中级守护
#include <iomanip>
#include <windows.h>
#include <conio.h>
#include<iostream>
#include<map>
#include<ctime>
#include<cstring>
using namespace std;
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);//全局句柄
class snake;
void Init_Console();//控制台初始化
void gotoPos(SHORT x = 0, SHORT y = 0);//光标坐标控制
void Init_Map();//画边框
void KeyConctrl(snake &,int);//键盘控制函数
void is_gameover();//结束提示
void Prompt_info(int, int);//提示信息
void dis_date(int, int, double, int);//得分信息
bool gameOver = false;
bool withdraw = false;
class snake
{
private:
bool flash;
int speed, length, print_bit, clear_bit;
COORD in_Pos, bit_Pos;
COORD _Pos[255];
enum direction{go_stop = 0, go_left, go_right, go_up, go_down}dir;
public:
snake(SHORT x = 9, SHORT y = 5)
{
clear_bit = print_bit = length = speed = 0;
in_Pos.X = x; in_Pos.Y = y; bit_Pos.X = 11; bit_Pos.Y = 8;
flash = true ;
dir = go_stop;
_Pos[0].X = in_Pos.X;
_Pos[0].Y = in_Pos.Y;
}
~snake(){}
void up_speed()
{
if(this->speed < 5)(this->speed)++;
}
double get_speed()
{
return this->speed;
}
int get_length()
{
return this->length;
}
//
void dir_control(char _dir)
{
switch(_dir)
{
case 's': this->dir = go_stop;
break;
case 'l': if(this->dir != go_right)this->dir = go_left;
break;
case 'r': if(this->dir != go_left)this->dir = go_right;
break;
case 'u': if(this->dir != go_down)this->dir = go_up;
break;
case 'd': if(this->dir != go_up)this->dir = go_down;
break;
}
}
//光标位置
void setPos(COORD pos)
{
SetConsoleCursorPosition(hOut, pos);
}
//碰撞检测
void check_bit()
{
if(in_Pos.X == bit_Pos.X && in_Pos.Y == bit_Pos.Y)
{
length++;
if((length % 5 == 0))
{
if(this->speed < 5)this->speed++;
}
if(length == 254)
{
cout << "游戏通关!" ;
}
do
{
srand(time(NULL));
bit_Pos.X = 3 + (rand()%20)*2;
bit_Pos.Y = 2 + rand()%20;
}while(check_snk(bit_Pos));
}
else
{
cle();
clear_bit++;
}
}
//撞蛇 撞边检测
bool check_snk(COORD snk_Pos)
{
//边界检测
if(snk_Pos.Y <= 1 || (snk_Pos.Y >= 23) || (snk_Pos.X <= 1) || snk_Pos.X >= 45)
{
return true;
}
for(int i = clear_bit; i <= print_bit; i++)
{
if(_Pos[i].X == snk_Pos.X && _Pos[i].Y == snk_Pos.Y) return true;
}
return false;
}
//显示
void dis()
{
if(!flash)
{
setPos(bit_Pos);
SetConsoleTextAttribute(hOut, 0x0e);
cout << " ";
flash = true;
}
else
{
setPos(bit_Pos);
SetConsoleTextAttribute(hOut, 0x0e);
cout << "■";
flash = false;
}
setPos(in_Pos);
SetConsoleTextAttribute(hOut, 0x09);
cout << "■";
}
void cle()
{
setPos(_Pos[clear_bit]);
SetConsoleTextAttribute(hOut, 0x05);
cout << " ";
}
void save_date()
{
if(print_bit == 254)
{
for(int i = 0; i <= length; i++)
{
_Pos[i].X = _Pos[clear_bit + i].X;
_Pos[i].Y = _Pos[clear_bit + i].Y;
}
clear_bit = 0;
print_bit = length;
}
print_bit++;
_Pos[print_bit].X = in_Pos.X;
_Pos[print_bit].Y = in_Pos.Y;
}
// //移动
bool move()
{
switch(this->dir)
{
case go_stop:
break;
case go_left:
in_Pos.X -= 2;
if(check_snk(in_Pos))
{
return true;
}
dis();
save_date();
check_bit();
break;
case go_right:
in_Pos.X += 2;
if(check_snk(in_Pos))
{
return true;
}
dis();
save_date();
check_bit();
break;
case go_up:
in_Pos.Y--;
if(check_snk(in_Pos))
{
return true;
}
dis();
save_date();
check_bit();
break;
