问题标题: 行走更新啦(有大佬给我改一下存档系统吗200豆(回头交易!!!童叟无欺))

2
1
已解决
王子逸
王子逸
新手天翼
新手天翼

各位水友们,拿到代码先不要急着复制哈

古树榜介绍:公开对行走更新有贡献的人!

也就是被采纳的人啦

一般都是有良好建议的!

乱斗我没更啦

兑换码倒是更了!

是时候上源代码了!

阿巴阿巴阿巴********

源代码如下:

#include<windows.h>
#include<assert.h>
#include<ctype.h>
#include<errno.h>
#include<float.h>
#include<fstream>
#include<iomanip>
#include<iostream>
#include<limits.h>
#include<locale.h>
#include<math.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#include<wchar.h>
#include<wctype.h>
#include<algorithm>
#include<bitset>
#include<cctype>
#include<cerrno>
#include<clocale>
#include<cmath>
#include<complex>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<ctime>
#include<deque>
#include<exception>
#include<fstream>
#include<functional>
#include<limits>
#include<list>
#include<map>
#include<iomanip>
#include<ios>
#include<iosfwd>
#include<iostream>
#include<istream>
#include<ostream>
#include<queue>
#include<set>
#include<sstream>
#include<stack>
#include<stdexcept>
#include<streambuf>
#include<string>
#include<utility>
#include<vector>
#include<cwchar>
#include<cwctype>
#include<complex.h>
#include<fenv.h>
#include<inttypes.h>
#include<stdbool.h>
#include<stdint.h>
#include<tgmath.h>
#include<assert.h>
#include<ctype.h>
#include<errno.h>
#include<float.h>
#include<fstream>
#include<iomanip>
#include<iostream>
#include<limits.h>
#include<locale.h>
#include<math.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#include<wchar.h>
#include<wctype.h>
#include<algorithm>
#include<bitset>
#include<cctype>
#include<cerrno>
#include<clocale>
#include<cmath>
#include<complex>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<ctime>
#include<deque>
#include<exception>
#include<fstream>
#include<functional>
#include<limits>
#include<list>
#include<map>
#include<iomanip>
#include<ios>
#include<iosfwd>
#include<iostream>
#include<istream>
#include<ostream>
#include<queue>
#include<set>
#include<sstream>
#include<stack>
#include<stdexcept>
#include<streambuf>
#include<string>
#include<utility>
#include<vector>
#include<cwchar>
#include<cwctype>
#include<complex.h>
#include<fenv.h>
#include<inttypes.h>
#include<stdbool.h>
#include<conio.h>
#include <winable.h> 
#pragma GCC optimize(3)
#pragma GCC target("avx")
#pragma GCC optimize("Ofast")
#pragma GCC optimize("inline")
#pragma GCC optimize("-fgcse")
#pragma GCC optimize("-fgcse-lm")
#pragma GCC optimize("-fipa-sra")
#pragma GCC optimize("-ftree-pre")
#pragma GCC optimize("-ftree-vrp")
#pragma GCC optimize("-fpeephole2")
#pragma GCC optimize("-ffast-math")
#pragma GCC optimize("-fsched-spec")
#pragma GCC optimize("unroll-loops")
#pragma GCC optimize("-falign-jumps")
#pragma GCC optimize("-falign-loops")
#pragma GCC optimize("-falign-labels")
#pragma GCC optimize("-fdevirtualize")
#pragma GCC optimize("-fcaller-saves")
#pragma GCC optimize("-fcrossjumping")
#pragma GCC optimize("-fthread-jumps")
#pragma GCC optimize("-funroll-loops")
#pragma GCC optimize("-fwhole-program")
#pragma GCC optimize("-freorder-blocks")
#pragma GCC optimize("-fschedule-insns")
#pragma GCC optimize("inline-functions")
#pragma GCC optimize("-ftree-tail-merge")
#pragma GCC optimize("-fschedule-insns2")
#pragma GCC optimize("-fstrict-aliasing")
#pragma GCC optimize("-fstrict-overflow")
#pragma GCC optimize("-falign-functions")
#pragma GCC optimize("-fcse-skip-blocks")
#pragma GCC optimize("-fcse-follow-jumps")
#pragma GCC optimize("-fsched-interblock")
#pragma GCC optimize("-fpartial-inlining")
#pragma GCC optimize("no-stack-protector")
#pragma GCC optimize("-freorder-functions")
#pragma GCC optimize("-findirect-inlining")
#pragma GCC optimize("-fhoist-adjacent-loads")
#pragma GCC optimize("-frerun-cse-after-loop")
#pragma GCC optimize("inline-small-functions")
#pragma GCC optimize("-finline-small-functions")
#pragma GCC optimize("-ftree-switch-conversion")
#pragma GCC optimize("-foptimize-sibling-calls")
#pragma GCC optimize("-fexpensive-optimizations")
#pragma GCC optimize("-funsafe-loop-optimizations")
#pragma GCC optimize("inline-functions-called-once")
#pragma GCC optimize("-fdelete-null-pointer-checks") 
#pragma GCC optimize(2)
using namespace std;
double xuxx;
string dhy;
int shj=0; 
int dlxui=100;
int mpf;
int du=0; 
int  z=0; 
bool jih=0;
char sr;
int tl=100;
HANDLE hOut;
string cheng;
int xuxxel=100,xuxxels=100;//故事模式血量和血量上限 
int gok=20;//故事模式攻击 
int gq=0;//故事模式金币 
int fw[10];//攻击范围 
struct st{
	string pi[21];
	int jl;
}pf;
struct ld{
	int rw;
	int sh;
	int hp;
	string zy; 
}p[10];
string name;
bool zy=0;
double qi=1000;
string ren="GD";
int m1[11][36]={{0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
			    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0},
			    {0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0},
			    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,0,0,0,0,0},
		        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0},
			    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,0,0,0,0,8,0,0,0,0,0,0,0,0},
			    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		        {0,8,0,0,0,0,0,0,0,0,0,8,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			    {0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8},
			    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,1}};
int s[11][36]={{8,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
			   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0},
			   {0,0,0,0,0,8,8,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,8,8,8,1,1,1,8,8,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,0,0,0,0,0},
		       {0,0,0,0,0,0,0,0,0,8,8,8,0,0,0,0,0,0,4,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,8,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		       {0,8,0,0,0,0,0,0,0,0,0,8,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8},
			   {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,1}};
int sf[11][36]={{8,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
			   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0},
			   {0,0,0,0,0,8,8,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,8,8,8,1,1,1,8,8,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,0,0,0,0,0},
		       {0,0,0,0,0,0,0,0,0,8,8,8,0,0,0,0,0,0,4,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,8,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		       {0,8,0,0,0,0,0,0,0,0,0,8,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8},
			   {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,1}};
int b[11][36]={{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
			   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,6,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0},
		       {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,4,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0},
		       {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}};
int bf[11][36]={{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
			   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,6,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0},
		       {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,4,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0},
		       {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}};
   int a[11][36]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
				  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
				  {0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
				  {0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
				  {0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0},
				  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
				  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1},
				  {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
				  {1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0},
				  {1,1,1,1,1,1,1,1,1,8,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1},
				  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
	int af[11][36]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
				  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
				  {0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
				  {0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
				  {0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0},
				  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
				  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1},
				  {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
				  {1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0},
				  {1,1,1,1,1,1,1,1,1,8,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1},
				  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
	int bl[11][36]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
				  {1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,6,0,0,1},
				  {1,0,5,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,9,0,0,0,1},
				  {1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
				  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
	int blf[11][36]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
				  {1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,6,0,0,1},
				  {1,0,5,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
				  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
	int sl[11][36]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
				  {1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
				  {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1},
				  {1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1},
				  {1,0,5,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,1},
				  {1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1},
				  {1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
				  {1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1},
				  {1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
				  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
	int slf[11][36]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
				  {1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
				  {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1},
				  {1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1},
				  {1,0,5,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,1},
				  {1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1},
				  {1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
				  {1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1},
				  {1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
				  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
int fkkk(){
    HANDLE hndl=GetStdHandle(STD_OUTPUT_HANDLE); 
    CONSOLE_SCREEN_BUFFER_INFO csbi; 
    GetConsoleScreenBufferInfo(hndl,&csbi); 
    DWORD written; 
    DWORD N=csbi.dwSize.X*csbi.dwCursorPosition.Y+csbi.dwCursorPosition.X+1; 
    COORD curhome={0,0}; 
    FillConsoleOutputCharacter(hndl,' ',N,curhome,&written); 
    csbi.srWindow.Bottom-=csbi.srWindow.Top; 
    csbi.srWindow.Top=0; 
    SetConsoleWindowInfo(hndl,TRUE,&csbi.srWindow); 
    SetConsoleCursorPosition(hndl,curhome); 
    return 0; 
}
string dhm()
{
	char aba;
	srand(time(NULL));
	stringstream ss,kk,bb,aa,gg,jj,tt;
	tt<<rand()%9+1;
	tt>>aba;
	dhy+=aba;
	ss<<rand()%9+1;
	ss>>aba;
	dhy+=aba;
	kk<<rand()%9+1;
	kk>>aba;
	dhy+=aba;
	aa<<rand()%9+1;
	aa>>aba;
	dhy+=aba;
	gg<<rand()%9+1;
	gg>>aba;
	dhy+=aba;
	return dhy;
}
int bao()
{
	
