问题标题: 这一天,终于来了……

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吴庞茂旭
吴庞茂旭
资深光能
资深光能

半年苦寒,无数的心血,终于在我生日的这一天,Block World的正式版:上线了!!!

效果展示:

链接:提取码:2009

代码也许在洛谷呢!

吴庞茂旭在2021-05-28 19:20:42追加了内容

我默默地发出了BW的代码,但是没人能看见,因为只有十年码农的灵魂才能看到…………

#include <bits/stdc++.h>
#include "windows.h"
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)d
using namespace std;
/*
0=黑色,1=蓝色,2=绿色,3=湖蓝色,4=红色,5=紫色;
 
6=黄色,7=白色,8=灰色,9=淡蓝色,10=淡绿色 11=浅绿色;
 
12=淡红色,13=淡紫色,14=淡黄色,15=亮白色。
*/
/*
VK_LBUTTON             鼠标左键                      0x01
VK_RBUTTON             鼠标右键                      0x02
VK_CANCEL              Ctrl + Break                  0x03
VK_MBUTTON             鼠标中键                      0x04
 
VK_BACK                Backspace 键       0x08
VK_TAB                 Tab 键                        0x09
 
VK_RETURN              回车键                        0x0D
 
 
VK_SHIFT               Shift 键                      0x10
VK_CONTROL             Ctrl 键                       0x11
VK_MENU                Alt 键                 0x12
VK_PAUSE               Pause 键                      0x13
VK_CAPITAL             Caps Lock 键                  0x14
 
VK_ESCAPE              Esc 键                        0x1B
 
VK_SPACE               空格键         0x20
VK_PRIOR               Page Up 键                    0x21
VK_NEXT                Page Down 键                  0x22
VK_END                 End 键                        0x23
VK_HOME                Home 键                       0x24
VK_LEFT                左箭头键                      0x25
VK_UP                  上箭头键                      0x26
VK_RIGHT               右箭头键                      0x27
VK_DOWN                下箭头键                      0x28
VK_SNAPSHOT            Print Screen 键               0x2C
VK_Insert              Insert 键                     0x2D
VK_Delete              Delete 键                     0x2E
 
'0' – '9'             数字 0 - 9                    0x30 - 0x39
'A' – 'Z'             字母 A - Z                    0x41 - 0x5A
 
VK_LWIN                左WinKey(104键盘才有)         0x5B
VK_RWIN                右WinKey(104键盘才有)         0x5C
VK_APPS                AppsKey(104键盘才有)          0x5D
 
VK_NUMPAD0            小键盘 0 键                    0x60
VK_NUMPAD1            小键盘 1 键                    0x61
VK_NUMPAD2            小键盘 2 键                    0x62
VK_NUMPAD3            小键盘 3 键                    0x63
VK_NUMPAD4            小键盘 4 键                    0x64
VK_NUMPAD5            小键盘 5 键                    0x65
VK_NUMPAD6            小键盘 6 键                    0x66
VK_NUMPAD7            小键盘 7 键                    0x67
VK_NUMPAD8            小键盘 8 键                    0x68
VK_NUMPAD9            小键盘 9 键                    0x69
 
