中级守护
禁水
此游戏实行开源政策,但是仿冒必究!
这是一个简单的(划掉)跑酷游戏,WASD操控,现进行最后调试,测试版即将发布,共有三关。
征名:总感觉这名字怪怪的...在此问题下方以此格式回答,征名有效,由我筛选。
格式:征名:名字(例:征名:Flowers grow on paper)
名字被采纳者可得 100 豆
声明:此游戏和BW差不多,但其中几乎所有成分都是本人原创(自定义函数),添加了多种元素(至少作者自己是这样想的),敬请期待。
蒋宇韩在2023-10-21 13:19:18追加了内容
洛谷:这里
ME表示自己
WA表示墙壁
FS表示终点
其他的自己探索
蒋宇韩在2023-10-21 13:20:02追加了内容
往下滑 展开源码
蒋宇韩在2023-10-21 13:21:05追加了内容
@熊潇然
蒋宇韩在2023-10-21 15:03:04追加了内容
#include<iostream>
#include<windows.h>
#include<cstdlib>
#include<cstdio>
#include<ctime>
#include<conio.h>
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
#define MAXANS 3
using namespace std;
int x=17,y=2,jumpcnt;
int ans=1;
bool WIN,F=1;
const int dir[5][2]={{0},{0,1},{1,0},{-1,0},{0,-1}};
int shix[105]={0,17,19,19},shiy[105]={0,2,2,2};
int map_x[15]={0,20,20,20},map_y[15]={0,40,40,40};
string mapName[25]={"","WASD","不要手抖!","假方块~"};
int mapf[25][5]={{0},{2,39},{2,13},{17,39}};
char Getchar;
int jump,down;
/**/
int map1[25][105][105]={
{
{0},
},
{
{0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,1,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,1},
{0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1},
{0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1},
{0,1,0,0,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1},
{0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1},
{0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1},
{0,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,1},
{0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1},
{0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1},
{0,1,2,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,1,1,0,0,0,0,0,0,0,1,0,1,0,1,1,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,4,4,1,4,4,4,1,4,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
},
{
{0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,1,0,0,0,4,0,0,0,4,0,0,4,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1},
{0,1,0,0,0,0,0,0,0,4,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,4,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,0,0,0,0,0,0,0,0,4,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,1},
{0,1,0,0,0,6,0,0,0,0,0,0,4,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,6,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,6,0,0,0,1,0,0,4,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,4,4,4,4,4,4,1,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,5,5,5,5,5,5,0,0,5,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,5,0,0,0,0,0,0,5,0,5,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1},
{0,1,4,5,0,0,0,0,0,0,1,0,5,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,5,5,0,0,0,0,0,0,5,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,5,5,5,5,5,5,5,0,5,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,1},
{0,4,2,0,0,0,0,0,0,0,0,0,5,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
},
{
{0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,1,7,1,7,1,7,1,7,1,4,7,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,1},
{0,1,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,1,1,1},
{0,1,2,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
}
};
int map[25][105][105];
void **();
void print();
void Jump(int,int);
void cls();
void Down();
void up(int);
void chushihua();
bool pd_move(int,int);
bool DIR2(int,int);
bool DIR(int,int);
void color(int);
bool YANJIANG(int,int);
void HideCursor();
void console(){
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO bInfo;
GetConsoleScreenBufferInfo(hOut, &bInfo );
