=false;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z5"&&c5==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=false;
zc5=true;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z6"&&c6==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zzzzj=false;
zc4=false;
zc5=false;
zc6=true;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z7"&&c7==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zzzzj=false;
zc7=true;
Sleep(1000);
}
else if(zhuangbei=="z8"&&zzzj==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zzzzj=true;
zc7=false;
Sleep(1000);
}
}
else if(dklpslboss=='e'){
if(cntj!=0){
wx+=25;
cntj--;
cout<<"已吃";
Sleep(1000);
}
else{
cout<<"附魔金苹果吃完了";
Sleep(1000);
}
}
else if(dklpslboss=='q'){
if(lhz==true)
cout<<"A.灵魂治疗器 ";
if(hxt==true)
cout<<"B.回血图腾 ";
if(lhx==true)
cout<<"C.灵魂回血器 ";
if(bst==true)
cout<<"D.不死图腾";
cin>>fq;
if(fq=="z1"){
cout<<"已装备";
Sleep(1000);
zlhz=true;
zhxt=false;
zlhx=false;
zbst=false;
}
else if(fq=="z2"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=true;
zlhx=false;
zbst=false;
}
else if(fq=="z3"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=true;
zbst=false;
}
else if(fq=="z4"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=false;
zbst=true;
}
}
else{
if(zlhz==true)
wx+=20;
else if(zhxt==true)
wx+=18;
else if(zlhx==true)
wx+=24;
else if(bst==true)
wx+=35;
}
}
return;
}
void jiesh(string a){
system("cls");
if(a=="游戏结束"&&bluebanana==false&&bluebananas==false&&bluebananass==false&&bluebananasss==false)
bluebananaz=true;
return;
}
void out(string x){
if(bluebananaz==true)
cout<<x;
return;
}
int main(){
int fqans;
for(int i=1;i<=9;i++)
cout<<"\t";
cout<<"游戏加载中\n";
for(int i=1;i<=MAX;i++){
cout<<"----";
Sleep(100);
}
Sleep(500);
system("cls");
cout<<"欢迎来到战神对决";
Sleep(1500);
while(1){
system("cls");
system("COLOR 07");
cout<<"A.冒险模式 B.武器抽奖 C.法器抽奖 D.商店 E.仓库 F.娱乐模式";
cout<<" G.剧情 H.工作台 I.MC名言 J.退出";
a=getch();
if(a=='A')
maoxian();
else if(a=='B'){
while(1){
system("cls");
cerr<<"20金币一次\n";
cerr<<"你有";
cerr<<jinbi;
char choujiang;
cerr<<"个金币\n\n按H抽奖";
choujiang=getch();
if(choujiang=='H'){
if(jinbi>=20){
system("cls");
srand((int)time(NULL));
ans=minn+rand()%(maxn-minn+1);
if(ans==1){
cout<<"你抽到了 笑到最后 ";
c61="A.笑到最后";
c1=true;
Sleep(2000);
jinbi-=20;
break;
}
else if(ans>=2&&ans<=3){
cout<<"你抽到了阔剑";
c62="B.阔剑";
c2=true;
Sleep(2000);
jinbi-=20;
break;
}
else if(ans>=6&&ans<=8){
cout<<"你抽到了雷霆之锤";
c63="C.雷霆之锤";
c3=true;
Sleep(2000);
jinbi-=20;
break;
}
else if(ans==4||ans==5){
cout<<"你抽到了龙爪";
c64="D.龙爪";
c4=true;
Sleep(2000);
jinbi-=20;
break;
}
else if(ans==9){
cout<<"你抽到了 月神匕首 ";
c65="E.月神匕首";
c5=true;
Sleep(2000);
jinbi-=20;
break;
}
else if(ans==10){
cout<<"你抽到了 寒霜獠牙 ";
c66="F.寒霜獠牙";
c6=true;
Sleep(2000);
jinbi-=20;
break;
}
else{
cout<<"你抽到了镐";
c67="G.镐";
c7=true;
Sleep(2000);
jinbi-=20;
break;
}
}
else{
system("cls");
cout<<"金币不足!";
Sleep(1000);
break;
}
}
}
}
else if(a=='C'){
while(1){
char fqc;
system("cls");
cout<<"50金币一次\n";
cout<<"按H进行法器抽奖";
srand((int)time(NULL));
fqans=1+rand()%4;
fqc=getch();
if(jinbi>=30){
if(fqans==1){
system("cls");
cout<<"你抽到了 灵魂治疗器 ";
Sleep(1000);
jinbi-=30;
lhz=true;
break;
}
else if(fqans==2){
system("cls");
cout<<"你抽到了 回血图腾 ";
Sleep(1000);
jinbi-=30;
hxt=true;
break;
}
else if(fqans==3){
system("cls");
cout<<"你抽到了 灵魂回血器 ";
Sleep(1000);
lhx=true;
jinbi-=30;
break;
}
else{
system("cls");
cout<<"你抽到了 不死图腾 ";
Sleep(1000);
jinbi-=30;
bst=true;
break;
}
}
else{
cout<<"金币不足!";
Sleep(1000);
break;
}
}
}
else if(a=='D'){
system("cls");
char pifu;
while(1){
cout<<"A.笑到最后--五爪金龙(150金币) B.笑到最后--梦幻火箭(160金币) C.月神匕首--生命誓言(80金币) D.月神匕首--特工banana(110金币) \nE.寒霜獠牙--时之沙漏(120金币) F.寒霜獠牙--百万伏特(90金币) ";
cout<<"G.附魔金苹果(40金币) H.煤炭块(1金币) I.铁块(2金币) \nJ.金块(3金币) K.钻石块(4金币) L.绿宝石块(5金币) M.退出";
pifu=getch();
if(pifu=='A'){
if(jinbi>=150&&c1==true){
system("cls");
cout<<"购买成功!";
Sleep(1000);
jinbi-=150;
c1p1=true;
break;
}
else{
system("cls");
cout<<"购买失败!";
Sleep(1000);
break;
}
}
else if(pifu=='B'){
if(jinbi>=160&&c1==true){
system("cls");
cout<<"购买成功!";
Sleep(1000);
jinbi-=160;
c1p2=true;
break;
}
else{
system("cls");
cout<<"购买失败!";
Sleep(1000);
break;
}
}
else if(pifu=='C'){
if(jinbi>=80&&c5==true){
system("cls");
cout<<"购买成功!";
Sleep(1000);
jinbi-=80;
c5p1=true;
break;
}
else{
system("cls");
cout<<"购买失败!";
Sleep(1000);
break;
}
}
else if(pifu=='D'){
if(jinbi>=110&&c5==true){
system("cls");
cout<<"购买成功!";
Sleep(1000);
jinbi-=110;
c5p2=true;
break;
}
else{
system("cls");
cout<<"购买失败!";
Sleep(1000);
break;
}
}
else if(pifu=='E'){
if(jinbi>=120&&c6==true){
system("cls");
cout<<"购买成功!";
Sleep(1000);
jinbi-=120;
c6p1=true;
break;
}
else{
system("cls");
cout<<"购买失败!";
Sleep(1000);
break;
}
}
else if(pifu=='F'){
if(jinbi>=90&&c6==true){
system("cls");
cout<<"购买成功!";
Sleep(1000);
jinbi-=90;
c6p2=true;
break;
}
else{
system("cls");
cout<<"购买失败!";
Sleep(1000);
break;
}
}
else if(pifu=='G'){
if(jinbi>=50){
system("cls");
cout<<"购买成功!";
Sleep(1000);
jinbi-=50;
cntj++;
break;
}
else{
system("cls");
cout<<"购买失败!";
Sleep(1000);
break;
}
}
else if(pifu=='H'){
if(jinbi>=1){
system("cls");
cout<<"购买成功!";
Sleep(1000);
jinbi-=1;
cntmt++;
break;
}
else{
system("cls");
cout<<"购买失败!";
Sleep(1000);
break;
}
}
else if(pifu=='I'){
if(jinbi>=2){
system("cls");
cout<<"购买成功!";
Sleep(1000);
jinbi-=2;
cnttk++;
break;
}
else{
system("cls");
cout<<"购买失败!";
Sleep(1000);
break;
}
}
else if(pifu=='J'){
if(jinbi>=3){
system("cls");
cout<<"购买成功!";
Sleep(1000);
jinbi-=3;
cntjk++;
break;
}
else{
system("cls");
cout<<"购买失败!";
Sleep(1000);
break;
}
}
else if(pifu=='K'){
if(jinbi>=4){
system("cls");
cout<<"购买成功!";
Sleep(1000);
jinbi-=4;
cntzs++;
break;
}
else{
system("cls");
cout<<"购买失败!";
Sleep(1000);
break;
}
}
else if(pifu=='L'){
if(jinbi>=5){
system("cls");
cout<<"购买成功!";
Sleep(1000);
jinbi-=5;
cntlb++;
break;
}
else{
system("cls");
cout<<"购买失败!";
Sleep(1000);
break;
}
}
else
break;
}
}
else if(a=='E'){
while(1){
system("cls");
if(c1p1==true){
cout<<"A.笑到最后--五爪金龙 ";
}
if(c1p2==true){
cout<<"B.笑到最后--梦幻火箭 ";
}
if(c5p1==true){
cout<<"C.月神匕首--生命誓言 ";
}
if(c5p2==true){
cout<<"D.月神匕首--特工banana ";
}
if(c6p1==true){
cout<<"E.寒霜獠牙--时之沙漏 ";
}
if(c6p2==true){
cout<<"F.寒霜獠牙--百万伏特 ";
}
zuihouyigestring=getch();
if(zuihouyigestring=="A"){
if(c1p1==true){
cout<<"已装备";
Sleep(1000);