VK_F1 - VK_F24        功能键F1 – F24               0x70 - 0x87
 
VK_NUMLOCK            Num Lock 键                   0x90
VK_SCROLL             Scroll Lock 键                0x91
*/
HWND hwnd=GetForegroundWindow();//使hwnd代表最前端的窗口
void HideCursor(){
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	CONSOLE_CURSOR_INFO CursorInfo;
	GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
	CursorInfo.bVisible = false; //隐藏控制台光标
	SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态
}
//1----围墙 2----自己 3----终点 0----空地 4----箱子 
int map1[21][21]={
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1},
{1,0,1,0,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,1},
{1,0,1,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1},
{1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1},
{1,2,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,3,1},
{1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1}
};
int map2[21][21]={
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
{0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,0,1,0,1,1,0,1,1,0,0,1,1,1,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
{0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
{0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1}
};
int map3[21][21]={
{2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,4,4,4,0,4,0,4,0,4,0,0,0,0,0,0,0},
{0,0,0,0,4,0,0,0,4,4,0,4,4,0,0,0,0,0,0,0},
{0,0,0,0,4,4,4,0,4,0,0,0,4,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,3,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
int map4[21][21]={
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{3,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
{0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
{0,0,1,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0},
{1,1,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,0},
{0,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0},
{2,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}
};
int map5[21][21]={
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1},
{0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0},
{1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,0},
{0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0,1,0},
{0,1,0,1,0,0,0,1,1,1,1,0,1,0,1,0,1,1,1,1},
{0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1},
{1,1,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0},
{0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0},
{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1},
{0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,4},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,3},
{0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,4,4,4}
};
void color(int ForgC, int BackC) {//手写color函数 
	WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
}
int cnt=5;
void cls(){    
    HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
    COORD coordScreen = { 0, 0 };    // home for the cursor