SetConsoleTitle("Flowers grow on paper J 1.0"); // 设置窗口的标题
}
void cls(){
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coordScreen = { 0, 0 }; // home for the cursor
SetConsoleCursorPosition( hConsole, coordScreen );
}
void HideCursor(){
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
CursorInfo.bVisible = false; //隐藏控制台光标
SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态
}
void color(int corcorcor){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),corcorcor);
}
void chushihua(){
x=shix[ans];
y=shiy[ans];
jump=0;down=0;jumpcnt=0;
for(int i=1;i<=map_x[ans];i++){
for(int j=1;j<=map_y[ans];j++){
map[ans][i][j]=map1[ans][i][j];
}
}
}
void up(int D){
while(1){
if(D==1){
if(YANJIANG(x-1,y)){
F=0;
return ;
}
if(pd_move(x-1,y)){
print();
map[ans][x][y]=0;
map[ans][x-1][y]=2;
x--;
Sleep(0);
print();
}else if(map[ans][x-1][y]==5){
Sleep(0);
up(4);
return ;
}else if(!pd_move(x-1,y)){
return ;
}
}else if(D==2){
if(YANJIANG(x,y-1)){
F=0;
return ;
}
if(pd_move(x,y-1)){
print();
map[ans][x][y]=0;
map[ans][x][y-1]=2;
y--;
Sleep(0);
print();
}else if(map[ans][x][y-1]==5){
up(3);
Sleep(0);
return ;
}else if(!pd_move(x,y-1)){
return ;
}
}else if(D==3){
if(YANJIANG(x,y+1)){
F=0;
return ;
}
if(pd_move(x,y+1)){
print();
map[ans][x][y]=0;
map[ans][x][y+1]=2;
y++;
Sleep(0);
print();
}else if(map[ans][x][y+1]==5){
Sleep(0);
up(2);
return ;
}else if(!pd_move(x,y+1)){
return ;
}
}else if(D==4){
if(YANJIANG(x+1,y)){
F=0;
return ;
}
if(pd_move(x+1,y)){
print();
map[ans][x][y]=0;
map[ans][x+1][y]=2;
x++;
Sleep(0);
print();
}else if(map[ans][x+1][y]==5){
Sleep(0);
up(1);
return ;
}else if(!pd_move(x+1,y)){
return ;
}
}
}
}
void print(){
cls();
cout<<" ";
cls();
cout<<"第"<<ans<<"关:"<<mapName[ans]<<endl;
for(int i=1;i<=map_x[ans];i++){
for(int j=1;j<=map_y[ans];j++){
if(map[ans][i][j]==0){
color(11);
cout<<" ";
}else if(map[ans][i][j]==1){
color(11);
cout<<"WA";
}else if(map[ans][i][j]==2){
color(14);
cout<<"ME";
}else if(map[ans][i][j]==3){
color(10);
cout<<"FS";
}else if(map[ans][i][j]==4){
color(12);
cout<<"MG";
}else if(map[ans][i][j]==5){
color(13);
cout<<"IC";
}else if(map[ans][i][j]==6){
color(11);
cout<<"TI";
}else if(map[ans][i][j]==7){
color(14);
cout<<"WA";
}
}cout<<endl;
}return ;
}
bool DIR(int x,int y){
if(x<1||y<1||x>map_x[ans]||y>map_y[ans])
return false;
return true;
}
bool pd_move(int x,int y){
if(x<1||y<1||x>map_x[ans]||y>map_y[ans])return false;
if(map[ans][x][y]==1)return false;
if(map[ans][x][y]==5)return false;
if(map[ans][x][y]==6)return false;
return true;
}
void Jump(int X,int Y){
if(pd_move(X,Y)==false)return ;
if(YANJIANG(X,Y))F=0;
map[ans][x][y]=0;
map[ans][X][Y]=2;
x--;
return ;
}
bool YANJIANG(int x,int y){
if(map[ans][x][y]==4)
return true;
return false;
}
void Down(){
if(YANJIANG(x+1,y))F=0;
map[ans][x][y]=0;
map[ans][x+1][y]=2;
x++;
}
void **(){
while(1){
cls();
print();
cout<<x<<' '<<y<<endl<<mapf[ans][0]<<' '<<mapf[ans][1];
cout<<endl;
// D=0;A=0;
if(KEY_DOWN('W')&&pd_move(x-1,y)&&map[ans][x+1][y]!=0||(map[ans][x+1][y]==0&&(map[ans][x][y+1]==1&&Getchar=='d'||map[ans][x][y-1]==1&&Getchar=='a')||(map[ans][x][y-1]==6||map[ans][x][y+1]==6))&&!down){
// Getchar='w';
jump++;
while(kbhit())_getch();
if(map[ans][x+1][y]==0&&map[ans][x][y+1]==1&&jump>1){
jumpcnt=0;
jump=1;
}
}
if(KEY_DOWN('A')&&pd_move(x,y-1)){
Getchar='a';
while(kbhit())_getch();
if(jump!=1)
if(YANJIANG(x,y-1))F=0;
map[ans][x][y]=0;
map[ans][x][y-1]=2;
y--;
}else if(KEY_DOWN('A')&&map[ans][x][y-1]==5)
up(3);
if(KEY_DOWN('D')&&pd_move(x,y+1)){