xw=true;
xm=false;
yx=false;
yt=false;
hs=false;
hw=false;
break;
}
else{
cout<<"你没有这把武器";
Sleep(1000);
break;
}
}
else if(zuihouyigestring=="B"){
if(c1p2==true){
cout<<"已装备";
Sleep(1000);
xw=false;
xm=true;
yx=false;
yt=false;
hs=false;
hw=false;
break;
}
else{
cout<<"你没有这把武器";
Sleep(1000);
break;
}
}
else if(zuihouyigestring=="C"){
if(c5p1==true){
cout<<"已装备";
Sleep(1000);
xw=false;
xm=false;
yx=true;
yt=false;
hs=false;
hw=false;
break;
}
else{
cout<<"你没有这把武器";
Sleep(1000);
break;
}
}
else if(zuihouyigestring=="D"){
if(c5p2==true){
cout<<"已装备";
Sleep(1000);
xw=false;
xm=false;
yx=false;
yt=true;
hs=false;
hw=false;
break;
}
else{
cout<<"你没有这把武器";
Sleep(1000);
break;
}
}
else if(zuihouyigestring=="E"){
if(c6p1==true){
cout<<"已装备";
Sleep(1000);
xw=false;
xm=false;
yx=false;
yt=false;
hs=true;
hw=false;
break;
}
else{
cout<<"你没有这把武器";
Sleep(1000);
break;
}
}
else if(zuihouyigestring=="F"){
if(c6p2==true){
cout<<"已装备";
Sleep(1000);
xw=false;
xm=false;
yx=false;
yt=false;
hs=false;
hw=true;
break;
}
else{
cerr<<"你没有这把武器";
Sleep(1000);
break;
}
}
else
break;
}
}
else if(a=='F'){
while(true){
system("COLOR 07");
system("cls");
cout<<"A.泰坦(挑战) B.谁是小偷 C.王者基多拉(挑战) D.怪物大乱斗 E.退出";
b=getch();
if(b=='A'){
system("cls");
cout<<"a键向后移动,d键向前移动,s打开背包(z第几个装备或法器),q打开法器背包,w打boss,按r使用法器,e吃附魔金苹果\n";
system("pause");
wx=70;
kg2=2;
cnt1++;
cntcnt=0;
nkkg=10;
guaixuet=(cnt1-1)*5+100;
gxts=(cnt1-1)*5+100;
while(1){
system("COLOR a0");
system("cls");
if(kg2+2+1>=73){
break;
}
for(int i=1;i<=wx;i++){
cout<<"★";
}
for(int i=1;i<=19;i++){
cout<<endl;
}
for(int i=1;i<=kg2;i++){
cout<<" ";
}
cout<<"你";
cout<<endl;
for(int i=1;i<=168;i++){
cout<<"▉";
}
yidong=getch();
if(yidong=='a'){
kg2-=1;
}
else if(yidong=='d'){
kg2+=1;
}
else if(yidong=='s'){
string zhuangbei;
if(c1==true){
cout<<c61<<" ";
}
if(c2==true){
cout<<c62<<" ";
}
if(c3==true){
cout<<c63<<" ";
}
if(c4==true){
cout<<c64<<" ";
}
if(c5==true){
cout<<c65<<" ";
}
if(c6==true){
cout<<c66<<" ";
}
if(c7==true){
cout<<c67<<" ";
}
if(zzzj==true){
cout<<"H.最终之剑 ";
}
cin>>zhuangbei;
if(zhuangbei=="z1"&&c1==true){
cout<<"已装备";
zc1=true;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z2"&&c2==true){
cout<<"已装备";
zc1=false;
zc2=true;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zzzzj=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z3"&&c3==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=true;
zc4=false;
zzzzj=false;
zc5=false;
zc7=false;
zc6=false;
Sleep(1000);
}
else if(zhuangbei=="z4"&&c4==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zzzzj=false;
zc4=true;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z5"&&c5==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zzzzj=false;
zc4=false;
zc5=true;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z6"&&c6==true){
cout<<"已装备";
zc1=false;
zc2=false;
zzzzj=false;
zc3=false;
zc4=false;
zc5=false;
zc6=true;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z7"&&c7==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=false;
zc5=false;
zc6=false;
zc7=true;
Sleep(1000);
}
else if(zhuangbei=="z8"&&zzzj==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=true;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
}
else if(yidong=='e'){
if(cntj!=0){
wx+=25;
cntj--;
cout<<"已吃";
Sleep(1000);
}
else{
cout<<"附魔金苹果吃完了";
Sleep(1000);
}
}
else{//zlhz=false,zhxt=false,zbst=false,zlhx=false;
if(lhz==true)
cout<<"A.灵魂治疗器 ";
if(hxt==true)
cout<<"B.回血图腾 ";
if(lhx==true)
cout<<"C.灵魂回血器 ";
if(bst==true)
cout<<"D.不死图腾";
cin>>fq;
if(fq=="z1"){
cout<<"已装备";
Sleep(1000);
zlhz=true;
zhxt=false;
zlhx=false;
zbst=false;
}
else if(fq=="z2"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=true;
zlhx=false;
zbst=false;
}
else if(fq=="z3"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=true;
zbst=false;
}
else if(fq=="z4"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=false;
zbst=true;
}
}
}
int dklpslboss;
while(1){
system("cls");
if(wx<=0){
ytcnt++;
cout<<"\n你输了!";
Sleep(1000);
break;
}
else if(guaixuet<=0){
cout<<"\n你赢了!";
cntj+=5;
b1=true;
Sleep(1000);
break;
}
for(int i=1;i<=wx;i++){
cout<<"★";
}
for(int i=1;i<=19;i++){
cout<<endl;
}
for(int i=1;i<=kg2+7;i++){
cout<<" ";
}
cout<<"你";
for(int i=1;i<=nkkg;i++){
cout<<" ";
}
cout<<"泰坦("<<guaixuet<<"/"<<gxts<<")";
cout<<endl;
for(int i=1;i<=168;i++){
cout<<"▉";
}
dklpslboss=getch();
if(dklpslboss=='w'){
cntcnt++;
if(zc1==true){
if(xw==true){
guaixuet-=30;
wx-=2;
}
else if(xm==true){
guaixuet-=50;
wx-=2;
}
else{
guaixuet-=15;
wx-=2;
}
}
else if(zc2==true){
guaixuet-=12;
wx-=3;
}
else if(zc3==true){
guaixuet-=8;
wx-=5;
}
else if(zc4==true){
guaixuet-=12;
wx-=3;
}
else if(zc5==true){
if(yx==true){
guaixuet-=30;
wx-=2;
}
else if(yt==true){
guaixuet-=47;
wx-=2;
}
else{
srand((int)time(NULL));
ans2=minn+rand()%(maxn1-minn1+1);
if(ans2==1||ans2==2){
guaixuet-=14;
wx-=2;
}
else{
guaixuet-=17;
wx-=2;
}
}
}
else if(zc6==true){
if(hs==true){
guaixuet-=39;
wx-=2;
}
else if(hw==true){
guaixuet-=28;
wx-=2;
}
else{
guaixuet-=16;
wx-=2;
}
}
else if(zc7==true){
guaixuet-=7;
wx-=5;
}
else if(zzzzj==true){
guaixuet-=66666666;
wx-=1;
}
}
else if(dklpslboss=='a'){
kg--;
nkkg++;
if(nkkg<4){
wx-=2;
}
}
else if(dklpslboss=='d'){
kg++;
nkkg--;
if(nkkg<=1){
nkkg=2;
}
}
else if(dklpslboss=='s'){
string zhuangbei;
if(c1==true){
cout<<c61<<" ";
}
if(c2==true){
cout<<c62<<" ";
}
if(c3==true){
cout<<c63<<" ";
}
if(c4==true){
cout<<c64<<" ";
}
if(c5==true){
cout<<c65<<" ";
}
if(c6==true){
cout<<c66<<" ";
}
if(c7==true){
cout<<c67<<" ";
}
if(zzzj==true){
cout<<"H.最终之剑"<<" ";
}
cin>>zhuangbei;
if(zhuangbei=="z1"&&c1==true){
cout<<"已装备";
zc1=true;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z2"&&c2==true){
cout<<"已装备";
zc1=false;
zc2=true;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zzzzj=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z3"&&c3==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=true;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z4"&&c4==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=true;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z5"&&c5==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=true;
zc6=false;
zc7=false;
Sleep(1000);
zzzzj=false;
}
