资深光能
chatgpt火了有一段时间了,那我们也来试试
(因为图片不太好弄,所以就人工还原对话了)
我:帮我用c++写一个贪吃蛇,并控制在100行以内
chatgpt:
好的,以下是控制在100行以内的C++贪吃蛇代码,希望能帮到你:
#include <iostream>
#include <conio.h>
#include <Windows.h>
using namespace std;
const int width = 20;
const int height = 20;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100], tail_length;
bool gameOver;
enum Direction { STOP = 0, LEFT, RIGHT, UP, DOWN };
Direction dir;
void Setup()
{
gameOver = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
tail_length = 0;
}
void Draw()
{
system("cls");
for (int i = 0; i < width + 2; i++)
cout << "#";
cout << endl;
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
if (j == 0)
cout << "#";
if (i == y && j == x)
cout << "O";
else if (i == fruitY && j == fruitX)
cout << "F";
else
{
bool print = false;
for (int k = 0; k < tail_length; k++)
{
if (tailX[k] == j && tailY[k] == i)
{
cout << "o";
print = true;
}
}
if (!print)
cout << " ";
}
if (j == width - 1)
cout << "#";
}
cout << endl;
}
for (int i = 0; i < width + 2; i++)
cout << "#";
cout << endl << "Score: " << score << endl;
}
void Input()
{
if (_kbhit())
{
switch (_getch())
{
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameOver = true;
break;
}
}
}
void Logic()
{
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < tail_length; i++)
{
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if (x > width || x < 0 || y > height || y < 0)
gameOver = true;
for (int i = 0; i < tail_length; i++)
{
if (tailX[i] == x && tailY[i] == y)
gameOver = true;
}
if (x == fruitX && y == fruitY)
{
score++;
fruitX = rand() % width;
fruitY = rand() % height;
tail_length++;
}
}
int main()
{
Setup();
while (!gameOver)
{
Draw();
Input();
Logic();
Sleep(50);
}
cout << "Game Over" << endl;
return 0;
}
请注意:该代码可能存在显示问题,具体取决于您设备的显示设置。
可以看到,chatgpt确实写出了一个可以运行并正常玩耍的贪吃蛇,但是最后一句话很精髓“请注意:该代码可能存在显示问题,具体取决于您设备的显示设置。”并且chatgpt给出的代码并没有控制在100行以内
因为他是直接用的cls清理,所以确实会有闪屏的问题发生。
于是,我使用他的逻辑,又制作了一个低卡顿,不闪屏的贪吃蛇(可以正常跑,没做果子生成(只因懒))
head部分:
#include <iostream>
#include <cmath>
#include <conio.h>
#include <Windows.h>
using namespace std;
class snake {
public:
void gotoxy(int xpos, int ypos)
{
COORD scrn;
HANDLE hOuput = GetStdHandle(STD_OUTPUT_HANDLE);
scrn.X = xpos; scrn.Y = ypos;
SetConsoleCursorPosition(hOuput, scrn);
}
void init_map()
{
for (int i = 0; i < map_x; i++)
{
for (int j = 0; j < map_y; j++)
{
if (i == 0 || i == 19 || j == 0 || j == 19)
{
cout << "#";
}
else
{
cout << " ";
}
}
cout << endl;
}
}
void init_snake()
{
snakek[0].snake_x = 10;
snakek[0].snake_y = 7;
gotoxy(snakek[0].snake_x, snakek[0].snake_y);
cout << "\b";
cout << 1;
for (int i = 1; i < snake_length; i++)
{
snakek[i].snake_x = snakek[i - 1].snake_x;
snakek[i].snake_y = snakek[i - 1].snake_y + 1;
gotoxy(snakek[i].snake_x, snakek[i].snake_y);
cout << "\b";
cout << 1;
}
}
void input()
{
if (_kbhit())
{
switch (_getch())
{
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
}
}
}
void move()
{
int t = snakek[0].snake_x, t1 = snakek[0].snake_y;
for (int i = 1; i < snake_length; i++)
{
int t2 = snakek[i].snake_x, t3 = snakek[i].snake_y;
snakek[i].snake_x = t;
snakek[i].snake_y = t1;
t = t2;
t1 = t3;
}
switch (dir)
{
case UP:
//cout << snakek[0].snake_y;
snakek[0].snake_y-=1;
break;
case DOWN:
snakek[0].snake_y++;
break;
case LEFT:
snakek[0].snake_x--;
break;
case RIGHT:
snakek[0].snake_x++;
break;
default:
break;
}
}
void delet_snake()
{
for (int i = 0; i < snake_length; i++)
{
gotoxy(snakek[i].snake_x, snakek[i].snake_y);
cout << "\b";
cout << " ";
}
}
void output_snake()
{
for (int i = 0; i < snake_length; i++)
{
