问题标题: 酷町堂:行走·六一更新 速来下载!年年六一畅玩行走!

3
1
已解决
王子逸
王子逸
新手天翼
新手天翼

更新日志

更新了3人乱斗

换面上跳实属正常情况

削弱了机器人 伤害80-->60;

----------------------------------

爱提建议的人我最喜欢了

今后每年61金币都是无限用哦!!!!

快去爽吧(6.1)

不想法治代码的人点这里:我!!!

--------代码-----------------------------

#include<windows.h>
#include<assert.h>
#include<ctype.h>
#include<errno.h>
#include<float.h>
#include<fstream>
#include<iomanip>
#include<iostream>
#include<limits.h>
#include<locale.h>
#include<math.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#include<wchar.h>
#include<wctype.h>
#include<algorithm>
#include<bitset>
#include<cctype>
#include<cerrno>
#include<clocale>
#include<cmath>
#include<complex>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<ctime>
#include<deque>
#include<exception>
#include<fstream>
#include<functional>
#include<limits>
#include<list>
#include<map>
#include<iomanip>
#include<ios>
#include<iosfwd>
#include<iostream>
#include<istream>
#include<ostream>
#include<queue>
#include<set>
#include<sstream>
#include<stack>
#include<stdexcept>
#include<streambuf>
#include<string>
#include<utility>
#include<vector>
#include<cwchar>
#include<cwctype>
#include<complex.h>
#include<fenv.h>
#include<inttypes.h>
#include<stdbool.h>
#include<stdint.h>
#include<tgmath.h>
#include<assert.h>
#define CLS SetPos(1000,1000) 
#include<ctype.h>
#include<errno.h>
#include<float.h>
#include<fstream>
#include<iomanip>
#include<iostream>
#include<limits.h>
#include<locale.h>
#include<math.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#include<wchar.h>
#include<wctype.h>
#include<algorithm>
#include<bitset>
#include<cctype>
#include<cerrno>
#include<clocale>
#include<cmath>
#include<complex>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<ctime>
#include<deque>
#include<exception>
#include<fstream>
#include<functional>
#include<limits>
#include<list>
#include<map>
#include<iomanip>
#include<ios>
#include<iosfwd>
#include<iostream>
#include<istream>
#include<ostream>
#include<queue>
#include<set>
#include<sstream>
#include<stack>
#include<stdexcept>
#include<streambuf>
#include<string>
#include<utility>
#include<vector>
#include<cwchar>
#include<cwctype>
#include<complex.h>
#include<fenv.h>
#include<inttypes.h>
#include<stdbool.h>
#include<conio.h>
#include <winable.h> 
#pragma GCC optimize(2)
using namespace std;
int yg,rr,gl,alg;//鱼干、肉肉、狗粮、奥利给 
bool sfy;//是否有宠物 
string cwm;//宠物名 
int cwhgd;//好感度上限 
int hgd;//好感度. 
int ccfj=1;//额外金币获取;
bool sjm;//神秘猫buff 
void cls(){    
    HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
    COORD coordScreen = { 0, 0 };    // home for the cursor
    SetConsoleCursorPosition( hConsole, coordScreen );
}
void HideCursor(){
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	CONSOLE_CURSOR_INFO CursorInfo;
	GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
	CursorInfo.bVisible = false; //隐藏控制台光标
	SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态
}
void console()
{
    HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);  
    CONSOLE_SCREEN_BUFFER_INFO bInfo; 
    GetConsoleScreenBufferInfo(hOut, &bInfo );  
    SetConsoleTitle("行走·重启未来"); // 设置窗口的标题
    COORD size = {110, 30};//设置窗口大小
    SetConsoleScreenBufferSize(hOut,size);  
    SMALL_RECT rc = {0,0, 110, 30};
    SetConsoleWindowInfo(hOut,true ,&rc);
}
double xuxx;
string dhy;
int shj=0; 
int dlxui=100;
int mpf;
int du=0; 
int  z=0; 
bool jih=0;
char sr;
int tl=100;
HANDLE hOut;
string cheng;
int xuxxel=100,xuxxels=100;//故事模式血量和血量上限 
int gok=20;//故事模式攻击 
int gq=0;//故事模式金币 
int fw[10];//攻击范围 
int zl;
struct st{
	string pi[41];
	int jl;
}pf;
struct ld{
	int rw;
	int sh;
	int hp;
	string zy; 
}p[10];
string name;
bool zy=0;
long long qi=100;
string ren="GD";
int m1[11][36]={{0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
			    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0},
			    {0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0},
			    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,0,0,0,0,0},
		        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0},
			    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,0,0,0,0,8,0,0,0,0,0,0,0,0},
			    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		        {0,8,0,0,0,0,0,0,0,0,0,8,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			    {0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8},
			    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,1}};
int s[11][36]={{8,0,0,8,8,8,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
			   {0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0},
			   {0,0,0,0,0,8,8,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,8,8,8,1,1,1,8,8,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,0,0,0,0,8},
		       {0,0,0,0,0,0,0,0,0,8,8,8,0,0,0,0,0,0,4,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,8,8},
			   {0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,8,8,8,8,8,8,8,8,0},
			   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		       {0,8,0,0,0,0,0,0,0,0,0,8,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8},
			   {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,1}};
int sf[11][36]={{8,0,0,8,8,8,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
			   {0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0},
			   {0,0,0,0,0,8,8,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,8,8,8,1,1,1,8,8,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,0,0,0,0,8},
		       {0,0,0,0,0,0,0,0,0,8,8,8,0,0,0,0,0,0,4,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,8,8},
			   {0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,8,8,8,8,8,8,8,8,0},
			   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		       {0,8,0,0,0,0,0,0,0,0,0,8,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8},
			   {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,1}};
int b[11][36]={{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
			   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,6,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0},
		       {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,4,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0},
		       {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}};
int bf[11][36]={{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
			   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,6,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0},
		       {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,4,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0},
		       {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			   {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}};
   int a[11][36]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
				  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
				  {0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
				  {0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
				  {0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0},
				  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
				  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1},
				  {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
				  {1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0},
				  {1,1,1,1,1,1,1,1,1,8,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1},
				  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
	int af[11][36]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
				  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
				  {0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
				  {0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
				  {0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0},
				  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
				  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1},
				  {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
				  {1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0},
				  {1,1,1,1,1,1,1,1,1,8,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1},
				  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
	int bl[11][36]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
				  {1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,6,0,0,1},
				  {1,0,5,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,9,0,0,0,1},
				  {1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
				  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
	int blf[11][36]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
				  {1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,6,0,0,1},
				  {1,0,5,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1},
				  {1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
				  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
	int sl[11][36]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
				  {1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
				  {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1},
				  {1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1},
				  {1,0,5,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,1},
				  {1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1},
				  {1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
				  {1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1},
				  {1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
				  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
	int slf[11][36]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
				  {1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
				  {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1},
				  {1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1},
				  {1,0,5,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,1},
				  {1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1},
				  {1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
				  {1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1},
				  {1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1},
				  {1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
				  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
				  
   int jjt[36][36]={{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//0竞技场(3人) 
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//1
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,5,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//2
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//3
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//4
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//5
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//6
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//7
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//8
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//9
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//10
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//11
					{0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//12
					{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//13
					{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//14
					{1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//15
					{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//16
					{1,0,6,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//17
					{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//18
					{1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//19
					{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//20
					{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//21
					{0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//22
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//23
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//24
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//25
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//26
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//27
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//28
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//29
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//30
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,7,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//31
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//32
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//33
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//34
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}};//35
				//   0 1 2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132333435
  int jjtf[36][36]={{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//0
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//1
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,5,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//2
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//3
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//4
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//5
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//6
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//7
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//8
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//9
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//10
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//11
					{0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//12
					{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//13
					{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//14
					{1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//15
					{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//16
					{1,0,6,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//17
					{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//18
					{1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//19
					{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//20
					{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//21
					{0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//22
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//23
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//24
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//25
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//26
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//27
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//28
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//29
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//30
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,7,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//31
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//32
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//33
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//34
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}};//35
				//   0 1 2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132333435
int zhu();
static void SetPos(int x, int y)
{ 
       COORD point = { x, y };//光标要设置的位置x,y
       HANDLE HOutput = GetStdHandle(STD_OUTPUT_HANDLE);//使用GetStdHandle(STD_OUTPUT_HANDLE)来获取标准输出的句柄
       SetConsoleCursorPosition(HOutput, point);//设置光标位置
}
int weigs(string aas)
{
	for(int i=0;i<aas.size();i++)
	{
		cout<<aas[i];
		Sleep(100);
	}
	return 1; 
}
void color(int corcorcor){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),corcorcor);
}
int shij()
{
	system("cls");
	cout<<"\n\n\n\n";
	cout<<"     \t\t\t欢迎来到ZBQ星际导航穿梭系统中心!\n";
	Sleep(2000);
	cout<<"     \t\t请问你要去的地方是(1.水星 2.金星 3.地球 4.火星 5.土卫二 6总空间站)" ;
	int csj;
	cin>>csj;
//	if(csj) 
 } 
int wei(){
	int xzkk;
	system("cls");
	cout<<"\t\t\t\t重启未来\n\n";
	Sleep(1000);
	cout<<"\t\t\t  欢迎来到未来\n";
	Sleep(2000);
	system("cls");
	weigs("和平纪元342323年,第一颗Q状离子研发成功,这意味着,人类在以后的日子里,可以横跨整个太阳系,并且只在几秒之间。3001年后,这颗人类的骄傲,突然消失,人类系统通通瘫痪,世间一片荒凉!经过D342341X调查小队的报告,我们得知,Q状离子的碎片被藏在了宇宙的各个角落,你要去寻找到碎片,拯救人类!"); 
	Sleep(2000);
	system("cls"); 
	while(1)
	{
		cout<<"\n\n\n\n   \t\t \t|----------------------|\n";
		cout<<"    \t\t\t| 1.地图 2.碎片 3.退出 |\n";
		cout<<"    \t\t\t|----------------------|\n";
		cout<<"    \t\t\t选择:";
		cin>>xzkk;
		if(xzkk==1)
		{
			shij();//宇宙地图 
		}
		if(xzkk==2)
		{
			//sueip();//碎片收集 
		} 
		else
		{
			return 1;
		}
	}
	
