问题标题: 酷町堂:谁有c++的游戏代码?

1
1

1
已采纳
黄瀚霆
黄瀚霆
初级光能
初级光能
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}

//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}

//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}

//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}

//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}

//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}

void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}

void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}

void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}

//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}

//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}

bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}

void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}

void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}

int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {    
            char x=_getch();
            switch (x) {
              case 'w' : {  
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {  
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";        
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {  
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/

class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;

    Game ();

    //初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();

    //初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );

    void planeMove(char);
    void bulletMove();
    void enemyMove();

    //填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();

    //填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );

    void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();

    void Shoot();

    void GameOver();
    void printScore();
};

Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}

void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;  
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}

void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";      
    }
}

void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }   
}

void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}

void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";  
        }
    }
}

void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }   
}

void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}

void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}

void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }       
}

void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}

void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;

    if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;

    if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;

    if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}

void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }

        }
    }
}

void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;

        if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}

void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}

void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}

void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}

void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;                    
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}

void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}

void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }

    else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;

    if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}

void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 

    drawEnemy();
    drawPlane();

    int flag_bullet = 0;
    int flag_enemy = 0;

    while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }           
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }

        }
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }           
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;

        /* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();            
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;

        /* 输出得分 */
        printScore();
    }
}

void Game::GameOver()
{
    system("cls");              
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}

/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标

    Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}

 

1
陆麟瑞
陆麟瑞
资深天翼
资深天翼

打飞机代码:

#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <time.h>
#define N 35
void print(int [][N]);//输出函数
void movebul(int [][N]);//子弹移动函数
void movepla(int [][N]);//敌机移动函数
void setting(void);//设置函数
void menu(void);//菜单函数
int scr[22][N]={0},pl=9,width=24,speed=3,density=30,score=0,death=0;//全局变量:界面、我机初始位、界面宽度、敌机速度、敌机密度、得分、死亡
void main()
{
menu();
int i=0,j=0;
scr[21][pl]=1;
scr[0][5]=3;
while(1)
{
if(kbhit())
switch(getch())//控制左右移动和进入菜单
{
case 'a':
case 'A':
if(pl>0)scr[21][pl]=0,scr[21][--pl]=1;
break;
case 'd':
case 'D':
if(pl<width-2)scr[21][pl]=0,scr[21][++pl]=1;
break;
case 'w':
case 'W':scr[20][pl]=2;
break;
case 27 :setting();
break;
}
if(++j%density==0)//控制生产敌机的速度
{
j=0;srand(time(NULL));
scr[0][rand()%width]=3;
}
if(++i%speed==0)//控制敌机移动速度,相对于子弹移动速度
movepla(scr);
movebul(scr);
print(scr);
if(i==30000)
i=0;//以免i 越界
}
}


void print(int a[][N])
{
system("cls");
int i,j;
for(i=0;i<22;i++)
{
a[i][width-1]=4;
for(j=0;j<width;j++)
{
if(a[i][j]==0)printf(" ");
if(a[i][j]==1)printf("\5");//输出我机的符号
if(a[i][j]==2)printf(".");//子弹
if(a[i][j]==3)printf("\3"); //输出敌机符号
if(a[i][j]==4)printf("|");
if(i==0&&j==width-1)printf("得分:%d",score);//右上角显示得分
if(i==1&&j==width-1)printf("死亡:%d",death);
if(i==2&&j==width-1)printf("设置:Esc");
//if(i==3&&j==width-1)printf("Copyright:");
}
printf("\n");
}
}


void movebul(int a[][N])
{
int i,j;
for(i=0;i<22;i++)
for(j=0;j<width;j++)
{
if(i==0&&a[i][j]==2)a[i][j]=0;if(a[i][j]==2)
{
if(a[i-1][j]==3)
score+=10,printf("\7");
a[i][j]=0,a[i-1][j]=2;
}
}
}
void movepla(int a[][N])
{
int i,j;
for(i=21;i>=0;i--)//从最后一行往上是为了避免把敌机直接冲出数组。
for(j=0;j<width;j++)
{
if(i==21&&a[i][j]==3)
a[i][j]=0;//底行赋值0 以免越界。
if(a[i][j]==3)
a[i][j]=0,a[i+1][j]=3;
}
if(a[20][pl]==3&&a[21][pl]==1)
death++;
}
void setting(void)
{
int sw=0,i,j;
system("cls");
do
{
sw=0;printf("\n 游戏界面的大小:1.大2.小>> ");
switch(getche())
{
case '1':width=34;break;
case '2':width=24;break;
default:printf("\n 错误,请重新选择...\n");
sw=1;
}
}
while(sw);
do
{
sw=0;
printf("\n 请选择敌机密度:1.大2.中3.小>> ");
switch(getche())
{
case '0':density=10;
break;
case '1':density=20;
break;
case '2':density=30;
break;
case '3':density=40;
break;
default:
printf("\n 错误,请重新选择...\n");
sw=1;
}
}
while(sw);
do
{
sw=0;
printf("\n 敌机的飞行速度:1.快2.中3.慢>> ");
switch(getche())
{
case '1':speed=2;
break;
case '2':speed=3;
break;
case '3':speed=4;
break;
default:
printf("\n 错误,请重新选择...\n");
sw=1;
}
}
while(sw);
for(i=0;i<22;i++)
for(j=0;j<45;j++)
scr[i][j]=0;
scr[21][pl=9]=1;
printf("\n 按任意键保存...");
getch();
}
void menu(void)
{
printf("说明:按A D 控制我机左右飞行,W 发射子弹\n 设置:请按Esc\n 开始游戏:任意键\n");
if(getch()==27)setting();
}

1
刘景程
刘景程
新手光能
新手光能

猜数字游戏

主函数:

srand(time(NULL));
    int r=rand()%750+1,i,t,s;
    cout<<"How times for repeat?\n";
    cin>>s;
    cout<<"OK!\n";
    Sleep(1500);
    system("CLS");
    for(i=1;i<=s;++i)
    {
        cin>>t;
        if(t>r)
            cout<<"big!"<<endl;
        else if(t<r)
            cout<<"small!"<<endl;
        else
        {
            cout<<"win!"<<endl;
            system("pause");    
        } 
        Sleep(1250);
        system("CLS");
    }
    cout<<"lose!"<<endl<<"number is "<<r<<endl;
    system("pause");

0
于子轩
于子轩
初级守护
初级守护
#include<iostream> 
#include<windows.h> 
#include<conio.h> 
#include<time.h> 
#include<string> 
using namespace std; 

/*=============== all the structures ===============*/ 

typedef struct Frame 
{ 
COORD position[2]; 
int flag; 
}Frame; 


/*=============== all the functions ===============*/ 

void SetPos(COORD a)// set cursor 
{ 
HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE); 
SetConsoleCursorPosition(out, a); 
} 

void SetPos(int i, int j)// set cursor 
{ 
COORD pos={i, j}; 
SetPos(pos); 
} 

void HideCursor() 
{ 
CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); 
} 

//把第y行,[x1, x2) 之间的坐标填充为 ch 
void drawRow(int y, int x1, int x2, char ch) 
{ 
SetPos(x1,y); 
for(int i = 0; i <= (x2-x1); i++) 
cout<<ch; 
} 

//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch 
void drawRow(COORD a, COORD b, char ch) 
{ 
if(a.Y == b.Y) 
drawRow(a.Y, a.X, b.X, ch); 
else 
{ 
SetPos(0, 25); 
cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等"; 
system("pause"); 
} 
} 

//把第x列,[y1, y2] 之间的坐标填充为 ch 
void drawCol(int x, int y1, int y2, char ch) 
{ 
int y=y1; 
while(y!=y2+1) 
{ 
SetPos(x, y); 
cout<<ch; 
y++; 
} 
} 

//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch 
void drawCol(COORD a, COORD b, char ch) 
{ 
if(a.X == b.X) 
drawCol(a.X, a.Y, b.Y, ch); 
else 
{ 
SetPos(0, 25); 
cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等"; 
system("pause"); 
} 
} 

//左上角坐标、右下角坐标、用row填充行、用col填充列 
void drawFrame(COORD a, COORD b, char row, char col) 
{ 
drawRow(a.Y, a.X+1, b.X-1, row); 
drawRow(b.Y, a.X+1, b.X-1, row); 
drawCol(a.X, a.Y+1, b.Y-1, col); 
drawCol(b.X, a.Y+1, b.Y-1, col); 
} 

void drawFrame(int x1, int y1, int x2, int y2, char row, char col) 
{ 
COORD a={x1, y1}; 
COORD b={x2, y2}; 
drawFrame(a, b, row, col); 
} 

void drawFrame(Frame frame, char row, char col) 
{ 
COORD a = frame.position[0]; 
COORD b = frame.position[1]; 
drawFrame(a, b, row, col); 
} 

void drawPlaying() 
{ 
drawFrame(0, 0, 48, 24, '=', '|');// draw map frame; 
drawFrame(49, 0, 79, 4, '-', '|');// draw output frame 
drawFrame(49, 4, 79, 9, '-', '|');// draw score frame 
drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame 
drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame 
SetPos(52, 6); 
cout<<"得分:"; 
SetPos(52, 7); 
cout<<"称号:"; 
SetPos(52,10); 
cout<<"操作方式:"; 
SetPos(52,12); 
cout<<" a,s,d,w 控制战机移动。"; 
SetPos(52,14); 
cout<<" p 暂停游戏。"; 
SetPos(52,16); 
cout<<" e 退出游戏。"; 
} 

//在[a, b)之间产生一个随机整数 
int random(int a, int b) 
{ 
int c=(rand() % (a-b))+ a; 
return c; 
} 

//在两个坐标包括的矩形框内随机产生一个坐标 
COORD random(COORD a, COORD b) 
{ 
int x=random(a.X, b.X); 
int y=random(a.Y, b.Y); 
COORD c={x, y}; 
return c; 
} 

bool judgeCoordInFrame(Frame frame, COORD spot) 
{ 
if(spot.X>=frame.position[0].X) 
if(spot.X<=frame.position[1].X) 
if(spot.Y>=frame.position[0].Y) 
if(spot.Y<=frame.position[0].Y) 
return true; 
return false; 
} 

void printCoord(COORD a) 
{ 
cout <<"( "<<a.X<<" , "<<a.Y<<" )"; 
} 

void printFrameCoord(Frame a) 
{ 
printCoord(a.position[0]); 
cout <<" - "; 
printCoord(a.position[1]); 
} 

int drawMenu() 
{ 
SetPos(30, 1); 
cout<<"P l a n e W a r"; 
drawRow(3, 0, 79, '-'); 
drawRow(5, 0, 79, '-'); 
SetPos(28, 4); 
cout<<"w 和 s 选择, k 确定"; 
SetPos(15, 11); 
cout<<"1. 简单的敌人"; 
SetPos(15, 13); 
cout<<"2. 冷酷的敌人"; 
drawRow(20, 0, 79, '-'); 
drawRow(22, 0, 79, '-'); 
SetPos(47, 11); 
cout<<"简单的敌人:"; 
SetPos(51, 13); 
cout<<"简单敌人有着较慢的移动速度。"; 
SetPos(24, 21); 
cout<<"制作:五八最帅!"; 
int j=11; 
SetPos(12, j); 
cout<<">>"; 