freopen("存档.txt","w",stdout); 
cout<<qi<<"\n";
cout<<pf.jl<<"\n";
for(int i=1;i<=pf.jl;i++) 
{
	cout<<pf.pi[i]<<"\n";
}
cout<<z<<"\n";
cout<<name<<"\n";
cout<<mpf<<"\n";
cout<<du<<"\n";
//cout<<cheng<<"\n"; 
 
cout<<ren<<"\n";
cout<<dlxui<<"\n";
fclose(stdout);//关闭文件
return 0;
}
int blz()
{
	int x1=6,y1=2,x2=5,y2=32;
	while(p[1].hp>0&&p[2].hp>0)
	{
	
	for(int i=0;i<=10;i++)
	{
		for(int j=0;j<=35;j++)
		{
			if(bl[i][j]==1)
			{
				cout<<"HH"; 
			}
			else if(bl[i][j]==5)
			{
				cout<<p[1].zy;
			}
			else if(bl[i][j]==6)
			{
				cout<<p[2].zy;
			}
			else
			{
				cout<<"  ";
			}
		}
		cout<<endl;
	}
	cout<<"\t\t\t玩家1hp:"<<p[1].hp<<"\t\t"<<"玩家2hp:"<<p[2].hp<<endl; 
	sr=getch();
	if(sr=='w'&&bl[x1-1][y1]==0)
	{
		bl[x1-1][y1]=5;
		bl[x1][y1]=0;
		x1-=1;
	}
	else if(sr=='a'&&bl[x1][y1-1]==0)
	{
		bl[x1][y1-1]=5;
		bl[x1][y1]=0;
		y1-=1;
	}
	else if(sr=='s'&&bl[x1+1][y1]==0)
	{
		bl[x1+1][y1]=5;
		bl[x1][y1]=0;
		x1+=1;
	}
	else if(sr=='d'&&bl[x1][y1+1]==0)
	{
		bl[x1][y1+1]=5;
		bl[x1][y1]=0;
		y1+=1;
	}
	else if(sr=='i'&&bl[x2-1][y2]==0)
	{
		bl[x2-1][y2]=6;
		bl[x2][y2]=0;
		x2-=1;
	}
	else if(sr=='j'&&bl[x2][y2-1]==0)
	{
		bl[x2][y2-1]=6;
		bl[x2][y2]=0;
		y2-=1;
	}
	else if(sr=='k'&&bl[x2+1][y2]==0)
	{
		bl[x2+1][y2]=6;
		bl[x2][y2]=0;
		x2+=1;
	}
	else if(sr=='l'&&bl[x2][y2+1]==0)
	{
		bl[x2][y2+1]=6;
		bl[x2][y2]=0;
		y2+=1;
	}
	if(sr=='m'&&fw[2]>=sqrt(abs(x1-x2)*abs(x1-x2)+abs(y1-y2)*abs(y1-y2)))
	{
		p[1].hp-=p[2].sh;
	}
	else if(sr=='z'&&fw[1]>=sqrt(abs(x1-x2)*abs(x1-x2)+abs(y1-y2)*abs(y1-y2)))
	{
		p[2].hp-=p[1].sh;
	}
 
	system("cls"); 
	}
	if(p[1].hp<=0)
	{
		system("cls");
		cout<<"\n\n\n\n\n\t\t\t玩家2胜利";
		Sleep(1111);
		system("cls"); 
		return 1; 
	}
	else
	{
		system("cls");
		cout<<"\n\n\n\n\n\t\t\t玩家1胜利";
		Sleep(1111);
		system("cls"); 
		return 1; 
	}
	return 1;
}
int slz()
{
int x1=4,y1=2,x2=4,y2=33;
	while(p[1].hp>0&&p[2].hp>0)
	{
	
	for(int i=0;i<=10;i++)
	{
		for(int j=0;j<=35;j++)
		{
			if(sl[i][j]==1)
			{
				cout<<"HH"; 
			}
			else if(sl[i][j]==5)
			{
				cout<<p[1].zy;
			}
			else if(sl[i][j]==6)
			{
				cout<<p[2].zy;
			}
			else
			{
				cout<<"  ";
			}
		}
		cout<<endl;
	}
	cout<<"\t\t\t玩家1hp:"<<p[1].hp<<"\t\t"<<"玩家2hp:"<<p[2].hp<<endl; 
	sr=getch();
	if(sr=='w'&&sl[x1-1][y1]==0)
	{
		sl[x1-1][y1]=5;
		sl[x1][y1]=0;
		x1-=1;
	}
	else if(sr=='a'&&sl[x1][y1-1]==0)
	{
		sl[x1][y1-1]=5;
		sl[x1][y1]=0;
		y1-=1;
	}
	else if(sr=='s'&&sl[x1+1][y1]==0)
	{
		sl[x1+1][y1]=5;
		sl[x1][y1]=0;
		x1+=1;
	}
	else if(sr=='d'&&sl[x1][y1+1]==0)
	{
		sl[x1][y1+1]=5;
		sl[x1][y1]=0;
		y1+=1;
	}
	else if(sr=='i'&&sl[x2-1][y2]==0)
	{
		sl[x2-1][y2]=6;
		sl[x2][y2]=0;
		x2-=1;
	}
	else if(sr=='j'&&sl[x2][y2-1]==0)
	{
		sl[x2][y2-1]=6;
		sl[x2][y2]=0;
		y2-=1;
	}
	else if(sr=='k'&&sl[x2+1][y2]==0)
	{
		sl[x2+1][y2]=6;
		sl[x2][y2]=0;
		x2+=1;
	}
	else if(sr=='l'&&sl[x2][y2+1]==0)
	{
		sl[x2][y2+1]=6;
		sl[x2][y2]=0;
		y2+=1;
	}
	if(sr=='m'&&fw[2]>=sqrt(abs(x1-x2)*abs(x1-x2)+abs(y1-y2)*abs(y1-y2)))
	{
		p[1].hp-=p[2].sh;
	}
	else if(sr=='z'&&fw[1]>=sqrt(abs(x1-x2)*abs(x1-x2)+abs(y1-y2)*abs(y1-y2)))
	{
		p[2].hp-=p[1].sh;
	}
 