	return 1;
}
string dhm()
{
	dhy="";
	char aba;
	srand(time(NULL));
	stringstream ss,kk,bb,aa,gg,jj,tt;
	tt<<rand()%9+1;
	tt>>aba;
	dhy+=aba;
	ss<<rand()%9+1;
	ss>>aba;
	dhy+=aba;
	kk<<rand()%9+1;
	kk>>aba;
	dhy+=aba;
	aa<<rand()%9+1;
	aa>>aba;
	dhy+=aba;
	gg<<rand()%9+1;
	gg>>aba;
	dhy+=aba;
	return dhy;
}
int bao()
{
	cout<<"\n\t\t\t\t    存档已完成,请重启程序\n"; 
freopen("存档.txt","w",stdout); 
cout<<qi<<"\n";
cout<<pf.jl<<"\n";
for(int i=1;i<=pf.jl;i++) 
{
	cout<<pf.pi[i]<<"\n";
}
cout<<zl<<"\n";
cout<<z<<"\n";
cout<<name<<"\n";
cout<<mpf<<"\n";
cout<<du<<"\n";
//cout<<cheng<<"\n"; 
 
cout<<ren<<"\n";
cout<<dlxui<<"\n";
cout<<yg<<endl<<rr<<endl<<gl<<endl<<alg; 
cout<<cwhgd<<endl<<cwm<<endl<<hgd<<endl<<ccfj<<endl<<sfy; 
fclose(stdout);//关闭文件
return 0;
}
int blz()
{
	 HideCursor();
	int x1=6,y1=2,x2=5,y2=32;
	while(p[1].hp>0&&p[2].hp>0)
	{
	
	for(int i=0;i<=10;i++)
	{
		for(int j=0;j<=35;j++)
		{
			if(bl[i][j]==1)
			{
				cout<<"HH"; 
			}
			else if(bl[i][j]==5)
			{
				cout<<p[1].zy;
			}
			else if(bl[i][j]==6)
			{
				cout<<p[2].zy;
			}
			else
			{
				cout<<"  ";
			}
		}
		cout<<endl;
	}
	cout<<"\t\t\t玩家1hp:"<<p[1].hp<<" "<<"\t\t"<<"玩家2hp:"<<p[2].hp<<" "<<endl; 
	sr=getch();
	if(sr=='w'&&bl[x1-1][y1]==0)
	{
		bl[x1-1][y1]=5;
		bl[x1][y1]=0;
		x1-=1;
	}
	else if(sr=='a'&&bl[x1][y1-1]==0)
	{
		bl[x1][y1-1]=5;
		bl[x1][y1]=0;
		y1-=1;
	}
	else if(sr=='s'&&bl[x1+1][y1]==0)
	{
		bl[x1+1][y1]=5;
		bl[x1][y1]=0;
		x1+=1;
	}
	else if(sr=='d'&&bl[x1][y1+1]==0)
	{
		bl[x1][y1+1]=5;
		bl[x1][y1]=0;
		y1+=1;
	}
	else if(sr=='i'&&bl[x2-1][y2]==0)
	{
		bl[x2-1][y2]=6;
		bl[x2][y2]=0;
		x2-=1;
	}
	else if(sr=='j'&&bl[x2][y2-1]==0)
	{
		bl[x2][y2-1]=6;
		bl[x2][y2]=0;
		y2-=1;
	}
	else if(sr=='k'&&bl[x2+1][y2]==0)
	{
		bl[x2+1][y2]=6;
		bl[x2][y2]=0;
		x2+=1;
	}
	else if(sr=='l'&&bl[x2][y2+1]==0)
	{
		bl[x2][y2+1]=6;
		bl[x2][y2]=0;
		y2+=1;
	}
	if(sr=='m'&&fw[2]==0&&(x1==x2||y1==y2))
	{
		p[1].hp-=p[2].sh;
	}
	if(sr=='m'&&fw[2]>=sqrt(abs(x1-x2)*abs(x1-x2)+abs(y1-y2)*abs(y1-y2)))
	{
		p[1].hp-=p[2].sh;
	}
	if(sr=='z'&&fw[1]==0&&(x1==x2||y1==y2))
	{
		p[2].hp-=p[1].sh;
	}
	 if(sr=='z'&&fw[1]>=sqrt(abs(x1-x2)*abs(x1-x2)+abs(y1-y2)*abs(y1-y2)))
	{
		p[2].hp-=p[1].sh;
	}
 
	cls();
	}
	if(p[1].hp<=0)
	{
		system("cls");
		cout<<"\n\n\n\n\n\t\t\t玩家2胜利";
		Sleep(1111);
		system("cls"); 
		return 1; 
	}
	else
	{
		system("cls");
		cout<<"\n\n\n\n\n\t\t\t玩家1胜利";
		Sleep(1111);
		system("cls"); 
		return 1; 
	}
	return 1;
}
int slz()
{
int x1=4,y1=2,x2=4,y2=33;
 HideCursor();
	while(p[1].hp>0&&p[2].hp>0)
	{
	
	for(int i=0;i<=10;i++)
	{
		for(int j=0;j<=35;j++)
		{
			if(sl[i][j]==1)
			{
				cout<<"HH"; 
			}
			else if(sl[i][j]==5)
			{
				cout<<p[1].zy;
			}
			else if(sl[i][j]==6)
			{
				cout<<p[2].zy;
			}
			else
			{
				cout<<"  ";
			}
		}
		cout<<endl;
	}
	cout<<"\t\t\t玩家1hp:"<<p[1].hp<<" "<<"\t\t"<<"玩家2hp:"<<p[2].hp<<" "<<endl; 
	sr=getch();
	if(sr=='w'&&sl[x1-1][y1]==0)
	{
		sl[x1-1][y1]=5;
		sl[x1][y1]=0;
		x1-=1;
	}
	else if(sr=='a'&&sl[x1][y1-1]==0)
	{
		sl[x1][y1-1]=5;
		sl[x1][y1]=0;
		y1-=1;
	}
	else if(sr=='s'&&sl[x1+1][y1]==0)
	{
		sl[x1+1][y1]=5;
		sl[x1][y1]=0;
		x1+=1;
	}
	else if(sr=='d'&&sl[x1][y1+1]==0)
	{
		sl[x1][y1+1]=5;
		sl[x1][y1]=0;
		y1+=1;
	}
	else if(sr=='i'&&sl[x2-1][y2]==0)
	{
		sl[x2-1][y2]=6;
		sl[x2][y2]=0;
		x2-=1;
	}
	else if(sr=='j'&&sl[x2][y2-1]==0)
	{
		sl[x2][y2-1]=6;
		sl[x2][y2]=0;
		y2-=1;
	}
	else if(sr=='k'&&sl[x2+1][y2]==0)
	{
		sl[x2+1][y2]=6;
		sl[x2][y2]=0;
		x2+=1;
	}
	else if(sr=='l'&&sl[x2][y2+1]==0)
	{
		sl[x2][y2+1]=6;
		sl[x2][y2]=0;
		y2+=1;
	}
	if(sr=='m'&&fw[2]==0&&(x1==x2||y1==y2))
	{
		p[1].hp-=p[2].sh;
	}
	if(sr=='m'&&fw[2]>=sqrt(abs(x1-x2)*abs(x1-x2)+abs(y1-y2)*abs(y1-y2)))
	{
		p[1].hp-=p[2].sh;
	}
	if(sr=='z'&&fw[1]==0&&(x1==x2||y1==y2))
	{
		p[2].hp-=p[1].sh;
	}
	else if(sr=='z'&&fw[1]>=sqrt(abs(x1-x2)*abs(x1-x2)+abs(y1-y2)*abs(y1-y2)))
	{
		p[2].hp-=p[1].sh;
	}
 
	cls();
	}
	if(p[1].hp<=0)
	{
		system("cls");
		cout<<"\n\n\n\n\n\t\t\t玩家2胜利";
		Sleep(1111);
		system("cls"); 
		return 1; 
	}
	else
	{
		system("cls");
		cout<<"\n\n\n\n\n\t\t\t玩家1胜利";
		Sleep(1111);
		system("cls"); 
		return 1; 
	}
	return 1;
}
int jjtld()
{
	HideCursor();
	int x1=2,y1=16,x2=17,y2=2,x3=31,y3=16;
	while(p[1].hp>0&&p[2].hp>0||p[2].hp>0&&p[3].hp>0||p[1].hp>0&&p[3].hp>0)
	{
	