//drawFrame(45, 9, 79, 17, '=', '|'); 

while(1) 
{ if( _kbhit() ) 
{ 
char x=_getch(); 
switch (x) 
{ 
case 'w' : 
{ 
if( j == 13) 
{ 
SetPos(12, j); 
cout<<" "; 
j = 11; 
SetPos(12, j); 
cout<<">>"; 
SetPos(51, 13); 
cout<<"            "; 
SetPos(47, 11); 
cout<<"简单的敌人:"; 
SetPos(51, 13); 
cout<<"简单敌人有着较慢的移动速度,比较容易对付"; 
} 
break; 
} 
case 's' : 
{ 
if( j == 11 ) 
{ 
SetPos(12, j); 
cout<<" "; 
j = 13; 
SetPos(12, j); 
cout<<">>"; 
SetPos(51, 13); 
cout<<"              "; 
SetPos(47, 11); 
cout<<"冷酷的敌人:"; 
SetPos(51, 13); 
cout<<"冷酷的敌人移动速度较快,难对付哟。"; 
} 
break; 
} 
case 'k' : 
{ 
if (j == 8) return 1; 
else return 2; 
} 
} 
} 
} 
} 

/* 
DWORD WINAPI MusicFun(LPVOID lpParamte) 
{ 
//DWORD OBJ; 
sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC); 
return 0; 
} 
*/ 


/*================== the Game Class ==================*/ 

class Game 
{ 
public: 
COORD position[10]; 
COORD bullet[10]; 
Frame enemy[8]; 
int score; 
int rank; 
int rankf; 
string title; 
int flag_rank; 

Game (); 

//初始化所有 
void initPlane(); 
void initBullet(); 
void initEnemy(); 

//初始化其中一个 
//void initThisBullet( COORD ); 
//void initThisEnemy( Frame ); 

void planeMove(char); 
void bulletMove(); 
void enemyMove(); 

//填充所有 
void drawPlane(); 
void drawPlaneToNull(); 
void drawBullet(); 
void drawBulletToNull(); 
void drawEnemy(); 
void drawEnemyToNull(); 

//填充其中一个 
void drawThisBulletToNull( COORD ); 
void drawThisEnemyToNull( Frame ); 

void Pause(); 
void Playing(); 
void judgePlane(); 
void judgeEnemy(); 

void Shoot(); 

void GameOver(); 
void printScore(); 
}; 

Game::Game() 
{ 
initPlane(); 
initBullet(); 
initEnemy(); 
score = 0; 
rank = 25; 
rankf = 0; 
flag_rank = 0; 
} 

void Game::initPlane() 
{ 
COORD centren={39, 22}; 
position[0].X=position[5].X=position[7].X=position[9].X=centren.X; 
position[1].X=centren.X-2; 
position[2].X=position[6].X=centren.X-1; 
position[3].X=position[8].X=centren.X+1; 
position[4].X=centren.X+2; 
for(int i=0; i<=4; i++) 
position[i].Y=centren.Y; 
for(int i=6; i<=8; i++) 
position[i].Y=centren.Y+1; 
position[5].Y=centren.Y-1; 
position[9].Y=centren.Y-2; 
} 

void Game::drawPlane() 
{ 
for(int i=0; i<9; i++) 
{ 
SetPos(position[i]); 
if(i!=5) 
cout<<"O"; 
else if(i==5) 
cout<<"|"; 
} 
} 

void Game::drawPlaneToNull() 
{ 
for(int i=0; i<9; i++) 
{ 
SetPos(position[i]); 
cout<<" "; 
} 
} 

void Game::initBullet() 
{ 
for(int i=0; i<10; i++) 
bullet[i].Y = 30; 
} 

void Game::drawBullet() 
{ 
for(int i=0; i<10; i++) 
{ 
if( bullet[i].Y != 30) 
{ 
SetPos(bullet[i]); 
cout<<"^"; 
} 
} 
} 

void Game::drawBulletToNull() 
{ 
for(int i=0; i<10; i++) 
if( bullet[i].Y != 30 ) 
{ 
COORD pos={bullet[i].X, bullet[i].Y+1}; 
SetPos(pos); 
cout<<" "; 
} 
} 

void Game::initEnemy() 
{ 
COORD a={1, 1}; 
COORD b={45, 15}; 
for(int i=0; i<8; i++) 
{ 
enemy[i].position[0] = random(a, b); 
enemy[i].position[1].X = enemy[i].position[0].X + 3; 
enemy[i].position[1].Y = enemy[i].position[0].Y + 2; 
} 
} 

void Game::drawEnemy() 
{ 
for(int i=0; i<8; i++) 
drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|'); 
} 

void Game::drawEnemyToNull() 
{ 
for(int i=0; i<8; i++) 
{ 
drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' '); 
} 
} 

void Game::Pause() 
{ 
SetPos(61,2); 
cout<<" "; 
SetPos(61,2); 
cout<<"暂停中..."; 
char c=_getch(); 
while(c!='p') 
c=_getch(); 
SetPos(61,2); 
cout<<" "; 
} 

void Game::planeMove(char x) 
{ 
if(x == 'a') 
if(position[1].X != 1) 
for(int i=0; i<=9; i++) 
position[i].X -= 2; 

if(x == 's') 
if(position[7].Y != 23) 
for(int i=0; i<=9; i++) 
position[i].Y += 1; 

if(x == 'd') 
if(position[4].X != 47) 
for(int i=0; i<=9; i++) 
position[i].X += 2; 

if(x == 'w') 
if(position[5].Y != 3) 
for(int i=0; i<=9; i++) 
position[i].Y -= 1; 
} 

void Game::bulletMove() 
{ 
for(int i=0; i<10; i++) 
{ 
if( bullet[i].Y != 30) 
{ 
bullet[i].Y -= 1; 
if( bullet[i].Y == 1 ) 
{ 
COORD pos={bullet[i].X, bullet[i].Y+1}; 
drawThisBulletToNull( pos ); 
bullet[i].Y=30; 
} 

} 
} 
} 

void Game::enemyMove() 
{ 
for(int i=0; i<8; i++) 
{ 
for(int j=0; j<2; j++) 
enemy[i].position[j].Y++; 

if(24 == enemy[i].position[1].Y) 
{ 
COORD a={1, 1}; 
COORD b={45, 3}; 
enemy[i].position[0] = random(a, b); 
enemy[i].position[1].X = enemy[i].position[0].X + 3; 
enemy[i].position[1].Y = enemy[i].position[0].Y + 2; 
} 
} 
} 

void Game::judgePlane() 
{ 
for(int i = 0; i < 8; i++) 
for(int j=0; j<9; j++) 
if(judgeCoordInFrame(enemy[i], position[j])) 
{ 
SetPos(62, 1); 
cout<<"坠毁"; 
drawFrame(enemy[i], '+', '+'); 
Sleep(1000); 
GameOver(); 
break; 
} 
} 

void Game::drawThisBulletToNull( COORD c) 
{ 
SetPos(c); 
cout<<" "; 
} 

void Game::drawThisEnemyToNull( Frame f ) 
{ 
drawFrame(f, ' ', ' '); 
} 

void Game::judgeEnemy() 
{ 
for(int i = 0; i < 8; i++) 
for(int j = 0; j < 10; j++) 
if( judgeCoordInFrame(enemy[i], bullet[j]) ) 
{ 
score += 5; 
drawThisEnemyToNull( enemy[i] ); 
COORD a={1, 1}; 
COORD b={45, 3}; 
enemy[i].position[0] = random(a, b); 
enemy[i].position[1].X = enemy[i].position[0].X + 3; 
enemy[i].position[1].Y = enemy[i].position[0].Y + 2; 
drawThisBulletToNull( bullet[j] ); 
bullet[j].Y = 30; 
} 
} 

void Game::Shoot() 
{ 
for(int i=0; i<10; i++) 
if(bullet[i].Y == 30) 
{ 
bullet[i].X = position[5].X; 
bullet[i].Y = position[5].Y-1; 
break; 
} 
} 

void Game::printScore() 
{ 
if(score == 120 && flag_rank == 0) 
{ 
rank -= 3; 
flag_rank = 1; 
} 

else if( score == 360 && flag_rank == 1) 
{ 
rank -= 5; 
flag_rank = 2; 
} 
else if( score == 480 && flag_rank == 2) 
{ 
rank -= 5; 
flag_rank = 3; 
} 
int x=rank/5; 
SetPos(60, 6); 
cout<<score; 

if( rank!=rankf ) 
{ 
SetPos(60, 7); 
if( x == 5) 
title="初级飞行员"; 
else if( x == 4) 
title="中级飞行员"; 
else if( x == 3) 
title="高级飞行员"; 
else if( x == 2 ) 
title="王牌飞行员"; 
cout<<title; 
} 
rankf = rank; 
} 

void Game::Playing() 
{ 
//HANDLE MFUN; 
//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 

drawEnemy(); 
drawPlane(); 

int flag_bullet = 0; 
int flag_enemy = 0; 

while(1) 
{ 
Sleep(8); 
if(_kbhit()) 
{ 
char x = _getch(); 
if ('a' == x || 's' == x || 'd' == x || 'w' == x) 
{ 
drawPlaneToNull(); 
planeMove(x); 
drawPlane(); 
judgePlane(); 
} 
else if ('p' == x) 
Pause(); 
else if( 'k' == x) 
Shoot(); 
else if( 'e' == x) 
{ 
//CloseHandle(MFUN); 
GameOver(); 
break; 
} 

} 
/* 处理子弹 */ 
if( 0 == flag_bullet ) 
{ 
bulletMove(); 
drawBulletToNull(); 
drawBullet(); 
judgeEnemy(); 
} 
flag_bullet++; 
if( 5 == flag_bullet ) 
flag_bullet = 0; 

/* 处理敌人 */ 
if( 0 == flag_enemy ) 
{ 
drawEnemyToNull(); 
enemyMove(); 
drawEnemy(); 
judgePlane(); 
} 
flag_enemy++; 
if( flag_enemy >= rank ) 
flag_enemy = 0; 

/* 输出得分 */ 
printScore(); 
} 
} 

void Game::GameOver() 
{ 
system("cls"); 
COORD p1={28,9}; 
COORD p2={53,15}; 
drawFrame(p1, p2, '=', '|'); 
SetPos(36,12); 
string str="Game Over!"; 
for(int i=0; i<str.size(); i++) 
{ 
Sleep(80); 
cout<<str[i]; 
} 
Sleep(1000); 
system("cls"); 
drawFrame(p1, p2, '=', '|'); 
SetPos(31, 11); 
cout<<"击落敌机:"<<score/5<<" 架"; 
SetPos(31, 12); 
cout<<"得  分:"<<score; 
SetPos(31, 13); 
cout<<"获得称号:"<<title; 
SetPos(30, 16); 
Sleep(1000); 
cout<<"继续? 是(y)| 否(n)制作:五八最帅!"; 
as: 
char x=_getch(); 
if (x == 'n') 
exit(0); 
else if (x == 'y') 
{ 
system("cls"); 
Game game; 
int a = drawMenu(); 
if(a == 2) 
game.rank = 20; 
system("cls"); 
drawPlaying(); 
game.Playing(); 
} 
else goto as; 
} 

/*================== the main function ==================*/ 
int main() 
{ 
//游戏准备 
srand((int)time(0)); //随机种子 
HideCursor(); //隐藏光标 

Game game; 
int a = drawMenu(); 
if(a == 2) 
game.rank = 20; 
system("cls"); 
drawPlaying(); 
game.Playing(); 
}

 