	system("cls"); 
	}
	if(p[1].hp<=0)
	{
		system("cls");
		cout<<"\n\n\n\n\n\t\t\t玩家2胜利";
		Sleep(1111);
		system("cls"); 
		return 1; 
	}
	else
	{
		system("cls");
		cout<<"\n\n\n\n\n\t\t\t玩家1胜利";
		Sleep(1111);
		system("cls"); 
		return 1; 
	}
	return 1;
}
int ld1()
{
	int dt;
	system("cls");
	cout<<"\t\t\t人物选择\n\n";
	cout<<"玩家1:1.射手   2.刺客   3.坦克\n";
	cin>>p[1].rw;
	if(p[1].rw==1)
	{
		p[1].zy="射";
		fw[1]=4; 
		p[1].hp=100;
		p[1].sh=5;
	}
	else if(p[1].rw==2) 
	{
		p[1].zy="H "; 
		p[1].hp=100;
		p[1].sh=20;
		fw[1]=2;
	}
	else 
	{
		p[1].zy="盾";
		p[1].hp=300;
		p[1].sh=7;
		fw[1]=2;
	}
	cout<<"玩家2:1.射手   2.刺客   3.坦克\n";
	cin>>p[2].rw;
	if(p[2].rw==1)
	{
		p[2].zy="射";
		fw[2]=4; 
		p[2].hp=100;
		p[2].sh=5;
	}
	else if(p[2].rw==2) 
	{
		p[2].zy="H "; 
		p[2].hp=100;
		p[2].sh=20;
		fw[2]=2;
	}
	else 
	{
		p[2].zy="盾";
		p[2].hp=300;
		p[2].sh=7;
		fw[2]=2;
	}
	system("cls");
	cout<<"\n\n\n\n\n\n\t玩家1控制:w,a,s,d  玩家2控制:i,j,k,l\n";
	cout<<"\t\t玩家1:z键攻击   玩家2:m键攻击\n";
	Sleep(7000);
	system("cls");
	cout<<"\n\n\n\n\n\n\t\t地图:1.壁垒攻守  2.森林寻敌"; 
	cin>>dt;
	system("cls");
	for(int i=1;i<=4;i++)
	{
		cout<<"\n\n\n\n\n\n\n\n\t\t\t\t载入中"; 
		for(int j=1;j<=3;j++)
		{
			cout<<".";
			Sleep(200); 
			
		}
		system("cls");
	}
	for(int i=0;i<=10;i++)
	{
		for(int j=0;j<=35;j++)
		{
			bl[i][j]=blf[i][j];
			sl[i][j]=slf[i][j];
		}
	}
	if(dt==1)
	{
		system("cls");
		blz();
	}
	else if(dt==2)
	{
		system("cls");
		slz();
	}
	return 1;
}
int gs()
{
	system("cls");
	cout<<"\n\n\t\t\t\t古树贡献榜(前5)\n\n";
	cout<<"\t\t\t1.王文博\n\t\t\t2.邓涵睿\n\t\t\t3.沈峻宇\n\t\t\t4.余彦文\n\t\t\t5.曹博扬\n";
	system("pause");
	return 1;
}
int gus()
{
	system("cls");
	int xz;
	while(1)
	{
	cout<<"      \t\t\t乱斗模式(多人)\n\n";
	cout<<"\t\t[---------------------------------]\n";
	cout<<"\t\t[  1.双人  2.三人  3.古树  4.退出 ]\n";
	cout<<"\t\t[---------------------------------]\n";
	cout<<"\t\t\t您的选择:";
	cin>>xz;
	if(xz==1)
	{
		ld1();
	}
	if(xz==2)
	{
		cout<<"\n\t\t\t\t\t未开封";
		Sleep(1500); 
	 } 
	if(xz==3)
	{
		gs();
	}
	if(xz==4)
	{
		system("cls");
		return 1;
	 } 
	 system("cls");
	}
	return 1;
 } 
void H1()
{
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	CONSOLE_CURSOR_INFO CursorInfo;
	GetConsoleCursorInfo(handle, &CursorInfo);
	CursorInfo.bVisible = 1;
	SetConsoleCursorInfo(handle, &CursorInfo);
}
void H()
{
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	CONSOLE_CURSOR_INFO CursorInfo;
	GetConsoleCursorInfo(handle, &CursorInfo);
	CursorInfo.bVisible = false;
	SetConsoleCursorInfo(handle, &CursorInfo);
}
int gushi()
{
	ren="〓";
	fkkk();
	cout<<"\n 没错 你来了  其实行走世界原本是一片虚空 直到那个人的来到 他创造了世界\n";
	Sleep(2500);
	cout<<" 他用一个奇怪的物品  开辟了世界   他拿出来刀 打开了我们与外界的大门...\n";
	Sleep(2500);
	cout<<" 后来  我们才知道 这个是我们的生命之源 每当大门关闭 世界将万劫不复....\n";
	Sleep(2500);
	cout<<" 这是 他又会来创造世界   哦 大门之外的生物啊 他们无时无刻不在观察我...\n";
	Sleep(2500);
	cout<<" 现在 他们正看着我们的思想 像看书一样 他可能不会相信我们的存在 ......\n";
	Sleep(2500);
	cout<<" 创造我们的人 他终究会在开创一个新的世界 反复无常 多么无趣的世界啊...\n";
	Sleep(2500);
	cout<<"                                                   ----《行走见闻录》\n"; 
	Sleep(5000); 
	fkkk(); 
	return 1;
}
int zi()
{
	fkkk();
	int pfl=0;
	if(z<=5)
	{
		cheng="超级小萌新";
	 } 
	 else if(z<=10)
	 {
	 	cheng="萌新玩家";
	 }
	 else if(z<=15)
	 {
	 	cheng="普通玩家";
	 }
	 else if(z<=20)
	 {
	 	cheng="老玩家";
	 }
	 else if(z<=25)
	 {
	 	cheng="骨灰级老玩家";
	 }
	 else if(z<=30)
	 {
	 	cheng="游戏忠粉";
	 }
	 else if(z>30)
	 {
	 	cheng="行走 的亲密战友";
	 	if(pfl==0)
	 	{
	 		pf.jl++;
	 	pf.pi[pf.jl]="忠";
	 	pfl=1;
		 }
	 	