else if(zhuangbei=="z6"&&c6==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=true;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z7"&&c7==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zzzzj=false;
zc7=true;
Sleep(1000);
}
else if(zhuangbei=="z8"&&zzzj==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zzzzj=true;
zc7=false;
Sleep(1000);
}
}
else if(dklpslboss=='e'){
if(cntj!=0){
wx+=25;
cntj--;
cout<<"已吃";
Sleep(1000);
}
else{
cout<<"附魔金苹果吃完了";
Sleep(1000);
}
}
else if(dklpslboss=='q'){//zlhz=false,zhxt=false,zbst=false,zlhx=false;
if(lhz==true)
cout<<"A.灵魂治疗器 ";
if(hxt==true)
cout<<"B.回血图腾 ";
if(lhx==true)
cout<<"C.灵魂回血器 ";
if(bst==true)
cout<<"D.不死图腾";
cin>>fq;
if(fq=="z1"){
cout<<"已装备";
Sleep(1000);
zlhz=true;
zhxt=false;
zlhx=false;
zbst=false;
}
else if(fq=="z2"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=true;
zlhx=false;
zbst=false;
}
else if(fq=="z3"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=true;
zbst=false;
}
else if(fq=="z4"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=false;
zbst=true;
}
}
else{
if(zlhz==true)
wx+=20;
else if(zhxt==true)
wx+=18;
else if(zlhx==true)
wx+=24;
else if(bst==true)
wx+=35;
}
}
}
else if(b=='B'){
system("cls");
int ansh,ansl;
srand((int)time(NULL));
ansh=1+rand()%(7);
srand((int)time(NULL));
ansl=1+rand()%(38);
cout<<" \t\t\t\t\t\t1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38\n";
for(int i=1;i<=7;i++){
cout<<i;
cout<<"\t\t\t\t\t\t";
for(int j=1;j<=38;j++){
if(ansh==i&&ansl==j){
cout<<'y'<<" ";
continue;
}
cout<<"x"<<" ";
}
cout<<endl;
}
int th,tl;
cout<<"请输入小偷的横列:";
cin>>th>>tl;
if(th==ansh&&tl==ansl){
cout<<"找对了!";
Sleep(1000);
cntj+=5;
}
else{
cout<<"找错了!";
Sleep(1000);
}
}
else if(b=='C'){
system("cls");
cout<<"a键向后移动,d键向前移动,s打开背包(z第几个装备或法器),q打开法器背包,w打boss,按r使用法器,e吃附魔金苹果\n";
system("pause");
wx=70;
kg2=2;
nkkg=10;
wzjdlcnt++;
srand((int)time(NULL));
ansjy=1+rand()%10;
if(ansjy==1){
guaixuet=30000+(wzjdlcnt-1)*50;
gxts=30000+(wzjdlcnt-1)*50;
}
else{
guaixuet=9000+(wzjdlcnt-1)*99;
gxts=9000+(wzjdlcnt-1)*99;
}
while(1){
system("COLOR a0");
system("cls");
if(kg2+2+1>=73){
break;
}
for(int i=1;i<=wx;i++){
cout<<"★";
}
for(int i=1;i<=19;i++){
cout<<endl;
}
for(int i=1;i<=kg2;i++){
cout<<" ";
}
cout<<"你";
cout<<endl;
for(int i=1;i<=168;i++){
cout<<"▉";
}
yidong=getch();
if(yidong=='a'){
kg2-=1;
}
else if(yidong=='d'){
kg2+=1;
}
else if(yidong=='s'){
string zhuangbei;
if(c1==true){
cout<<c61<<" ";
}
if(c2==true){
cout<<c62<<" ";
}
if(c3==true){
cout<<c63<<" ";
}
if(c4==true){
cout<<c64<<" ";
}
if(c5==true){
cout<<c65<<" ";
}
if(c6==true){
cout<<c66<<" ";
}
if(c7==true){
cout<<c67<<" ";
}
if(zzzj==true){
cout<<"H.最终之剑 ";
}
cin>>zhuangbei;
if(zhuangbei=="z1"&&c1==true){
cout<<"已装备";
zc1=true;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z2"&&c2==true){
cout<<"已装备";
zc1=false;
zc2=true;
zc3=false;
zzzzj=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z3"&&c3==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=true;
zc4=false;
zc5=false;
zc7=false;
zc6=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z4"&&c4==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=true;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z5"&&c5==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=true;
zc6=false;
zzzzj=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z6"&&c6==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=true;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z7"&&c7==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=true;
Sleep(1000);
}
else if(zhuangbei=="z8"&&zzzj==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zzzzj=true;
zc6=false;
zc7=false;
Sleep(1000);
}
}
else if(yidong=='e'){
if(cntj!=0){
wx+=25;
cntj--;
cout<<"已吃";
Sleep(1000);
}
else{
cout<<"附魔金苹果吃完了";
Sleep(1000);
}
}
else{//zlhz=false,zhxt=false,zbst=false,zlhx=false;
if(lhz==true)
cout<<"A.灵魂治疗器 ";
if(hxt==true)
cout<<"B.回血图腾 ";
if(lhx==true)
cout<<"C.灵魂回血器 ";
if(bst==true)
cout<<"D.不死图腾";
cin>>fq;
if(fq=="z1"){
cout<<"已装备";
Sleep(1000);
zlhz=true;
zhxt=false;
zlhx=false;
zbst=false;
}
else if(fq=="z2"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=true;
zlhx=false;
zbst=false;
}
else if(fq=="z3"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=true;
zbst=false;
}
else if(fq=="z4"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=false;
zbst=true;
}
}
}
int dklpslboss;
while(1){
system("cls");
if(wx<=0){
cout<<"\n你输了!";
Sleep(1000);
break;
}
else if(guaixuet<=0){
ywcnt++;
cout<<"\n你赢了,金币增加6w,金苹果增加1w";
cntj+=10000;
jinbi+=60000;
b1=true;
Sleep(1000);
break;
}
for(int i=1;i<=wx;i++){
cout<<"★";
}
for(int i=1;i<=19;i++){
cout<<endl;
}
for(int i=1;i<=kg2+7;i++){
cout<<" ";
}
cout<<"你";
for(int i=1;i<=nkkg;i++){
cout<<" ";
}
cout<<"王者基多拉("<<guaixuet<<"/"<<gxts<<")";
cout<<endl;
for(int i=1;i<=168;i++){
cout<<"▉";
}
dklpslboss=getch();
if(dklpslboss=='w'){
cntcnt++;
if(zc1==true){
if(xw==true){
guaixuet-=10;
wx-=10;
}
else if(xm==true){
guaixuet-=15;
wx-=14;
}
else{
guaixuet-=7;
wx-=13;
}
}
else if(zc2==true){
guaixuet-=4;
wx-=20;
}
else if(zc3==true){
guaixuet-=5;
wx-=20;
}
else if(zc4==true){
guaixuet-=4;
wx-=20;
}
else if(zc5==true){
if(yx==true){
guaixuet-=10;
wx-=15;
}
else if(yt==true){
guaixuet-=15;
wx-=14;
}
else{
srand((int)time(NULL));
ans2=minn+rand()%(maxn1-minn1+1);
if(ans2==1||ans2==2){
guaixuet-=5;
wx-=18;
}
else{
guaixuet-=5;
wx-=20;
}
}
}
else if(zc6==true){
if(hs==true){
guaixuet-=10;
wx-=10;
}
else if(hw==true){
guaixuet-=12;
wx-=12;
}
else{
guaixuet-=4;
wx-=19;
}
}
else if(zc7==true){
guaixuet-=4;
wx-=10000;
}
else if(zzzzj==true){
guaixuet-=5000;
wx-=2;
}
}
else if(dklpslboss=='a'){
kg--;
nkkg++;
if(nkkg<4){
wx-=2;
}
}
else if(dklpslboss=='d'){
kg++;
nkkg--;
if(nkkg<=1){
nkkg=2;
}
}
else if(dklpslboss=='s'){
string zhuangbei;
if(c1==true){
cout<<c61<<" ";
}
if(c2==true){
cout<<c62<<" ";
}
if(c3==true){
cout<<c63<<" ";
}
if(c4==true){
cout<<c64<<" ";
}
if(c5==true){
cout<<c65<<" ";
}
if(c6==true){
cout<<c66<<" ";
}
if(c7==true){
cout<<c67<<" ";
}
if(zzzj==true){
cout<<"H.最终之剑 ";
}
cin>>zhuangbei;
if(zhuangbei=="z1"&&c1==true){
cout<<"已装备";
zc1=true;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z2"&&c2==true){
cout<<"已装备";
zc1=false;
zc2=true;