0
0
0
王梓澳
王梓澳
中级光能
中级光能
#include <windows.h>
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
#include <string.h>
#include <conio.h>
#define N 21

int apple[3],num;
char score[3];
char tail[3]; 

void gotoxy(int x, int y)    //输出坐标 
{
        COORD pos;
        pos.X = x; 
        pos.Y = y;
        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}

void color(int b)         //颜色函数 
{
    HANDLE hConsole = GetStdHandle((STD_OUTPUT_HANDLE)) ; 
    SetConsoleTextAttribute(hConsole,b) ;
} 

int Block(char head[2])   //判断出界 
{
        if ((head[0] < 1) || (head[0] > N) || (head[1] < 1) || (head[1] > N))
                return 1;
        return 0;
}

int Eat(char snake[2])   //吃了苹果 
{
        if ((snake[0] == apple[0]) && (snake[1] == apple[1]))
       {
                apple[0] = apple[1] = apple[2] = 0;
                gotoxy(N+44,10);
                color(13);
                printf("%d",score[0]*10);
                color(11);
                return 1;
           }
        return 0;
}

void Draw(char **snake, int len)    //蛇移动 
{
        if (apple[2]) 
        {
                gotoxy(apple[1] * 2, apple[0]);
                color(12);
                printf("●");
                color(11);
        }
        gotoxy(tail[1] * 2, tail[0]);
        if (tail[2]) 
         {  
            color(num);
            printf("★");
            color(num);
         }
    else 
        printf("■");
        gotoxy(snake[0][1] * 2, snake[0][0]);
        color(num);
        printf("★");
        color(num);
        putchar('\n');
}

char** Move(char **snake, char dirx, int *len)   //控制方向 
{
        int i, full = Eat(snake[0]);
        memcpy(tail, snake[(*len)-1], 2);
        for (i = (*len) - 1; i > 0; --i) 
                memcpy(snake[i], snake[i-1], 2);
        switch (dirx) 
          { 
           case 'w': case 'W': --snake[0][0]; break;
              case 's': case 'S': ++snake[0][0]; break;
           case 'a': case 'A': --snake[0][1]; break;
           case 'd': case 'D': ++snake[0][1]; break;
           default: ;
         }  
        if (full)   
           { 
                snake = (char **)realloc(snake, sizeof(char *) * ((*len) + 1));
                snake[(*len)] = (char *)malloc(sizeof(char) * 2);
                memcpy(snake[(*len)], tail, 2);
                ++(*len);
                ++score[0];
                if(score[3] < 16) 
                ++score[3];
                tail[2] = 1;
           }
           else 
                tail[2] = 0;
                return snake;
}

void init(char plate[N+2][N+2], char ***snake_x, int *len)  //初始化 
{
        int i, j;
        char **snake = NULL;

        *len = 3;
        score[0] = score[3] =3;
        snake = (char **)realloc(snake, sizeof(char *) * (*len));
        for (i = 0; i < *len; ++i)
                snake[i] = (char *)malloc(sizeof(char) * 2);

        for (i = 0; i < 3; ++i) 
                {
                snake[i][0] = N/2 + 1;
                snake[i][1] = N/2 + 1 + i;
             } 

        for (i = 1; i <= N; ++i) 
                for (j = 1; j <= N; ++j) 
                        plate[i][j] = 1;

        apple[0] = rand()%N + 1; apple[1] = rand()%N + 1;
        apple[2] = 1;

        for (i = 0; i < N + 2; ++i) 
                {
                gotoxy(0, i);
                for (j = 0; j < N + 2; ++j) 
                        {
                        switch (plate[i][j]) 
                                {
                             case 0: 
                                 color(12);printf("□");color(11); continue;
                        case 1: printf("■"); continue;
                             default: ;
                             }
                    }
                   putchar('\n');
            } 
        for (i = 0; i < (*len); ++i)
       {
                gotoxy(snake[i][1] * 2, snake[i][0]);
                printf("★");
            } 
        putchar('\n');
        *snake_x = snake;
}

void Manual()
{
        gotoxy(N+30,2);
        color(10);
        printf("按 W S A D 移动方向");
        gotoxy(N+30,4);
        printf("按 space 键暂停"); 
        gotoxy(N+30,8);
        color(11);
        printf("历史最高分为: ");
        color(12);
        gotoxy(N+44,8);
        printf("%d",score[1]*10);
        color(11);
        gotoxy(N+30,12);
        printf("你现在得分为: 0");         
}

int File_in()     //取记录的分数 
{
   FILE *fp;
   if((fp = fopen("C:\\tcs.txt","a+")) == NULL)
   {
            gotoxy(N+18, N+2);
     printf("文件不能打开\n");
         exit(0);
   }
   if((score[1] = fgetc(fp)) != EOF);
   else
   score[1] = 0;
   return 0;
}

int File_out()    //存数据 
{

        FILE *fp;
        if(score[1] > score[0]) 
        {gotoxy(10,10);
        color(12);
        puts("闯关失败 加油耶");
        gotoxy(0,N+2); 
        return 0;
        }
        if((fp = fopen("C:\\tcs.txt","w+")) == NULL)
        {
                printf("文件不能打开\n");
                exit(0);
        }
    if(fputc(--score[0],fp)==EOF)
           printf("输出失败\n");
    gotoxy(10,10);
        color(12);
        puts("恭喜您打破记录"); 
        gotoxy(0,N+2);
        return 0;
}

void Free(char **snake, int len)    //释放空间 
{
        int i;
        for (i = 0; i < len; ++i) 
                free(snake[i]);
        free(snake);
}

int main(void)
{
        int len;
        char ch = 'g';
        char a[N+2][N+2] = {{0}};
        char **snake;
        srand((unsigned)time(NULL));
        color(11);
        File_in();
        init(a, &snake, &len);
        Manual();
        while (ch != 0x1B)   // 按 ESC 结束 
         { 
                Draw(snake, len);
                if (!apple[2]) {
                        apple[0] = rand()%N + 1;
                        apple[1] = rand()%N + 1;
                        apple[2] = 1;
                        num++;
                        if(num>8)
                           num=0;
                }
                Sleep(200-score[3]*10);
                setbuf(stdin, NULL);
                if (kbhit())
                   {
                        gotoxy(0, N+2);
                        ch = getche();
                    }
                 snake = Move(snake, ch, &len); 
                 if (Block(snake[0])==1) 
                  {
                        gotoxy(N+2, N+2);
                        puts("你输了");
                        File_out();
                        Free(snake, len);
                        getche();
                        exit(0); 
                  }                        
        }
        Free(snake, len);
        exit(0);
}

 

0
黄昊轩
黄昊轩
新手守护
新手守护

#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <time.h>
#define N 35
void print(int [][N]);//输出函数
void movebul(int [][N]);//子弹移动函数
void movepla(int [][N]);//敌机移动函数
void setting(void);//设置函数
void menu(void);//菜单函数
int scr[22][N]={0},pl=9,width=24,speed=3,density=30,score=0,death=0;//全局变量:界面、我机初始位、界面宽度、敌机速度、敌机密度、得分、死亡
void main()
{
menu();
int i=0,j=0;
scr[21][pl]=1;
scr[0][5]=3;
while(1)
{
if(kbhit())
switch(getch())//控制左右移动和进入菜单
{
case 'a':
case 'A':
if(pl>0)scr[21][pl]=0,scr[21][--pl]=1;
break;
case 'd':
case 'D':
if(pl<width-2)scr[21][pl]=0,scr[21][++pl]=1;
break;
case 'w':
case 'W':scr[20][pl]=2;
break;
case 27 :setting();
break;
}
if(++j%density==0)//控制生产敌机的速度
{
j=0;srand(time(NULL));
scr[0][rand()%width]=3;
}
if(++i%speed==0)//控制敌机移动速度,相对于子弹移动速度
movepla(scr);
movebul(scr);
print(scr);
if(i==30000)
i=0;//以免i 越界
}
}


void print(int a[][N])
{
system("cls");
int i,j;
for(i=0;i<22;i++)
{
a[i][width-1]=4;
for(j=0;j<width;j++)
{
if(a[i][j]==0)printf(" ");
if(a[i][j]==1)printf("\5");//输出我机的符号
if(a[i][j]==2)printf(".");//子弹
if(a[i][j]==3)printf("\3"); //输出敌机符号
if(a[i][j]==4)printf("|");
if(i==0&&j==width-1)printf("得分:%d",score);//右上角显示得分
if(i==1&&j==width-1)printf("死亡:%d",death);
if(i==2&&j==width-1)printf("设置:Esc");
//if(i==3&&j==width-1)printf("Copyright:");
}
printf("\n");
}
}


void movebul(int a[][N])
{
int i,j;
for(i=0;i<22;i++)
for(j=0;j<width;j++)
{
if(i==0&&a[i][j]==2)a[i][j]=0;if(a[i][j]==2)
{
if(a[i-1][j]==3)
score+=10,printf("\7");
a[i][j]=0,a[i-1][j]=2;
}
}
}
void movepla(int a[][N])
{
int i,j;
for(i=21;i>=0;i--)//从最后一行往上是为了避免把敌机直接冲出数组。
for(j=0;j<width;j++)
{
if(i==21&&a[i][j]==3)
a[i][j]=0;//底行赋值0 以免越界。
if(a[i][j]==3)
a[i][j]=0,a[i+1][j]=3;
}
if(a[20][pl]==3&&a[21][pl]==1)
death++;
}
void setting(void)
{
int sw=0,i,j;
system("cls");
do
{
sw=0;printf("\n 游戏界面的大小:1.大2.小>> ");
switch(getche())
{
case '1':width=34;break;
case '2':width=24;break;
default:printf("\n 错误,请重新选择...\n");
sw=1;
}
}
while(sw);
do
{
sw=0;
printf("\n 请选择敌机密度:1.大2.中3.小>> ");
switch(getche())
{
case '0':density=10;
break;
case '1':density=20;
break;
case '2':density=30;
break;
case '3':density=40;
break;
default:
printf("\n 错误,请重新选择...\n");
sw=1;
}
}
while(sw);
do
{
sw=0;
printf("\n 敌机的飞行速度:1.快2.中3.慢>> ");
switch(getche())
{
case '1':speed=2;
break;
case '2':speed=3;
break;
case '3':speed=4;
break;
default:
printf("\n 错误,请重新选择...\n");
sw=1;
}
}
while(sw);
for(i=0;i<22;i++)
for(j=0;j<45;j++)
scr[i][j]=0;
scr[21][pl=9]=1;
printf("\n 按任意键保存...");
getch();
}
void menu(void)
{
printf("说明:按A D 控制我机左右飞行,W 发射子弹\n 设置:请按Esc\n 开始游戏:任意键\n");
if(getch()==27)setting();
}