	 }
	cout<<"    --------------------资历-------------------\n\n";
	cout<<"\t\t\t经验:"<<z<<"\n\t\t"<<"你的称号:"<<cheng; 
	if(cheng=="行走 的亲密战友")
	{
		cout<<"\n\t已拥有皮肤:忠"; 
	}
	Sleep(3000);
	fkkk();
	return 1; 
}
int cang()
{
	int i;
	int ph;
	fkkk();
	cout<<"\t\t\t\t仓库\n\n\t\t";
	for(i=1;i<=pf.jl;i++)
	{
		cout<<i<<"."<<pf.pi[i]<<"  "; 
	 } 
	 cout<<i+1<<".退出 ";
	 if(jih==1)
	 {
	 	cout<<i+2<<"行走历史\n\t选择:";
	 	cin>>ph;
	 if(ph==i+1)
	 {
	 	fkkk();
	 	return 1;
	 }
	 if(ph==1)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==2)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==3)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==4)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==5)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==6)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==7)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } if(ph==8)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==9)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  
	  if(ph==10)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==11)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==12)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	}  
	  if(ph==13)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==14)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==15)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==16)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==17)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==18)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==19)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==20)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==i+2)
	  {
	  	gushi();
	  	return 1;
	  }
	 }
	 else 
	 {
	 	cout<<"\n\t选择:"; 
	 
	 cin>>ph;
	 if(ph==i+1)
	 {
	 	fkkk();
	 	return 1;
	 }
	 if(ph==1)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==2)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==3)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==4)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==5)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==6)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==7)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } if(ph==8)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==9)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  
	  if(ph==10)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==11)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==12)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	}  
	  if(ph==13)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==14)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==15)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==16)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==17)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==18)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==19)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==20)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  }
	 Sleep(2000);
	 fkkk();
	 return 1;
}
void hua()
{
	system("color 70");
	cout<<"\n\n\n\n\n\n\n\n\n\n\t\t\t\t源自极昼游戏工坊创建者\n";Sleep(1500);
	cout<<"\t\t\t\t\t纯属虚构 本人原创\n";Sleep(1500);
	cout<<"\t\t\t\t\t详情请见洛谷团队\n";Sleep(1500);
	cout<<"\t\t\t\t  决战沙场 是 行走 的12.7.12版本\n";Sleep(1500);
	cout<<"\t\t\t\t为了大家的体验效果 请打开英文输入法\n";Sleep(1500);
	cout<<"\t\t\t\t输入数据时核对一下 输入数字时不能有英文\n";Sleep(1500);
	cout<<"\t\t\t\t行走官方欢迎您游玩此游戏 谢谢!"; Sleep(5000);
	fkkk();
	system("color 07");
}
int ce()
{
	int x=::MessageBox(NULL, TEXT("更新了,兑换码随机,以及兑换码礼包随机"), TEXT("更新内容"), 0);
	printf("%d\n", x);
	z++;
	hua();
	cout<<"\t\t\t\t存档许可\n\n\n\n\n\n";
	cout<<"\t\t\t    1.旧的存档(暂不可用)  2.新的世界\n";
	int cus1;
	cin>>cus1;
	fkkk();
	if(cus1==1)
	{
 		freopen("存档.txt","r",stdin); //输入重定向,输入数据将从in.txt文件中读取
 		 cin>>qi;
		  cin>>pf.jl;
		for(int i=1;i<=pf.jl;i++) 
		{
			cin>>pf.pi[i];
		}
		cin>>z;
		cin>>name;
		cin>>mpf;
		cin>>du;
		//cin>>cheng; 
		cin>>ren;
		cin>>dlxui;
	fclose(stdin);//关闭文件
	cout<<"继续???1(Y) or 2(N)";
	char qqq;
	cin>>qqq;
	if(qqq=='1'||qqq=='Y')
	{
		return 1;
	}
	
	else
	{
		return 0;
	}
	} 
	else
	{
	cout<<"\t\t\t\t获取信息\n\n\n\n\n\n";
	cout<<"\t\t\t名字(无限制):";
	cin>>name;
	cout<<"\t\t\t\tOK,注册完成" ;
	Sleep(1000);
	fkkk();
	return 1; 
	}
}
void dui(){
	string dk; 
	system("cls") ;
	cout<<"\n\n\n\n\n\n\n\t\t\t兑换码:";
	cin>> dk;
	if(dk==dhy&&du==0)
	{
		qi+=500;
		cout<<"\t\t\t获得皮肤:";
		srand(time(NULL));
		int jgy;
		jgy=rand()%5+1;
		if(jgy==1)
		{
			cout<<"€";
			du=1;
			z++;
			pf.jl++;
			pf.pi[pf.jl]="€";
			ren="€";
		}
		else  if(jgy==2)
		{
			cout<<"※";
			du=1;
			z++;
			pf.jl++;
			pf.pi[pf.jl]="※";
			ren="※";
		}
		else if(jgy==3)
		{
			cout<<"¢";
			du=1;
			z++;
			pf.jl++;
			pf.pi[pf.jl]="¢";
			ren="¢";
		}
		else if(jgy==4)
		{
			cout<<"£";
			du=1;
			z++;
			pf.jl++;
			pf.pi[pf.jl]="£";
			ren="£";
		}
		else
		{
			cout<<"¤";
			du=1;
			z++;
			pf.jl++;
			pf.pi[pf.jl]="¤";
			ren="¤";
		}
		
		cout<<
		cout<<"\n\t\t\t金币+500";
		 Sleep(3000);
		 fkkk(); 
	}
	else if(du==1)
	{
		cout<<"\t\t\t兑换码已使用!!";
		Sleep(2000);
		fkkk();
	}
	else
	{
		cout<<"\t\t\t兑换码不对!!!";
		Sleep(2000);
		fkkk(); 
	}
}
				  int zhu();
int si()
{
	H(); 
		fkkk();
	HANDLE hstdin = GetStdHandle(STD_INPUT_HANDLE);
    	HANDLE hstdout = GetStdHandle(STD_OUTPUT_HANDLE);
    	int f;
	char ch;					
	int x=2;
	int y=8;
	system("color 07");
	s[2][4]=0;
	while(1)
	{
		for(int i=0;i<=10;i++)
				{
				  	for(int j=0;j<=35;j++)
				  	{
				  		if(s[i][j]==4)
				  		{
				  			cout<<"HH"; 
						  }
				  		else if (s[i][j]==6)
				  		{
				  			cout<<" @";
						  }
				  		else if(s[i][j]==1)
				  		{
						  SetConsoleTextAttribute(hstdout, 0x0C);
				  			cout<<"OT";
						  } 
						  
						  else if(s[i][j]==0)
						  {
						  	cout<<"  ";
						  }
						  else if(s[i][j]==9)
						  {
    						SetConsoleTextAttribute(hstdout, 0x0E);
					   	  	cout<<ren;
						  }
						  else if(s[i][j]==8)
						  { 
						  SetConsoleTextAttribute(hstdout, 0x0F);
						  	cout<<"AA"; 
						  }
					  }
					  cout<<endl; 
				}
		
				ch=getch();
				if(ch=='o')
				{
					cout<<"\n\n\n\n\n\n\n\t\t\t\t自杀成功!!" ;
					cout<<(char)7; 
					Sleep(2000);
					fkkk();
					zhu(); 
				}
				if(ch=='f')
				{
					if(f==1)
					{
						a[x][y-1]=0;
					}
					else if(f==2)
					{
						a[x][y+1]=0;
					}
					fkkk();
				}
				else if(ch=='a')
				{
					 if(b[x][y-1]==6)
					{
					    a[2][5]=6;
						
						return 1;
						