zc3=false;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z3"&&c3==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=true;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z4"&&c4==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=true;
zzzzj=false;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z5"&&c5==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=false;
zc5=true;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z6"&&c6==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=true;
zzzzj=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z7"&&c7==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=false;
zc5=false;
zc6=false;
zc7=true;
Sleep(1000);
}
else if(zhuangbei=="z8"&&zzzj==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=true;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
}
else if(dklpslboss=='a'){
kg--;
nkkg++;
if(nkkg<4){
wx-=2;
}
}
else if(dklpslboss=='d'){
kg++;
nkkg--;
if(nkkg<=1){
nkkg=2;
}
}
else if(dklpslboss=='e'){
if(cntj!=0){
if(guaixuet<=gxts){
if(guaixuet+5>gxts)
guaixuet=gxts;
else
guaixuet+=5;
}
wx+=25;
cntj--;
cout<<"已吃";
Sleep(1000);
}
else{
cout<<"附魔金苹果吃完了";
Sleep(1000);
}
}
else if(dklpslboss=='q'){//zlhz=false,zhxt=false,zbst=false,zlhx=false;
if(lhz==true)
cout<<"A.灵魂治疗器 ";
if(hxt==true)
cout<<"B.回血图腾 ";
if(lhx==true)
cout<<"C.灵魂回血器 ";
if(bst==true)
cout<<"D.不死图腾";
cin>>fq;
if(fq=="z1"){
cout<<"已装备";
Sleep(1000);
zlhz=true;
zhxt=false;
zlhx=false;
zbst=false;
}
else if(fq=="z2"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=true;
zlhx=false;
zbst=false;
}
else if(fq=="z3"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=true;
zbst=false;
}
else if(fq=="z4"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=false;
zbst=true;
}
}
else{
if(zlhz==true){
wx+=20;
if((guaixuet+20/2+20/4)>gxts)
guaixuet=gxts;
else
guaixuet+=20/2+20/4;
}
else if(zhxt==true){
wx+=18;
if((guaixuet+18/2+4)>gxts){
guaixuet=gxts;
}
else
guaixuet+=18/2+4;
}
else if(zlhx==true){
wx+=24;
if((guaixuet+24/2+24/4)>gxts)
guaixuet==gxts;
else
guaixuet+=24/2+24/4;
}
else if(bst==true){
wx+=34;
if((guaixuet+34/2+8)>gxts)
guaixuet=gxts;
else
guaixuet+=34/2+8;
}
}
}
}
else if(b=='D'){
system("cls");
cout<<"a键向后移动,d键向前移动,s打开背包(z第几个装备或法器),q打开法器背包,w打boss,按r使用法器,e吃附魔金苹果\n";
system("pause");
wx=70;
kg2=2;
nkkg=10;
while(1){
system("COLOR a0");
system("cls");
if(kg2+2+1>=73){
break;
}
for(int i=1;i<=wx;i++){
cout<<"★";
}
for(int i=1;i<=19;i++){
cout<<endl;
}
for(int i=1;i<=kg2;i++){
cout<<" ";
}
cout<<"你";
cout<<endl;
for(int i=1;i<=168;i++){
cout<<"▉";
}
yidong=getch();
if(yidong=='a'){
kg2-=1;
}
else if(yidong=='d'){
kg2+=1;
}
else if(yidong=='s'){
string zhuangbei;
if(c1==true){
cout<<c61<<" ";
}
if(c2==true){
cout<<c62<<" ";
}
if(c3==true){
cout<<c63<<" ";
}
if(c4==true){
cout<<c64<<" ";
}
if(c5==true){
cout<<c65<<" ";
}
if(c6==true){
cout<<c66<<" ";
}
if(c7==true){
cout<<c67<<" ";
}
if(zzzj==true){
cout<<"H.最终之剑 ";
}
cin>>zhuangbei;
if(zhuangbei=="z1"&&c1==true){
cout<<"已装备";
zc1=true;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z2"&&c2==true){
cout<<"已装备";
zc1=false;
zc2=true;
zc3=false;
zzzzj=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z3"&&c3==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=true;
zc4=false;
zc5=false;
zc7=false;
zc6=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z4"&&c4==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=true;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z5"&&c5==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=true;
zc6=false;
zzzzj=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z6"&&c6==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=true;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z7"&&c7==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=true;
Sleep(1000);
}
else if(zhuangbei=="z8"&&zzzj==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zzzzj=true;
zc6=false;
zc7=false;
Sleep(1000);
}
}
else if(yidong=='e'){
if(cntj!=0){
wx+=25;
cntj--;
cout<<"已吃";
Sleep(1000);
}
else{
cout<<"附魔金苹果吃完了";
Sleep(1000);
}
}
else{//zlhz=false,zhxt=false,zbst=false,zlhx=false;
if(lhz==true)
cout<<"A.灵魂治疗器 ";
if(hxt==true)
cout<<"B.回血图腾 ";
if(lhx==true)
cout<<"C.灵魂回血器 ";
if(bst==true)
cout<<"D.不死图腾";
cin>>fq;
if(fq=="z1"){
cout<<"已装备";
Sleep(1000);
zlhz=true;
zhxt=false;
zlhx=false;
zbst=false;
}
else if(fq=="z2"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=true;
zlhx=false;
zbst=false;
}
else if(fq=="z3"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=true;
zbst=false;
}
else if(fq=="z4"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=false;
zbst=true;
}
}
}
int dklpslboss;
guaixuet=5500;
gxts=5500;
while(1){
system("cls");
if(wx<=0){
cout<<"\n你输了!";
Sleep(1000);
break;
}
else if(guaixuet<=0){
break;
}
for(int i=1;i<=wx;i++){
cout<<"★";
}
for(int i=1;i<=19;i++){
cout<<endl;
}
for(int i=1;i<=kg2+7;i++){
cout<<" ";
}
cout<<"你";
for(int i=1;i<=nkkg;i++){
cout<<" ";
}
cout<<"恐惧魔王("<<guaixuet<<"/"<<gxts<<")";
cout<<endl;
for(int i=1;i<=168;i++){
cout<<"▉";
}
dklpslboss=getch();
if(dklpslboss=='w'){
cntcnt++;
if(zc1==true){
if(xw==true){
guaixuet-=10;
wx-=10;
}
else if(xm==true){
guaixuet-=15;
wx-=14;
}
else{
guaixuet-=7;
wx-=13;
}
}
else if(zc2==true){
guaixuet-=4;
wx-=20;
}
else if(zc3==true){
guaixuet-=5;
wx-=20;
}
else if(zc4==true){
guaixuet-=4;
wx-=20;
}
else if(zc5==true){
if(yx==true){
guaixuet-=10;
wx-=15;
}
else if(yt==true){
guaixuet-=15;
wx-=14;
}
else{
srand((int)time(NULL));
ans2=minn+rand()%(maxn1-minn1+1);
if(ans2==1||ans2==2){
guaixuet-=5;
wx-=18;
}
else{
guaixuet-=5;
wx-=20;
}
}
}
else if(zc6==true){
if(hs==true){
guaixuet-=10;
wx-=10;
}
else if(hw==true){
guaixuet-=12;
wx-=12;
}
else{
guaixuet-=4;
wx-=19;
}
}
else if(zc7==true){
guaixuet-=4;
wx-=10000;
}
else if(zzzzj==true){
guaixuet-=3000;
wx-=10;
}
}
else if(dklpslboss=='a'){
kg--;
nkkg++;
if(nkkg<4){
wx-=2;
}
}
else if(dklpslboss=='d'){
kg++;
nkkg--;
if(nkkg<=1){
nkkg=2;
}
}
else if(dklpslboss=='s'){
string zhuangbei;
if(c1==true){
cout<<c61<<" ";
}
if(c2==true){
cout<<c62<<" ";
}
if(c3==true){
cout<<c63<<" ";
}
if(c4==true){
cout<<c64<<" ";
}
if(c5==true){
cout<<c65<<" ";
}
if(c6==true){
cout<<c66<<" ";
}
if(c7==true){
cout<<c67<<" ";
}
if(zzzj==true){
cout<<"H.最终之剑 ";
}
cin>>zhuangbei;
if(zhuangbei=="z1"&&c1==true){
cout<<"已装备";