	for(int i=1;i<=32;i++)
	{
		for(int j=0;j<=35;j++)
		{
			if(jjt[i][j]==1)
			{
				cout<<"HH"; 
			}
			else if(jjt[i][j]==5)
			{
				cout<<p[1].zy;
			}
			else if(jjt[i][j]==6)
			{
				cout<<p[2].zy;
			}
			else if(jjt[i][j]==7)
			{
				cout<<p[3].zy; 
			}
			else if(jjt[i][j]==10)
			{
				cout<<"×";
			}
			else
			{
				cout<<"  ";
			}
		}
		cout<<endl;
	}
	cout<<"\t\t\t玩家1hp:"<<p[1].hp<<" "<<"\t\t"<<"玩家2hp:"<<p[2].hp<<" \t\t"<<"玩家3hp:"<<p[3].hp<<endl; 
	sr=getch();
	if(p[1].hp>0)
	{
		if(sr=='w'&&jjt[x1-1][y1]==0)
		{
			jjt[x1-1][y1]=5;
			jjt[x1][y1]=0;
			x1-=1;
		}
		else if(sr=='a'&&jjt[x1][y1-1]==0)
		{
			jjt[x1][y1-1]=5;
			jjt[x1][y1]=0;
			y1-=1;
		}
		else if(sr=='s'&&jjt[x1+1][y1]==0)
		{
			jjt[x1+1][y1]=5;
			jjt[x1][y1]=0;
			x1+=1;
		}
		else if(sr=='d'&&jjt[x1][y1+1]==0)
		{
			jjt[x1][y1+1]=5;
			jjt[x1][y1]=0;
			y1+=1;
		}
			if(sr=='z'&&fw[1]==0&&(x1==x3||y1==y3))
			{
				p[3].hp-=p[1].sh;
			}
			if(sr=='z'&&fw[1]>=sqrt(abs(x1-x3)*abs(x1-x3)+abs(y1-y3)*abs(y1-y3)))
			{
				p[3].hp-=p[1].sh;
			}
			if(sr=='z'&&fw[1]==0&&(x1==x2||y1==y2))
			{
				p[2].hp-=p[1].sh;
			}
			else if(sr=='z'&&fw[1]>=sqrt(abs(x1-x2)*abs(x1-x2)+abs(y1-y2)*abs(y1-y2)))
			{
				p[2].hp-=p[1].sh;
			}
	}
	else
	{
		jjt[x1][y1]=10;
	}
	if(p[2].hp>0)
	{
		if(sr=='i'&&jjt[x2-1][y2]==0)
		{
			jjt[x2-1][y2]=6;
			jjt[x2][y2]=0;
			x2-=1;
		}
		else if(sr=='j'&&jjt[x2][y2-1]==0)
		{
			jjt[x2][y2-1]=6;
			jjt[x2][y2]=0;
			y2-=1;
		}
		else if(sr=='k'&&jjt[x2+1][y2]==0)
		{
			jjt[x2+1][y2]=6;
			jjt[x2][y2]=0;
			x2+=1;
		}
		else if(sr=='l'&&jjt[x2][y2+1]==0)
		{
			jjt[x2][y2+1]=6;
			jjt[x2][y2]=0;
			y2+=1;
		}
		if(sr=='m'&&fw[2]==0&&(x1==x2||y1==y2))
		{
			p[1].hp-=p[2].sh;
		}
		if(sr=='m'&&fw[2]>=sqrt(abs(x1-x2)*abs(x1-x2)+abs(y1-y2)*abs(y1-y2)))
		{
			p[1].hp-=p[2].sh;
		}
		if(sr=='m'&&fw[2]==0&&(x2==x3||y2==y3))
		{
			p[3].hp-=p[2].sh;
		}
		if(sr=='m'&&fw[2]>=sqrt(abs(x3-x2)*abs(x3-x2)+abs(y3-y2)*abs(y3-y2)))
		{
			p[3].hp-=p[2].sh;
		}
	}
	else
	{
		jjt[x2][y2]=10;
	}
	if(p[3].hp>0)
	{
		if(sr=='t'&&jjt[x3-1][y3]==0)
		{
			jjt[x3-1][y3]=7;
			jjt[x3][y3]=0;
			x3-=1;
		}
		else if(sr=='f'&&jjt[x3][y3-1]==0)
		{
			jjt[x3][y3-1]=7;
			jjt[x3][y3]=0;
			y3-=1;
		}
		else if(sr=='g'&&jjt[x3+1][y3]==0)
		{
			jjt[x3+1][y3]=7;
			jjt[x3][y3]=0;
			x3+=1;
		}
		else if(sr=='h'&&jjt[x3][y3+1]==0)
		{
			jjt[x3][y3+1]=7;
			jjt[x3][y3]=0;
			y3+=1;
		}
		if(sr=='b'&&fw[3]==0&&(x1==x3||y1==y3))
		{
			p[1].hp-=p[3].sh;
		}
		else if(sr=='b'&&fw[3]>=sqrt(abs(x1-x3)*abs(x1-x3)+abs(y1-y3)*abs(y1-y3)))
		{
			p[1].hp-=p[3].sh;
		}
		if(sr=='b'&&fw[3]==0&&(x3==x2||y3==y2))
		{
			p[2].hp-=p[3].sh;
		}
		else if(sr=='b'&&fw[3]>=sqrt(abs(x3-x2)*abs(x3-x2)+abs(y3-y2)*abs(y3-y2)))
		{
			p[2].hp-=p[3].sh;
		}
	}
	else
	{
		jjt[x3][y3]=10;
	}
	cls();
	}
	if(p[1].hp<=0&&p[3].hp<=0)
	{
		system("cls");
		cout<<"\n\n\n\n\n\t\t\t玩家2胜利";
		Sleep(1111);
		system("cls"); 
		return 1; 
	}
	else if(p[2].hp<=0&&p[3].hp<=0)
	{
		system("cls");
		cout<<"\n\n\n\n\n\t\t\t玩家1胜利";
		Sleep(1111);
		system("cls"); 
		return 1; 
	}
	else
	{
		system("cls");
		cout<<"\n\n\n\n\n\t\t\t玩家3胜利";
		Sleep(1111);
		system("cls"); 
		return 1; 
	}
	return 1;
} 
int ld1()
{
	int dt;
	system("cls");
	cout<<"\t\t\t人物选择\n\n";
	cout<<"\t\t\t\t玩家1:\n\t\t\t\t 1.射手(对大范围造成小部分伤害) \n \t\t\t\t 2.刺客(对小范围造成大量伤害) \n \t\t\t\t 3.坦克(极高的血量) \n\t\t\t\t 4.机器人(对同一行,列造成巨额伤害)\n";
	cin>>p[1].rw;
	if(p[1].rw==1)
	{
		p[1].zy="射";
		fw[1]=4; 
		p[1].hp=100;
		p[1].sh=5;
	}
	else if(p[1].rw==2) 
	{
		p[1].zy="H "; 
		p[1].hp=100;
		p[1].sh=20;
		fw[1]=2;
	}
	else if(p[1].rw==3)
	{
		p[1].zy="盾";
		p[1].hp=300;
		p[1].sh=7;
		fw[1]=2;
	}
	else
	{
		p[1].zy="≌";
		p[1].hp=60;
		p[1].sh=60;
		fw[1]=0;
	}
	cout<<"\t\t\t\t玩家2:\n\t\t\t\t 1.射手(对大范围造成小部分伤害) \n \t\t\t\t 2.刺客(对小范围造成大量伤害) \n \t\t\t\t 3.坦克(极高的血量) \n\t\t\t\t 4.机器人(对同一行,列造成巨额伤害)\n";
	cin>>p[2].rw;
	if(p[2].rw==1)
	{
		p[2].zy="射";
		fw[2]=4; 
		p[2].hp=100;
		p[2].sh=5;
	}
	else if(p[2].rw==2) 
	{
		p[2].zy="H "; 
		p[2].hp=100;
		p[2].sh=20;
		fw[2]=2;
	}
	else if(p[2].rw==3) 
	{
		p[2].zy="盾";
		p[2].hp=300;
		p[2].sh=7;
		fw[2]=2;
	}
	else
	{
		p[2].zy="≌" ;
		p[2].hp=60;
		p[2].sh=60;
		fw[2]=0;
	}
	system("cls");
	cout<<"\n\n\n\n\n\n\t玩家1控制:w,a,s,d  玩家2控制:i,j,k,l\n";
	cout<<"\t\t玩家1:z键攻击   玩家2:m键攻击\n";
	Sleep(7000);
	system("cls");
	cout<<"\n\n\n\n\n\n\t\t地图:1.壁垒攻守  2.森林寻敌"; 
	cin>>dt;
	system("cls");
	for(int i=1;i<=4;i++)
	{
		cout<<"\n\n\n\n\n\n\n\n\t\t\t\t载入中"; 
		for(int j=1;j<=3;j++)
		{
			cout<<".";
			Sleep(200); 
			
		}
		system("cls");
	}
	for(int i=0;i<=10;i++)
	{
		for(int j=0;j<=35;j++)
		{
			bl[i][j]=blf[i][j];
			sl[i][j]=slf[i][j];
		}
	}
	if(dt==1)
	{
		system("cls");
		blz();
	}
	else if(dt==2)
	{
		system("cls");
		slz();
	}
	return 1;
}
int rld3()
{
	int dt;
	system("cls");
	cout<<"\t\t\t人物选择\n\n";
	cout<<"\t\t\t\t玩家1:\n\t\t\t\t 1.射手(对大范围造成小部分伤害) \n \t\t\t\t 2.刺客(对小范围造成大量伤害) \n \t\t\t\t 3.坦克(极高的血量) \n\t\t\t\t 4.机器人(对同一行,列造成巨额伤害)\n";
	cin>>p[1].rw;
	if(p[1].rw==1)
	{
		p[1].zy="射";
		fw[1]=4; 
		p[1].hp=100;
		p[1].sh=5;
	}
	else if(p[1].rw==2) 
	{
		p[1].zy="H "; 
		p[1].hp=100;
		p[1].sh=20;
		fw[1]=2;
	}
	else if(p[1].rw==3)
	{
		p[1].zy="盾";
		p[1].hp=300;
		p[1].sh=7;
		fw[1]=2;
	}
	else
	{
		p[1].zy="≌";
		p[1].hp=60;
		p[1].sh=60;
		fw[1]=0;
	}
	cout<<"\t\t\t\t玩家2:\n\t\t\t\t 1.射手(对大范围造成小部分伤害) \n \t\t\t\t 2.刺客(对小范围造成大量伤害) \n \t\t\t\t 3.坦克(极高的血量) \n\t\t\t\t 4.机器人(对同一行,列造成巨额伤害)\n";
	cin>>p[2].rw;
	if(p[2].rw==1)
	{
		p[2].zy="射";
		fw[2]=4; 
		p[2].hp=100;
		p[2].sh=5;
	}
	else if(p[2].rw==2) 
	{
		p[2].zy="H "; 
		p[2].hp=100;
		p[2].sh=20;
		fw[2]=2;
	}
	else if(p[2].rw==3) 
	{
		p[2].zy="盾";
		p[2].hp=300;
		p[2].sh=7;
		fw[2]=2;
	}
	else
	{
		p[2].zy="≌" ;
		p[2].hp=60;
		p[2].sh=60;
		fw[2]=0;
	}
	cout<<"\t\t\t\t玩家3:\n\t\t\t\t 1.射手(对大范围造成小部分伤害) \n \t\t\t\t 2.刺客(对小范围造成大量伤害) \n \t\t\t\t 3.坦克(极高的血量) \n\t\t\t\t 4.机器人(对同一行,列造成巨额伤害)\n";
	cin>>p[3].rw;
	if(p[3].rw==1)
	{
		p[3].zy="射";
		fw[3]=4; 
		p[3].hp=100;
		p[3].sh=5;
	}
	else if(p[3].rw==2) 
	{
		p[3].zy="H "; 
		p[3].hp=100;
		p[3].sh=20;
		fw[3]=2;
	}
	else if(p[3].rw==3)
	{
		p[3].zy="盾";
		p[3].hp=300;
		p[3].sh=7;
		fw[3]=2;
	}
	else
	{
		p[3].zy="≌";
		p[3].hp=60;
		p[3].sh=60;
		fw[3]=0;
	}
	system("cls");
	cout<<"\n\n\n\n\n\n\t玩家1控制:w,a,s,d  玩家2控制:i,j,k,l 玩家3控制:t f g h\n";
	cout<<"\t\t玩家1:z键攻击   玩家2:m键攻击   玩家3键攻击\n";
	Sleep(7000);
	system("cls");
	cout<<"\n\n\n\n\n\n\t\t地图:1.竞技场"; 
	cin>>dt;
	system("cls");
	for(int i=1;i<=4;i++)
	{
		cout<<"\n\n\n\n\n\n\n\n\t\t\t\t载入中"; 
		for(int j=1;j<=3;j++)
		{
			cout<<".";
			Sleep(200); 
			