Getchar='d';
while(kbhit())_getch();
if(jump!=1)
if(YANJIANG(x,y+1))F=0;
map[ans][x][y]=0;
map[ans][x][y+1]=2;
y++;
}else if(KEY_DOWN('D')&&map[ans][x][y+1]==5)
up(2);
if(jump){
jumpcnt++;
Jump(x-1,y);
if(jumpcnt==4){
jumpcnt=0;
jump=0;
}
}
if(x==mapf[ans][0]&&y==mapf[ans][1]){
if(ans==MAXANS){
WIN=1;
return ;
}
ans++;
chushihua();
jumpcnt=0;
jump=0;
down=0;
x=shix[ans];
y=shiy[ans];
cls();
}
if((map[ans][x+1][y]==0||map[ans][x+1][y]==3||map[ans][x+1][y]==4||map[ans][x+1][y]==7)&&jump==0&&map[ans][x][y-1]!=6&&map[ans][x][y+1]!=6){
Down();down=1;
}else{
down=0;
}
if(YANJIANG(x+1,y))F=0;
if(map[ans][x+1][y]==5){
up(1);
}
if(F==0){
F=1;
print();
chushihua();
Sleep(1000);
}
Sleep(1);
}
}
int main(){
srand(time(NULL));
system("mode con cols=100 lines=25");
HideCursor();
console();
chushihua();
**();
cls();
print();
system("cls");
if(WIN==true)cout<<"WIN!";
else cout<<"** OVER!";
Sleep(2000);
_getch();
return 0;
}
蒋宇韩在2023-10-21 15:04:24追加了内容
**= G A M E
蒋宇韩在2023-10-21 17:56:24追加了内容
家人们谁懂啊?一点流量没有
蒋宇韩在2023-10-21 18:45:37追加了内容
#include<iostream>
#include<windows.h>
#include<cstdlib>
#include<cstdio>
#include<ctime>
#include<conio.h>
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
#define MAXANS 4
using namespace std;
int x=17,y=2,jumpcnt;
int ans=1;
bool WIN,F=1;
const int dir[5][2]={{0},{0,1},{1,0},{-1,0},{0,-1}};
int shix[105]={0,17,19,19,19},shiy[105]={0,2,2,2,2};
int map_x[15]={0,20,20,20,20},map_y[15]={0,40,40,40,40};
string mapName[25]={"","WASD","不要手抖!","假方块~","绕来绕去","连跳会吗"};
int mapf[25][5]={{0},{2,39},{2,13},{17,39},{2,39}};
char Getchar;
int jump,down;
/**/
int map1[25][105][105]={
{
{0},
},
{
{0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,1,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,1},
{0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1},
{0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1},
{0,1,0,0,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1},
{0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1},
{0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1},
{0,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,1},
{0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1},
{0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1},
{0,1,2,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,1,1,0,0,0,0,0,0,0,1,0,1,0,1,1,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,4,4,1,4,4,4,1,4,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
},
{
{0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,1,0,0,0,4,0,0,0,4,0,0,4,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1},
{0,1,0,0,0,0,0,0,0,4,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,4,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,0,0,0,0,0,0,0,0,4,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,1},
{0,1,0,0,0,6,0,0,0,0,0,0,4,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,6,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,6,0,0,0,1,0,0,4,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,4,4,4,4,4,4,1,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,5,5,5,5,5,5,0,0,5,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,5,0,0,0,0,0,0,5,0,5,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1},
{0,1,4,5,0,0,0,0,0,0,1,0,5,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,5,5,0,0,0,0,0,0,5,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,5,5,5,5,5,5,5,0,5,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,1},
{0,4,2,0,0,0,0,0,0,0,0,0,5,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