zc1=true;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z2"&&c2==true){
cout<<"已装备";
zc1=false;
zc2=true;
zc3=false;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z3"&&c3==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=true;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z4"&&c4==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=true;
zzzzj=false;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z5"&&c5==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=false;
zc5=true;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z6"&&c6==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=true;
zzzzj=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z7"&&c7==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=false;
zc5=false;
zc6=false;
zc7=true;
Sleep(1000);
}
else if(zhuangbei=="z8"&&zzzj==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=true;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
}
else if(dklpslboss=='a'){
kg--;
nkkg++;
if(nkkg<4){
wx-=2;
}
}
else if(dklpslboss=='d'){
kg++;
nkkg--;
if(nkkg<=1){
nkkg=2;
}
}
else if(dklpslboss=='e'){
if(cntj!=0){
if(guaixuet<=gxts){
if(guaixuet+5>gxts)
guaixuet=gxts;
else
guaixuet+=5;
}
wx+=25;
cntj--;
cout<<"已吃";
Sleep(1000);
}
else{
cout<<"附魔金苹果吃完了";
Sleep(1000);
}
}
else if(dklpslboss=='q'){//zlhz=false,zhxt=false,zbst=false,zlhx=false;
if(lhz==true)
cout<<"A.灵魂治疗器 ";
if(hxt==true)
cout<<"B.回血图腾 ";
if(lhx==true)
cout<<"C.灵魂回血器 ";
if(bst==true)
cout<<"D.不死图腾";
cin>>fq;
if(fq=="z1"){
cout<<"已装备";
Sleep(1000);
zlhz=true;
zhxt=false;
zlhx=false;
zbst=false;
}
else if(fq=="z2"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=true;
zlhx=false;
zbst=false;
}
else if(fq=="z3"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=true;
zbst=false;
}
else if(fq=="z4"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=false;
zbst=true;
}
}
else{
if(zlhz==true){
wx+=20;
if((guaixuet+20/2+20/4)>gxts)
guaixuet=gxts;
else
guaixuet+=20/2+20/4;
}
else if(zhxt==true){
wx+=18;
if((guaixuet+18/2+4)>gxts){
guaixuet=gxts;
}
else
guaixuet+=18/2+4;
}
else if(zlhx==true){
wx+=24;
if((guaixuet+24/2+24/4)>gxts)
guaixuet==gxts;
else
guaixuet+=24/2+24/4;
}
else if(bst==true){
wx+=34;
if((guaixuet+34/2+8)>gxts)
guaixuet=gxts;
else
guaixuet+=34/2+8;
}
}
}
guaixuet=7000;
gxts=7000;
while(1){
system("cls");
if(wx<=0){
cout<<"\n你输了!";
Sleep(1000);
break;
}
else if(guaixuet<=0){
break;
}
for(int i=1;i<=wx;i++){
cout<<"★";
}
for(int i=1;i<=19;i++){
cout<<endl;
}
for(int i=1;i<=kg2+7;i++){
cout<<" ";
}
cout<<"你";
for(int i=1;i<=nkkg;i++){
cout<<" ";
}
cout<<"NOLL("<<guaixuet<<"/"<<gxts<<")";
cout<<endl;
for(int i=1;i<=168;i++){
cout<<"▉";
}
dklpslboss=getch();
if(dklpslboss=='w'){
cntcnt++;
if(zc1==true){
if(xw==true){
guaixuet-=10;
wx-=10;
}
else if(xm==true){
guaixuet-=15;
wx-=14;
}
else{
guaixuet-=7;
wx-=13;
}
}
else if(zc2==true){
guaixuet-=4;
wx-=20;
}
else if(zc3==true){
guaixuet-=5;
wx-=20;
}
else if(zc4==true){
guaixuet-=4;
wx-=20;
}
else if(zc5==true){
if(yx==true){
guaixuet-=10;
wx-=15;
}
else if(yt==true){
guaixuet-=15;
wx-=14;
}
else{
srand((int)time(NULL));
ans2=minn+rand()%(maxn1-minn1+1);
if(ans2==1||ans2==2){
guaixuet-=5;
wx-=18;
}
else{
guaixuet-=5;
wx-=20;
}
}
}
else if(zc6==true){
if(hs==true){
guaixuet-=10;
wx-=10;
}
else if(hw==true){
guaixuet-=12;
wx-=12;
}
else{
guaixuet-=4;
wx-=19;
}
}
else if(zc7==true){
guaixuet-=4;
wx-=10000;
}
else if(zzzzj==true){
guaixuet-=3000;
wx-=10;
}
}
else if(dklpslboss=='a'){
kg--;
nkkg++;
if(nkkg<4){
wx-=2;
}
}
else if(dklpslboss=='d'){
kg++;
nkkg--;
if(nkkg<=1){
nkkg=2;
}
}
else if(dklpslboss=='s'){
string zhuangbei;
if(c1==true){
cout<<c61<<" ";
}
if(c2==true){
cout<<c62<<" ";
}
if(c3==true){
cout<<c63<<" ";
}
if(c4==true){
cout<<c64<<" ";
}
if(c5==true){
cout<<c65<<" ";
}
if(c6==true){
cout<<c66<<" ";
}
if(c7==true){
cout<<c67<<" ";
}
if(zzzj==true){
cout<<"H.最终之剑 ";
}
cin>>zhuangbei;
if(zhuangbei=="z1"&&c1==true){
cout<<"已装备";
zc1=true;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z2"&&c2==true){
cout<<"已装备";
zc1=false;
zc2=true;
zc3=false;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z3"&&c3==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=true;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z4"&&c4==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=true;
zzzzj=false;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z5"&&c5==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=false;
zc5=true;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z6"&&c6==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=true;
zzzzj=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z7"&&c7==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=false;
zc5=false;
zc6=false;
zc7=true;
Sleep(1000);
}
else if(zhuangbei=="z8"&&zzzj==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=true;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
}
else if(dklpslboss=='a'){
kg--;
nkkg++;
if(nkkg<4){
wx-=2;
}
}
else if(dklpslboss=='d'){
kg++;
nkkg--;
if(nkkg<=1){
nkkg=2;
}
}
else if(dklpslboss=='e'){
if(cntj!=0){
if(guaixuet<=gxts){
if(guaixuet+5>gxts)
guaixuet=gxts;
else
guaixuet+=5;
}
wx+=25;
cntj--;
cout<<"已吃";
Sleep(1000);
}
else{
cout<<"附魔金苹果吃完了";
Sleep(1000);
}
}
else if(dklpslboss=='q'){//zlhz=false,zhxt=false,zbst=false,zlhx=false;
if(lhz==true)
cout<<"A.灵魂治疗器 ";
if(hxt==true)
cout<<"B.回血图腾 ";
if(lhx==true)
cout<<"C.灵魂回血器 ";
if(bst==true)
cout<<"D.不死图腾";
cin>>fq;
if(fq=="z1"){
cout<<"已装备";
Sleep(1000);
zlhz=true;
zhxt=false;
zlhx=false;
zbst=false;
}
else if(fq=="z2"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=true;
zlhx=false;
zbst=false;
}
else if(fq=="z3"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=true;
zbst=false;
}
else if(fq=="z4"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=false;
zbst=true;
}
}
else{
if(zlhz==true){
wx+=20;
if((guaixuet+20/2+20/4)>gxts)
guaixuet=gxts;
else
guaixuet+=20/2+20/4;
}
else if(zhxt==true){
wx+=18;
if((guaixuet+18/2+4)>gxts){
guaixuet=gxts;
}
else
guaixuet+=18/2+4;
}
else if(zlhx==true){
wx+=24;
if((guaixuet+24/2+24/4)>gxts)
guaixuet==gxts;
else
guaixuet+=24/2+24/4;
}
else if(bst==true){
wx+=34;
if((guaixuet+34/2+8)>gxts)
guaixuet=gxts;
else
guaixuet+=34/2+8;
}
}
}
guaixuet=9000;
gxts=9000;
while(1){
system("cls");
if(wx<=0){