0
0
张马润泽
张马润泽
资深守护
资深守护

#include<iostream.h>
#include<windows.h>
#include<time.h>
#include<stdlib.h>
#include<conio.h>
#define N 21
void gotoxy(int x,int y)//位置函数
{
COORD pos;
pos.X=2*x;
pos.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void color(int a)//颜色函数
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
}
void init(int apple[2])//初始化函数(初始化围墙、显示信息、苹果)
{
int i,j;//初始化围墙
int wall[N+2][N+2]={{0}};
for(i=1;i<=N;i++)
{
for(j=1;j<=N;j++)
wall[i][j]=1;
}
color(11);
for(i=0;i<N+2;i++)
{
for(j=0;j<N+2;j++)
{
if(wall[i][j])
cout<<"■";
else cout<<"□" ;
}
cout<<endl;
}
gotoxy(N+3,1);//显示信息
color(20);
cout<<"按 W S A D 移动方向"<<endl;
gotoxy(N+3,2);
color(20);
cout<<"按任意键暂停"<<endl;
gotoxy(N+3,3);
color(20);
cout<<"得分:"<<endl;
apple[0]=rand()%N+1;//苹果
apple[1]=rand()%N+1;
gotoxy(apple[0],apple[1]);
color(12);
cout<<"●"<<endl;
}
int main()
{
int i,j;
int** snake=NULL;
int apple[2];
int score=0;
int tail[2];
int len=3;
char ch='p';
srand((unsigned)time(NULL));
init(apple);
snake=(int**)realloc(snake,sizeof(int*)*len);
for(i=0;i<len;i++)
snake[i]=(int*)malloc(sizeof(int)*2);
for(i=0;i<len;i++)
{
snake[i][0]=N/2;
snake[i][1]=N/2+i;
gotoxy(snake[i][0],snake[i][1]);
color(14);
cout<<"★"<<endl;
}
while(1)//进入消息循环
{
tail[0]=snake[len-1][0];
tail[1]=snake[len-1][1];
gotoxy(tail[0],tail[1]);
color(11);
cout<<"■"<<endl;
for(i=len-1;i>0;i--)
{
snake[i][0]=snake[i-1][0];
snake[i][1]=snake[i-1][1];
gotoxy(snake[i][0],snake[i][1]);
color(14);
cout<<"★"<<endl;
}
if(kbhit())
{
gotoxy(0,N+2);
ch=getche();
}
switch(ch)
{
case 'w':snake[0][1]--;break;
case 's':snake[0][1]++;break;
case 'a':snake[0][0]--;break;
case 'd':snake[0][0]++;break;
default: break;
}
gotoxy(snake[0][0],snake[0][1]);
color(14);
cout<<"★"<<endl;
Sleep(abs(200-0.5*score));
if(snake[0][0]==apple[0]&&snake[0][1]==apple[1])//吃掉苹果后蛇分数加1,蛇长加1
{
score++;
len++;
snake=(int**)realloc(snake,sizeof(int*)*len);
snake[len-1]=(int*)malloc(sizeof(int)*2);
apple[0]=rand()%N+1;
apple[1]=rand()%N+1;
gotoxy(apple[0],apple[1]);
color(12);
cout<<"●"<<endl;
gotoxy(N+5,3);
color(20);
cout<<score<<endl;
}
if(snake[0][1]==0||snake[0][1]==N||snake[0][0]==0||snake[0][0]==N)//撞到围墙后失败
{
gotoxy(N/2,N/2);
color(30);
cout<<"失败!!!"<<endl;
for(i=0;i<len;i++)
free(snake[i]);
Sleep(INFINITE);
exit(0);
}
}
return 0;
}

 

 

 

贪吃蛇

0
0
邵逸儒
邵逸儒
中级天翼
中级天翼
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<windows.h>
struct player
    {
        char allname[20];
        int money,dangqian;
        int fangchan[5][19];
        char name;
        int hours;
        int days;
        int turns;
    }p1,p2;
int main(void)
{
    FILE *fp;
    int shijian(int a);
    int qipan(char weizhi[28]);
    int qianjin(int qianjinbs,int dangqian,char weizhi[28],char name);
    int houtui(int houtuibs,int dangqian,char weizhi[28],char name);
    int renpin(int money);
    int duchang(int money);
    int meiqian(int money);
    int houtuibs;
    int choice;
    int qianjinbs;
    int m,n,p,q;
    int a,b,c;
    char weizhi[28]="                          ";
    int fang(int turns);
    srand( (unsigned)time( NULL ) );
    p1.turns=1;
    p1.hours=0;
    p1.days=0;
    p1.dangqian=0;
    p2.dangqian=0;
    b=0;
    p1.money=5000;
    p2.money=5000;
    printf("欢迎来到大富翁的世界!!大富翁的世界有你更精彩!!!\n");
    printf("1.新的旅程\n2.旧的回忆\n");
    scanf("%d",&a);
    if (a==2)
    {
        printf("请输入存档时1p的名字:\n");
        getchar();
        gets(p1.allname);
        printf("%s", p1.allname);
        fp=fopen(p1.allname,"rb");
        fread(&p1,sizeof(struct player),1,fp);
        fread(&p2,sizeof(struct player),1,fp);
        fclose(fp);
        goto turn;
    }
    printf("输入1p的名字(注意首字母最好为英文):\n");
    scanf("%d",&a);
    gets(p1.allname);
    p1.name=1;
    printf("输入2P的名字(注意首字母最好为英文): \n");
    scanf("%d",&a);
    gets(p2.allname);
    p2.name=2;
    turn:
    if (p1.turns)
    {
        system("cls");
     weizhi[p1.dangqian]=1;
     weizhi[p2.dangqian]=2;
    qipan(weizhi);
    printf("第%d天\n",p1.days);
        if (p1.money<500)
    {
        printf("身份:贫民:   ");
    }
        else if (p1.money<10000)
    {
        printf("身份:平民:   ");
    }
    else if (p1.money<20000)
    {
        printf("身份:小资:   ");
    }
    else if (p1.money<50000)
    {
        printf("身份:富人:   ");
    }
    else if (p1.money<500000)
    {
        printf("身份:土豪:   ");
    }
    else
    {
        printf("身份:首富:   ");
    }
    puts(p1.allname);
    printf("金钱:%d\n",p1.money);
    weizhi[p1.dangqian]=' ';
    printf("请选择操作:0.存档         1.查看个人房产       2.前进\n");
    scanf("%d",&choice);
    if (choice==0)
    {
        fp=fopen(p1.allname,"wb");
        fwrite(&p1,sizeof(struct player),1,fp);
        fwrite(&p2,sizeof(struct player),1,fp);
        fclose(fp);
        goto turn;
    }
    else if (choice==1)
    {
        for (a=0;a<=19;a++)
        {
            if (p1.fangchan[0][a]==1)
            {
                switch (a)
                {
                case 0:printf("火星大道1号\n");b=1;break;
                case 1:printf("火星大道2号\n");b=1;break;
                case 2:printf("解放路1号\n");b=1;break;
                case 3:printf("解放路2号\n");b=1;break;
                case 4:printf("解放路3号\n");b=1;break;
                case 5:printf("解放路4号\n");b=1;break;
                case 6:printf("解放路5号\n");b=1;break;
                case 7:printf("花炮大道1号\n");b=1;break;
                case 8:printf("花炮大道2号\n");b=1;break;
                case 9:printf("花炮大道3号\n");b=1;break;
                case 10:printf("花炮大道4号\n");b=1;break;
                case 11:printf("花炮大道5号\n");b=1;break;
                case 12:printf("花炮大道6号\n");b=1;break;
                case 13:printf("花炮大道7号\n");b=1;break;
                case 14:printf("花炮大道8号\n");b=1;break;
                case 15:printf("花炮大道9号\n");b=1;break;
                case 16:printf("桂花路1号\n");b=1;break;
                case 17:printf("桂花路2号\n");b=1;break;
                case 18:printf("桂花路3号\n");b=1;break;
                default:break;
                }
                if (b==1)
                {
                    if (p1.fangchan[1][a]==1)
                    {
                        printf("建设旅馆一座:\n");
                        printf("旅馆等级:%d星级\n",p1.fangchan[2][a]);
                        printf("每次停留收取费用:%d\n",p1.fangchan[3][a]);
                        printf("\n");
                    }
                    else if(p1.fangchan[1][a]==2)
                    {
                        printf("建设商店一座:\n");
                        switch (p1.fangchan[2][a])
                        {
                        case 1:printf("等级:小卖部\n");break;
                        case 2:printf("等级:商店\n");break;
                        case 3:printf("等级:超市\n");break;
                        case 4:printf("等级:全国连锁超市\n");break;
                        case 5:printf("等级:世界连锁贸易市场\n");break;
                        default:break;
                        }
                        printf("每回合收入为:%d",p1.fangchan[4][a]);
                        printf("\n");
                    }
                    else
                    {
                        printf("仅有地皮一份。\n");
                    }
                }
            }
        }
        system("pause");
        goto turn;
    }
    else if (choice==9)
    {
        qianjinbs=1;
        goto miji;
    }
    else
    {
        shijian(12);
        if (p1.days>=100)
    {
        goto end;
    }
        qianjinbs=rand()%6;
        qianjinbs=qianjinbs+1;
miji:printf("你投出了%d点!",qianjinbs);
        p1.dangqian=qianjin(qianjinbs,p1.dangqian,weizhi,p1.name);
jintui:switch (p1.dangqian)
        {
        case 0:printf("停在起点奖励1000!\n");p1.money+=1000;system("pause");break;
        case 3:printf("前进三格!\n");c=3;p1.dangqian=qianjin(c,p1.dangqian,weizhi,p1.name);goto jintui;
        case 9:printf("进入人品驿站~~考验人品的时候到了!\n");Sleep(1000);p1.money=renpin(p1.money);;break;
        case 16:printf("后退两格!\n");c=2;p1.dangqian=houtui(c,p1.dangqian,weizhi,p1.name);goto jintui;
        case 20:{printf("进入赌场!!\n");
            Sleep(500);
            p1.money=duchang(p1.money);
            if (p1.days>=100)
    {
        goto end;
    }
            break;}
        case 21:printf("前进两格!\n");c=2;p1.dangqian=qianjin(c,p1.dangqian,weizhi,p1.name);goto jintui;
        case 22:printf("进入人品驿站~~考验人品的时候到了!\n");Sleep(1000);p1.money=renpin(p1.money);;break;
        default:fang(p1.turns);break;
        }
         system("cls");
         weizhi[p1.dangqian]=1;
         qipan(weizhi);
        weizhi[p1.dangqian]=' ';
        for (b=1,a=0;a<=18;a++)
        {
        if (p1.fangchan[1][a]==2)
        {
            printf("%d号商店收益:%d  ",a,p1.fangchan[4][a]);
            p1.money=p1.money+p1.fangchan[4][a];
            b++;
            if (b==4)
            {
                printf("\n");
                b=1;
            }
        }
        }
        system("pause");
        p1.turns=0;
        goto turn;
    }
    }
    else
    {
        system("cls");
     weizhi[p1.dangqian]=1;
     weizhi[p2.dangqian]=2;
    qipan(weizhi);
    printf("第%d天\n",p1.days);
        if (p2.money<500)
    {
        printf("身份:贫民:   ");
    }
        else if (p2.money<10000)
    {
        printf("身份:平民:   ");
    }
    else if (p2.money<20000)
    {
        printf("身份:小资:   ");
    }
    else if (p2.money<50000)
    {
        printf("身份:富人:   ");
    }
    else if (p2.money<500000)
    {
        printf("身份:土豪:   ");
    }
    else
    {
        printf("身份:首富:   ");
    }
    puts(p2.allname);
    printf("金钱:%d\n",p2.money);
    weizhi[p2.dangqian]=' ';
    printf("请选择操作:0.存档         1.查看个人房产       2.前进\n");
    scanf("%d",&choice);
    if (choice==0)
    {
        fp=fopen(p1.allname,"wb");
        fwrite(&p1,sizeof(struct player),1,fp);
        fwrite(&p2,sizeof(struct player),1,fp);
        fclose(fp);
        goto turn;
    }
    else if (choice==1)
    {
/* 输出个人信息,真特么麻烦 */