		}
		system("cls");
	}
	for(int i=0;i<=35;i++)
	{
		for(int j=0;j<=35;j++)
		{
			jjt[i][j]=jjtf[i][j];
		}
	}
	if(dt==1)
	{
		system("cls");
		jjtld();
	}
	return 1;
}

int gs()
{
	system("cls");
	cout<<"\n\n\t\t\t\t古树贡献榜(前5)\n\n";
	cout<<"\t\t\t1.王文博\n\t\t\t2.邓涵睿\n\t\t\t3.沈峻宇\n\t\t\t4.余彦文\n\t\t\t5.曹博扬\n\t\t\t特别贡献:沙宸安\n";
	cout<< "\n\t\t\t\t探索榜\n\t\t\t1.张恩泽\n"; 
	system("pause");
	return 1;
}
int gus()
{
	system("cls");
	int xz;
	while(1)
	{
	cout<<"      \t\t\t乱斗模式(多人)\n\n";
	cout<<"\t\t[---------------------------------]\n";
	cout<<"\t\t[  1.双人  2.三人  3.古树  4.退出 ]\n";
	cout<<"\t\t[---------------------------------]\n";
	cout<<"\t\t\t您的选择:";
	cin>>xz;
	if(xz==1)
	{
		ld1();
	}
	if(xz==2)
	{
		rld3();
		Sleep(1500); 
	 } 
	if(xz==3)
	{
		gs();
	}
	if(xz==4)
	{
		system("cls");
		return 1;
	 } 
	 system("cls");
	}
	return 1;
 } 
void H1()
{
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	CONSOLE_CURSOR_INFO CursorInfo;
	GetConsoleCursorInfo(handle, &CursorInfo);
	CursorInfo.bVisible = 1;
	SetConsoleCursorInfo(handle, &CursorInfo);
}
void H()
{
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	CONSOLE_CURSOR_INFO CursorInfo;
	GetConsoleCursorInfo(handle, &CursorInfo);
	CursorInfo.bVisible = false;
	SetConsoleCursorInfo(handle, &CursorInfo);
}
int gushi()
{
	ren="〓";
	system("cls");
	cout<<"\n 没错 你来了  其实行走世界原本是一片虚空 直到那个人的来到 他创造了世界\n";
	Sleep(2500);
	cout<<" 他用一个奇怪的物品  开辟了世界   他拿出来刀 打开了我们与外界的大门...\n";
	Sleep(2500);
	cout<<" 后来  我们才知道 这个是我们的生命之源 每当大门关闭 世界将万劫不复....\n";
	Sleep(2500);
	cout<<" 这是 他又会来创造世界   哦 大门之外的生物啊 他们无时无刻不在观察我...\n";
	Sleep(2500);
	cout<<" 现在 他们正看着我们的思想 像看书一样 他可能不会相信我们的存在 ......\n";
	Sleep(2500);
	cout<<" 创造我们的人 他终究会在开创一个新的世界 反复无常 多么无趣的世界啊...\n";
	Sleep(2500);
	cout<<"                                                   ----《行走见闻录》\n"; 
	Sleep(5000); 
	system("cls"); 
	return 1;
}
int zi()
{
	system("cls");
	int pfl=0;
	if(z<=5)
	{
		cheng="超级小萌新";
	 } 
	 else if(z<=10)
	 {
	 	cheng="萌新玩家";
	 }
	 else if(z<=15)
	 {
	 	cheng="普通玩家";
	 }
	 else if(z<=20)
	 {
	 	cheng="老玩家";
	 }
	 else if(z<=25)
	 {
	 	cheng="骨灰级老玩家";
	 }
	 else if(z<=30)
	 {
	 	cheng="游戏忠粉";
	 }
	 else if(z>30)
	 {
	 	cheng="行走 荣耀玩家";
	 	if(pfl==0)
	 	{
	 		pf.jl++;
	 	pf.pi[pf.jl]="忠";
	 	pfl=1;
		 }
	 	
	 }
	cout<<"    --------------------资历-------------------\n\n";
	cout<<"\t\t\t经验:"<<z<<"\n\t\t"<<"你的称号:"<<cheng; 
	if(cheng=="行走 荣耀玩家")
	{
		cout<<"\n\t已拥有皮肤:忠"; 
	}
	Sleep(3000);
	system("cls");
	return 1; 

} 
int dnjh()
{
	cout<<"\n\n\n\n\t\t\t修改完后数据将重置  \n\t\t\t你想要的修改的金币数量(200000~-200000):";
	cin>>qi;
	if(qi>=200000) 
	{
		qi=200000;
	}
	else if(qi<=-200000)
	{
		qi=-200000;
	}
	cwhgd=0;sfy=0;cwm=""; 
	hgd=0;
	cout<<"重置完成!"; 
	system("cls");
	zhu();
 } 
int cong()//宠物系统
{
	srand(time(NULL));
	while(1)
	{
	system("cls"); 
		cout<<"\n\n\n\n\n\n\t\t\t欢迎来到宠物系统!\n";
		if(sfy==0)
		{
			cout<<"请领养一个宠物:1.摇钱树(产出大量金币)  2.神秘猫(我也不知道能干什么)  3.作者的电脑(我劝你别费钱了)\n\t\t\t\t你的选择:"; 
			int cuxuz;
			cin>>cuxuz;
			if(cuxuz==1)
			{
				sfy=1;
				cwm="摇钱树"; 
				cwhgd=10000; 
			}
			if(cuxuz==2)
			{
				sfy=1;
				cwm="神秘猫"; 
				cwhgd=20000;
			}
			if(cuxuz==3)
			{
				sfy=1;
				cwm="电脑(作者的)"; 
				cwhgd=60000;
			}
			system("cls");
		 } 
		 
		 int sswww;
		 sswww=rand()%4+1;
		 string zt[5]={"   ","饥饿","生气","开心","休息"};
		 cout<<"\n\n\n\n\n\n\t\t你的宠物:"<<cwm<<" 状态:"<<zt[sswww]<<"\n";
		 cout<<"\t\t\t好感度:"<<hgd<<"/"<<cwhgd; 
		 if(cwhgd==10000)
		 {
		 	if(hgd>=10000)
		 	{
		 		cout<<"\n\t\t\t\t已激活 摇钱树\n"; 
		 		ccfj=3;
		 		Sleep(2000);
		 		cwhgd=0;sfy=0;cwm=""; 
				hgd=0;
				system("cls");
				zhu();
			}
		 }
		 if(cwhgd==20000&&hgd>=20000)
		 {
		 	cout<<"\n\t\t\t\t已激活 神秘猫(随机增加金币!)\n";
		 	sjm=1;
		 	Sleep(2000);
		 	cwhgd=0;sfy=0;cwm=""; 
			hgd=0;
			system("cls");
			zhu();
		 }
		 if(cwhgd==60000&&hgd>=60000)
		 {
		 	cout<<"\n\t\t\t\t已激活 作者的电脑(修改参数)\n";
			dnjh();//激活电脑; 
		 }
		 cout<<"\n\t\t\t1.喂养宠物  2.打宠物  3.带他出去遛弯 4.退出"; 
		 cout<<"\n\t\t选择:";
		 int  cwxz;
		 cin>>cwxz;
		 if(cwxz==1)
		 {
		 	system("cls");
		 	cout<<"\n\n\n\n\n\n\t\t\t你有鱼干"<<yg<<"份 肉肉"<<rr<<"份 狗粮"<<gl<<"份 奥利给"<<alg<<"份"; 
		 	cout<<"\n\t\t\t你要喂宠物(1.鱼干 2.肉肉 3.狗粮 4.奥利给)1份?";
			 int weis;
			 cin>>weis;
			 if(weis==1)
			 {
			 	if(yg>=1)
			 	{
			 		yg-=1;
			 		cout<<"\t\t\t好感度+100";
					 hgd+=100; 
					 Sleep(1000);
				 }
				 else
				 {
				 	cout<<"你为了你的宠物一口空气......";
					 Sleep(1500); 
				 }
			  } 
			  if(weis==2)
			 {
			 	if(rr>=1)
			 	{
			 		rr-=1;
			 		cout<<"\t\t\t好感度+300";
					 hgd+=300; 
					 Sleep(1000);
				 }
				 else
				 {
				 	cout<<"你为了你的宠物一口空气......";
					 Sleep(1500); 
				 }
			  } 
			  if(weis==3)
			 {
			 	if(gl>=1)
			 	{
			 		gl-=1;
			 		cout<<"\t\t\t好感度1000";
					 hgd+=1000; 
					 Sleep(1000);
				 }
				 else
				 {
				 	cout<<"你为了你的宠物一口空气......";
					 Sleep(1500); 
				 }
			  } 
			  if(weis==4)
			 {
			 	if(alg>=1)
			 	{
			 		alg-=1;
			 		int kkkka=rand()%9900+100;
			 		cout<<"\t\t\t好感度+"<<kkkka;
					 hgd+=kkkka; 
					 Sleep(1000);
				 }
				 else
				 {
				 	cout<<"你喂了你的宠物一口空气......";
					 Sleep(1500); 
				 }
			  } 
		 }
		 if(cwxz==2)
		 {
		 	if(hgd<0)
			{
			 	cout<<"\n\t\t\t你的宠物离家出走了,你为了找到他 消耗了1000金币"; 
			 	qi-=1000;
			 	Sleep(1400);
			} 
			else
			{
				cout<<"\n\t\t\t你怕是有毛病 好感度-1000,金币+100";
			 hgd-=1000;
			 qi+=100;
			 Sleep(1400); 
			}
		 	