cout<<"\n你输了!";
Sleep(1000);
break;
}
else if(guaixuet<=0){
break;
}
for(int i=1;i<=wx;i++){
cout<<"★";
}
for(int i=1;i<=19;i++){
cout<<endl;
}
for(int i=1;i<=kg2+7;i++){
cout<<" ";
}
cout<<"你";
for(int i=1;i<=nkkg;i++){
cout<<" ";
}
cout<<"死灵骑士("<<guaixuet<<"/"<<gxts<<")";
cout<<endl;
for(int i=1;i<=168;i++){
cout<<"▉";
}
dklpslboss=getch();
if(dklpslboss=='w'){
cntcnt++;
if(zc1==true){
if(xw==true){
guaixuet-=10;
wx-=10;
}
else if(xm==true){
guaixuet-=15;
wx-=14;
}
else{
guaixuet-=7;
wx-=13;
}
}
else if(zc2==true){
guaixuet-=4;
wx-=20;
}
else if(zc3==true){
guaixuet-=5;
wx-=20;
}
else if(zc4==true){
guaixuet-=4;
wx-=20;
}
else if(zc5==true){
if(yx==true){
guaixuet-=10;
wx-=15;
}
else if(yt==true){
guaixuet-=15;
wx-=14;
}
else{
srand((int)time(NULL));
ans2=minn+rand()%(maxn1-minn1+1);
if(ans2==1||ans2==2){
guaixuet-=5;
wx-=18;
}
else{
guaixuet-=5;
wx-=20;
}
}
}
else if(zc6==true){
if(hs==true){
guaixuet-=10;
wx-=10;
}
else if(hw==true){
guaixuet-=12;
wx-=12;
}
else{
guaixuet-=4;
wx-=19;
}
}
else if(zc7==true){
guaixuet-=4;
wx-=10000;
}
else if(zzzzj==true){
guaixuet-=2500;
wx-=12;
}
}
else if(dklpslboss=='a'){
kg--;
nkkg++;
if(nkkg<4){
wx-=2;
}
}
else if(dklpslboss=='d'){
kg++;
nkkg--;
if(nkkg<=1){
nkkg=2;
}
}
else if(dklpslboss=='s'){
string zhuangbei;
if(c1==true){
cout<<c61<<" ";
}
if(c2==true){
cout<<c62<<" ";
}
if(c3==true){
cout<<c63<<" ";
}
if(c4==true){
cout<<c64<<" ";
}
if(c5==true){
cout<<c65<<" ";
}
if(c6==true){
cout<<c66<<" ";
}
if(c7==true){
cout<<c67<<" ";
}
if(zzzj==true){
cout<<"H.最终之剑 ";
}
cin>>zhuangbei;
if(zhuangbei=="z1"&&c1==true){
cout<<"已装备";
zc1=true;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z2"&&c2==true){
cout<<"已装备";
zc1=false;
zc2=true;
zc3=false;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z3"&&c3==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=true;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z4"&&c4==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=true;
zzzzj=false;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z5"&&c5==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=false;
zc5=true;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z6"&&c6==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=true;
zzzzj=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z7"&&c7==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=false;
zc5=false;
zc6=false;
zc7=true;
Sleep(1000);
}
else if(zhuangbei=="z8"&&zzzj==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=true;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
}
else if(dklpslboss=='a'){
kg--;
nkkg++;
if(nkkg<4){
wx-=2;
}
}
else if(dklpslboss=='d'){
kg++;
nkkg--;
if(nkkg<=1){
nkkg=2;
}
}
else if(dklpslboss=='e'){
if(cntj!=0){
if(guaixuet<=gxts){
if(guaixuet+5>gxts)
guaixuet=gxts;
else
guaixuet+=5;
}
wx+=25;
cntj--;
cout<<"已吃";
Sleep(1000);
}
else{
cout<<"附魔金苹果吃完了";
Sleep(1000);
}
}
else if(dklpslboss=='q'){//zlhz=false,zhxt=false,zbst=false,zlhx=false;
if(lhz==true)
cout<<"A.灵魂治疗器 ";
if(hxt==true)
cout<<"B.回血图腾 ";
if(lhx==true)
cout<<"C.灵魂回血器 ";
if(bst==true)
cout<<"D.不死图腾";
cin>>fq;
if(fq=="z1"){
cout<<"已装备";
Sleep(1000);
zlhz=true;
zhxt=false;
zlhx=false;
zbst=false;
}
else if(fq=="z2"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=true;
zlhx=false;
zbst=false;
}
else if(fq=="z3"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=true;
zbst=false;
}
else if(fq=="z4"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=false;
zbst=true;
}
}
else{
if(zlhz==true){
wx+=20;
if((guaixuet+20/2+20/4)>gxts)
guaixuet=gxts;
else
guaixuet+=20/2+20/4;
}
else if(zhxt==true){
wx+=18;
if((guaixuet+18/2+4)>gxts){
guaixuet=gxts;
}
else
guaixuet+=18/2+4;
}
else if(zlhx==true){
wx+=24;
if((guaixuet+24/2+24/4)>gxts)
guaixuet==gxts;
else
guaixuet+=24/2+24/4;
}
else if(bst==true){
wx+=34;
if((guaixuet+34/2+8)>gxts)
guaixuet=gxts;
else
guaixuet+=34/2+8;
}
}
}
guaixuet=10000;
gxts=10000;
while(1){
system("cls");
if(wx<=0){
cout<<"\n你输了!";
Sleep(1000);
break;
}
else if(guaixuet<=0){
break;
}
for(int i=1;i<=wx;i++){
cout<<"★";
}
for(int i=1;i<=19;i++){
cout<<endl;
}
for(int i=1;i<=kg2+7;i++){
cout<<" ";
}
cout<<"你";
for(int i=1;i<=nkkg;i++){
cout<<" ";
}
cout<<"303("<<guaixuet<<"/"<<gxts<<")";
cout<<endl;
for(int i=1;i<=168;i++){
cout<<"▉";
}
dklpslboss=getch();
if(dklpslboss=='w'){
cntcnt++;
if(zc1==true){
if(xw==true){
guaixuet-=10;
wx-=10;
}
else if(xm==true){
guaixuet-=15;
wx-=14;
}
else{
guaixuet-=7;
wx-=13;
}
}
else if(zc2==true){
guaixuet-=4;
wx-=20;
}
else if(zc3==true){
guaixuet-=5;
wx-=20;
}
else if(zc4==true){
guaixuet-=4;
wx-=20;
}
else if(zc5==true){
if(yx==true){
guaixuet-=10;
wx-=15;
}
else if(yt==true){
guaixuet-=15;
wx-=14;
}
else{
srand((int)time(NULL));
ans2=minn+rand()%(maxn1-minn1+1);
if(ans2==1||ans2==2){
guaixuet-=5;
wx-=18;
}
else{
guaixuet-=5;
wx-=20;
}
}
}
else if(zc6==true){
if(hs==true){
guaixuet-=10;
wx-=10;
}
else if(hw==true){
guaixuet-=12;
wx-=12;
}
else{
guaixuet-=4;
wx-=19;
}
}
else if(zc7==true){
guaixuet-=4;
wx-=10000;
}
else if(zzzzj==true){
guaixuet-=1000;
wx-=10;
}
}
else if(dklpslboss=='a'){
kg--;
nkkg++;
if(nkkg<4){
wx-=2;
}
}
else if(dklpslboss=='d'){
kg++;
nkkg--;
if(nkkg<=1){
nkkg=2;
}
}
else if(dklpslboss=='s'){
string zhuangbei;
if(c1==true){
cout<<c61<<" ";
}
if(c2==true){
cout<<c62<<" ";
}
if(c3==true){
cout<<c63<<" ";
}
if(c4==true){
cout<<c64<<" ";
}
if(c5==true){
cout<<c65<<" ";
}
if(c6==true){
cout<<c66<<" ";
}
if(c7==true){
cout<<c67<<" ";
}
if(zzzj==true){
cout<<"H.最终之剑 ";
}
cin>>zhuangbei;
if(zhuangbei=="z1"&&c1==true){
cout<<"已装备";
zc1=true;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z2"&&c2==true){
cout<<"已装备";
zc1=false;
zc2=true;
zc3=false;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z3"&&c3==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=true;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z4"&&c4==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=true;
zzzzj=false;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z5"&&c5==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=false;
zc5=true;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z6"&&c6==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=true;
zzzzj=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z7"&&c7==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=false;