    SetConsoleCursorPosition( hConsole, coordScreen );
}
string name;
int main(){
	system("color EA");
	ShowWindow(hwnd,SW_MAXIMIZE);
	system("title block world 作者:赟邢道×创新公社");
	HideCursor();
	cnt+=3;
	{
	//第一关 
	bool flag=true;
	int x,y;
	int a=0;
	while(map1[x][y]!=3){
		flag=true;
		a++;
		cout<<a<<endl;
		for(int i=0;i<20;i++){
			for(int j=0;j<20;j++){
				if(map1[i][j]==1){
					color(0,14);
					cout<<"■";
				} else if(map1[i][j]==0){
					color(10,14);
					cout<<"□";
				} else if(map1[i][j]==2){
					color(4,14);
					cout<<"●";
					x=i,y=j;
				} else if(map1[i][j]==4){
					color(11,14);
					cout<<"※";
				}
				else{
					if(a%3==0)color(1,14);
					if(a%3==1)color(2,14);
					if(a%3==2)color(4,14);
					cout<<"★";
					flag=false;
				}
			}
			cout<<endl;
		}
		if(x>20||y>20||x<0||y<0){
			cout<<"芜湖~你落入了虚空......";
			break;
		} else if(flag){
			cout<<"恭喜过关!";
			break;
		} else{
			cout<<"您还有"<<cnt<<"个箱子                   "<<endl<<"教程:\n\"A\"键向左,\"D\键向右,\" \"跳跃,\"X\放箱子\n■:墙 □:空 ●:你 ※:箱子 ★:旗子";
		}
		if(map1[x+1][y]!=1&&map1[x+1][y]!=4){
			map1[x][y]=0; 
			x++;
			map1[x][y]=2;
		}
		cls();
		if(GetAsyncKeyState('D')){
			if(y<20&&map1[x][y+1]!=1){
				map1[x][y]=0;
				y++;
				map1[x][y]=2;
				Sleep(100);
			} else if(x>=0&&y<20&&map1[x][y+1]==1&&map1[x-1][y+1]!=1){
				map1[x][y]=0;
				x--,y++;
				map1[x][y]=2;
				Sleep(100);
			}
		}
		if(GetAsyncKeyState('A')){
			if(y<20&&map1[x][y-1]!=1){
				map1[x][y]=0;
				y--;
				map1[x][y]=2;
				Sleep(100);
			} else if(x>=0&&y>=0&&map1[x][y-1]==1&&map1[x-1][y-1]!=1){
				map1[x][y]=0;
				x--,y--;
				map1[x][y]=2;
				Sleep(100);
			}
		}
		if(GetAsyncKeyState('X')&&x>=0&&map1[x-1][y]!=1&&cnt){
			map1[x][y]=4;
			x--;
			cnt--;
			map1[x][y]=2;
			Sleep(100);
		}
		if(GetAsyncKeyState(VK_SPACE)){
			if(x-3>=0&&(map1[x+1][y]==1||map1[x+1][y]==4)&&x>=0&&map1[x-3][y]!=1&&map1[x-1][y]!=1&&map1[x-2][y]!=1&&map1[x-3][y]!=1){
				map1[x][y]=0;
				x-=3;
				map1[x+1][y]=0;
				map1[x+2][y]=0;
				map1[x][y]=2;
			} else if(x-2>=0&&(map1[x+1][y]==1||map1[x+1][y]==4)&&x>=0&&map1[x-2][y]!=1&&map1[x-1][y]!=1&&map1[x-2][y]!=1){
				map1[x][y]=0;
				x-=2;
				map1[x+1][y]=0;
				map1[x][y]=2;
			} else if(x-1>=0&&(map1[x+1][y]==1||map1[x+1][y]==4)&&x>=0&&map1[x-1][y]!=1&&map1[x-1][y]!=1){
				map1[x][y]=0;
				x-=1;
				map1[x][y]=2;
			}
		} 
		if(GetAsyncKeyState(VK_ESCAPE)){
			break;
		}
	}
	Sleep(100);
	cls();
	if(x>20||y>20||x<0||y<0)return 0;
	Sleep(1000);
	}
	{
	cnt+=5;
	bool flag=true;
	int x,y;
	int a=0;
	//第二关 
	while(map2[x][y]!=3){
		cls();
		flag=true;
		a++;
		cout<<a<<endl;
		for(int i=0;i<20;i++){
			for(int j=0;j<20;j++){
				if(map2[i][j]==1){
					color(0,14);
					cout<<"■";
				} else if(map2[i][j]==0){
					color(10,14);
					cout<<"□";
				} else if(map2[i][j]==2){
					color(4,14);
					cout<<"●";
					x=i,y=j;
				} else if(map2[i][j]==4){
					color(11,14);
					cout<<"※";
				}
				else{