					}
					 if(s[x+1][y-1]==4)
					{
						s[x-4][y]==9;
						s[x][y]=0;
						x-=4;
						fkkk();
					}
					f=1;
					
					 if(s[x+1][y-1]==8)
					{
						fkkk();
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						fkkk();
						zhu();
						x=3;
						y=8;
					}
					else if(s[x+1][y-1]==0&&s[x+1][y]!=1)
					{
						s[x+1][y-1]=9;
						s[x][y]=0;
						x++;
						y--;
						fkkk();
					}
					else if(s[x][y-1]==1&&s[x-1][y-1]!=1)
					{
						s[x-1][y-1]=9;
						s[x][y]=0;
						x--;
						y--;
						fkkk();
					}
					else if(s[x][y-1]!=1)
					{
					s[x][y-1]=9;
					s[x][y]=0;
					y--;
					fkkk();
					}
					else
					{
						fkkk();
					}
				}
				else if(ch=='z'&&s[x-1][y]!=1)
				{
					if(s[x-1][y]==6)
					{
						
					}
					s[x][y]=1;
					s[x-1][y]=9;
					x-=1;
					fkkk(); 
					
				 } 
				else if(ch=='d')
				{
					if(s[x+1][y+1]==4)
					{
						s[x-4][y]==9;
						s[x][y]=0;
						x-=4;
						fkkk();
					}
					else if(s[x][y+1]==6)
					{
						return 1;
						s[x][y]=0;
						y+=2;
					}
					f=2;
					if(s[x+1][y+1]==8)
					{
						fkkk();
						system("color 0F") ;
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						fkkk();
						zhu();
						x=8;
						y=31;
					}
					else if(s[x+1][y+1]==0&&s[x-1][y+1]!=1)
					{
						s[x+1][y+1]=9;
						s[x][y]=0;
						x++;
						y++;
						fkkk();
					 } 
					 else if(s[x][y+1]==1&&s[x-1][y+1]!=1)
					 {
					 	s[x-1][y+1]=9;
					 	s[x][y]=0;
					 	x--;
					 	y++;
					 	fkkk();
					 }
					 
					 else if(s[x][y+1]!=1)
					 {
					 	s[x][y+1]=9;
					s[x][y]=0;
					y++;
					fkkk();
					 }
					 else {
					 	fkkk();
					 }
				}
				else if(ch=='w'&&s[x-1][y]!=1&&(s[x][y+1]||s[x][y-1]==1)) 
				{
					if(b[x-1][y]==6)
					{
						
					}
					s[x-1][y]=9;
					s[x][y]=0;
					x--;
					fkkk();
				}
				else if(ch=='s'&&s[x+1][y]!=1&&(s[x][y+1]==1||s[x][y-1]==1||s[x+1][y-1]==1||s[x+1][y+1]==1))
				{
					s[x+1][y]=9;
					s[x][y]=0;
					x++;
					fkkk();
				} 
				else 
				{
					fkkk();
				}
			}
		}
 
 
int huo()
{
	int jia;
	int kk;
	int zho;
	int xuxxx;
	int h;
	fkkk(); 
	while(1)
	{
		cout<<"\t\t\t\t活动\n\n\n";
		cout<<"\t1.王者之师活动   2.金币翻翻翻活动   3.行走史册活动   4.退出";
		cin>>h;
		fkkk();
		if(h==1)
		{
			while(1)
			{
			cout<<"\t\t\t王者之师皮肤活动!!!\n";
	cout<<"\t\t\t花费50金币进行一次抽奖!!\n";
	cout<<"\t\t有几率获得王者之师皮肤:□(来自王者的怒号)\n";
	cout<<"\t\t\t1.开始抽奖  2.退出\n\n你的选择:";
	cin>>xuxxx;
	if(xuxxx==1)
	{
		qi-=50;
		srand(time(NULL));
		zho=rand()%12+1;
		if(zho==2)
		{pf.jl++;
		pf.pi[pf.jl]="□";
			cout<<"\t\t"<<name<<"欧皇啊!!!获得皮肤!!! □";
			ren="□";
			z++;
		}
		else if(zho==1||zho==3||zho==4)
		{
			cout<<"\t\t\t获得70金币";
			qi+=70; 
			z++;
		}
			else if(qi<60)
	{
		cout<<"\t\t\t金币不够了哦!!!" ; 
		
	}
		else 
		{
			cout<<"\t\t\t没有中奖哦!!";
		}
	
		Sleep(1500);
		fkkk();	
	}
	
	else
	{
		fkkk(); 
		break;
	}
				
			}
		}
		else if(h==2)
		{
			while(1)
			{
			cout<<"\t\t欢迎来到金币翻翻翻!!!(60金币1次)\n\n";
			cout<<"\t\t  有几率抽到皮肤兑换码哦!!!(15分1)\n";
			cout<<"\t\t  还可以翻倍金币!!!\n";
			cout<<"\t\t  1.开始    2.退出\n" ;
			cout<<"\t\t选择:";
			cin>>kk;
			 if(kk==1)
			 {
			 	qi-=60;
			 	srand(time(NULL));
			 	jia=rand()%15+1;
				if(qi<60)
				 {
				 	cout<<"\t\t金币不够了哦!!";
				 	Sleep(1000);
				 }
			 	else if(jia==3)
			 	{
			 		z++;
			 		cout<<"\t\t啊啊啊,无情,兑换码是:";
					 cout<<dhm(); 
			 		Sleep(3000); 
				 }
				 else if(jia==4||jia==5||jia==6)
				 {
				 	z++;
				 	cout<<"\t\t666金币翻2倍";
				 	qi*=2;
				 	Sleep(1000); 
				 }
				 else if(jia==2)
				 {
				 	z++;
				 	pf.jl++;
				 	pf.pi[pf.jl]="█";
				 	cout<<"\t\t获得皮肤:█(数据加载错误)";
				 	ren="█";
					 Sleep(2000); 
				 }
				 else
				 {
				 	cout<<"\t\t哈哈,"<<name<<"你没有抽到啊!!";
				 	Sleep(1000); 
				 }
				 fkkk();
			 }
			 else
			 {
			 	fkkk();
			 	break;
			 }
			 
			}
			
		}
		else if(h==3)
		{
			while(1)
			{
				cout<<"\t\t欢迎来到行走史册\n";
				cout<<"\t这里抽到的皮肤可以了解行走世界的历史哦\n";
				cout<<"\t另外这个属于史诗级皮肤,超级难抽(50金币一次) 但很有趣(18/1)\n";
				cout<<"\t    1.抽奖  2退出   选择:";
				int yt,jig;
				cin>>yt;
				if(yt==1)
				{
					srand(time(NULL));
					jig=rand()%18+1;
					if(qi<50)
					{
						cout<<"\t你的金币不够了\n";
					}
					else if(jig==3)
					{
						z++;
						pf.jl++;
						pf.pi[pf.jl]="〓";
						cout<<"\t你有资格看到历史。。。获取皮肤:〓\n";
						ren="〓";
						qi-=50;
						jih=1;
					}
					else if(jig==1||jig==2||jig==4||jig==5||jig==6||jig==7||jig==8)
					{
						z++;
						cout<<"\t金币+99......\n";
						qi+=99;
					}
					else 
					{
						z++;
						cout<<"\t你什么都没有抽到...\n";
						qi-=50; 
					}
					Sleep(1000);
					fkkk();
				} 
				else 
				{
					fkkk();
					break;
				}
			}
		 } 
		 else if(h==4)
				{
				break;
			}
	}
	