zc5=false;
zc6=false;
zc7=true;
Sleep(1000);
}
else if(zhuangbei=="z8"&&zzzj==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=true;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
}
else if(dklpslboss=='a'){
kg--;
nkkg++;
if(nkkg<4){
wx-=2;
}
}
else if(dklpslboss=='d'){
kg++;
nkkg--;
if(nkkg<=1){
nkkg=2;
}
}
else if(dklpslboss=='e'){
if(cntj!=0){
if(guaixuet<=gxts){
if(guaixuet+5>gxts)
guaixuet=gxts;
else
guaixuet+=5;
}
wx+=25;
cntj--;
cout<<"已吃";
Sleep(1000);
}
else{
cout<<"附魔金苹果吃完了";
Sleep(1000);
}
}
else if(dklpslboss=='q'){//zlhz=false,zhxt=false,zbst=false,zlhx=false;
if(lhz==true)
cout<<"A.灵魂治疗器 ";
if(hxt==true)
cout<<"B.回血图腾 ";
if(lhx==true)
cout<<"C.灵魂回血器 ";
if(bst==true)
cout<<"D.不死图腾";
cin>>fq;
if(fq=="z1"){
cout<<"已装备";
Sleep(1000);
zlhz=true;
zhxt=false;
zlhx=false;
zbst=false;
}
else if(fq=="z2"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=true;
zlhx=false;
zbst=false;
}
else if(fq=="z3"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=true;
zbst=false;
}
else if(fq=="z4"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=false;
zbst=true;
}
}
else{
if(zlhz==true){
wx+=20;
if((guaixuet+20/2+20/4)>gxts)
guaixuet=gxts;
else
guaixuet+=20/2+20/4;
}
else if(zhxt==true){
wx+=18;
if((guaixuet+18/2+4)>gxts){
guaixuet=gxts;
}
else
guaixuet+=18/2+4;
}
else if(zlhx==true){
wx+=24;
if((guaixuet+24/2+24/4)>gxts)
guaixuet==gxts;
else
guaixuet+=24/2+24/4;
}
else if(bst==true){
wx+=34;
if((guaixuet+34/2+8)>gxts)
guaixuet=gxts;
else
guaixuet+=34/2+8;
}
}
}
guaixuet=40000;
gxts=40000;
while(1){
system("cls");
if(wx<=0){
cout<<"\n你输了!";
Sleep(1000);
break;
}
else if(guaixuet<=0){
cout<<"\n你赢了!";
jinbi+=1000000;
Sleep(1000);
break;
}
for(int i=1;i<=wx;i++){
cout<<"★";
}
for(int i=1;i<=19;i++){
cout<<endl;
}
for(int i=1;i<=kg2+7;i++){
cout<<" ";
}
cout<<"你";
for(int i=1;i<=nkkg;i++){
cout<<" ";
}
cout<<"Him("<<guaixuet<<"/"<<gxts<<")";
cout<<endl;
for(int i=1;i<=168;i++){
cout<<"▉";
}
dklpslboss=getch();
if(dklpslboss=='w'){
cntcnt++;
if(zc1==true){
if(xw==true){
guaixuet-=10;
wx-=10;
}
else if(xm==true){
guaixuet-=15;
wx-=14;
}
else{
guaixuet-=7;
wx-=13;
}
}
else if(zc2==true){
guaixuet-=4;
wx-=20;
}
else if(zc3==true){
guaixuet-=5;
wx-=20;
}
else if(zc4==true){
guaixuet-=4;
wx-=20;
}
else if(zc5==true){
if(yx==true){
guaixuet-=10;
wx-=15;
}
else if(yt==true){
guaixuet-=15;
wx-=14;
}
else{
srand((int)time(NULL));
ans2=minn+rand()%(maxn1-minn1+1);
if(ans2==1||ans2==2){
guaixuet-=5;
wx-=18;
}
else{
guaixuet-=5;
wx-=20;
}
}
}
else if(zc6==true){
if(hs==true){
guaixuet-=10;
wx-=10;
}
else if(hw==true){
guaixuet-=12;
wx-=12;
}
else{
guaixuet-=4;
wx-=19;
}
}
else if(zc7==true){
guaixuet-=4;
wx-=10000;
}
else if(zzzzj==true){
guaixuet-=1000;
wx-=10;
}
}
else if(dklpslboss=='a'){
kg--;
nkkg++;
if(nkkg<4){
wx-=2;
}
}
else if(dklpslboss=='d'){
kg++;
nkkg--;
if(nkkg<=1){
nkkg=2;
}
}
else if(dklpslboss=='s'){
string zhuangbei;
if(c1==true){
cout<<c61<<" ";
}
if(c2==true){
cout<<c62<<" ";
}
if(c3==true){
cout<<c63<<" ";
}
if(c4==true){
cout<<c64<<" ";
}
if(c5==true){
cout<<c65<<" ";
}
if(c6==true){
cout<<c66<<" ";
}
if(c7==true){
cout<<c67<<" ";
}
if(zzzj==true){
cout<<"H.最终之剑 ";
}
cin>>zhuangbei;
if(zhuangbei=="z1"&&c1==true){
cout<<"已装备";
zc1=true;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=false;
zc7=false;
zzzzj=false;
Sleep(1000);
}
else if(zhuangbei=="z2"&&c2==true){
cout<<"已装备";
zc1=false;
zc2=true;
zc3=false;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z3"&&c3==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=true;
zc4=false;
zc5=false;
zzzzj=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z4"&&c4==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=true;
zzzzj=false;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z5"&&c5==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=false;
zc5=true;
zc6=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z6"&&c6==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zc5=false;
zc6=true;
zzzzj=false;
zc7=false;
Sleep(1000);
}
else if(zhuangbei=="z7"&&c7==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=false;
zc5=false;
zc6=false;
zc7=true;
Sleep(1000);
}
else if(zhuangbei=="z8"&&zzzj==true){
cout<<"已装备";
zc1=false;
zc2=false;
zc3=false;
zc4=false;
zzzzj=true;
zc5=false;
zc6=false;
zc7=false;
Sleep(1000);
}
}
else if(dklpslboss=='a'){
kg--;
nkkg++;
if(nkkg<4){
wx-=2;
}
}
else if(dklpslboss=='d'){
kg++;
nkkg--;
if(nkkg<=1){
nkkg=2;
}
}
else if(dklpslboss=='e'){
if(cntj!=0){
if(guaixuet<=gxts){
if(guaixuet+5>gxts)
guaixuet=gxts;
else
guaixuet+=5;
}
wx+=25;
cntj--;
cout<<"已吃";
Sleep(1000);
}
else{
cout<<"附魔金苹果吃完了";
Sleep(1000);
}
}
else if(dklpslboss=='q'){//zlhz=false,zhxt=false,zbst=false,zlhx=false;
if(lhz==true)
cout<<"A.灵魂治疗器 ";
if(hxt==true)
cout<<"B.回血图腾 ";
if(lhx==true)
cout<<"C.灵魂回血器 ";
if(bst==true)
cout<<"D.不死图腾";
cin>>fq;
if(fq=="z1"){
cout<<"已装备";
Sleep(1000);
zlhz=true;
zhxt=false;
zlhx=false;
zbst=false;
}
else if(fq=="z2"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=true;
zlhx=false;
zbst=false;
}
else if(fq=="z3"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=true;
zbst=false;
}
else if(fq=="z4"){
cout<<"已装备";
Sleep(1000);
zlhz=false;
zhxt=false;
zlhx=false;
zbst=true;
}
}
else{
if(zlhz==true){
wx+=20;
if((guaixuet+20/2+20/4)>gxts)
guaixuet=gxts;
else
guaixuet+=20/2+20/4;
}
else if(zhxt==true){
wx+=18;
if((guaixuet+18/2+4)>gxts){
guaixuet=gxts;
}
else
guaixuet+=18/2+4;
}
else if(zlhx==true){
wx+=24;
if((guaixuet+24/2+24/4)>gxts)
guaixuet==gxts;
else
guaixuet+=24/2+24/4;
}
else if(bst==true){
wx+=34;
if((guaixuet+34/2+8)>gxts)
guaixuet=gxts;
else
guaixuet+=34/2+8;
}
}
}
}
else{
break;
}
}
}
else if(a=='G'){
system("cls");
cout<<"One day,some pirate came to you village.\n";
Sleep(2500);
cout<<"They hold you villages family kill it.\n";
Sleep(2500);
cout<<"You village was choose the hero revenge.\n";
Sleep(2500);
cout<<"This people maybe is someone else \n";
Sleep(2500);
cout<<"maybe he/she is……";
Sleep(2500);
cout<<"you\n";
Sleep(2500);
Sleep(500);
system("cls");
for(int i=1;i<=22;i++){
cout<<'\n';
}
for(int i=1;i<=9;i++){
cout<<'\t';
}
cout<<"战神对决\n";
for(int i=1;i<=3;i++){
if(i==1){
system("COLOR a6");Sleep(500);