					if(a%3==0)color(1,14);
					if(a%3==1)color(2,14);
					if(a%3==2)color(4,14);
					cout<<"★";
					flag=false;
				}
			}
			cout<<endl;
		}
		if(x>20||y>20||x<0||y<0){
  			cout<<"芜湖,你消失在地图之外!";
  			break;
		} else if(flag){
			cout<<"恭喜过关!                                 ";
			break;
		} else{
			cout<<"您还有"<<cnt<<"个箱子         ";
		}
		if(map2[x+1][y]!=1&&map2[x+1][y]!=4){
			map2[x][y]=0; 
			x++;
			map2[x][y]=2;
		}
		cls();
		if(GetAsyncKeyState('D')){
			if(y<20&&map2[x][y+1]!=1){
				map2[x][y]=0;
				y++;
				map2[x][y]=2;
				Sleep(100);
			} else if(x>=0&&y<20&&map2[x][y+1]==1&&map2[x-1][y+1]!=1){
				map2[x][y]=0;
				x--,y++;
				map2[x][y]=2;
				Sleep(100);
			}
		}
		if(GetAsyncKeyState('A')){
			if(y<20&&map2[x][y-1]!=1){
				map2[x][y]=0;
				y--;
				map2[x][y]=2;
				Sleep(100);
			} else if(x>=0&&y>=0&&map2[x][y-1]==1&&map2[x-1][y-1]!=1){
				map2[x][y]=0;
				x--,y--;
				map2[x][y]=2;
				Sleep(100);
			}
		}
		if(GetAsyncKeyState('X')&&x>=0&&map2[x-1][y]!=1&&cnt){
			map2[x][y]=4;
			x--;
			cnt--;
			map2[x][y]=2;
			Sleep(100);
		}
		if(GetAsyncKeyState(VK_SPACE)){
			if(x-3>=0&&(map2[x+1][y]==1||map2[x+1][y]==4)&&x>=0&&map2[x-3][y]!=1&&map2[x-1][y]!=1&&map2[x-2][y]!=1&&map2[x-3][y]!=1){
				map2[x][y]=0;
				x-=3;
				map2[x+1][y]=0;
				map2[x+2][y]=0;
				map2[x][y]=2;
			} else if(x-2>=0&&(map2[x+1][y]==1||map2[x+1][y]==4)&&x>=0&&map2[x-2][y]!=1&&map2[x-1][y]!=1&&map2[x-2][y]!=1){
				map2[x][y]=0;
				x-=2;
				map2[x+1][y]=0;
				map2[x][y]=2;   
			} else if(x-1>=0&&(map2[x+1][y]==1||map2[x+1][y]==4)&&x>=0&&map2[x-1][y]!=1&&map2[x-1][y]!=1){
				map2[x][y]=0;
				x-=1;
				map2[x][y]=2;
			}
		} 
		if(GetAsyncKeyState(VK_ESCAPE)){
			break;
		}
	}
	Sleep(1000);
	cls();
	if(x>20||y>20||x<0||y<0)return 0;
	Sleep(1000);
	}
	{
	bool flag=true;
	int x,y;
	int a=0;
	//第三关 
	while(map3[x][y]!=3){
		cls();
		flag=true;
		a++;
		cout<<a<<endl;
		for(int i=0;i<20;i++){
			for(int j=0;j<20;j++){
				if(map3[i][j]==1){
					color(0,14);
					cout<<"■";
				} else if(map3[i][j]==0){
					color(10,14);
					cout<<"□";
				} else if(map3[i][j]==2){
					color(4,14);
					cout<<"●";
					x=i,y=j;
				} else if(map3[i][j]==4){
					color(11,14);
					cout<<"※";
				}
				else{
					if(a%3==0)color(1,14);
					if(a%3==1)color(2,14);
					if(a%3==2)color(4,14);
					cout<<"★";
					flag=false;
				}
			}
			cout<<endl;
		}
		if(x>20||y>20||x<0||y<0){
  			cout<<"芜湖,你消失在地图之外!";
			break;
		} else if(flag){
			cout<<"恭喜过关!                                 ";
			break;
		} else{
			cout<<"您还有"<<cnt<<"个箱子";
		}
		if(map3[x+1][y]!=1&&map3[x+1][y]!=4){
			map3[x][y]=0; 
			x++;
			map3[x][y]=2;
		}
		cls();
		if(GetAsyncKeyState('D')){
			if(y<20&&map3[x][y+1]!=1){
				map3[x][y]=0;
				y++;
				map3[x][y]=2;
				Sleep(100);
			} else if(x>=0&&y<20&&map3[x][y+1]==1&&map3[x-1][y+1]!=1){
				map3[x][y]=0;
				x--,y++;
				map3[x][y]=2;
				Sleep(100);
			}
		}
		if(GetAsyncKeyState('A')){