        for (a=0;a<=19;a++)
        {
            if (p2.fangchan[0][a]==1)
            {
                switch (a)
                {
                case 0:printf("火星大道1号\n");b=1;break;
                case 1:printf("火星大道2号\n");b=1;break;
                case 2:printf("解放路1号\n");b=1;break;
                case 3:printf("解放路2号\n");b=1;break;
                case 4:printf("解放路3号\n");b=1;break;
                case 5:printf("解放路4号\n");b=1;break;
                case 6:printf("解放路5号\n");b=1;break;
                case 7:printf("花炮大道1号\n");b=1;break;
                case 8:printf("花炮大道2号\n");b=1;break;
                case 9:printf("花炮大道3号\n");b=1;break;
                case 10:printf("花炮大道4号\n");b=1;break;
                case 11:printf("花炮大道5号\n");b=1;break;
                case 12:printf("花炮大道6号\n");b=1;break;
                case 13:printf("花炮大道7号\n");b=1;break;
                case 14:printf("花炮大道8号\n");b=1;break;
                case 15:printf("花炮大道9号\n");b=1;break;
                case 16:printf("桂花路1号\n");b=1;break;
                case 17:printf("桂花路2号\n");b=1;break;
                case 18:printf("桂花路3号\n");b=1;break;
                default:break;
                }
                if (b==1)
                {
                    if (p2.fangchan[1][a]==1)
                    {
                        printf("建设旅馆一座:\n");
                        printf("旅馆等级:%d星级\n",p2.fangchan[2][a]);
                        printf("每次停留收取费用:%d\n",p2.fangchan[3][a]);
                        printf("\n");
                    }
                    else if(p2.fangchan[1][a]==2)
                    {
                        printf("建设商店一座:\n");
                        switch (p2.fangchan[2][a])
                        {
                        case 1:printf("等级:小卖部\n");break;
                        case 2:printf("等级:商店\n");break;
                        case 3:printf("等级:超市\n");break;
                        case 4:printf("等级:全国连锁超市\n");break;
                        case 5:printf("等级:世界连锁贸易市场\n");break;
                        default:break;
                        }
                        printf("每回合收入为:%d",p2.fangchan[4][a]);
                        printf("\n");
                    }
                    else
                    {
                        printf("仅有地皮一份。\n");
                    }
                }
            }
        }
        system("pause");
        goto turn;
    }
    else if (choice==9)
    {
        qianjinbs=1;
        goto miji2;
    }
    else
    {
        shijian(12);
        if (p1.days>=100)
    {
        goto end;
    }
        a=rand()%6;
        qianjinbs=a+1;
miji2:printf("你投出了%d点!",qianjinbs);
        p2.dangqian=qianjin(qianjinbs,p2.dangqian,weizhi,p2.name);
jintui2:switch (p2.dangqian)
        {
        case 0:printf("停在起点奖励1000!\n");p2.money+=1000;system("pause");break;
        case 3:printf("前进三格!\n");c=3;p2.dangqian=qianjin(c,p2.dangqian,weizhi,p2.name);goto jintui2;
        case 9:printf("进入人品驿站~~考验人品的时候到了!\n");Sleep(1000);p2.money=renpin(p2.money);;break;
        case 16:printf("后退两格!\n");c=2;p2.dangqian=houtui(c,p2.dangqian,weizhi,p2.name);goto jintui2;
        case 20:{printf("进入赌场!!\n");
            Sleep(500);
            p2.money=duchang(p2.money);
            if (p1.days>=100)
    {
        goto end;
    }
            break;}
        case 21:printf("前进两格!\n");c=2;p2.dangqian=qianjin(c,p2.dangqian,weizhi,p2.name);goto jintui2;
        case 22:printf("进入人品驿站~~考验人品的时候到了!\n");Sleep(1000);p2.money=renpin(p2.money);;break;
        default:fang(p1.turns);break;
        }
         system("cls");
         weizhi[p2.dangqian]=2;
         qipan(weizhi);
        weizhi[p2.dangqian]=' ';
        for (b=1,a=0;a<=18;a++)
        {
        if (p2.fangchan[1][a]==2)
        {
            printf("%d号商店收益:%d  ",a,p2.fangchan[4][a]);
            p2.money=p2.money+p2.fangchan[4][a];
            b++;
            if (b==4)
            {
                printf("\n");
                b=1;
            }
        }
        }
        system("pause");
        p1.turns=1;
        goto turn;
    }
    }
end:printf("名字:");
        puts(p1.allname);
        if (p1.money<3000)
    {
        printf("身份:贫民\n");
        printf("弱爆了你,才这点钱~!\n");
        m=10;
    }
        else if (p1.money<5000)
    {
        printf("身份:平民\n");
        printf("勉勉强强够糊口吧~~~\n");
        m=20;
    }
    else if (p1.money<10000)
    {
        printf("身份:小资\n");
        printf("还好还好不算丢脸~~~\n");
        m=30;
    }
    else if (p1.money<20000)
    {
        printf("身份:富人\n");
        printf("十分不错,RP棒棒哒~~!!\n");
        m=40;
    }
    else if (p1.money<50000)
    {
        printf("身份:土豪\n");
        printf("土豪我们做朋友吧~");
        m=50;
    }
    else
    {
        printf("身份:首富\n");
        printf("膜拜。。。");
        m=60;
    }
        printf("\n金钱:%d\n",p1.money);
        for (a=0,c=0;a<=19;a++)
        {
            if (p1.fangchan[0][a]==1)
            {
                switch (a)
                {
                case 0:printf("火星大道1号\n");b=1;break;
                case 1:printf("火星大道2号\n");b=1;break;
                case 2:printf("解放路1号\n");b=1;break;
                case 3:printf("解放路2号\n");b=1;break;
                case 4:printf("解放路3号\n");b=1;break;
                case 5:printf("解放路4号\n");b=1;break;
                case 6:printf("解放路5号\n");b=1;break;
                case 7:printf("花炮大道1号\n");b=1;break;
                case 8:printf("花炮大道2号\n");b=1;break;
                case 9:printf("花炮大道3号\n");b=1;break;
                case 10:printf("花炮大道4号\n");b=1;break;
                case 11:printf("花炮大道5号\n");b=1;break;
                case 12:printf("花炮大道6号\n");b=1;break;
                case 13:printf("花炮大道7号\n");b=1;break;
                case 14:printf("花炮大道8号\n");b=1;break;
                case 15:printf("花炮大道9号\n");b=1;break;
                case 16:printf("桂花路1号\n");b=1;break;
                case 17:printf("桂花路2号\n");b=1;break;
                case 18:printf("桂花路3号\n");b=1;break;
                default:break;
                }
                if (b==1)
                {
                    if (p1.fangchan[1][a]==1)
                    {
                        printf("建设旅馆一座:\n");
                        printf("旅馆等级:%d星级\n",p1.fangchan[2][a]);
                        printf("每次停留收取费用:%d\n",p1.fangchan[3][a]);
                        printf("\n");
                    }
                    else if(p1.fangchan[1][a]==2)
                    {
                        printf("建设商店一座:\n");
                        switch (p1.fangchan[2][a])
                        {
                        case 1:printf("等级:小卖部\n");break;
                        case 2:printf("等级:商店\n");break;
                        case 3:printf("等级:超市\n");break;
                        case 4:printf("等级:全国连锁超市\n");break;
                        case 5:printf("等级:世界连锁贸易市场\n");break;
                        default:break;
                        }
                        printf("每回合收入为:%d",p1.fangchan[4][a]);
                        printf("\n");
                    }
                    else
                    {
                        printf("仅有地皮一份。\n");
                    }
                    c++;
                }
            }
        }
    if (c==0)
    {
        printf("没地?别说我认识你啊。。。\n");
        n=10;
    }
    else if (c<5)
    {
        printf("啧啧。。怎么混的你竟然才这么点地?\n");
        n=20;
    }
    else if (c<10)
    {
        printf("算是勉强勉强够混口饭吃了吧。。。\n");
        n=30;
    }
    else if (c<18)
    {
        printf("没错你就是传说中无恶不作的房地产大商!!!\n");
        n=40;
    }
    else
    {
        printf("买下所有地皮,达成最高成就:城主!!\n");
        n=60;
    }
    p=m+n;
    printf("最终积分为:%d",p);
    system("pause");
    system("cls");
    printf("名字:");
        puts(p2.allname);
        if (p2.money<3000)
    {
        printf("身份:贫民\n");
        printf("弱爆了你,才这点钱~!\n");
        m=10;
    }
        else if (p2.money<5000)
    {
        printf("身份:平民\n");
        printf("勉勉强强够糊口吧~~~\n");
        m=20;
    }
    else if (p2.money<10000)
    {
        printf("身份:小资\n");
        printf("还好还好不算丢脸~~~\n");
        m=30;
    }
    else if (p2.money<20000)
    {
        printf("身份:富人\n");
        printf("十分不错,RP棒棒哒~~!!\n");
        m=40;
    }
    else if (p2.money<50000)
    {
        printf("身份:土豪\n");
        printf("土豪我们做朋友吧~");
        m=50;
    }
    else
    {
        printf("身份:首富\n");
        printf("膜拜。。。");
        m=60;
    }
        printf("\n金钱:%d\n",p2.money);
        for (a=0,c=0;a<=19;a++)
        {
            if (p2.fangchan[0][a]==1)
            {
                switch (a)
                {
                case 0:printf("火星大道1号\n");b=1;break;
                case 1:printf("火星大道2号\n");b=1;break;
                case 2:printf("解放路1号\n");b=1;break;
                case 3:printf("解放路2号\n");b=1;break;
                case 4:printf("解放路3号\n");b=1;break;
                case 5:printf("解放路4号\n");b=1;break;
                case 6:printf("解放路5号\n");b=1;break;
                case 7:printf("花炮大道1号\n");b=1;break;
                case 8:printf("花炮大道2号\n");b=1;break;
                case 9:printf("花炮大道3号\n");b=1;break;
                case 10:printf("花炮大道4号\n");b=1;break;
                case 11:printf("花炮大道5号\n");b=1;break;
                case 12:printf("花炮大道6号\n");b=1;break;
                case 13:printf("花炮大道7号\n");b=1;break;
                case 14:printf("花炮大道8号\n");b=1;break;
                case 15:printf("花炮大道9号\n");b=1;break;
                case 16:printf("桂花路1号\n");b=1;break;
                case 17:printf("桂花路2号\n");b=1;break;
                case 18:printf("桂花路3号\n");b=1;break;
                default:break;
                }
                if (b==1)
                {
                    if (p2.fangchan[1][a]==1)
                    {
                        printf("建设旅馆一座:\n");
                        printf("旅馆等级:%d星级\n",p1.fangchan[2][a]);
                        printf("每次停留收取费用:%d\n",p1.fangchan[3][a]);
                        printf("\n");
                    }
                    else if(p2.fangchan[1][a]==2)
                    {
                        printf("建设商店一座:\n");
                        switch (p2.fangchan[2][a])
                        {
                        case 1:printf("等级:小卖部\n");break;
                        case 2:printf("等级:商店\n");break;
                        case 3:printf("等级:超市\n");break;
                        case 4:printf("等级:全国连锁超市\n");break;
                        case 5:printf("等级:世界连锁贸易市场\n");break;
                        default:break;
                        }
                        printf("每回合收入为:%d",p2.fangchan[4][a]);
                        printf("\n");
                    }
                    else
                    {
                        printf("仅有地皮一份。\n");
                    }
                    c++;
                }
            }
        }
    if (c==0)
    {
        printf("没地?别说我认识你啊。。。\n");
        n=10;
    }
    else if (c<5)
    {
        printf("啧啧。。怎么混的你竟然才这么点地?\n");
        n=20;
    }
    else if (c<10)
    {
        printf("算是勉强勉强够混口饭吃了吧。。。\n");
        n=30;
    }
    else if (c<18)
    {
        printf("没错你就是传说中无恶不作的房地产大商!!!\n");
        n=40;
    }
    else
    {
        printf("买下所有地皮,达成最高成就:城主!!\n");
        n=60;
    }
    q=m+n;
    printf("您的最终积分为:%d",q);
    if (p>q)
    {
        printf("1P更胜一筹哦!\n");
    }
    else if (q>p)
    {
        printf("2P更强一些诶!\n");
    }
    else
    {
        printf("十分和谐有爱的平手!\n");
    }
    system("pause");
    printf("想看彩蛋吗?输入1则继续!输入其他数字退出~\n");
    scanf("%d",&a);
    if (a)
    {
caidan:system("cls");
    for (a=1;a<=100;a++)
    {
        printf("壮哉我大622~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
    }
    printf("没错这就是彩蛋!\n");
    printf("好啦游戏结束~~");
    }
    else
    {
        printf("不看也得看!!\n");
        system("pause");
        goto caidan;
    }
    system("pause");
    return 0;
}