system("COLOR d2");Sleep(500);
}
else if(i==2){
system("COLOR 35");Sleep(500);
system("COLOR b7");Sleep(500);
}
else{
system("COLOR e4");Sleep(500);
system("COLOR f9");Sleep(500);
}
}
Beep(do,2000);
Sleep(2000);
}
else if(a=='H'){
string cdcf;
system("cls");
cout<<"|---------------------------------|\n";
cout<<"| | | |\n";
cout<<"| | | |\n";
cout<<"| | | |\n";
cout<<"| | | |\n";
cout<<"|---------------------------------| |-----------|\n";
cout<<"| | | | | |\n";
cout<<"| | | | ===== | |\n";
cout<<"| | | | | |\n";
cout<<"| | | | | |\n";
cout<<"|---------------------------------| |-----------|\n";
cout<<"| | | |\n";
cout<<"| | | |\n";
cout<<"| | | |\n";
cout<<"| | | |\n";
cout<<"|---------------------------------|\n";
cout<<"你要做什么?";
cin>>cdcf;
if(cdcf=="奇点-煤"){
if(cntmt>=1000){
cntmt-=1000;
system("cls");
cout<<"成功";
Sleep(1000);
cntjm++;
}
else{
system("cls");
cout<<"煤炭块少了";
Sleep(1000);
}
}
else if(cdcf=="奇点-铁"){
if(cnttk>=1000){
cnttk-=1000;
system("cls");
cout<<"成功";
Sleep(1000);
cntjt++;
}
else{
system("cls");
cout<<"铁块少了";
Sleep(1000);
}
}
else if(cdcf=="奇点-金"){
if(cntjk>=1000){
cntjk-=1000;
system("cls");
cout<<"成功";
Sleep(1000);
cntjj++;
}
else{
system("cls");
cout<<"金块少了";
Sleep(1000);
}
}
else if(cdcf=="奇点-钻石"){
if(cntzs>=1000){
cntzs-=1000;
system("cls");
cout<<"成功";
Sleep(1000);
cntjz++;
}
else{
system("cls");
cout<<"钻石块少了";
Sleep(1000);
}
}
else if(cdcf=="奇点-绿宝石"){
if(cntlb>=1000){
cntlb-=1000;
system("cls");
cout<<"成功";
Sleep(1000);
cntjl++;
}
else{
system("cls");
cout<<"绿宝石块少了";
Sleep(1000);
}
}
else if(cdcf=="无尽催化剂"){
if(cntjm>=1&&cntjt>=1&&cntjj>=1&&cntjz>=1&&cntjl>=1){
cntjm-=1;
cntjt-=1;
cntjj-=1;
cntjz-=1;
cntjl-=1;
cntch++;
cout<<"成功!";
Sleep(1000);
}
else{
cout<<"奇点少了!";
Sleep(1000);
}
}
else if(cdcf=="无尽催化剂棒"){
if(cntch>=2){
cntch-=2;
cntchb++;
cout<<"成功";
Sleep(1000);
}
else{
cout<<"无尽催化剂少了";
Sleep(1000);
}
}
else if(cdcf=="无尽之剑"){
if(cntch>=2&&cntchb>=1){
cntwjzj++;
cntch-=2;
cntchb-=1;
cout<<"成功(这把剑只能合成最终之剑,没有伤害)";
Sleep(2000);
}
else{
cout<<"物资少了";
Sleep(1000);
}
}
else if(cdcf=="最终之剑"){
if(cntwjzj>=5){
cntwjzj-=5;
zzzj=true;
cout<<"成功(伤害:666666666)";
Sleep(2000);
}
else{
cout<<"无尽之剑少了";
Sleep(1000);
}
}
else{
continue;
}
}
else if(a=='I'){
system("cls");
char sss;
cout<<"A.打败战神1次可查看\n";
cout<<"B.打败战神10次可查看\n";
cout<<"C.打败泰坦1次可查看\n";
cout<<"D.打败泰坦10次可查看\n";
cout<<"E.打败王者基多拉1次可查看\n";
cout<<"F.打败王者基多拉3次可查看\n";
sss=getch();
//不可以看代码!
if(sss=='A'&&yzcnt>=1){
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"你的傲慢终会使你失败\n --溺尸王\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
system("pause");
}
else if(sss=='B'&&yzcnt>=10){
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
cout<<"即使倒下,也不会认输\n --史蒂夫\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
system("pause");
}
else if(sss=='C'&&ytcnt>=1){
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
cout<<"我相信正义永远不败\n --史蒂夫\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
system("pause");
}
else if(sss=='D'&&ytcnt>=10){
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout<<"友谊的力量你无法想象\n --爱丽克斯\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
system("pause");
}
else if(sss=='E'&&ywcnt>=1){
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"所有的快乐都是建立在别人的痛苦之上\n --恐惧魔王\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
system("pause");
}
else if(sss=='F'&&ywcnt>=3){
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
cout<<"我们当中,最伟大的,偏偏是仆人\n --芥末\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
system("pause");
}
}
else if(a=='J'){
jiesh("游戏结束");
out("游戏结束");
exit(0);
}
}
return 0;
}
注:现在不建议用工作台,因为还没修好。还有,打怪类的是四界传说里的思路,另外加了许多模式,大家可以进游戏体验一下
纯音乐推荐:time back、她的微笑、Victory
朱优扬在2020-10-07 20:16:35追加了内容
#include <iostream>
#include <windows.h>
#include <conio.h>
#include <string>
#include <ctime>
#define sss 9*9
using namespace std;
char a;
int ans,cnt,ansx,ansy,ansx1,c,d;
int ansy1,ansx2,ansy2,ansx3,ansy3,ansx4,ansy4;
int b[10][10],fs,cnty,cnts;
int out(string x){
for(int i=0;i<x.size();i++){
cout<<x[i];
Sleep(100);
}
}
int main(){
cout<<"游戏加载中……";
Sleep(5000);
while(1){
system("cls");
cout<<"A.开始 B.查询状态 C.退出";
a=getch();
if(a=='A'){
for(int i=1;i<=9;i++){
for(int j=1;j<=9;j++){
b[i][j]=0;
}
}
srand((int)time(NULL));
ansx=1+rand()%(9-1+1);
srand((int)time(NULL));
ansy=1+rand()%(9-1+1);
srand((int)time(NULL));
ansx1=1+rand()%(9-1+1);
srand((int)time(NULL));
ansy1=1+rand()%(9-1+1);
srand((int)time(NULL));
ansx2=1+rand()%(9-1+1);
srand((int)time(NULL));
ansy2=1+rand()%(9-1+1);
srand((int)time(NULL));
ansx3=1+rand()%(9-1+1);
srand((int)time(NULL));
ansy3=1+rand()%(9-1+1);
srand((int)time(NULL));
ansx4=1+rand()%(9-1+1);
srand((int)time(NULL));
ansy4=1+rand()%(9-1+1);
b[ansx][ansy]=100;
b[ansx1][ansy1]=100;
b[ansx2][ansy2]=100;
b[ansx3][ansy3]=100;
b[ansx4][ansy4]=100;
for(int i=1;i<=9;i++){
for(int j=1;j<=9;j++){
if(b[i][j]!=100){
srand((int)time(NULL));
ans=1+rand()%(3);
b[i][j]=ans;
}
}
}
cnt=0;
fs=0;
while(1){
system("cls");
for(int i=1;i<=9;i++){
for(int j=1;j<=9;j++){
if(b[i][j]!=110)
cout<<"* ";
else
cout<<" ";
}
cout<<endl;
}
cout<<"请输出横和列(按横→列的顺序):";
cin>>c>>d;
if(b[c][d]!=100&&b[c][d]!=110&&c<=9&&d<=9){
switch(b[c][d]){
case 3:fs+=3;break;
case 2:fs+=2;break;
case 1:fs+=1;break;
}
system("cls");
cout<<"答对了!";
b[c][d]=110;
cnt++;
Sleep(1000);
system("cls");
if(cnt==sss-5){
out("好苹果已经被你找完啦!");
Sleep(1000);
cout<<endl;
out("你的分数是:");
cout<<fs<<endl;
system("pause");
break;
cnty++;
}
}
else if(b[c][d]==110){
system("cls");
cout<<"重了哦!";
Sleep(1000);
}
else if(c>9||d>9){
}
else{
system("cls");
cout<<"答错了!\n";
cnts++;
Sleep(1000);
out("你的分数是:");
cout<<fs<<endl;
system("pause");
break;
}
}
}
else if(a=='B'){
system("cls");
cout<<"你赢了"<<cnty<<"盘,"<<"输了"<<cnts<<"盘。\n";
system("pause");
}
else if(a=='C'){
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
cout<<"欢迎下次游玩\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
system("pause");
break;
}
}
return 0;
}
吃苹果,全看人品
朱优扬在2020-10-07 20:18:51追加了内容
大家多给点建议啊!
资深光能
牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛牛
佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服佩服
高级守护
666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666
新手天翼
还可以·就是还有很多问题
ps:你给四界传说版权费了吗?
多加改进相信可以成为问答的几大游戏之一
王子逸在2020-10-08 14:56:33追加了内容
你的输入
太不方便了
都要大写
输入问题比较多