			if(y<20&&map3[x][y-1]!=1){
				map3[x][y]=0;
				y--;
				map3[x][y]=2;
				Sleep(100);
			} else if(x>=0&&y>=0&&map3[x][y-1]==1&&map3[x-1][y-1]!=1){
				map3[x][y]=0;
				x--,y--;
				map3[x][y]=2;
				Sleep(100);
			}
		}
		if(GetAsyncKeyState(VK_SPACE)){
			if(x-3>=0&&(map3[x+1][y]==1||map3[x+1][y]==4)&&x>=0&&map3[x-3][y]!=1&&map3[x-1][y]!=1&&map3[x-2][y]!=1&&map3[x-3][y]!=1){
				map3[x][y]=0;
				x-=3;
				map3[x+1][y]=0;
				map3[x+2][y]=0;
				map3[x][y]=2;
			} else if(x-2>=0&&(map3[x+1][y]==1||map3[x+1][y]==4)&&x>=0&&map3[x-2][y]!=1&&map3[x-1][y]!=1&&map3[x-2][y]!=1){
				map3[x][y]=0;
				x-=2;
				map3[x+1][y]=0;
				map3[x][y]=2;   
			} else if(x-1>=0&&(map3[x+1][y]==1||map3[x+1][y]==4)&&x>=0&&map3[x-1][y]!=1&&map3[x-1][y]!=1){
				map3[x][y]=0;
				x-=1;
				map3[x][y]=2;
			}
		} 
		if(GetAsyncKeyState(VK_ESCAPE)){
			break;
		}
	}
	Sleep(1000);
	cls();
	if(x>20||y>20||x<0||y<0)return 0;
	Sleep(1000);
	}
	{
	cnt+=3;
	bool flag=true;
	int x,y;
	int a=0;
	//第四关 
	do{
		cls();
		flag=true;
		a++;
		cout<<a<<endl;
		for(int i=0;i<20;i++){
			for(int j=0;j<20;j++){
				if(map4[i][j]==1){
					color(0,14);
					cout<<"■";
				} else if(map4[i][j]==0){
					color(10,14);
					cout<<"□";
				} else if(map4[i][j]==2){
					color(4,14);
					cout<<"●";
					x=i,y=j;
				} else if(map4[i][j]==4){
					color(11,14);
					cout<<"※";
				}
				else{
					if(a%3==0)color(1,14);
					if(a%3==1)color(2,14);
					if(a%3==2)color(4,14);
					cout<<"★";
					flag=false;
				}
			}
			cout<<endl;
		}
		if(x>20||y>20||x<0||y<0){
  			cout<<"芜湖,你消失在地图之外!";
			break;
		} else if(flag){
			cout<<"恭喜过关!                                 ";
			break;
		} else{
			cout<<"您还有"<<cnt<<"个箱子";
		}
		if(map4[x+1][y]!=1&&map4[x+1][y]!=4){
			map4[x][y]=0; 
			x++;
			map4[x][y]=2;
		}
		cls();
		if(GetAsyncKeyState('D')){
			if(y<20&&map4[x][y+1]!=1){
				map4[x][y]=0;
				y++;
				map4[x][y]=2;
				Sleep(100);
			} else if(x>=0&&y<20&&map4[x][y+1]==1&&map4[x-1][y+1]!=1){
				map4[x][y]=0;
				x--,y++;
				map4[x][y]=2;
				Sleep(100);
			}
		}
		if(GetAsyncKeyState('A')){
			if(y<20&&map4[x][y-1]!=1){
				map4[x][y]=0;
				y--;
				map4[x][y]=2;
				Sleep(100);
			} else if(x>=0&&y>=0&&map4[x][y-1]==1&&map4[x-1][y-1]!=1){
				map4[x][y]=0;
				x--,y--;
				map4[x][y]=2;
				Sleep(100);
			}
		}
		if(GetAsyncKeyState('X')&&x>=0&&map4[x-1][y]!=1&&cnt){
			map4[x][y]=4;
			x--;
			cnt--;
			map4[x][y]=2;
			Sleep(100);
		}
		if(GetAsyncKeyState(VK_SPACE)){
			if(x-3>=0&&(map4[x+1][y]==1||map4[x+1][y]==4)&&x>=0&&map4[x-3][y]!=1&&map4[x-1][y]!=1&&map4[x-2][y]!=1&&map4[x-3][y]!=1){
				map4[x][y]=0;
				x-=3;
				map4[x+1][y]=0;
				map4[x+2][y]=0;
				map4[x][y]=2;
			} else if(x-2>=0&&(map4[x+1][y]==1||map4[x+1][y]==4)&&x>=0&&map4[x-2][y]!=1&&map4[x-1][y]!=1&&map4[x-2][y]!=1){
				map4[x][y]=0;
				x-=2;
				map4[x+1][y]=0;
				map4[x][y]=2;   
			} else if(x-1>=0&&(map4[x+1][y]==1||map4[x+1][y]==4)&&x>=0&&map4[x-1][y]!=1&&map4[x-1][y]!=1){