	 
}
int sh(){
string zidi;
	int jj;
	fkkk();
	cout<<"\t\t\t\t商城\n\n";
	cout<<"\t\t尊贵的"<<name<<"     您有金币:"<<qi<<endl; 
	cout<<"\t\t1.皮肤:QW  价格100(QwQ~呜)\n"; 
	cout<<"\t\t2.皮肤:MC  价格150(MC万岁)\n";
	cout<<"\t\t3.皮肤:OT  价格200(方块人)\n";
	cout<<"\t\t4.皮肤: .  价格250(小不点)\n";
	cout<<"\t\t5.皮肤:VC  价格300(dev c++)\n";
	cout<<"\t\t6.皮肤:死  价格350(挡我者死)\n";  
	cout<<"\t\t7.皮肤:学  价格350(学海无涯)\n"; 
	cout<<"\t\t8.皮肤:V8  价格400(来自VIP的光芒)\n"; 
	cout<<"\t\t9.皮肤:め  价格500(闪烁之光)\n";
	cout<<"\t\t10.皮肤:自定义  价格700\n";
	cout<<"\t\t11.体力*100  价格10\n";
	cout<<"\t\t12.体力*200  价格19\n";
	cout<<"\t\t13.体力*500  价格49\n";
	cout<<"\t\t14.体力*1000  价格90\n";
	cout<<"\t\t0.退出\n";
	cin>>jj;
	if(jj==1&&qi>=100)
	{
		z++;
		pf.jl++;
				 	pf.pi[pf.jl]="QW";
		qi-=100;
		ren="QW"; 
	}
	else if(jj==1&&qi<100)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900);
	}
	 if(jj==2&&qi>=150)
	{z++;
		pf.jl++;
				 	pf.pi[pf.jl]="MC";
		qi-=150;
		ren="MC";
	}
	else if(jj==2&&qi<150)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	 if(jj==3&&qi>=200)
	{
		z++;
		pf.jl++;
				 	pf.pi[pf.jl]="OT";
		qi-=200;
		ren="OT";
	}
	else if(jj==3&&qi<200)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	if(jj==4&&qi>=250)
	{
		z++;
		pf.jl++;
				 	pf.pi[pf.jl]=" .";
		qi-=250;
		ren=" .";
	}
	else if(jj==4&&qi<250)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	if(jj==5&&qi>=300)
	{
		z++;
		pf.jl++;
				 	pf.pi[pf.jl]="VC";
		qi-=250;
		ren="VC";
	}
	else if(jj==5&&qi<300)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	if(jj==6&&qi>=350)
	{
		z+=2;
		pf.jl++;
				 	pf.pi[pf.jl]="死";
		qi-=350;
		ren="死";
	}
	else if(jj==6&&qi<350)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	if(jj==7&&qi>=350)
	{
		z+=2;
		pf.jl++;
				 	pf.pi[pf.jl]="学";
		qi-=350;
		ren="学";
	}
	else if(jj==7&&qi<350)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	if(jj==8&&qi>=400)
	{
		z++;
		pf.jl++;
				 	pf.pi[pf.jl]="V8";
		qi-=400;
		ren="V8"; 
	}
	else if(jj==8&&qi<400)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900);
	}
	if(jj==9&&qi>=500)
	{
		z++;
		ren="め";
		qi-=500;
		pf.jl++;
		pf.pi[pf.jl]=ren;
	}
	else if(jj==9&&qi<500)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	if(jj==10&&qi>=700)
	{
		z+=3;
		cout<<"自定义:";
		cin>>zidi;
		ren[1]=zidi[1];
		ren[0]=zidi[0];
		qi-=700;
		pf.jl++;
		pf.pi[pf.jl]=ren;
	}
	else if(jj==10&&qi<700)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	if(jj==11&&qi>=10)
	{
		tl+=100;
	}
	else if(jj==11&&qi<10)
	{
		cout<<"没钱买什么体力?";
		Sleep(1900); 
	}
	if(jj==12&&qi>=19)
	{
		tl+=200;
	}
	else if(jj==12&&qi<19)
	{
		cout<<"没钱买什么体力?";
		Sleep(1900); 
	}
	if(jj==13&&qi>=49)
	{
		tl+=500;
	}
	else if(jj==13&&qi<49)
	{
		cout<<"没钱买什么体力?";
		Sleep(1900); 
	}
	if(jj==14&&qi>=90)
	{
		tl+=1000;
	}
	else if(jj==14&&qi<90)
	{
		cout<<"没钱买什么体力?";
		Sleep(1900); 
	}
	 if(jj==0)
	{
		fkkk();
		return 1;
		
	 } 
	fkkk();
}
int suo()
{
	
	string ya="a键向左移动,d键向右移动,w爬墙,s下墙,z键在脚下放方块,f键打掉面前的方块";
	cout<<"\n\n\n\n\n\n\n\n\t\t";
	for(int i=0;i<ya.size();i++)
	{
		cout<<ya[i];
		Sleep(130);
	 }
	 for(int i=0;i<=10;i++)
	 {
	 	for(int j=0;j<=35;j++)
	 	{
	 		a[i][j]=af[i][j];
	 		b[i][j]=bf[i][j];
	 		s[i][j]=sf[i][j];
		 }
	 }
	 qi+=50;
	 z++;
	 cout<<"\n\n\t\t\t"; 
	 cout<<"加载中...";
	 cout<<"\n\t\t\t";
	 for(int i=1;i<=10;i++)
	 {
	 	cout<<"■"; 
	 	Sleep(500); 
	  } 
	 Sleep(1000);
	 fkkk();
}
	void gui(){
		z++;
		cout<<"@"<<name<<"规则是:\n";
		Sleep(700); 
	cout<<"a键向左走,d键向右走\n";
	Sleep(1500);
	cout<<"w键爬墙,s键下墙\n";
	Sleep(1500);
	cout<<"f键挖掉面前的方块\n";
	Sleep(1500);
	cout<<"z键在脚下垫方块\n";
	Sleep(1500);
	cout<<"有主世界和神域两个世界,神域里一个是肉体,一个是灵魂\n";
	Sleep(3000);
	cout<<"每玩一局会获得50金币\n";
	Sleep(1500); 
	cout<<"活动中可以获得大量金币,有几率获得兑换码!!!\n";
	Sleep(2500);
	cout<<"部分皮肤拥有皮肤特有领域的新世界!!\n" ;
	Sleep(1500);
	cout<<"如果死不掉 就按o键 会自杀!\n";
	Sleep(1500); 
	cout<<"打开程序前看看有没有关闭上一个程序,不然会报错\n";
	Sleep(2500); 
	cout<<"历史要在仓库里查看哦\n";
	Sleep(1500); 
	cout<<"体力值为0时就死了,体力可在商城中购买!!!\n";
	Sleep(3000);
	cout<<"神域不消耗体力,因为活动的是灵魂!!!\n";
	Sleep(2500);
	cout<<"版权所有,未经允许不得盗版,例:迷你世界盗版MC\n";
	Sleep(6000);
	fkkk(); 
}
int zhu()
{
	xuxx=100;
	while(1)
	{
	if(ren=="死")
	{
		system("color 07");
		cout<<"\n\n\n\n|-------------------------------------------------------------------------------------------------|\n";
	cout<<"|   1.新游戏    2.规则   3.商城   4.活动  5.死域   6.兑换码   7.仓库  8.资历  9.乱斗模式   10.保存|\n";
	cout<<"|                                                                                   作者——王子逸|\n";
	cout<<"|-------------------------------------------------------------------------------------------------|\n\t\t选择:";
	H1(); 
	cin>>xuxx;
	if(xuxx==1)
	{
		fkkk();
		suo(); 
		H();
		return 1;
	}
	else if(xuxx==2)
	{
		fkkk();
		gui(); 
	}
	else if(xuxx==3)
	{
		sh();
	 }  
	 else if(xuxx==4)
	 {
	 	huo();
	 }
	 else if(xuxx==5)
	 {
	 	for(int i=0;i<=10;i++)
		 {
		 	for(int j=0;j<=35;j++)
		 	{
		 		s[i][j]=sf[i][j];
			 }
		  } 
		  H();
	 	si();
	  } 
	  else if(xuxx==6)
	  {
	  	dui();
	   }
	   else if(xuxx==7)
	   {
	   	cang();
		} 
		else if(xuxx==8)
		{
			zi();
		}
		else if(xuxx==9)
		{
			gus();
		}
		else if(xuxx==10)
		{
			bao();
		 } 
		else
		{
			fkkk();
		}
	 } 
	else{
		system("color 07");
		cout<<"\n\n\n\n   |-------------------------------------------------------------------------------------------|\n";
	cout<<"   |    1.新游戏    2.规则    3.商城   4.活动  5.兑换码    6.仓库   7.资历   8.乱斗模式  9.保存|\n";
	cout<<"   |                                                                   作者——永恒白昼(王子逸)|\n";
	cout<<"   |-------------------------------------------------------------------------------------------|\n\t\t选择:";
	H1();
	cin>>xuxx;
	if(xuxx==1)
	{
		fkkk();
		suo(); 
		H();
		return 1;
	}
	else if(xuxx==2)
	{
		fkkk();
		gui(); 
	}
	else if(xuxx==3)
	{
		sh();
	 }  
	 else if(xuxx==4)
	 {
	 	huo();
	 }
	 else if(xuxx==5)
	 {
	 	dui();
	  } 
	  else if(xuxx==6)
	  {
	  	cang();
	   } 
	   else if(xuxx==7)
	   {
	   	zi();
		}  
		else if(xuxx==8)
		{
			gus();
		 } 
		 else if(xuxx==9)
		 {
		 	bao();
		  } 
		 else
		{
			fkkk();
		}
	} 
	
