问题标题: 大战马云(飞机大战改版)

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已解决
李奕歌
李奕歌
初级天翼
初级天翼
#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
#include<time.h>
using namespace std;
const int _oC = 277, _oD = 311, _oF = 370, _oG = 415, _oA = 466;
const int _C = 262, _D = 294, _E = 330, _F = 349, _G = 392, _A = 440, _B = 494;
const int oC = 554, oD = 622, oF = 740, oG = 831, oA = 932;
const int C = 523, D = 578, E = 659, F = 698, G = 784, A = 880, B = 988;
const int C_ = 1047, D_ = 1175, E_ = 1319, F_ = 1397, G_ = 1568, A_ = 1760, B_ = 1976;
const int oC_ = 1109, oD_ = 1245, oF_ = 1480, oG_ = 1661, oA_ = 1865;
const int T = 300; //一拍的长度
const int Stop = 800; //一拍休止符的长度   
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}

//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}

//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}

//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}

//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}

//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}

void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}

void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}

void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}

//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}

//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}

bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}

void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}

void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}

int drawMenu()
{

    system("color 02");
    SetPos(30, 1);
    cout<<"'钞'能力大战之蚂蚁花呗";
    drawRow(3, 0, 79, '$');
    drawRow(5, 0, 79, '$');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的马云";
    SetPos(15, 13);
    cout<<"2. 冷酷的马云";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的马云:";
    SetPos(51, 13);
    cout<<"简单的马云有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(true) {
        if( _kbhit() ) {    
            char x=_getch();
            switch (x) {
              case 'w' : {  
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的马云:";
                  SetPos(51, 13);
                  cout<<"简单的马云有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {  
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";        
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的马云:";
                   SetPos(51, 13);
                   cout<<"冷酷的马云移动速度较快。";
                }
                break;
              }
              case 'k' : {  
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/

class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;

    Game ();

    //初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();

    //初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );

    void planeMove(char);
    void bulletMove();
    void enemyMove();

    //填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();

    //填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );

    void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();

    void Shoot();

    void GameOver();
    void printScore();
};

Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}

void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;  
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}

void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"*";
        else if(i==5)
            cout<<"|";      
    }
}

void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }   
}

void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}

void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"$";
        }
    }
}

void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }   
}

void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}

void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}

void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }       
}

void Game::Pause()
{
    system("color 01");
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
        system("color 02");
    SetPos(61,2);
    cout<<"         ";
}

void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;

    if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;

    if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;

    if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}

void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }

        }
    }
}

void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;

        if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}

void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                system("color 04");
                SetPos(62, 1);
                cout<<"破产!";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);


                for(int i=1;i<=2;i++){
                    Beep(D,T*2);
                    Beep(D,T);
                    Beep(A,T);
                    Beep(G,T*2);
                    Beep(F,T*2);
                    Beep(E,T*2);
                    Beep(E,T);
                    Beep(E,T);
                    Beep(G,T*2);
                    Beep(F,T);
                    Beep(E,T);
                    Beep(D,T*2);
                    Beep(D,T);
                    Beep(F,T);
                    Beep(E,T);
                    Beep(F,T);
                    Beep(E,T);
                    Beep(F,T);
                    Beep(D,T*2);
                    Beep(D,T);
                    Beep(F,T);
                    Beep(E,T);
                    Beep(F,T);
                    Beep(E,T);
                    Beep(F,T);
                    Beep(D,T*2);
                    Beep(D,T);
                    Beep( F, T );
                    Beep( E, T );
                    Beep( F, T );
                    Beep( E, T );
                    Beep(F,T);
                    Beep( D, T );
                    Beep( D, T );
                    Beep( F, T );
                    Beep( F, T );
                    Beep( E, T );
                    Beep( E, T );
                    Beep( G, T );
                    Beep( G, T );
                    Beep( G, T );
                    Beep( G, T );
                    Beep( A, T );
                    Beep( A, T );
                    Beep( A, T );
                    Beep( A, T);
                    Beep( A, T );
                    Beep( A, T );
                    Beep( A, T );
                    Beep( A, T );
                    Beep( A, T );
                    Beep( A, T );
                    Beep( A, T);
                    Beep( A, T);
                    Beep( F, T );
                    Beep( E, T );
                    Beep( D, T);
                    Beep( C, T);
    }
                GameOver();
                break;
            }
}

void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}

void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}

void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;                    
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}

void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}

void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }

    else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;

    if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        else if( x == 1 )
            title="狗头飞行员";
        cout<<title;
    }
    rankf = rank;
}

void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 

    drawEnemy();
    drawPlane();

    int flag_bullet = 0;
    int flag_enemy = 0;

    while(true)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }           
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }

        }
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }           
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;

        /* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();            
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;

        /* 输出得分 */
        printScore();
    }
}

void Game::GameOver()
{
    system("cls");              
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="你被马云打破产了!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落马云:"<<score/5<<" 个";
    SetPos(31, 12);
    cout<<"钱  数:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是 y | 否 n ";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}

/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标

    Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
//A'S'D'W'K· 

 


0
已采纳
张帆
张帆
中级天翼
中级天翼

马云:你如此对我,那么你的游戏注定失败!

0
杨士元
杨士元
中级守护
中级守护

汪,陈,杨,凌曰//晨光工作室:音乐代码抄袭警告!!!!!!!!!!!

0
0
0
王文博
王文博
缔造者之神
缔造者之神
#include <bits/stdc++.h>
using namespace std;
int n;
struct sj
{
    string name;
    int b1,b2,b3;
    bool c()
    {
        if(b1==0||b2==0||b3==0) return 0;
        return 1;
    }
    double d()
    {
        return (b1+b2+b3)/3.0;
    }
};
sj a[63];
bool cmp(sj a,sj b)
{
    if(a.c()==0||b.c()==0) return a.c()>b.c();
    if(a.d()!=b.d()) return a.d()<b.d();
}
int main()
{
    cin>>n;
    for(int i=1;i<=n;i++)
    {
        cin>>a[i].name>>a[i].b1>>a[i].b2>>a[i].b3;
    }
    sort(a+1,a+n+1,cmp);
    cout<<a[1].name<<" "<<a[1].b1<<" "<<a[1].b2<<" "<<a[1].b3;
}

别举报哦!!!!!

谢谢了!!!!!!

你的思路有点问题

0
沙宸安
沙宸安
中级启示者
中级启示者

马云怒曰:“吾何罪之有?”

0
陈曦
陈曦
资深天翼
资深天翼

马云:我做错了什么?为什么要开飞机打我?

0
0
被禁言 汪子晨
汪子晨
修练者
修练者

云曰:气死吾也!给我推出去凌迟示众!

乎,逃也。

回之现。

0
0
黄硕梁
黄硕梁
初级天翼
初级天翼

马爸爸离你还有39.99999999999999999999999999999999999999米,手上有一把40米长的大刀

0
李子杰
李子杰
资深光能
资深光能

云怒曰:汝竟如此,该斩!!!将其游戏毁于此,吾惹何罪!!!

乎,逃之。终不敢复试。

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