/*时间*/
int shijian(int a)
{
    p1.hours+=a;
    if (p1.hours>=12)
    {
        p1.hours-=12;
        p1.days++;
    }
    return 0;
}
/*定义界面函数*/
int qipan(char weizhi[28])
    {
        system("cls");
        printf("_____________________________________________________________\n");
        printf("|%c   1|%c   2|%c   3|%c   4|%c   5|%c   6|%c   7|%c   8|%c   9|%c  10|\n",weizhi[0],weizhi[1],weizhi[2],weizhi[3],weizhi[4],weizhi[5],weizhi[6],weizhi[7],weizhi[8],weizhi[9]);
        printf("|开始 |火 星|大 道|前进 |     | 解  |  放 |  路 |     |人品 |\n");
        printf("|     |1 号 |2 号 |3 格 |1 号 |2 号 |3 号 |4 号 |5 号 |驿站 |\n");
        printf("-------------------------------------------------------------\n");
        printf("|%c  26|                                               |%c  11|\n",weizhi[25],weizhi[10]);
        printf("|桂   |                                               |     |\n");
        printf("|3 号 |                                               |1 号 |\n");
        printf("|-----|                                               |-----|\n");
        printf("|%c  25|                                               |%c  12|\n",weizhi[24],weizhi[11]);
        printf("|花   |           大      富      翁                  |花   |\n");
        printf("|2 号 |                                               |2 号 |\n");
        printf("|-----|                                               |-----|\n");
        printf("|%c  24|                                               |%c  13|\n",weizhi[23],weizhi[12]);
        printf("|路   |                                               |炮   |\n");
        printf("|1 号 |                                               |3 号 |\n");
        printf("-------------------------------------------------------------\n");
        printf("|%c  23|%c  22|%c  21|%c  20|%c  19|%c  18|%c  17|%c  16|%c  15|%c  14|\n",weizhi[22],weizhi[21],weizhi[20],weizhi[19],weizhi[18],weizhi[17],weizhi[16],weizhi[15],weizhi[14],weizhi[13]);
        printf("|人品 |前进 |赌场 |     |     |     |后退 |     |道   |大   |\n");
        printf("|驿站 |2 格 |     |9 号 |8 号 |7 号 |2 格 |6 号 |5 号 |4 号 |\n");
        printf("-------------------------------------------------------------\n");
        return 0;
    }
/*定义前进函数*/
    int qianjin(int qianjinbs,int dangqian,char weizhi[28],char name)
    {
        int a,b;
        for(b=0;b<qianjinbs;b++)
        {
            dangqian++;
            if (dangqian>=26)
            {
                dangqian=0;
            }
            weizhi[dangqian]=name;
            Sleep(1000);
            qipan(weizhi);
            weizhi[dangqian]=' ';
        }
        return dangqian;
    }
/*定义后退函数*/
    int houtui(int houtuibs,int dangqian,char weizhi[28],char name)
    {
        int a,b;
        for(b=0,a=0;b<houtuibs;b++)
        {
            if (dangqian<=0)
            {
                dangqian=0;
            }
            else
            {
                dangqian=dangqian-1;
            }
            weizhi[dangqian]=name;
            Sleep(1000);
            qipan(weizhi);
            weizhi[dangqian]=' ';
        }
        return dangqian;
    }