				map4[x][y]=0;
				x-=1;
				map4[x][y]=2;
			}
		} 
		if(GetAsyncKeyState(VK_ESCAPE)){
			break;
		}
	}while(map4[x][y]!=3);
	Sleep(1000);
	cls();
	if(x>20||y>20||x<0||y<0)return 0;
	Sleep(1000);
	}
	{
	cnt+=6;
	bool flag=true;
	int x,y;
	int a=0;
	//第五关 
	do{
		cls();
		flag=true;
		a++;
		cout<<a<<endl;
		for(int i=0;i<20;i++){
			for(int j=0;j<20;j++){
				if(map5[i][j]==1){
					color(0,14);
					cout<<"■";
				} else if(map5[i][j]==0){
					color(10,14);
					cout<<"□";
				} else if(map5[i][j]==2){
					color(4,14);
					cout<<"●";
					x=i,y=j;
				} else if(map5[i][j]==4){
					color(11,14);
					cout<<"※";
				}
				else{
					if(a%3==0)color(1,14);
					if(a%3==1)color(2,14);
					if(a%3==2)color(4,14);
					cout<<"★";
					flag=false;
				}
			}
			cout<<endl;
		}
		if(x>20||y>20||x<0||y<0){
  			cout<<"芜湖,你消失在地图之外!";
			break;
		} else if(flag){
			cout<<"恭喜过关!                                 ";
			break;
		} else{
			cout<<"您还有"<<cnt<<"个箱子";
		}
		if(map5[x+1][y]!=1&&map5[x+1][y]!=4){
			map5[x][y]=0; 
			x++;
			map5[x][y]=2;
		}
		cls();
		if(GetAsyncKeyState('D')){
			if(y<20&&map5[x][y+1]!=1){
				map5[x][y]=0;
				y++;
				map5[x][y]=2;
				Sleep(100);
			} else if(x>=0&&y<20&&map5[x][y+1]==1&&map5[x-1][y+1]!=1){
				map5[x][y]=0;
				x--,y++;
				map5[x][y]=2;
				Sleep(100);
			}
		}
		if(GetAsyncKeyState('A')){
			if(y<20&&map5[x][y-1]!=1){
				map5[x][y]=0;
				y--;
				map5[x][y]=2;
				Sleep(100);
			} else if(x>=0&&y>=0&&map5[x][y-1]==1&&map5[x-1][y-1]!=1){
				map5[x][y]=0;
				x--,y--;
				map5[x][y]=2;
				Sleep(100);
			}
		}
		if(GetAsyncKeyState('X')&&x>=0&&map5[x-1][y]!=1&&cnt){
			map5[x][y]=4;
			x--;
			cnt--;
			map5[x][y]=2;
			Sleep(100);
		}
		if(GetAsyncKeyState(VK_SPACE)){
			if(x-3>=0&&(map5[x+1][y]==1||map5[x+1][y]==4)&&x>=0&&map5[x-3][y]!=1&&map5[x-1][y]!=1&&map5[x-2][y]!=1&&map5[x-3][y]!=1){
				map5[x][y]=0;
				x-=3;
				map5[x+1][y]=0;
				map5[x+2][y]=0;
				map5[x][y]=2;
			} else if(x-2>=0&&(map5[x+1][y]==1||map5[x+1][y]==4)&&x>=0&&map5[x-2][y]!=1&&map5[x-1][y]!=1&&map5[x-2][y]!=1){
				map5[x][y]=0;
				x-=2;
				map5[x+1][y]=0;
				map5[x][y]=2;   
			} else if(x-1>=0&&(map5[x+1][y]==1||map5[x+1][y]==4)&&x>=0&&map5[x-1][y]!=1&&map5[x-1][y]!=1){
				map5[x][y]=0;
				x-=1;
				map5[x][y]=2;
			}
		} 
		if(GetAsyncKeyState(VK_ESCAPE)){
			break;
		}
	}while(map5[x][y]!=3);
	Sleep(1000);
	cls();
	if(x>20||y>20||x<0||y<0)return 0;
	Sleep(1000);
	}
	return 0;
}

 


1
已采纳
沈峻宇
沈峻宇
资深天翼
资深天翼

真不戳!

代码流畅

愿越办越好

1
吴庞茂旭
吴庞茂旭
资深光能
资深光能

下载不了的举个爪并发截图,达到10人我发代码

1
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0
0
邹昊轩
邹昊轩
资深光能
资深光能

祝你生日快乐

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

小朋友不要玩火自焚

0
被禁言 刘宇航
刘宇航
修练者
修练者

请问我可以用你的图标么???

我想编游戏!!!!!!!!!

(□,■)

0
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李瀚祺
李瀚祺
中级守护
中级守护

可以再加几个地图!

望采纳

0
0
0
0
0
0
0
0
孙楷航
孙楷航
资深光能
资深光能

我是十年码农的灵魂?

0
0
0
我要回答