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王文博
缔造者之神
缔造者之神
这个游戏是出自酷町堂的教学当中的,我将根据老师提供的代码来进一步改造。
上代码:
#include <iostream>
#include <cstdio>
#include <conio.h>//函数_getch()所需头文件
#include <windows.h>
#include <iomanip>//输入输出流控制符setw()所在头文件,设置字段宽度为n位
using namespace std;
#define R 12
#define C 12
BOOL flag = true; /*定义布尔值的标记,方便在游戏时直接退出*/
int pass=1;//初始关卡值
int map[R][C] = { 0 };
int map1[R][C] = {
{ 0,0,1,1,1,0,0,0 },
{ 0,0,1,3,1,0,0,0 },
{ 0,0,1,0,1,1,1,1 },
{ 1,1,1,0,0,4,3,1 },
{ 1,3,4,4,0,1,1,1 },
{ 1,1,1,5,4,1,0,0 },
{ 0,0,0,1,3,1,0,0 },
{ 0,0,0,1,1,1,0,0 }
};
int map2[R][C]={
{1,1,1,1,1,0,0,0,0,0},
{1,5,0,0,1,0,0,0,0,0},
{1,0,4,4,1,0,1,1,1,0},
{1,0,4,0,1,0,1,3,1,0},
{1,1,1,0,1,1,1,3,1,0},
{0,1,1,0,0,0,0,3,1,0},
{0,1,0,0,0,1,0,0,1,0},
{0,1,0,0,0,1,1,1,1,0},
{0,1,1,1,1,1,0,0,0,0}
};
int map3[R][C]={
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,0,0,0,0,0,1,0,0,0,3,1 },
{ 1,4,0,0,0,0,1,0,0,0,0,1 },
{ 1,0,1,1,1,0,1,0,0,0,0,1 },
{ 1,0,0,5,1,0,1,0,0,0,0,1 },
{ 1,0,1,1,1,0,1,0,0,4,0,1 },
{ 1,0,0,0,0,0,1,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,4,0,0,1,0,0,0,0,1 },
{ 1,3,0,0,0,0,1,0,0,0,0,1 },
{ 1,0,0,0,0,0,1,0,0,0,3,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 }
};
/*二维数组地图
1.表示墙体
3.表示目的地
4.表示箱子
5.表示人
0.表示空地
*/
int map4[R][C]={
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,0,4,0,0,0,0,0,0,3,1 },
{ 1,1,0,1,1,1,1,1,1,4,0,1 },
{ 1,1,5,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,0,0,0,1 },
{ 1,0,3,0,0,0,0,0,4,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,3,0,1 },
{ 1,1,0,1,0,1,0,1,0,1,0,1 },
{ 1,0,1,0,1,0,1,0,1,0,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 }
};
int map5[R][C]={
{ 1,1,1,1,1,1,1,1,0,0 },
{ 1,1,0,0,0,0,3,1,1,1 },
{ 1,1,0,4,0,0,0,0,3,1 },
{ 1,0,0,0,5,4,0,0,0,1 },
{ 1,0,1,4,0,0,0,0,1,1 },
{ 1,0,0,0,0,0,0,0,0,1 },
{ 1,1,0,1,1,0,0,0,3,1 },
{ 1,1,0,0,0,1,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1 }
};
void Game_Menu()
{
system("cls");
cout << "/************************************\\\n";
cout << "* *\n";
cout << "* 经 典 小 游 戏 *\n";
cout << "* 推 箱 子 *\n";
cout << "* 1.按 S 或 s 键 开 始 *\n";
cout << "* 2.按 Q 或 q 键 退 出 *\n";
cout << "* *\n";
cout << "\\***********************************/\n";
_getch();
}
void Game_description()
{
cout << "/************************************\\\n";
cout << "* *\n";
cout << "* 操 作 提 示 *\n";
cout << "* 操作上移: W w ↑ *\n";
cout << "* 操作下移: S s ↓ *\n";
cout << "* 操作左移: A a ← *\n";
cout << "* 操作右移: D d → *\n";
cout << "* *\n";
cout << "* 退 出: Q q *\n";
cout << "* *\n";
cout << "* *\n";
cout << "\\***********************************/\n";