    /*一大作死项目:房地产!*/
   int fang(int turns)
   {
    int fanghao;
    int a,b,c;
    if (p1.turns)
    {
    switch (p1.dangqian)
    {
        case 1:fanghao=0;break;
        case 2:fanghao=1;break;
        case 4:fanghao=2;break;
        case 5:fanghao=3;break;
        case 6:fanghao=4;break;
        case 7:fanghao=5;break;
        case 8:fanghao=6;break;
        case 10:fanghao=7;break;
        case 11:fanghao=8;break;
        case 12:fanghao=9;break;
        case 13:fanghao=10;break;
        case 14:fanghao=11;break;
        case 15:fanghao=12;break;
        case 17:fanghao=13;break;
        case 18:fanghao=14;break;
        case 19:fanghao=15;break;
        case 23:fanghao=16;break;
        case 24:fanghao=17;break;
        case 25:fanghao=18;break;
        default:break;
    }
    if (p2.fangchan[0][fanghao]==0)
    {
    if (p1.fangchan[0][fanghao]==0)
    {
        printf("1.购下该地皮,花费500,   其他任意数返回\n");
        scanf("%d",&a);
        if (a==1)
        {
            p1.fangchan[0][fanghao]=1;
            p1.money-=500;
        }
    }
    else if (p1.fangchan[1][fanghao]==0)
    {
        printf("1.升级成旅馆,花费200\n2.升级成商店,花费200\n输入其他任意数字返回\n");
        scanf("%d",&a);
        switch (a)
        {
        case 1:p1.fangchan[1][fanghao]=1;p1.money=p1.money-200;p1.fangchan[2][fanghao]=1;p1.fangchan[3][fanghao]=500;break;
        case 2:p1.fangchan[1][fanghao]=2;p1.money=p1.money-200;p1.fangchan[2][fanghao]=1;p1.fangchan[4][fanghao]=50;break;
        default:break;
        }
    }
    else if (p1.fangchan[1][fanghao]==1)
    {
        p1.fangchan[4][fanghao]=0;
        printf("当前为%d星级旅馆\n1.花费%d升级旅馆\n输入其他任意数字返回\n",p1.fangchan[2][fanghao],500*(p1.fangchan[2][fanghao]+1));
        scanf("%d",&a);
        if (a==1)
        {
            if (p1.fangchan[2][fanghao]==5)
            {
                printf("已是最高级别!\n");
                system("pause");
                goto zuigao;
            }
            p1.fangchan[2][fanghao]++;
            p1.money=p1.money-500*p1.fangchan[2][fanghao];
            p1.fangchan[3][fanghao]=p1.fangchan[3][fanghao]+200*p1.fangchan[2][fanghao];
            printf("升级完毕,当前为%d星级旅馆\n",p1.fangchan[2][fanghao]);
            printf("输入任意数字返回\n");
            scanf("%d",&c);
        }
    }
    else
    {
        printf("当前为%d级商店\n1.花费%d升级商店\n输入其他数字返回\n",p1.fangchan[1][fanghao],500*p1.fangchan[2][fanghao]);
        scanf("%d",&a);
        if (a==1)
        {
            if (p1.fangchan[2][fanghao]==5)
            {
                printf("已是最高级别!\n");
                printf("输入任意数字返回\n");
                scanf("%d",&c);
                goto zuigao;
            }
            p1.fangchan[2][fanghao]++;
            p1.money=p1.money-500*p1.fangchan[2][fanghao];
            p1.fangchan[4][fanghao]=p1.fangchan[4][fanghao]+10*p1.fangchan[2][fanghao];
            printf("升级完毕,当前为%d星级商店\n",p1.fangchan[2][fanghao]);
            system("pause");
        }
    }
    }
    else if (p2.fangchan[1][fanghao]==1)
    {
        printf("被收取过路费住宿费%d\n",p2.fangchan[3][fanghao]);
        p1.money=p1.money-p2.fangchan[3][fanghao];
        p2.money=p2.money+p2.fangchan[3][fanghao];
        system("pause");
    }
    }
    else
    {
        switch (p2.dangqian)
    {
        case 1:fanghao=0;break;
        case 2:fanghao=1;break;
        case 4:fanghao=2;break;
        case 5:fanghao=3;break;
        case 6:fanghao=4;break;
        case 7:fanghao=5;break;
        case 8:fanghao=6;break;
        case 10:fanghao=7;break;
        case 11:fanghao=8;break;
        case 12:fanghao=9;break;
        case 13:fanghao=10;break;
        case 14:fanghao=11;break;
        case 15:fanghao=12;break;
        case 17:fanghao=13;break;
        case 18:fanghao=14;break;
        case 19:fanghao=15;break;
        case 23:fanghao=16;break;
        case 24:fanghao=17;break;
        case 25:fanghao=18;break;
        default:break;
    }
    if (p1.fangchan[0][fanghao]==0)
    {
    if (p2.fangchan[0][fanghao]==0)
    {
        printf("1.购下该地皮,花费500,   其他任意数返回\n");
        scanf("%d",&a);
        if (a==1)
        {
            p2.fangchan[0][fanghao]=1;
            p2.money-=500;
        }
    }
    else if (p2.fangchan[1][fanghao]==0)
    {
        printf("1.升级成旅馆,花费200\n2.升级成商店,花费200\n输入其他任意数字返回\n");
        scanf("%d",&a);
        switch (a)
        {
        case 1:p2.fangchan[1][fanghao]=1;p2.money=p1.money-200;p2.fangchan[2][fanghao]=1;p2.fangchan[3][fanghao]=500;break;
        case 2:p2.fangchan[1][fanghao]=2;p2.money=p1.money-200;p2.fangchan[2][fanghao]=1;p2.fangchan[4][fanghao]=50;break;
        default:break;
        }
    }
    else if (p2.fangchan[1][fanghao]==1)
    {
        p2.fangchan[4][fanghao]=0;
        printf("当前为%d星级旅馆\n1.花费%d升级旅馆\n输入其他任意数字返回\n",p2.fangchan[2][fanghao],500*(p2.fangchan[2][fanghao]+1));
        scanf("%d",&a);
        if (a==1)
        {
            if (p2.fangchan[2][fanghao]==5)
            {
                printf("已是最高级别!\n");
                system("pause");
                goto zuigao;
            }
            p2.fangchan[2][fanghao]++;
            p2.money=p2.money-500*p2.fangchan[2][fanghao];
            p2.fangchan[3][fanghao]=p2.fangchan[3][fanghao]+200*p2.fangchan[2][fanghao];
            printf("升级完毕,当前为%d星级旅馆\n",p2.fangchan[2][fanghao]);
            printf("输入任意数字返回\n");
            scanf("%d",&c);
        }
    }
    else
    {
        printf("当前为%d级商店\n1.花费%d升级商店\n输入其他数字返回\n",p2.fangchan[1][fanghao],500*p2.fangchan[2][fanghao]);
        scanf("%d",&a);
        if (a==1)
        {
            if (p2.fangchan[2][fanghao]==5)
            {
                printf("已是最高级别!\n");
                printf("输入任意数字返回\n");
                scanf("%d",&c);
                goto zuigao;
            }
            p2.fangchan[2][fanghao]++;
            p2.money=p1.money-500*p2.fangchan[2][fanghao];
            p2.fangchan[4][fanghao]=p2.fangchan[4][fanghao]+10*p2.fangchan[2][fanghao];
            printf("升级完毕,当前为%d星级商店\n",p2.fangchan[2][fanghao]);
            system("pause");
        }
    }
    }
    else if (p1.fangchan[1][fanghao]==1)
    {
        printf("被收取过路费住宿费%d\n",p1.fangchan[3][fanghao]);
        p2.money=p2.money-p1.fangchan[3][fanghao];
        p1.money=p1.money+p1.fangchan[3][fanghao];
        system("pause");
    }
    }
zuigao:return 0;
}
    /*人品驿站!!*/
int renpin(int money)
{
    int a,b;
    a=rand()%10;
    b=rand()%2000;
    switch (a)
    {
    case 0:printf("路边捡到一个钱包,获得%d!!\n",b);money=money+b;break;
    case 1:printf("路遇恶狗被咬,住院花费200!!\n");money=money-200;break;
    case 2:printf("见到小偷行窃,见义勇为被奖励500!!\n");money=money+500;break;
    case 3:printf("见到小偷行窃,见义勇为,军体拳耍了16套被砍了32刀,住院花费1000!!");money=money-1000;break;
    case 4:printf("捡到彩票,花费50元打的前往彩票中心兑奖后发现是过期彩票,又打的返回~~\n");money=money-100;break;
    case 5:printf("捡到彩票,花费50元打的前往彩票中心兑奖后发现是中奖彩票,获得1000元!\n");money=money+1000;break;
    case 6:printf("人民币涨值,资金上涨20%!!\n");money=money+money/5;break;
    case 7:printf("路遇乞丐,被强行勒索100元.\n");money=money-100;break;
    case 8:printf("长得太丑被好心人施舍200\n");money=money+200;break;
    case 9:printf("路边破解残局摊,获利100\n");money=money+100;break;
    }
    system("pause");
    return money;
}
/*作死的加入赌场函数*/
    /*此函数用于判断骰子猜测结果*/
int touzi(int touzi1,int touzi2,int a)
{
    int b,daxiao;
    int he;
    he=touzi1+touzi2;
    if (he>6)
    {
        daxiao=13;
        printf("大!\n");
    }
    else
    {
        daxiao=14;
        printf("小!\n");
    }
    if (a<=12)
    {
        if (a==he)
        {
            b=5;
        }
        else
        {
            b=0;
        }
    }
    else if (a<=14)
    {
        if (a==daxiao)
        {
            b=2;
        }
        else
        {
            b=0;
        }
    }
    else
    {
        if (touzi1==touzi2)
        {
            b=3;
        }
        else
        {
            b=0;
        }
    }
    return b;
}
int duchang(int money)
{
        int z[2][5];
        int x[2][6]={0};
        double beilv;
        int a,b,c,n,d,e,m,choice;
        int touzi1,touzi2,touzi0;
        int num,times,guess,p,q;
        int result;
        int touru;
        char name[20];
        int touzi(int touzi1,int touzi2,int a);
        touzi0=0;
    printf("**************************拉斯维加斯****************************\n输入您的赌场外号:\n");
    gets(name);
    /*此处用于清屏并输出当前个人档案*/
xinxi:
    touzi0++;
    if (touzi0>3)
    {
        goto ended;
    }
    shijian(3);
    if (p1.days>=100)
    {
        goto ended;
    }
    system("cls");
    printf("********************拉斯维加斯********************\n");
    puts(name);
    printf("当前资产:%d",money);
    if (money<500)
    {
        printf("\n身份:贫民\n");
    }
        else if (money<1000)
    {
        printf("\n身份:平民\n");
    }
    else if (money<2000)
    {
        printf("\n身份:小资\n");
    }
    else if (money<5000)
    {
        printf("\n身份:富人\n");
    }
    else if (money<50000)
    {
        printf("\n身份:土豪\n");
    }
    else
    {
        printf("\n身份:首富\n");
    }
    if (money<0)
    {
        printf("没钱还想进赌城~?\n");
        goto ended;
    }
    /*此处开始选择赌博*/
    printf("选择一种活动吧:\n1.掷骰子\n2.猜数\n3.炸金花\n4.21点\n5.退出赌城\n");
    scanf("%d",&choice);
    /*开始掷骰子*/
    if (choice==1)
    {
        system("cls");
        printf("OOOOOOOOOOoooooooooo 掷骰子 ooooooooooOOOOOOOOOO\n");
    touzi1=rand()%6+1;
    touzi2=rand()%6+1;
    printf("开始掷骰子,买定离手咯!\n");
    printf("您要买的是:\n1-12.买点数\n13.买大\n14.买小\n15.买豹子\n");
    scanf("%d",&a);
error3:printf("您买入多少钱呢:\n");
    scanf("%d",&touru);
    if (touru>money)
        {
            printf("没钱还敢乱喊价? \n");
            goto error3;
        }
    if (touru<0)
    {
        printf("你他妈是在逗我~?\n");
        goto error3;
    }
    printf("开!骰子情况是%d,%d!",touzi1,touzi2);
    b=touzi(touzi1,touzi2,a);
    money=money-touru+touru*b;
    system("pause");
    }
    /*开始猜数*/
    else if (choice==2)
    {
        system("cls");
        printf("//////////////////// 猜数 \\\\\\\\\\\\\\\\\\\\\n");
error1:printf("请输入您的押金,将按您猜数次数呈倍数返还:\n");
        scanf("%d",&touru);
        if (touru>money)
        {
            printf("没钱还敢乱喊价? \n");
            goto error1;
        }
        if (touru<0)
        {
        printf("你他妈是在逗我~?\n");
        goto error1;
        }
              num=rand()%100;
              for(times=0;times<=10;times++)
              {
                       printf("第%d次猜数:",times+1);
                       scanf("%d",&guess);
                       if (guess>num)
                       {
                              printf("\n猜的大了\n");
                       }
                       else if(guess<num)
                       {
                             printf("\n猜的小了\n");
                       }
                       else
                       {
                              printf("恭喜猜对啦!");
                              break;
                        }
              }
              if (times>=10)
              {
                  printf("10次都猜不出,弱爆了!!\n");
              }
              money=money-touru;
              times=22-2*times;
              beilv=times/10.0;
              money=money+touru*beilv;
              system("pause");
    }
    /*开始炸金花*/
    else if (choice==3)
    {
        system("cls");
        printf("xxxxxxxxxxXXXXXXXXXX 炸金花 XXXXXXXXXXxxxxxxxxxx\n");
        printf("由于本行业为暴利行业,故收取手续费为总金额百分之五,两百元以内则扣十元\n");
        if (money<=200)
        {
            money=money-10;
        }
        else
        {
            money=money*0.95;
        }
        for (m=0;m<=2;m++)
    {
        z[0][m]=rand()%13+1;
        z[1][m]=rand()%13+1;
    }
    /*在此进行排序*/
   for (d=0;d<=1;d++)
    {
        if (z[d][1]>z[d][0])
        {
            e=z[d][0];
            z[d][0]=z[d][1];
            z[d][1]=e;
        }
        if (z[d][2]>z[d][1])
        {
            e=z[d][1];
            z[d][1]=z[d][2];
            z[d][2]=e;
        }
        if (z[d][1]>z[d][0])
        {
            e=z[d][0];
            z[d][0]=z[d][1];
            z[d][1]=e;
        }
    }
    printf("您的手牌是:%d,%d,%d\n",z[0][0],z[0][1],z[0][2]);
error2:printf("您选择跟多少:\n");
    scanf("%d",&touru);
    if (touru>money)
        {
            printf("没钱还敢乱喊价? \n");
            goto error2;
        }
    if (touru<0)
    {
        printf("你他妈是在逗我~?\n");
        goto error2;
    }
    money=money-touru;
    /*此处开始比大小出结果*/
    for (d=0;d<=1;d++)
    {
        if (z[d][0]==z[d][1] && z[d][1]==z[d][2])
        {
            z[d][3]=4;
            z[d][4]=z[d][0];
        }
        else if (z[d][0]==z[d][1] || z[d][1]==z[d][2] || z[d][0]==z[d][2])
        {
            z[d][3]=2;
            if (z[d][0]==z[d][1])
            {
                z[d][4]=z[d][0];
            }
            else if (z[d][1]==z[d][2])
            {
                z[d][4]=z[d][1];
            }
            else
            {
                z[d][4]=z[d][2];
            }
        }
        else
        {
            if (z[d][0]-z[d][1]==1 && z[d][1]-z[d][2]==1)
            {
                z[d][3]=3;
                z[d][4]=z[d][0];
            }
            else
            {
                z[d][3]=1;
                z[d][4]=z[d][0];
            }
        }
    }
        if (z[0][3]==z[1][3])
        {
            if (z[0][4]>=z[1][4])
            {
                n=2;
            }
            else
            {
                n=0;
            }
        }
        else if (z[0][3]>z[1][3])
        {
            n=2;
        }
        else
        {
            n=0;
        }
    touru=touru*n;
    printf("摊牌:%d,%d,%d \n",z[1][0],z[1][1],z[1][2]);
    printf("您获得%d \n",touru);
    money=money+touru;
    system("pause");
    }
    else if (choice==4)
        /*开始21点*/
    {
        system("cls");
        printf("################### 21点 ###################\n");
error4:printf("请投入押金:\n");
        scanf("%d",&touru);
        if (touru>money)
        {
            printf("没钱还敢乱喊价? \n");
            goto error4;
        }
        if (touru<0)
    {
        printf("你他妈是在逗我~?\n");
        goto error4;
    }
        money=money-touru;
/*双方发底牌*/
        for(m=0;m<=1;m++)
        {
            for(n=0;n<=1;n++)
            {
                x[m][n]=rand()%13;
                if (x[m][n]==0 || x[m][n]==11 || x[m][n]==12)
                {
                    x[m][n]=10;
                }
            }
        }
        printf("您当前的手牌为:%d,%d",x[0][0],x[0][1]);
        if(x[0][0]==1 && x[0][1]==1)
        {
            printf("玩家双龙!!!\n");
            beilv=5;
            goto under;
        }
        if((x[0][0]==1 && x[0][1]==10) || (x[0][0]==10 && x[0][1]==1))
        {
            printf("玩家21点!!\n");
            beilv=3;
            goto under;
        }
        if((x[1][0]==1 && x[1][1]==10) || (x[1][0]==10 && x[1][1]==1) || (x[1][0]==1 && x[1][1]==1))
        {
            printf("电脑21点!!\n");
            beilv=0;
            goto under;
        }
        printf("\n输入1则摊牌,输入其他数字继续加牌 \n");
        scanf("%d",&a);
        if (a==1)
        {
            goto tanpai;
        }
        x[0][2]=rand()%13;
        if (x[0][2]==0 || x[0][2]==11 || x[0][2]==12)
        {
            x[0][2]=10;
        }
        printf("您的手牌为:%d,%d,%d \n",x[0][0],x[0][1],x[0][2]);
        x[0][5]=x[0][0]+x[0][1]+x[0][2];
        if (x[0][5]>21)
        {
            beilv=0;
            printf("胀死了!");
            goto under;
        }
        printf("\n输入1则摊牌,输入其他数字继续加牌 \n");
        scanf("%d",&a);
        if (a==1)
        {
            goto tanpai;
        }
        x[0][3]=rand()%13;
        if (x[0][3]==0 || x[0][3]==11 || x[0][3]==12)
        {
            x[0][3]=10;
        }
        printf("您的手牌为:%d,%d,%d,%d \n",x[0][0],x[0][1],x[0][2],x[0][3]);
        x[0][5]=x[0][5]+x[0][3];
        if (x[0][5]>21)
        {
            beilv=0;
            printf("胀死了!! \n");
            goto under;
        }
        printf("\n输入1则摊牌,输入其他数字继续加牌 \n");
        scanf("%d",&a);
        if (a==1)
        {
            goto tanpai;
        }
        x[0][4]=rand()%13;
        if (x[0][4]==0 || x[0][4]==11 || x[0][3]==12)
        {
            x[0][4]=10;
        }
        printf("您的手牌为:%d,%d,%d,%d,%d \n",x[0][0],x[0][1],x[0][2],x[0][3],x[0][4]);
        x[0][5]=x[0][5]+x[0][4];
        if (x[0][5]>21)
        {
            beilv=0;
            printf("胀死了!! \n");
            goto under;
        }
        printf("五小!!\n");
        beilv=3;
        goto under;