		 }
		 if(cwxz==3)
		 {
		 	if(sswww==1||sswww==4)
		 	{
		 		cout<<"\n\t\t\t你的宠物很烦你  =_=";
				 Sleep(1000); 
			 }
			 else
			 {
			 	cout<<"\n\t\t\t你与宠物的好感度增加了20";
			 	hgd+=20; 
			 	Sleep(1000);
			 }
		 }
		
		 else
		 {
		 	system("cls");
		 	return 1;
		 } 
		 system("cls");
	}
} 
int cang()
{
	int i;
	int ph;
	system("cls");
	cout<<"\t\t\t\t仓库\n\n\t\t";
	for(i=1;i<=pf.jl;i++)
	{
		cout<<i<<"."<<pf.pi[i]<<"  "; 
		if(i==13)
		cout<<endl;
	 } 
	 cout<<i+1<<".退出 ";
	 if(jih==1)
	 {
	 	cout<<i+2<<"行走历史\n\t选择:";
	 	cin>>ph;
	 if(ph==i+1)
	 {
	 	system("cls");
	 	return 1;
	 }
	 if(ph==1)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==2)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==3)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==4)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==5)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==6)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==7)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } if(ph==8)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==9)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  
	  if(ph==10)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==11)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==12)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	}  
	  if(ph==13)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==14)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==15)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==16)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==17)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==18)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==19)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==20)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==i+2)
	  {
	  	gushi();
	  	return 1;
	  }
	 }
	 else 
	 {
	 	cout<<"\n\t选择:"; 
	 
	 cin>>ph;
	 if(ph==i+1)
	 {
	 	system("cls");
	 	return 1;
	 }
	 if(ph==1)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==2)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==3)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==4)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==5)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==6)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==7)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } if(ph==8)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==9)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  
	  if(ph==10)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==11)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==12)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	}  
	  if(ph==13)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==14)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==15)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	 	
	  } 
	  if(ph==16)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==17)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==18)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==19)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  if(ph==20)
	 {
	 	cout<<"OK,穿戴完毕!";
	 	ren=pf.pi[ph]; 
	  } 
	  }
	 Sleep(2000);
	 system("cls");
	 return 1;
}
void hua()
{
	system("color 70");
	cout<<"\n\n\n\n\n\n\n\n\n\n\t\t\t\t源自极昼游戏工坊创建者\n";Sleep(1500);
	cout<<"\t\t\t\t\t纯属虚构 本人原创\n";Sleep(1500);
	cout<<"\t\t\t\t\t详情请见洛谷团队\n";Sleep(1500);
	cout<<"\t\t\t\t  未来时代 是 行走 的13.1.02版本\n";Sleep(1500);
	cout<<"\t\t\t\t为了大家的体验效果 请打开英文输入法\n";Sleep(1500);
	cout<<"\t\t\t\t输入数据时核对一下 输入数字时不能有英文\n";Sleep(1500);
	cout<<"\t\t\t\t360找到你的时候麻烦通过一下,程序可能被当成病毒了!\n";Sleep(2000); 
	cout<<"\t\t\t\t行走官方欢迎您游玩此游戏 谢谢!"; Sleep(5000);
	system("cls");
	system("color 07");
}
int ce()
{
	int x=::MessageBox(NULL, TEXT("         未来时代,开启!\n              科技无双"), TEXT("新版本!"), 0);
	printf("%d\n", x);
	z++;
	hua();
	cout<<"\t\t\t\t存档许可\n\n\n\n\n\n";
	cout<<"\t\t\t    1.旧的存档  2.新的世界\n";
	int cus1;
	cin>>cus1;
	system("cls");
	if(cus1==1)
	{
 		ifstream fin("存档.txt"); //输入重定向,输入数据将从in.txt文件中读取
         fin>>qi;
          fin>>pf.jl;
        for(int i=1;i<=pf.jl;i++) 
        {
            fin>>pf.pi[i];
        }
        fin>>zl;
        fin>>z;
        fin>>name;
        fin>>mpf;
    fin>>du;
        //cin>>cheng; 
        fin>>ren;
        fin>>dlxui;
        fin>>yg>>rr>>gl>>alg; 
        fin>>cwhgd>>cwm>>hgd>>ccfj>>sfy; 
    fin.close();//关闭文件
		system("cls");
		return 1;
	}
	else
	{
	cout<<"\t\t\t\t获取信息\n\n\n\n\n\n";
	cout<<"\t\t\t名字(无限制):";
	cin>>name;
	if(name=="张恩泽"||name=="zhangenze")
	{
		qi=4000;
		z+=3;
			pf.jl++;
			pf.pi[pf.jl]="±";
			ren="±";
	}
	else if(name=="XA-KF"||name=="xa-kf")
	{
		qi=10000;
		z+=100;
			pf.jl++;
			pf.pi[pf.jl]="∞";
			ren="∞";
			cout<<"\n\t\t\t\t欢迎回来 沙宸安\n"; 
			Sleep(1000);
	}
	cout<<"\t\t\t\tOK,注册完成" ;
	Sleep(1000);
	system("cls");
	return 1; 
	}
}
void dui(){
	string dk; 
	system("cls") ;
	cout<<"\n\n\n\n\n\n\n\t\t\t兑换码:";
	cin>> dk;
	if(dk==dhy&&du==0)
	{
		du=1;
		qi+=500;
		cout<<"\t\t\t获得皮肤:";
		srand(time(NULL));
		int jgy;
		jgy=rand()%5+1;
		if(jgy==1)
		{
			cout<<"€";
			z++;
			pf.jl++;
			pf.pi[pf.jl]="€";
			ren="€";
		}
		else  if(jgy==2)
		{
			cout<<"※";
			z++;
			pf.jl++;
			pf.pi[pf.jl]="※";
			ren="※";
		}
		else if(jgy==3)
		{
			cout<<"¢";
			z++;
			pf.jl++;
			pf.pi[pf.jl]="¢";
			ren="¢";
		}
		else if(jgy==4)
		{
			cout<<"£";
			z++;
			pf.jl++;
			pf.pi[pf.jl]="£";
			ren="£";
		}
		else
		{
			cout<<"¤";
			z++;
			pf.jl++;
			pf.pi[pf.jl]="¤";
			ren="¤";
		}
		
		cout<<"\n\t\t\t金币+500";
		dhy="";
		 Sleep(3000);
		 system("cls"); 
	}
	else if(du==1)
	{
		cout<<"\t\t\t兑换码已使用!!";
		Sleep(2000);
		system("cls");
	}
	else
	{
		cout<<"\t\t\t兑换码不对!!!";
		Sleep(2000);
		system("cls"); 
	}
}
				  int zhu();
int si()
{
	H(); 
		system("cls");
	HANDLE hstdin = GetStdHandle(STD_INPUT_HANDLE);
    	HANDLE hstdout = GetStdHandle(STD_OUTPUT_HANDLE);
    	int f;
	char ch;					
	int x=2;
	int y=8;
	system("color 07");
	s[2][4]=0;
	while(1)
	{
		for(int i=0;i<=10;i++)
				{
				  	for(int j=0;j<=35;j++)
				  	{
				  		if(s[i][j]==4)
				  		{
				  			cout<<"HH"; 
						  }
				  		else if (s[i][j]==6)
				  		{
				  			cout<<" @";
						  }
				  		else if(s[i][j]==1)
				  		{
						  SetConsoleTextAttribute(hstdout, 0x0C);
				  			cout<<"OT";
						  } 
						  
						  else if(s[i][j]==0)
						  {
						  	cout<<"  ";
						  }
						  else if(s[i][j]==9)
						  {
    						SetConsoleTextAttribute(hstdout, 0x0E);
					   	  	cout<<ren;
						  }
						  else if(s[i][j]==8)
						  { 
						  SetConsoleTextAttribute(hstdout, 0x0F);
						  	cout<<"AA"; 
						  }
					  }
					  cout<<endl; 
				}
		
				ch=getch();
				if(ch=='o')
				{
					cout<<"\n\n\n\n\n\n\n\t\t\t\t自杀成功!!" ;
					cout<<(char)7; 
					Sleep(2000);
					system("cls");
					zhu(); 
				}
				if(ch=='f')
				{
					if(f==1)
					{
						a[x][y-1]=0;
					}
					else if(f==2)
					{
						a[x][y+1]=0;
					}
					cls();
				}
				else if(ch=='a')
				{
					 if(b[x][y-1]==6)
					{
					    a[2][5]=6;
						
						return 1;
						
					}
					 if(s[x+1][y-1]==4)
					{
						s[x-4][y]==9;
						s[x][y]=0;
						x-=4;
						cls();
					}
					f=1;
					
					 if(s[x+1][y-1]==8)
					{
						system("cls");
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						system("cls");
						zhu();
						x=3;
						y=8;
					}
					else if(s[x+1][y-1]==0&&s[x+1][y]!=1)
					{
						s[x+1][y-1]=9;
						s[x][y]=0;
						x++;
						y--;
						cls();
					}
					else if(s[x][y-1]==1&&s[x-1][y-1]!=1)
					{
						s[x-1][y-1]=9;
						s[x][y]=0;
						x--;
						y--;
						cls();
					}
					else if(s[x][y-1]!=1)
					{
					s[x][y-1]=9;
					s[x][y]=0;
					y--;
					cls();
					}
					else
					{
						system("cls");
					}
				}
				else if(ch=='z'&&s[x-1][y]!=1)
				{
					if(s[x-1][y]==6)
					{
						
					}
					s[x][y]=1;
					s[x-1][y]=9;
					x-=1;
					cls(); 
					
				 } 
				else if(ch=='d')
				{
					if(s[x+1][y+1]==4)
					{
						s[x-4][y]==9;
						s[x][y]=0;
						x-=4;
						cls();
					}
					else if(s[x][y+1]==6)
					{
						return 1;
						s[x][y]=0;
						y+=2;
					}
					f=2;
					if(s[x+1][y+1]==8)
					{
						system("cls");
						system("color 0F") ;
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						system("cls");
						zhu();
						x=8;
						y=31;
					}
					else if(s[x+1][y+1]==0&&s[x-1][y+1]!=1)
					{
						s[x+1][y+1]=9;
						s[x][y]=0;
						x++;
						y++;
						cls();
					 } 
					 else if(s[x][y+1]==1&&s[x-1][y+1]!=1)
					 {
					 	s[x-1][y+1]=9;
					 	s[x][y]=0;
					 	x--;
					 	y++;
					 	cls();
					 }
					 
					 else if(s[x][y+1]!=1)
					 {
					 	s[x][y+1]=9;
					s[x][y]=0;
					y++;
					cls();
					 }
					 else {
					 	system("cls");
					 }
				}
				else if(ch=='w'&&s[x-1][y]!=1&&(s[x][y+1]||s[x][y-1]==1)) 
				{
					if(b[x-1][y]==6)
					{
						