gotoxy(snakek[i].snake_x, snakek[i].snake_y);
cout << "\b";
cout << "1";
}
}
bool died() {
if (snakek[0].snake_x == 0 || snakek[0].snake_x == 19 || snakek[0].snake_y == 0 || snakek[0].snake_y == 19)
{
return true;
}
return false;
}
private:
const int map_x = 20;
const int map_y = 20;
int snake_length = 5;
enum Direction { LEFT, RIGHT, UP, DOWN };
Direction dir;
struct snakenak {
int snake_x;
int snake_y;
}snakek[10000];
};
main部分:
#include <iostream>
#include <cmath>
#include <conio.h>
#include <Windows.h>
#include "head.h"
using namespace std;
snake Snake;
int main()
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);
CursorInfo.bVisible = false;
SetConsoleCursorInfo(handle, &CursorInfo);
Snake.init_map();
Snake.init_snake();
while (true)
{
Snake.input();
Snake.delet_snake();
Snake.move();
Snake.output_snake();
Sleep(200);
if (Snake.died())
{
system("cls");
cout << "YOU DIED!!";
return 0;
}
}
return 0;
}
(需要的自取)
总而言之,人工智能确实强大,但只是起到辅助功能。适当使用就好。
又水了一个帖子(喜)
晚安玛卡巴卡~
陈则霖在2023-06-24 00:02:32追加了内容
刚看到,我复制的代码有很多地方被翻译了,而且格式稀烂,这里重发一下
main:
#include <iostream>
#include <cmath>
#include <conio.h>
#include <Windows.h>
#include "head.h"
using namespace std;
snake Snake;
int main()
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);
CursorInfo.bVisible = false;
SetConsoleCursorInfo(handle, &CursorInfo);
Snake.init_map();
Snake.init_snake();
while (true)
{
Snake.input();
Snake.delet_snake();
Snake.move();
Snake.output_snake();
Sleep(200);
if (Snake.died())
{
system("cls");
cout << "YOU DIED!!";
return 0;
}
}
return 0;
}
head:
#include <iostream>
#include <cmath>
#include <conio.h>
#include <Windows.h>
using namespace std;
class snake {
public:
void gotoxy(int xpos, int ypos)
{
COORD scrn;
HANDLE hOuput = GetStdHandle(STD_OUTPUT_HANDLE);
scrn.X = xpos; scrn.Y = ypos;
SetConsoleCursorPosition(hOuput, scrn);
}
void init_map()
{
for (int i = 0; i < map_x; i++)
{
for (int j = 0; j < map_y; j++)
{
if (i == 0 || i == 19 || j == 0 || j == 19)
{
cout << "#";
}
else
{
cout << " ";
}
}
cout << endl;
}
}
void init_snake()
{
snakek[0].snake_x = 10;
snakek[0].snake_y = 7;
gotoxy(snakek[0].snake_x, snakek[0].snake_y);
cout << "\b";
cout << 1;
for (int i = 1; i < snake_length; i++)
{
snakek[i].snake_x = snakek[i - 1].snake_x;
snakek[i].snake_y = snakek[i - 1].snake_y + 1;
gotoxy(snakek[i].snake_x, snakek[i].snake_y);
cout << "\b";
cout << 1;
}
}
void input()
{
if (_kbhit())
{
switch (_getch())
{
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
}
}
}
void move()
{
int t = snakek[0].snake_x, t1 = snakek[0].snake_y;
for (int i = 1; i < snake_length; i++)
{
int t2 = snakek[i].snake_x, t3 = snakek[i].snake_y;
snakek[i].snake_x = t;
snakek[i].snake_y = t1;
t = t2;
t1 = t3;
}
switch (dir)
{
case UP:
//cout << snakek[0].snake_y;
snakek[0].snake_y-=1;
break;
case DOWN:
snakek[0].snake_y++;
break;
case LEFT:
snakek[0].snake_x--;
break;
case RIGHT:
snakek[0].snake_x++;
break;
default:
break;
}
}
void delet_snake()
{
for (int i = 0; i < snake_length; i++)
{
gotoxy(snakek[i].snake_x, snakek[i].snake_y);
cout << "\b";
cout << " ";
}
}
void output_snake()
{
for (int i = 0; i < snake_length; i++)
{
gotoxy(snakek[i].snake_x, snakek[i].snake_y);
cout << "\b";
cout << "1";
}
}
bool died() {
if (snakek[0].snake_x == 0 || snakek[0].snake_x == 19 || snakek[0].snake_y == 0 || snakek[0].snake_y == 19)
{
return true;
}
return false;
}
private:
const int map_x = 20;
const int map_y = 20;
int snake_length = 5;
enum Direction { LEFT, RIGHT, UP, DOWN };
Direction dir;
struct snakenak {
int snake_x;
int snake_y;
}snakek[10000];
};