	}
}
int tia()
{
	H();
	fkkk();
	HANDLE hstdin = GetStdHandle(STD_INPUT_HANDLE);
    	HANDLE hstdout = GetStdHandle(STD_OUTPUT_HANDLE);
    	int f;
	char ch;					
	int x=3;
	int y=8;
	system("color 07");
	b[2][4]=0;
	while(1)
	{
		for(int i=0;i<=10;i++)
				{
				  	for(int j=0;j<=35;j++)
				  	{
				  		if(b[i][j]==4)
				  		{
				  			cout<<"HH"; 
						  }
				  		else if (b[i][j]==6)
				  		{
				  			cout<<" @";
						  }
				  		else if(b[i][j]==1)
				  		{
						  SetConsoleTextAttribute(hstdout, 0x0C); 
				  			cout<<"OT";
						  } 
						  
						  else if(b[i][j]==0)
						  {
						  	cout<<"  ";
						  }
						  else if(b[i][j]==9)
						  {
    						SetConsoleTextAttribute(hstdout, 0x0E);
					   	  	cout<<ren;
						  }
						  else if(b[i][j]==8)
						  { 
						  SetConsoleTextAttribute(hstdout, 0x0F);
						  	cout<<"AA"; 
						  }
					  }
					  cout<<endl; 
				}
		
				ch=getch();
				if(ch=='o')
				{
					cout<<"\n\n\n\n\n\n\n\t\t\t\t天界不可自杀" ;
					Sleep(2000);
					fkkk();
				}
				if(ch=='f')
				{
					if(f==1)
					{
						b[x][y-1]=0;
					}
					else if(f==2)
					{
						b[x][y+1]=0;
					}
					fkkk();
				}
				else if(ch=='a')
				{
					 if(b[x][y-1]==6)
					{
					    a[2][5]=6;
						
						return 1;
						
					}
					 if(b[x+1][y-1]==4)
					{
						b[x-4][y]==9;
						b[x][y]=0;
						x-=4;
						fkkk();
					}
					f=1;
					
					 if(b[x+1][y-1]==8)
					{
						fkkk();
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						fkkk();
						zhu();
						x=3;
						y=8;
					}
					else if(b[x+1][y-1]==0&&b[x+1][y]!=1)
					{
						b[x+1][y-1]=9;
						b[x][y]=0;
						x++;
						y--;
						fkkk();
					}
					else if(b[x][y-1]==1&&b[x-1][y-1]!=1)
					{
						b[x-1][y-1]=9;
						b[x][y]=0;
						x--;
						y--;
						fkkk();
					}
					else if(b[x][y-1]!=1)
					{
					b[x][y-1]=9;
					b[x][y]=0;
					y--;
					fkkk();
					}
					else
					{
						fkkk();
					}
				}
				else if(ch=='z'&&b[x-1][y]!=1)
				{
					if(b[x-1][y]==6)
					{
						tia();
					}
					b[x][y]=1;
					b[x-1][y]=9;
					x-=1;
					fkkk(); 
					
				 } 
				else if(ch=='d')
				{
					if(b[x+1][y+1]==4)
					{
						b[x-4][y]==9;
						b[x][y]=0;
						x-=4;
						fkkk();
					}
					else if(b[x][y+1]==6)
					{
						return 1;
						b[x][y]=0;
						y+=2;
					}
					f=2;
					if(b[x+1][y+1]==8)
					{
						fkkk();
						system("color 0F") ;
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						fkkk();
						zhu();
						x=8;
						y=31;
					}
					else if(b[x+1][y+1]==0&&b[x-1][y+1]!=1)
					{
						b[x+1][y+1]=9;
						b[x][y]=0;
						x++;
						y++;
						fkkk();
					 } 
					 else if(b[x][y+1]==1&&b[x-1][y+1]!=1)
					 {
					 	b[x-1][y+1]=9;
					 	b[x][y]=0;
					 	x--;
					 	y++;
					 	fkkk();
					 }
					 
					 else if(b[x][y+1]!=1)
					 {
					 	b[x][y+1]=9;
					b[x][y]=0;
					y++;
					fkkk();
					 }
					 else {
					 	fkkk();
					 }
				}
				else if(ch=='w'&&b[x-1][y]!=1&&(b[x][y+1]||b[x][y-1]==1)) 
				{
					if(b[x-1][y]==6)
					{
						tia();
					}
					b[x-1][y]=9;
					b[x][y]=0;
					x--;
					fkkk();
				}
				else if(ch=='s'&&b[x+1][y]!=1&&(b[x][y+1]==1||b[x][y-1]==1||b[x+1][y-1]==1||b[x+1][y+1]==1))
				{
					b[x+1][y]=9;
					b[x][y]=0;
					x++;
					fkkk();
				} 
				else 
				{
					fkkk();
				}
			}
		}
int main()
{
	hOut = GetStdHandle(STD_OUTPUT_HANDLE);
	pf.jl=1; 
	H();
	pf.pi[1]="GD";
	ce(); 
	zhu(); 
HANDLE hstdin = GetStdHandle(STD_INPUT_HANDLE);
    						HANDLE hstdout = GetStdHandle(STD_OUTPUT_HANDLE);
	system("color 04");
	int x=8,y=31;
	char ch;
	int f;
 