					}
					s[x-1][y]=9;
					s[x][y]=0;
					x--;
					cls(); 
				}
				else if(ch=='s'&&s[x+1][y]!=1&&(s[x][y+1]==1||s[x][y-1]==1||s[x+1][y-1]==1||s[x+1][y+1]==1))
				{
					s[x+1][y]=9;
					s[x][y]=0;
					x++;
					cls();
				} 
				else 
				{
					system("cls");
				}
			}
		}
 
int huo()
{
	int jia;
	int kk;
	int zho;
	int xuxxx;
	int h;
	system("cls"); 
	while(1)
	{
		cout<<"\t\t\t\t活动\n\n\n";
		cout<<"\t1.王者之师活动   2.金币翻翻翻活动   3.行走史册活动   4.未来重启活动   5.六一欢乐公告  0.退出";
		cin>>h;
		system("cls");
		if(h==1)
		{
			while(1)
			{
			cout<<"\t\t\t王者之师皮肤活动!!!\n";
	cout<<"\t\t\t花费50金币进行一次抽奖!!\n";
	cout<<"\t\t有几率获得王者之师皮肤:□(来自王者的怒号)\n";
	cout<<"\t\t\t1.开始抽奖  2.退出\n\n你的选择:";
	cin>>xuxxx;
	if(xuxxx==1)
	{
	
		srand(time(NULL));
		zho=rand()%12+1;
		if(zho==2)
		{pf.jl++;
		pf.pi[pf.jl]="□";
			cout<<"\t\t"<<name<<"欧皇啊!!!获得皮肤!!! □";
			ren="□";
			z++;
		}
		else if(zho==1||zho==3||zho==4)
		{
			cout<<"\t\t\t获得70金币";
			qi+=70; 
			z++;
		}
			else if(qi<50)
	{
		cout<<"\t\t\t金币不够了哦!!!" ; 
		
	}
		else 
		{
			cout<<"\t\t\t没有中奖哦!!";
		}
		qi-=50;
		Sleep(1500);
		system("cls");	
	}
	
	else
	{
		system("cls"); 
		break;
	}
				
			}
		}
		else if(h==2)
		{
			while(1)
			{
			cout<<"\t\t欢迎来到金币翻翻翻!!!(60金币1次)\n\n";
			cout<<"\t\t  有几率抽到皮肤兑换码哦!!!(15分1)\n";
			cout<<"\t\t  还可以翻倍金币!!!\n";
			cout<<"\t\t  1.开始    2.退出\n" ;
			cout<<"\t\t选择:";
			cin>>kk;
			 if(kk==1)
			 {
			 	
			 	srand(time(NULL));
			 	jia=rand()%15+1;
				if(qi<60)
				 {
				 	cout<<"\t\t金币不够了哦!!";
				 	Sleep(1000);
				 }
			 	else if(jia==3)
			 	{
			 		z++;
			 		cout<<"\t\t啊啊啊,无情,兑换码是:";
					 cout<<dhm(); 
					 du=0; 
			 		Sleep(6000); 
				 }
				 else if(jia==4||jia==5||jia==6)
				 {
				 	z++;
				 	cout<<"\t\t666金币翻2倍";
				 	qi*=2;
				 	Sleep(1000); 
				 }
				 else if(jia==2)
				 {
				 	z++;
				 	pf.jl++;
				 	pf.pi[pf.jl]="█";
				 	cout<<"\t\t获得皮肤:█(数据加载错误)";
				 	ren="█";
					 Sleep(2000); 
				 }
				 else
				 {
				 	cout<<"\t\t哈哈,"<<name<<"你没有抽到啊!!";
				 	Sleep(1000); 
				 }
				 qi-=60;
				 system("cls");
			 }
			 else
			 {
			 	system("cls");
			 	break;
			 }
			 
			}
			
		}
		else if(h==3)
		{
			while(1)
			{
				cout<<"\t\t欢迎来到行走史册\n";
				cout<<"\t这里抽到的皮肤可以了解行走世界的历史哦\n";
				cout<<"\t另外这个属于史诗级皮肤,超级难抽(50金币一次) 但很有趣(18/1)\n";
				cout<<"\t    1.抽奖  2退出   选择:";
				int yt,jig;
				cin>>yt;
				if(yt==1)
				{
					srand(time(NULL));
					jig=rand()%18+1;
					if(qi<50)
					{
						cout<<"\t你的金币不够了\n";
					}
					else if(jig==3)
					{
						z++;
						pf.jl++;
						pf.pi[pf.jl]="〓";
						cout<<"\t你有资格看到历史。。。获取皮肤:〓\n";
						ren="〓";
						qi-=50;
						jih=1;
					}
					else if(jig==1||jig==2||jig==4||jig==5||jig==6||jig==7||jig==8)
					{
						z++;
						cout<<"\t金币+99......\n";
						qi+=99;
					}
					else 
					{
						z++;
						cout<<"\t你什么都没有抽到...\n";
						qi-=50; 
					}
					Sleep(1000);
					system("cls");
				} 
				else 
				{
					system("cls");
					break;
				}
			}
		 } 
		 else if(h==4)
		 {
		 	while(1)
		 	{
		 		int sxzy;
		 		cout<<"\t\t   重启未来!\n";
		 		cout<<"\t\t助力活动 \n";
		 		cout<<"  规则:投入的金币数量决定助力值(1-10000)多了没效果\n";
		 		cout<<"\t\t\t1.开始  2.退出\n";
		 		cin>>sxzy;
		 		int n,k;
		 		if(sxzy==1)
		 		{
		 		cout<<"你都入的金币数量:";
				cin>>n; 
				if(qi-n<0)
				{
					cout<<"\t\t\t没钱啦!";
					Sleep(1000);
					system("cls");
				}
				else
				{
					cout<<"\t\t\t助力成功!";
					zl+=n;
					cout<<"剩余助力值:"<<10000-zl; 
					qi-=n;
					if(10000-zl<=0)
					{
						cout<<"助力完成!获得未来重启专属限定皮肤!▓技能 空间波动(身后的方块会变形)";
						pf.jl++;
						pf.pi[pf.jl]="▓"; 
						
						Sleep(2000);
					}
					Sleep(2000);
					system("cls");
				}
				} 
				else
				{
					system("cls");
					return 1;
				}
			 }
		  } 
		  else if(h==5)
		  {
		  	cout<<"\t\t六一欢乐日 !\n";
			cout<<"今天以后 每年六月一日都会给大家颁发无限金币!,当天随便玩!\n";
			Sleep(5000);
			system("cls"); 
		   } 
		 else if(h==0)
				{
				return 1;
			}
	}
	
	 return 1;
	 
}
int sh(){
string zidi;
	int jj;
	system("cls");
	cout<<"\t\t\t\t商城\n\n";
	cout<<"\t\t尊贵的"<<name<<"     您有金币:"<<qi<<endl; 
	cout<<"\t\t1.皮肤:QW  价格100(QwQ~呜)\n"; 
	cout<<"\t\t2.皮肤:MC  价格150(MC万岁)\n";
	cout<<"\t\t3.皮肤:OT  价格200(方块人)\n";
	cout<<"\t\t4.皮肤: .  价格250(小不点)\n";
	cout<<"\t\t5.皮肤:VC  价格300(dev c++)\n";
	cout<<"\t\t6.皮肤:死  价格350(挡我者死)\n";  
	cout<<"\t\t7.皮肤:学  价格350(学海无涯)\n"; 
	cout<<"\t\t8.皮肤:V8  价格400(来自VIP的光芒)\n"; 
	cout<<"\t\t9.皮肤:め  价格500(闪烁之光)\n";
	cout<<"\t\t10.皮肤:自定义  价格700\n";
	cout<<"\t\t11.体力*100  价格10\n";
	cout<<"\t\t12.体力*200  价格19\n";
	cout<<"\t\t13.体力*500  价格49\n";
	cout<<"\t\t14.体力*1000  价格90\n";
	cout<<"\t\t15.宠物零食 鱼干 价格100\n"; 
	cout<<"\t\t16.宠物零食 肉肉 价格200\n";
	cout<<"\t\t17.宠物零食 狗粮!价格300\n";
	cout<<"\t\t18.宠物零食 奥利给 价格500\n"; 
	cout<<"\t\t0.退出\n";
	cin>>jj;
	if(jj==1&&qi>=100)
	{
		z++;
		pf.jl++;
				 	pf.pi[pf.jl]="QW";
		qi-=100;
		ren="QW"; 
	}
	else if(jj==1&&qi<100)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900);
	}
	 if(jj==2&&qi>=150)
	{z++;
		pf.jl++;
				 	pf.pi[pf.jl]="MC";
		qi-=150;
		ren="MC";
	}
	else if(jj==2&&qi<150)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	 if(jj==3&&qi>=200)
	{
		z++;
		pf.jl++;
				 	pf.pi[pf.jl]="OT";
		qi-=200;
		ren="OT";
	}
	else if(jj==3&&qi<200)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	if(jj==4&&qi>=250)
	{
		z++;
		pf.jl++;
				 	pf.pi[pf.jl]=" .";
		qi-=250;
		ren=" .";
	}
	else if(jj==4&&qi<250)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	if(jj==5&&qi>=300)
	{
		z++;
		pf.jl++;
				 	pf.pi[pf.jl]="VC";
		qi-=250;
		ren="VC";
	}
	else if(jj==5&&qi<300)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	if(jj==6&&qi>=350)
	{
		z+=2;
		pf.jl++;
				 	pf.pi[pf.jl]="死";
		qi-=350;
		ren="死";
	}
	else if(jj==6&&qi<350)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	if(jj==7&&qi>=350)
	{
		z+=2;
		pf.jl++;
				 	pf.pi[pf.jl]="学";
		qi-=350;
		ren="学";
	}
	else if(jj==7&&qi<350)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	if(jj==8&&qi>=400)
	{
		z++;
		pf.jl++;
				 	pf.pi[pf.jl]="V8";
		qi-=400;
		ren="V8"; 
	}
	else if(jj==8&&qi<400)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900);
	}
	if(jj==9&&qi>=500)
	{
		z++;
		ren="め";
		qi-=500;
		pf.jl++;
		pf.pi[pf.jl]=ren;
	}
	else if(jj==9&&qi<500)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	if(jj==10&&qi>=700)
	{
		z+=3;
		cout<<"自定义:";
		cin>>zidi;
		ren[1]=zidi[1];
		ren[0]=zidi[0];
		qi-=700;
		pf.jl++;
		pf.pi[pf.jl]=ren;
	}
	else if(jj==10&&qi<700)
	{
		cout<<"没钱买什么皮肤?";
		Sleep(1900); 
	}
	if(jj==11&&qi>=10)
	{
		tl+=100;
	}
	else if(jj==11&&qi<10)
	{
		cout<<"没钱买什么体力?";
		Sleep(1900); 
	}
	if(jj==12&&qi>=19)
	{
		tl+=200;
		qi-=19;
	}
	else if(jj==12&&qi<19)
	{
		cout<<"没钱买什么体力?";
		Sleep(1900); 
	}
	if(jj==13&&qi>=49)
	{
		tl+=500;
		qi-=49;
	}
	else if(jj==13&&qi<49)
	{
		cout<<"没钱买什么体力?";
		Sleep(1900); 
	}
	if(jj==14&&qi>=90)
	{
		tl+=1000;
	qi-=90; 
	}
	else if(jj==14&&qi<90)
	{
		cout<<"没钱买什么体力?";
		Sleep(1900); 
	}
	if(jj==15&&qi>=100)
	{
		yg+=1;
		qi-=100;
	 } 
	 else if(jj==15&&qi<100)
	 {
	 	cout<<"没钱也想养宠物?";
		 Sleep(1900); 
	 }
	 if(jj==16&&qi>=200)
	 {
	 	rr+=1;
	 	qi-=200;
	 }
	 else if(jj==16&&qi<200)
	 {
	 	cout<<"没钱也想养宠物?"; 
	 	Sleep(1900);
	 }
	  if(jj==17&&qi>=300)
	 {
	 	gl+=1;
	 	qi-=300;
	 }
	 else if(jj==16&&qi<300)
	 {
	 	cout<<"没钱也想养宠物?"; 
	 	Sleep(1900);
	 }
	  if(jj==18&&qi>=500)
	 {
	 	alg+=1;
	 	qi-=400;
	 }
	 else if(jj==18&&qi<500)
	 {
	 	cout<<"没钱也想养宠物?"; 
	 	Sleep(1900);
	 }
	 if(jj==0)
	{
		system("cls");
		return 1;
		