case go_down:
in_Pos.Y++;
if(check_snk(in_Pos))
{
return true;
}
dis();
save_date();
check_bit();
break;
}
return false;
}
};
int main()
{
do
{
Init_Console();
Init_Map();
Prompt_info(3, 3);
snake s(27, 11);
clock_t t_in, t_out;
t_in = clock();
s.dis();
//
while (!gameOver)
{
if (_kbhit())
{
KeyConctrl(s, _getch());
}
t_out = clock();
dis_date(3, 5, s.get_speed(), s.get_length());
if (t_out - t_in > ((0.25 - (s.get_speed() / 25)) * CLOCKS_PER_SEC))
{
t_in = t_out;
gameOver = s.move();
if (gameOver)
{
is_gameover();
}
}
Sleep(10);
}
//
while (gameOver)
{
if (_kbhit())
{
switch (_getch())
{
case 'y':
case 'Y':
gameOver = false;
system("cls");
break;
case 'n':
case 'N':
gameOver = false;
withdraw = true;
break;
}
}
Sleep(10);
}
}while (!withdraw);
gotoPos(15, 13);
return 0;
}
//控制台初始化
void Init_Console()
{
SetConsoleTitleA("Console_贪吃蛇");
COORD dSiz = {80, 25};
SetConsoleScreenBufferSize(hOut, dSiz);//设置窗口缓冲区大小
CONSOLE_CURSOR_INFO _guan_biao = {1, FALSE};//设置光标大小,隐藏光标
SetConsoleCursorInfo(hOut, &_guan_biao);
system("color 0f");//设置画布颜色
}
//光标位置
void gotoPos(SHORT x, SHORT y)
{
COORD pos = {x, y};
SetConsoleCursorPosition(hOut, pos);
}
//画边框
void Init_Map()
{
//SetConsoleTextAttribute(hOut, 0xF0); //设置前景色,背景色
system("cls");
//左边框
for(int i = 0; i < 23 ; i++)
{
cout << endl << " ●";
}
//上边框
gotoPos(3, 1);
for(int i = 0; i < 21 ; i++)
{
cout << "●";
}
//下边框
gotoPos(3, 23);
for(int i = 0; i < 21 ; i++)
{
cout << "●";
}
//右边框
for(SHORT i = 1; i <= 23 ; i++)
{
gotoPos(45, i);
cout << "●";
}
}
//键盘控制函数
void KeyConctrl(snake &_snk, int _key)
{
switch(_key)
{
case ' ':
_snk.dir_control('s');
break;
case 'w':
case 'W':
case 72: _snk.dir_control('u');
break;
case 'a':
case 'A':
case 75: _snk.dir_control('l');
break;
case 'd':
case 'D':
case 77: _snk.dir_control('r');
break;
case 's':
case 'S':
case 80: _snk.dir_control('d');
break;
case '+': _snk.up_speed();
break;
default: break;
}
}
//结束提示
void is_gameover()
{
gotoPos(17, 11);
SetConsoleTextAttribute(hOut, 0xec);
cout << "game over!";
gotoPos(15, 12);
cout << "Y重新开始/N退出";
SetConsoleTextAttribute(hOut, 0x0f);
}
//提示信息
void Prompt_info(int _x, int _y)
{
SetConsoleTextAttribute(hOut, 0xB);
gotoPos(_x+47, _y+0);
cout << "■游戏说明:";
gotoPos(_x+51, _y+2);
cout << "A.每得500分移速自动加1";
gotoPos(_x+51, _y+3);
cout << "B.可手动加速,最高移速5";
gotoPos(_x+47, _y+5);
cout << "■操作说明:";
gotoPos(_x+51, _y+7);
cout << "□向左移动:← A";
gotoPos(_x+51, _y+8);
cout << "□向右移动:→ D";
gotoPos(_x+51, _y+9);
cout << "□向下移动:↓ S";
gotoPos(_x+51, _y+10);
cout << "□向上移动:↑ W";
gotoPos(_x+51, _y+11);
cout << "□控制加速:+";
gotoPos(_x+51, _y+12);
cout << "□暂停游戏:空格";
gotoPos(_x+51, _y+13);
cout << "□开始游戏:任意方向键";
gotoPos(_x+47, 22);
cout <<"■By: Flowingwind 18.01.11";
}
//速度积分显示
void dis_date(int _x, int _y, double Sped, int Score)
{
SetConsoleTextAttribute(hOut, 0xB);
gotoPos(_x+47, _y+13);
cout << setw(2) << "◆ 移动速度: ";
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
cout << Sped;
gotoPos(_x+47, _y+14);
SetConsoleTextAttribute(hOut, 0xB);
cout << "◆ 当前积分: ";
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
cout << setw(2) << Score * 100;
}