tanpai:x[1][5]=x[1][0]+x[1][1];
        for(b=2;(x[1][5]<=17 && b<=4);b++)
        {
            x[1][b]=rand()%13;
            if (x[1][b]==0 || x[1][b]==11 || x[1][b]==12)
            {
                x[1][b]=10;
            }
            printf("电脑加牌:%d\n",x[1][b]);
            x[1][5]=x[1][5]+x[1][b];
            scanf("%d",&a);
        }
        printf("电脑手牌:%d,%d,%d,%d,%d\n",x[1][0],x[1][1],x[1][2],x[1][3],x[1][4]);
        if (x[1][5]>21)
        {
            printf("电脑胀死!\n");
            beilv=2;
            goto under;
        }
        if (x[1][5]>x[0][5])
        {
            printf("电脑大!\n");
            beilv=0;
        }
        else
        {
            printf("玩家大!!\n");
            beilv=2;
        }
under:money=money+touru*beilv;
      system("pause");
    }
    else
    {
        goto ended;
    }
    if (money<=0)
    {
        printf("\n资产用尽,您已被赶出拉斯维加斯\n");
    }
    else
    {
        goto xinxi;
    }
ended:  system("pause");
    return money;
}

 

0
0
0
王子轩
王子轩
新手光能
新手光能

#include<stdlib.h>
#include<stdio.h>
#include<time.h> //suiji 
#include<string.h>
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
}player={"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
}strongman={"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
witch={"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
xiyi={"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
big_strongman={"森林巨人王","巨人之臂",40*5,50*5,350*5,200*5,100*5,4,4,2,0},
lion={"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
horse={"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
bee={"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
shitu={"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
guai={"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
}place={1,2,3,4,5,6,7,8};

int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
char gongname[20]="无",fangname[20]="无";
char proof;

void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct(); 
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *); 

int main()
{


int i=0,j=0,k=0;
char player_name[21];

SlowDisplay("这是一个勇者的世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");

// sndPlaySound("res\\F005.wav",SND_LOOP);
scanf("%s",player_name); 
strncpy(player.name,player_name,20);
if(strcmp(player.name,"EVA初号机")==0)
{
SlowDisplay("封印多年的 EVA初号机 啊!你终于可以重见天日了!\n\n\n EVA初号机 重新启动... 随即... 暴走!!!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;

getchar();

OrdinaryAct();
return 0;
}

int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}


int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}


void ChooseWupin() //选择物品 并使用
{
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
SlowDisplay("使用止血草,HP增加60\n\n\n");
cao--;
if(player.health+60>player.max_health)player.health=player.max_health;
else player.health+=60;
}
else SlowDisplay("没有止血草了\n\n\n");
break;
case 2:
if(jijiubao>0)
{
SlowDisplay("使用急救包,HP增加80\n\n\n");
jijiubao--;
if(player.health+80>player.max_health)player.health=player.max_health;
else player.health+=80;
}
else SlowDisplay("没有急救包了\n\n\n");
break;
case 3:
if(baiyao>0)
{
SlowDisplay("使用云南白药,HP增加120\n\n\n");
baiyao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else SlowDisplay("没有云南白药了\n\n\n");
break;
case 4:
if(superbaiyao>0)
{
SlowDisplay("使用超级云南白药,HP增加200\n\n\n");
superbaiyao--;
if(player.health+200>player.max_health)player.health=player.max_health;
else player.health+=200;
}
else SlowDisplay("没有超级云南白药了\n\n\n");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
SlowDisplay("使用手雷,敌人HP减少100\n\n\n");
boom--;
guai.health-=100;
AttackResult();
}
}
else SlowDisplay("非战斗状态,不能使用手雷!\n\n\n");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
SlowDisplay("使用毒标,敌人HP减少200\n\n\n");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else SlowDisplay("非战斗状态,不能使用毒标!\n\n\n");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
SlowDisplay("使用手抛式原子弹,敌人HP减少500\n\n\n");
atom_boom--;
guai.health-=500;
AttackResult();
}
}
else SlowDisplay("非战斗状态,不能使用手抛式原子弹!\n\n\n");
break;
case 0:break;
default:printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
SlowDisplay("从敌人尸骸中发现");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"使徒")==0)
{
puts("战斗胜利,救出公主!!!");
getchar();
getchar();
exit(0);
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();


if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//////////
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{

switch(wupin_sign)
{
case 1:fang4n++; break;
case 2:fang3n++; break;
case 3:fang2n++; break;
case 4:strongman_arm=1;break;
case 5:gong4n++; break;
case 6:gong3n++; break;
case 7:gong2n++; break;
default:printf("AddWupin error\n\n\n");
}

}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{

while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 0,退出游戏\n\n\n");
puts("=============================================================================");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
SlowDisplay("要去哪里?\n\n\n");
printf("1,酒吧 2,旅馆 3,森林一层 4,森林二层 5,森林三层 6,草原一层 7,草原二层 8,草原三层\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:place_sign=place.hotel; //进入旅店
SlowDisplay("要住店吗? 200个金币 1,是 0,否\n\n\n");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:if(money-200<0) //判断钱是否够
{
SlowDisplay("Sorry,你的钱不够~\n\n\n"); 
}
else
{
SlowDisplay("好好休息\n\tHP满\n\t\t第二天了\n\n");
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:SlowDisplay("下次再来!\n\n\n");break;
default:printf("hotel talk error!\n\n\n");
}
place_sign=0;
break;
case 3:
place_sign=place.forest1;
s=SuiJi(); 
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 4:
place_sign=place.forest2;
s=SuiJi(); 
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi(); 
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 6:
place_sign=place.grass1;
s=SuiJi(); 
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 7:
place_sign=place.grass2;
s=SuiJi(); 
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 8:
place_sign=place.grass3;
s=SuiJi(); 
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1; 
if(strongman_arm)
{
SlowDisplay("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人之臂我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else SlowDisplay("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人之臂,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
default:printf("choose map error!\n\n\n");
}
break;
case 2: ChooseWupin();break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
SlowDisplay("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板\n\n\n"); //显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
SlowDisplay("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
SlowDisplay("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的丛林和草原很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:(哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else SlowDisplay("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面森林和草原所吓倒!\n\n\n");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:if(money<25)
{
SlowDisplay("钱不够!"); 
}
else
{
if(player.health+20<=player.max_health)
{
SlowDisplay("HP+20.");
money-=25;
player.health+=20;
}
else
{
SlowDisplay("HP满了"); 
player.health=player.max_health;
}
}
break;
case 2:if(money<80)
{
SlowDisplay("钱不够!"); 
}
else
{
if(player.health+50<=player.max_health)
{
SlowDisplay("HP+50.");
money-=80;
player.health+=50;
}
else
{
SlowDisplay("HP满了"); 
player.health=player.max_health;
}
}
break;
case 3:if(money<150)
{
SlowDisplay("钱不够!"); 
}
else
{
if(player.health+100<=player.max_health)
{
SlowDisplay("HP+100.");
money-=150;
player.health+=100;
}
else
{
SlowDisplay("HP满了"); 
player.health=player.max_health;
}
}
break;
case 0:SlowDisplay("下次再来!\n");break;
default:SlowDisplay("输入错误\n\n\n");
}
}
}
}
else if(place_sign==place.hotel)
SlowDisplay("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else SlowDisplay("这里好像没人可以聊天\n\n\n");
break;
case 4: DisplayState(); break; //显示状态
case 5: //装备
printf("攻装: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
printf("防装: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
SlowDisplay("选择要装备的武器或防具:\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:if(gong1n>=1)
{
SlowDisplay("拿起了匕首\n\n\n");
gong=gong1;
strcpy(gongname,"匕首");
}
else SlowDisplay("你没有匕首可以装备\n\n\n");
break;
case 2:if(gong2n>=1)
{
SlowDisplay("拿起了长剑\n\n\n");
gong=gong2;
strcpy(gongname,"长剑");
}
else SlowDisplay("你没有长剑可以装备\n\n\n");
break;
case 3:if(gong3n>=1)
{
SlowDisplay("拿起了碧血剑\n\n\n");
gong=gong3;
strcpy(gongname,"碧血剑");
}
else SlowDisplay("你没有碧血剑可以装备\n\n\n");
break;
case 4:if(gong4n>=1)
{
SlowDisplay("拿起了绝世好剑\n\n\n");
gong=gong4;
strcpy(gongname,"绝世好剑");
}
else SlowDisplay("你没有绝世好剑可以装备\n\n\n");
break;
case 5:if(fang1n>=1)
{
SlowDisplay("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else SlowDisplay("你没有布衣可以装备\n\n\n");
break;
case 6:if(fang2>=1)
{
SlowDisplay("穿上了铁甲\n\n\n");
fang=fang2;
strcpy(fangname,"铁甲");
}
else SlowDisplay("你没有铁甲可以装备\n\n\n");
break;
case 7:if(fang3n>=1)
{
SlowDisplay("穿上了银甲\n\n\n");
fang=fang3;
strcpy(fangname,"银甲");
}
else SlowDisplay("你没有银甲可以装备\n\n\n");
break;
case 8:if(fang4n>=1)
{
SlowDisplay("穿上了黄金圣衣\n\n\n");
fang=fang4;
strcpy(fangname,"黄金圣衣");
}
else SlowDisplay("你没有黄金圣衣可以装备\n\n\n");
break;
case 0:SlowDisplay("未更换装备\n\n\n");break;
default:printf("change error!");
}
break;
case 0:
SlowDisplay("确定退出游戏?(Y/N)\n\n\n");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y')
{
SlowDisplay("数据存储中...");
//向文件中更新数据;
getchar();
SlowDisplay("按回车退出");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else SlowDisplay("继续!\n\n\n");
break;
default:SlowDisplay("输入错误!\n\n\n");
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2: ChooseWupin();break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:DisplayState();break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:SlowDisplay("输入错误,重新输入!\n\n\n");
}
}
}
void SlowDisplay(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}

王子轩在2018-03-17 09:26:51追加了内容

解救公主,上代码

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