	 } 
	system("cls");
}
int suo()
{
	
	string ya="a键向左移动,d键向右移动,w爬墙,s下墙,z键在脚下放方块,f键打掉面前的方块";
	cout<<"\n\n\n\n\n\n\n\n\t\t";
	for(int i=0;i<ya.size();i++)
	{
		cout<<ya[i];
		Sleep(130);
	 }
	 for(int i=0;i<=10;i++)
	 {
	 	for(int j=0;j<=35;j++)
	 	{
	 		a[i][j]=af[i][j];
	 		b[i][j]=bf[i][j];
	 		s[i][j]=sf[i][j];
		 }
	 }
	 qi+=50*ccfj;
	 if(sjm)
	 {
	 	srand(time(NULL));
	 	int qish=rand()%990+10;
	 	qi+=qish;
	 }
	 z++;
	 cout<<"\n\n\t\t\t"; 
	 cout<<"加载中...";
	 cout<<"\n\t\t\t";
	 for(int i=1;i<=10;i++)
	 {
	 	cout<<"■"; 
	 	Sleep(500); 
	  } 
	 Sleep(1000);
	 system("cls");
}
	void gui(){
		z++;
		cout<<"@"<<name<<"规则是:\n";
		Sleep(700); 
	cout<<"a键向左走,d键向右走\n";
	Sleep(1500);
	cout<<"w键爬墙,s键下墙\n";
	Sleep(1500);
	cout<<"f键挖掉面前的方块\n";
	Sleep(1500);
	cout<<"z键在脚下垫方块\n";
	Sleep(1500);
	cout<<"有主世界和神域两个世界,神域里一个是肉体,一个是灵魂\n";
	Sleep(3000);
	cout<<"每玩一局会获得50金币\n";
	Sleep(1500); 
	cout<<"活动中可以获得大量金币,有几率获得兑换码!!!\n";
	Sleep(2500);
	cout<<"部分皮肤拥有皮肤特有领域的新世界!!\n" ;
	Sleep(1500);
	cout<<"如果死不掉 就按o键 会自杀!\n";
	Sleep(1500); 
	cout<<"打开程序前看看有没有关闭上一个程序,不然会报错\n";
	Sleep(2500); 
	cout<<"历史要在仓库里查看哦\n";
	Sleep(1500); 
	cout<<"体力值为0时就死了,体力可在商城中购买!!!\n";
	Sleep(3000);
	cout<<"神域不消耗体力,因为活动的是灵魂!!!\n";
	Sleep(2500);
	cout<<"版权所有,未经允许不得盗版,例:迷你世界盗版MC\n";
	Sleep(6000);
	system("cls"); 
}
int tia();
void sj1()
{
	HANDLE hstdin = GetStdHandle(STD_INPUT_HANDLE);
    						HANDLE hstdout = GetStdHandle(STD_OUTPUT_HANDLE);
	system("color 04");
	int x=8,y=31;
	char ch;
	int f;
 
				  while(1)
				  {
				for(int i=0;i<=10;i++)
				{
				  	for(int j=0;j<=35;j++)
				  	{
				  		if (a[i][j]==6)
				  		{
				  			cout<<" @";
						  }
				  		else if(a[i][j]==1)
				  		{
						  SetConsoleTextAttribute(hstdout, 0x0C);
				  			cout<<"OT";
						  } 
						  
						  else if(a[i][j]==0)
						  {
						  	cout<<"  ";
						  }
						  else if(a[i][j]==9)
						  {
    						SetConsoleTextAttribute(hstdout, 0x0E);
					   	  	cout<<ren;
						  }
						  else if(a[i][j]==8)
						  { 
						  SetConsoleTextAttribute(hstdout, 0x0F);
						  	cout<<"AA"; 
						  }
					  }
					  cout<<endl; 
				}
				cout<<"\t体力值:"<<tl<<" "; 
				ch=getch();
				tl--;
				/*if(shj%200==0&&zy!=1)
				{
					 SetConsoleTextAttribute(hOut, BACKGROUND_RED |BACKGROUND_GREEN |BACKGROUND_BLUE |BACKGROUND_INTENSITY);
					zy=1;
				} 
				else if(shj%200==0&&zy!=0)
				{
					system("color 80");
					zy=0;
				}*/
				if(ch=='o')
				{
					cout<<"\n\n\n\n\n\n\n\t\t\t\t自杀成功!!" ;
					cout<<(char)7; 
					Sleep(2000);
					system("cls");
					x=8;
					y=31;
					zhu();
					 
				}
				if(ch=='f')
				{
					if(tl<=0)
					{
						system("cls");
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						system("cls");
						zhu();
						x=8;
						y=31;
					}
					if(f==1&&a[x][y-1]==1)
					{
						a[x][y-1]=0;
					}
					else if(f==2&&a[x][y+1]==1)
					{
						a[x][y+1]=0;
					}
					cls();
				}
				else if(ch=='a')
				{
					if(tl<=0)
					{
						system("cls");
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						system("cls");
						zhu();
						x=8;
						y=31;
					}
					if(a[x][y-1]==6)
					{
						tia();
						y++;
					}
					f=1;
					if(a[x+1][y-1]==8)
					{
						system("cls");
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						system("cls");
						zhu();
						x=8;
						y=31;
					}
					else if(a[x+1][y-1]==0&&a[x+1][y]!=1)
					{
						a[x+1][y-1]=9;
						a[x][y]=0;
						x++;
						y--;
						cls();
					}
					else if(a[x][y-1]==1&&a[x-1][y-1]!=1)
					{
						a[x-1][y-1]=9;
						a[x][y]=0;
						x--;
						y--;
						cls();
					}
					else if(a[x][y-1]!=1&&a[x][y-1]!=8)
					{
					a[x][y-1]=9;
					a[x][y]=0;
					y--;
					cls();
					}
					else
					{
						system("cls");
					}
				}
				else if(ch=='z'&&a[x-1][y]!=1)
				{
					if(tl<=0)
					{
						system("cls");
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						system("cls");
						zhu();
						x=8;
						y=31;
					}
					if(a[x-1][y]==6)
					{
						tia();
						y++;
					}
					a[x][y]=1;
					a[x-1][y]=9;
					x-=1;
					cls();
					
				 } 
				else if(ch=='d')
				{
					if(tl<=0)
					{
						system("cls");
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						system("cls");
						zhu();
						x=8;
						y=31;
					}
					if(a[x][y+1]==6)
					{
						tia();
						a[x][y]=0;
						y+=2;
					}
					f=2;
					if(a[x+1][y+1]==8)
					{
						system("cls");
						system("color 0F") ;
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						system("cls");
						zhu();
						x=8;
						y=31;
					}
					else if(a[x+1][y+1]==0&&a[x-1][y+1]!=1)
					{
						a[x+1][y+1]=9;
						a[x][y]=0;
						x++;
						y++;
						cls();
					 } 
					 else if(a[x][y+1]==1&&a[x-1][y+1]!=1)
					 {
					 	a[x-1][y+1]=9;
					 	a[x][y]=0;
					 	x--;
					 	y++;
					 	cls();
					 }
					 
					 else if(a[x][y+1]!=1)
					 {
					 	a[x][y+1]=9;
					a[x][y]=0;
					y++;
					cls();
					 }
					 else {
					 	system("cls");
					 }
					