}
void color(int m) {
HANDLE consolehend;
consolehend = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(consolehend, m);
return ;
}
int DrawMap(){
cout<<"关卡:"<<pass<<endl;
for (int i = 0; i < R; i++){
for (int j = 0; j < C; j++){
switch (map[i][j]){
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout <<endl;
}
return 0;
}
void Move(){
int r,c;
for(int i=0;i<R;i++){
for(int j=0;j<C;j++){
if(map[i][j]==5||map[i][j]==8){
r=i;
c=j;
}
}
}
cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
int ch;
ch=_getch();
switch(ch){
case 'W':
case 'w':
case 72:
if(map[r-1][c]==0||map[r-1][c]==3){
map[r-1][c]+=5;
map[r][c]-=5;
}
else if(map[r-1][c]==4||map[r-1][c]==7){
if(map[r-2][c]==0||map[r-2][c]==3){
map[r-2][c]+=4;
map[r-1][c]+=1;
map[r][c]-=5;
}
}
break;
case 'S':
case 's':
case 80:
if(map[r+1][c]==0||map[r+1][c]==3){
map[r+1][c]+=5;
map[r][c]-=5;
}
else if(map[r+1][c]==4||map[r+1][c]==7){
if(map[r+2][c]==0||map[r+2][c]==3){
map[r+2][c]+=4;
map[r+1][c]+=1;
map[r][c]-=5;
}
}
break;
case 'A':
case 'a':
case 75:
if(map[r][c-1]==0||map[r][c-1]==3){
map[r][c-1]+=5;
map[r][c]-=5;
}
else if(map[r][c-1]==4||map[r][c-1]==7){
if(map[r][c-2]==0||map[r][c-2]==3){
map[r][c-2]+=4;
map[r][c-1]+=1;
map[r][c]-=5;
}
}
break;
case 'D':
case 'd':
case 77:
if(map[r][c+1]==0||map[r][c+1]==3){
map[r][c+1]+=5;
map[r][c]-=5;
}
else if(map[r][c+1]==4||map[r][c+1]==7){
if(map[r][c+2]==0||map[r][c+2]==3){
map[r][c+2]+=4;
map[r][c+1]+=1;
map[r][c]-=5;
}
}
break;
case 'Q':
case 'q':
flag=false;
default:
break;
}
return ;
}
int finish()
{
for (int i=0;i<R;i++)
{
for (int j=0;j<C;j++)
{
if (map[i][j] == 4)
{
return 0;
}
}
}
return 1;
}
void setmap(int n){
if (n == 1) {
memcpy(map, map1, sizeof(map1));
}
if (n == 2) {
memcpy(map, map2, sizeof(map2));
}
if (n == 3) {
memcpy(map, map3, sizeof(map3));
}
if( n == 4) {
memcpy(map, map4, sizeof(map4));
}
if(n==5)
{
memcpy(map, map4, sizeof(map5));
}
return ;
}
int main()
{
char c;
Game_Menu();
c = getch();
setmap(pass);
switch(c){
case 'Q':
case 'q':
return 0;
case 'S':
case 's':
while (flag){
system("cls");
Game_description();
DrawMap();
Move();
if(finish()){
system("cls");
DrawMap();
printf("游戏胜利!\n");
system("pause");
pass++;
setmap(pass);
}
}
break;
}
return 0;
}
缺点:
1.晃动太大。我试玩的时候,脑袋嗡嗡的。建议不怕晃动的人来玩。
2.延迟太高。当你快速移动时,会有1步-2步的延迟。
3.容错率低。只要有一次走错,就必须重新来。
希望其他同学能帮助我一起修复这个代码!
注:与地图和游戏相关的图片无法上传(因为太大了,请大家谅解,等好了再传)。
王文博在2021-06-17 12:32:20追加了内容
现在发一下图片:
在Excel表格中,黑色是墙,黄色是箱子,绿色是目的地,红色是人物出生地。
希望大家可以帮助改正那3个缺点!
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熊智晖
高级天翼
高级天翼
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