				  while(1)
				  {
				for(int i=0;i<=10;i++)
				{
				  	for(int j=0;j<=35;j++)
				  	{
				  		if (a[i][j]==6)
				  		{
				  			cout<<" @";
						  }
				  		else if(a[i][j]==1)
				  		{
						  SetConsoleTextAttribute(hstdout, 0x0C);
				  			cout<<"OT";
						  } 
						  
						  else if(a[i][j]==0)
						  {
						  	cout<<"  ";
						  }
						  else if(a[i][j]==9)
						  {
    						SetConsoleTextAttribute(hstdout, 0x0E);
					   	  	cout<<ren;
						  }
						  else if(a[i][j]==8)
						  { 
						  SetConsoleTextAttribute(hstdout, 0x0F);
						  	cout<<"AA"; 
						  }
					  }
					  cout<<endl; 
				}
				cout<<"\t体力值:"<<tl; 
				ch=getch();
				tl--;
				/*if(shj%200==0&&zy!=1)
				{
					 SetConsoleTextAttribute(hOut, BACKGROUND_RED |BACKGROUND_GREEN |BACKGROUND_BLUE |BACKGROUND_INTENSITY);
					zy=1;
				} 
				else if(shj%200==0&&zy!=0)
				{
					system("color 80");
					zy=0;
				}*/
				if(ch=='o')
				{
					cout<<"\n\n\n\n\n\n\n\t\t\t\t自杀成功!!" ;
					cout<<(char)7; 
					Sleep(2000);
					fkkk();
					x=8;
					y=31;
					zhu();
					 
				}
				if(ch=='f')
				{
					if(tl<=0)
					{
						fkkk();
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						fkkk();
						zhu();
						x=8;
						y=31;
					}
					if(f==1&&a[x][y-1]==1)
					{
						a[x][y-1]=0;
					}
					else if(f==2&&a[x][y+1]==1)
					{
						a[x][y+1]=0;
					}
					fkkk();
				}
				else if(ch=='a')
				{
					if(tl<=0)
					{
						fkkk();
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						fkkk();
						zhu();
						x=8;
						y=31;
					}
					if(a[x][y-1]==6)
					{
						tia();
						y++;
					}
					f=1;
					if(a[x+1][y-1]==8)
					{
						fkkk();
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						fkkk();
						zhu();
						x=8;
						y=31;
					}
					else if(a[x+1][y-1]==0&&a[x+1][y]!=1)
					{
						a[x+1][y-1]=9;
						a[x][y]=0;
						x++;
						y--;
						fkkk();
					}
					else if(a[x][y-1]==1&&a[x-1][y-1]!=1)
					{
						a[x-1][y-1]=9;
						a[x][y]=0;
						x--;
						y--;
						fkkk();
					}
					else if(a[x][y-1]!=1&&a[x][y-1]!=8)
					{
					a[x][y-1]=9;
					a[x][y]=0;
					y--;
					fkkk();
					}
					else
					{
						fkkk();
					}
				}
				else if(ch=='z'&&a[x-1][y]!=1)
				{
					if(tl<=0)
					{
						fkkk();
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						fkkk();
						zhu();
						x=8;
						y=31;
					}
					if(a[x-1][y]==6)
					{
						tia();
						y++;
					}
					a[x][y]=1;
					a[x-1][y]=9;
					x-=1;
					fkkk(); 
					
				 } 
				else if(ch=='d')
				{
					if(tl<=0)
					{
						fkkk();
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						fkkk();
						zhu();
						x=8;
						y=31;
					}
					if(a[x][y+1]==6)
					{
						tia();
						a[x][y]=0;
						y+=2;
					}
					f=2;
					if(a[x+1][y+1]==8)
					{
						fkkk();
						system("color 0F") ;
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						fkkk();
						zhu();
						x=8;
						y=31;
					}
					else if(a[x+1][y+1]==0&&a[x-1][y+1]!=1)
					{
						a[x+1][y+1]=9;
						a[x][y]=0;
						x++;
						y++;
						fkkk();
					 } 
					 else if(a[x][y+1]==1&&a[x-1][y+1]!=1)
					 {
					 	a[x-1][y+1]=9;
					 	a[x][y]=0;
					 	x--;
					 	y++;
					 	fkkk();
					 }
					 
					 else if(a[x][y+1]!=1)
					 {
					 	a[x][y+1]=9;
					a[x][y]=0;
					y++;
					fkkk();
					 }
					 else {
					 	fkkk();
					 }
					
				}
				else if(ch=='w'&&a[x-1][y]!=1&&(a[x][y+1]||a[x][y-1]==1)) 
				{
					if(tl<=0)
					{
						fkkk();
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						fkkk();
						zhu();
						x=8;
						y=31;
					}
					if(a[x-1][y]==6)
					{
						tia();
					}
					a[x-1][y]=9;
					a[x][y]=0;
					x--;
					fkkk();
				}
				else if(ch=='s'&&a[x+1][y]!=1&&(a[x][y+1]==1||a[x][y-1]==1||a[x+1][y-1]==1||a[x+1][y+1]==1))
				{
					if(tl<=0)
					{
						fkkk();
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						fkkk();
						zhu();
						x=8;
						y=31;
					}
					a[x+1][y]=9;
					a[x][y]=0;
					x++;
					fkkk();
				} 
				else 
				{
					fkkk();
				}
				shj++;
				}
				return 0;
}

 

王子逸在2020-10-26 17:03:04追加了内容

                                         附:有BUG跟我说哈,我会改过来的,

 

王子逸在2020-10-28 19:57:20追加了内容

具体交易细节在代码给我后商量,200豆起步最多400豆!


0
1
黄子澄
黄子澄
中级天翼
中级天翼

希望一个玩家一的屏幕,一个玩家二的屏幕,中间是分割线

1
黄子澄
黄子澄
中级天翼
中级天翼

也可以部分看见(就是玩家周围能看见,其他地方看不见情况)

0
0
朱优扬
朱优扬
中级天翼
中级天翼

有的兑换码太长了,更本记不住

0
沙宸安
沙宸安
高级启示者
高级启示者

建议:

1、我大概了解了您为何迟迟不更新存档读取功能的原因,您可能觉得您在读取存档信息时不会覆盖原文件,这是不会的,读取信息后会自动删除原内容(莫得用处,考过区赛的都知道文件输入输出)

2、就算您的存档无法读取,您也别在登录界面摆个“1”啊!进去后差点瞎了我的yan!

3、您的存档存放的信息太少,如果我们在游戏时对地图进行了修改,那么在读取文件后是没有修改的!

4、不能拥有两个及以上的账号。

0
曹博扬
曹博扬
初级天翼
初级天翼

你可以在晚上搜一下,就是像真正的游戏一样,可以知道你上一次玩到什么地方,什么等级之类的

曹博扬在2020-10-28 20:29:31追加了内容

对了,有个问题,这个保存按了之后是有问题的,会不动

0
丁博扬
丁博扬
中级天翼
中级天翼

就这么长的代码

我复制到DEV都需要卡一下

0
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