				}
				else if(ch=='w'&&a[x-1][y]!=1&&(a[x][y+1]||a[x][y-1]==1)) 
				{
					if(tl<=0)
					{
						system("cls");
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						system("cls");
						zhu();
						x=8;
						y=31;
					}
					if(a[x-1][y]==6)
					{
						tia();
					}
					a[x-1][y]=9;
					a[x][y]=0;
					x--;
					cls();
				}
				else if(ch=='s'&&a[x+1][y]!=1&&(a[x][y+1]==1||a[x][y-1]==1||a[x+1][y-1]==1||a[x+1][y+1]==1))
				{
					if(tl<=0)
					{
						system("cls");
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						system("cls");
						zhu();
						x=8;
						y=31;
					}
					a[x+1][y]=9;
					a[x][y]=0;
					x++;
					cls();
				} 
				else 
				{
					system("cls");
				}
				shj++;
				}
}
int zhu()
{
	xuxx=100;
	while(1)
	{
	if(ren=="死")
	{
		system("color 07");
		cout<<"\n\n\n\n|-------------------------------------------------------------------------------------------------|\n";
	cout<<"| 1.新游戏 2.规则 3.商城 4.活动 5.死域 6.兑换码 7.仓库 8.资历 9.乱斗模式 10.未来 11.保存 12.宠物  |\n";
	cout<<"|                                                                                   作者——王子逸|\n";
	cout<<"|-------------------------------------------------------------------------------------------------|\n\t\t选择:";
	H1(); 
	cin>>xuxx;
	if(xuxx==1)
	{
		system("cls");
		suo(); 
		H();
		sj1();
	}
	else if(xuxx==2)
	{
		system("cls");
		gui(); 
	}
	else if(xuxx==3)
	{
		sh();
	 }  
	 else if(xuxx==4)
	 {
	 	huo();
	 }
	 else if(xuxx==5)
	 {
	 	for(int i=0;i<=10;i++)
		 {
		 	for(int j=0;j<=35;j++)
		 	{
		 		s[i][j]=sf[i][j];
			 }
		  } 
		  H();
	 	si();
	  } 
	  else if(xuxx==6)
	  {
	  	dui();
	   }
	   else if(xuxx==7)
	   {
	   	cang();
		} 
		else if(xuxx==8)
		{
			zi();
		}
		else if(xuxx==9)
		{
			gus();
		}
		else if(xuxx==10)
		{
			wei();
		 } 
		else if(xuxx==11)
		{
			bao();
		 } 
		 if(xuxx==12)
		 {
		 	cong();
		 }
		else
		{
			system("cls");
		}
	 } 
	else{
		system("color 07");
		cout<<"\n\n\n\n\t|---------------------------------------------------------------------------------------------------|\n";
	cout<<"\t| 1.新游戏  2.规则  3.商城  4.活动  5.兑换码  6.仓库   7.资历   8.乱斗模式  9.未来  10.保存  11.宠物|\n";
	cout<<"\t|                                                                  作者——永恒白昼(王子逸)         |\n";
	cout<<"\t|---------------------------------------------------------------------------------------------------|\n\t\t选择:";
	H1();
	cin>>xuxx;
	if(xuxx==1)
	{
		system("cls");
		suo(); 
		H();
		sj1();
	}
	else if(xuxx==2)
	{
		system("cls");
		gui(); 
	}
	else if(xuxx==3)
	{
		sh();
	 }  
	 else if(xuxx==4)
	 {
	 	huo();
	 }
	 else if(xuxx==5)
	 {
	 	dui();
	  } 
	  else if(xuxx==6)
	  {
	  	cang();
	   } 
	   else if(xuxx==7)
	   {
	   	zi();
		}  
		else if(xuxx==8)
		{
			gus();
		 } 
		 else if(xuxx==9)
		 {
		 	wei();
		  } 
		 else if(xuxx==10)
		 {
		 	bao();
		  } 
		  if(xuxx==11)
		  {
		  	cong();
		  }
		 else
		{
			system("cls");
		}
	} 
	
	}
}
int tia()
{
	H();
	system("cls");
	HANDLE hstdin = GetStdHandle(STD_INPUT_HANDLE);
    	HANDLE hstdout = GetStdHandle(STD_OUTPUT_HANDLE);
    	int f;
	char ch;					
	int x=3;
	int y=8;
	system("color 07");
	b[2][4]=0;
	while(1)
	{
		for(int i=0;i<=10;i++)
				{
				  	for(int j=0;j<=35;j++)
				  	{
				  		if(b[i][j]==4)
				  		{
				  			cout<<"HH"; 
						  }
				  		else if (b[i][j]==6)
				  		{
				  			cout<<" @";
						  }
				  		else if(b[i][j]==1)
				  		{
						  SetConsoleTextAttribute(hstdout, 0x0C); 
				  			cout<<"OT";
						  } 
						  
						  else if(b[i][j]==0)
						  {
						  	cout<<"  ";
						  }
						  else if(b[i][j]==9)
						  {
    						SetConsoleTextAttribute(hstdout, 0x0E);
					   	  	cout<<ren;
						  }
						  else if(b[i][j]==8)
						  { 
						  SetConsoleTextAttribute(hstdout, 0x0F);
						  	cout<<"AA"; 
						  }
					  }
					  cout<<endl; 
				}
		
				ch=getch();
				if(ch=='o')
				{
					cout<<"\n\n\n\n\n\n\n\t\t\t\t天界不可自杀" ;
					Sleep(2000);
					system("cls");
				}
				if(ch=='f')
				{
					if(f==1)
					{
						b[x][y-1]=0;
					}
					else if(f==2)
					{
						b[x][y+1]=0;
					}
					cls();
				}
				else if(ch=='a')
				{
					 if(b[x][y-1]==6)
					{
					    a[2][5]=6;
						
						return 1;
						
					}
					 if(b[x+1][y-1]==4)
					{
						b[x-4][y]==9;
						b[x][y]=0;
						x-=4;
						cls();
					}
					f=1;
					
					 if(b[x+1][y-1]==8)
					{
						system("cls");
						system("color 0F");
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						system("cls");
						zhu();
						x=3;
						y=8;
					}
					else if(b[x+1][y-1]==0&&b[x+1][y]!=1)
					{
						b[x+1][y-1]=9;
						b[x][y]=0;
						x++;
						y--;
						cls();
					}
					else if(b[x][y-1]==1&&b[x-1][y-1]!=1)
					{
						b[x-1][y-1]=9;
						b[x][y]=0;
						x--;
						y--;
						cls();
					}
					else if(b[x][y-1]!=1)
					{
					b[x][y-1]=9;
					b[x][y]=0;
					y--;
					cls();
					}
					else
					{
						system("cls");
					}
				}
				else if(ch=='z'&&b[x-1][y]!=1)
				{
					if(b[x-1][y]==6)
					{
						tia();
					}
					b[x][y]=1;
					b[x-1][y]=9;
					x-=1;
					cls();
					
				 } 
				else if(ch=='d')
				{
					if(b[x+1][y+1]==4)
					{
						b[x-4][y]==9;
						b[x][y]=0;
						x-=4;
						cls();
					}
					else if(b[x][y+1]==6)
					{
						return 1;
						b[x][y]=0;
						y+=2;
					}
					f=2;
					if(b[x+1][y+1]==8)
					{
						system("cls");
						system("color 0F") ;
						cout<<"\n\n\n\n\t\t\t\t\tGame Over!\n\n\n\n\n\n\n";
						cout<<(char)7; 
						Sleep(2000);
						system("cls");
						zhu();
						x=8;
						y=31;
					}
					else if(b[x+1][y+1]==0&&b[x-1][y+1]!=1)
					{
						b[x+1][y+1]=9;
						b[x][y]=0;
						x++;
						y++;
						cls();
					 } 
					 else if(b[x][y+1]==1&&b[x-1][y+1]!=1)
					 {
					 	b[x-1][y+1]=9;
					 	b[x][y]=0;
					 	x--;
					 	y++;
					 	cls();
					 }
					 
					 else if(b[x][y+1]!=1)
					 {
					 	b[x][y+1]=9;
					b[x][y]=0;
					y++;
					cls();
					 }
					 else {
					 	system("cls");
					 }
				}
				else if(ch=='w'&&b[x-1][y]!=1&&(b[x][y+1]||b[x][y-1]==1)) 
				{
					if(b[x-1][y]==6)
					{
						tia();
					}
					b[x-1][y]=9;
					b[x][y]=0;
					x--;
					cls();
				}
				else if(ch=='s'&&b[x+1][y]!=1&&(b[x][y+1]==1||b[x][y-1]==1||b[x+1][y-1]==1||b[x+1][y+1]==1))
				{
					b[x+1][y]=9;
					b[x][y]=0;
					x++;
					cls();
				} 
				else 
				{
					system("cls");
				}
			}
		}
string getTime(){
    time_t timep;
    time (&timep);
    char tmp[64];
    strftime(tmp, sizeof(tmp), "%m%d",localtime(&timep) );
    return tmp;
}
bool six_days(){
	string tmp=getTime();
	if(tmp=="0601") return 1;
	else return 0;
} 
int main()
{
	if(six_days())
	{
		qi=0x3f3f3f;
	} 
	console(); 
	hOut = GetStdHandle(STD_OUTPUT_HANDLE);
	pf.jl=1; 
	H();
	pf.pi[1]="GD";
	ce(); 
	zhu(); 
	return 0;
}

 

王子逸在2021-06-04 19:47:16追加了内容

新版本还没出来 日常顶贴!


0
已采纳
沈峻宇
沈峻宇
资深天翼
资深天翼

好久没来了,提一个我觉得太太太太大的问题

就是不要在开新游戏时再将规则讲一遍,程序开始前嘱咐大家看规则

还有小小小建议

建议在大乱斗中添加人物技能:

举个例子:

坦克----无敌

定义一个变量,记录当前生命值,然后循环吧hp=之前的生命值,直到移动多少格

最后一个开发方向问题:

建议最好多开发主游戏,之后的大乱斗和活动可以慢一点更

 

望采纳+古树榜排名再靠前

沈峻宇在2021-06-03 12:37:21追加了内容

@王子逸 

主游戏建议:

1,不要再讲一遍规则

2,天堂里的灵魂在传送门那边,肉体只要走过去,灵魂就又附身到肉体上了

3,天堂里也会有bug,最好在天堂里也可以自杀或在执行主游戏时就可以按键保存!

0
0
被禁言 张恩昊
张恩昊
资深天翼
资深天翼

ベトナム㏋ℍんですいつもお世話になっております。hellogood打ち合わせpedro🅆①②③③ウィンドウズ

0
0
0
0
张展嘉
张展嘉
新手天翼
新手天翼

的确,我昨天在玩XA的时候发现机器人太强了,希望给坦克增加一点攻击力,谢谢!

0
0
张展嘉
张展嘉
新手天翼
新手天翼

@王子逸,好像说的也对哦。机器人就像国际象棋里的车

0
黄硕梁
黄硕梁
初级天翼
初级天翼

之前的机器人攻击确实有点强

0
李瀚祺
李瀚祺
中级守护
中级守护

!@#$%&*&^%$%*(REWERTHJM?<JHAdfghk::{p":?"{"p:)(*&^%$#erty^%$rio^%$tt^&*(o)_(*&^%$#@

0
柏以轩
柏以轩
资深光能
资深光能

大家有没有发现,他刚好打了3333行

0
柏以轩
柏以轩
资深光能
资深光能

大家有没有发现,他刚好打了3333行

0
吴庞茂旭
吴庞茂旭
资深光能
资深光能

有洛谷号吗?我有一个游戏构思,希望能得到您和沙兴安的帮助,感激不尽

0
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