},
{
{0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,1,7,1,7,1,7,1,7,1,4,7,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,1},
{0,1,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,0,0,7,1,1,1},
{0,1,2,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
},
{
{0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,1},
{0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
{0,1,0,1,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,1,1},
{0,1,0,1,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,4,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,1,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,1,1,4,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,1,1,0,4,0,0,6,0,1,7,0,7,1,0,7,1,0,1,7,0,7,1,0,7,1,0,1,7,0,5,0,0,0,0,0,0,0,0,1},
{0,1,0,4,0,4,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,2,0,0,4,4,4,4,4,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
}
};
int map[25][105][105];
void G();
void print();
void Jump(int,int);
void cls();
void Down();
void up(int);
void chushihua();
bool pd_move(int,int);
bool DIR2(int,int);
bool DIR(int,int);
void color(int);
bool YANJIANG(int,int);
void HideCursor();
void console(){
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO bInfo;
GetConsoleScreenBufferInfo(hOut, &bInfo );
SetConsoleTitle("Flowers grow on paper J 1.0"); // 设置窗口的标题
}
void cls(){
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coordScreen = { 0, 0 }; // home for the cursor
SetConsoleCursorPosition( hConsole, coordScreen );
}
void HideCursor(){
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
CursorInfo.bVisible = false; //隐藏控制台光标
SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态
}
void color(int corcorcor){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),corcorcor);
}
void chushihua(){
x=shix[ans];
y=shiy[ans];
jump=0;down=0;jumpcnt=0;
for(int i=1;i<=map_x[ans];i++){
for(int j=1;j<=map_y[ans];j++){
map[ans][i][j]=map1[ans][i][j];
}
}
}
void up(int D){
while(1){
if(D==1){
if(YANJIANG(x-1,y)){
F=0;
return ;
}
if(pd_move(x-1,y)){
print();
map[ans][x][y]=0;
map[ans][x-1][y]=2;
x--;
Sleep(0);
print();
}else if(map[ans][x-1][y]==5){
Sleep(0);
up(4);
return ;
}else if(!pd_move(x-1,y)){
return ;
}
}else if(D==2){
if(YANJIANG(x,y-1)){
F=0;
return ;
}
if(pd_move(x,y-1)){
print();
map[ans][x][y]=0;
map[ans][x][y-1]=2;
y--;
Sleep(0);
print();
}else if(map[ans][x][y-1]==5){
up(3);
Sleep(0);
return ;
}else if(!pd_move(x,y-1)){
return ;
}
}else if(D==3){
if(YANJIANG(x,y+1)){
F=0;
return ;
}
if(pd_move(x,y+1)){
print();
map[ans][x][y]=0;
map[ans][x][y+1]=2;
y++;
Sleep(0);
print();
}else if(map[ans][x][y+1]==5){
Sleep(0);
up(2);
return ;
}else if(!pd_move(x,y+1)){
return ;
}
}else if(D==4){
if(YANJIANG(x+1,y)){
F=0;
return ;
}
if(pd_move(x+1,y)){
print();
map[ans][x][y]=0;
map[ans][x+1][y]=2;
x++;
Sleep(0);
print();
}else if(map[ans][x+1][y]==5){
Sleep(0);
up(1);
return ;
}else if(!pd_move(x+1,y)){
return ;
}
}
}
}
void print(){
cls();
cout<<" ";
cls();
cout<<"第"<<ans<<"关:"<<mapName[ans]<<endl;
for(int i=1;i<=map_x[ans];i++){
for(int j=1;j<=map_y[ans];j++){
if(map[ans][i][j]==0){
color(11);
cout<<" ";
}else if(map[ans][i][j]==1){
color(11);
cout<<"WA";
}else if(map[ans][i][j]==2){
color(14);
cout<<"ME";
}else if(map[ans][i][j]==3){
color(10);
cout<<"FS";
}else if(map[ans][i][j]==4){
color(12);
cout<<"MG";
}else if(map[ans][i][j]==5){
color(13);
cout<<"IC";
}else if(map[ans][i][j]==6){
color(11);
cout<<"TI";
}else if(map[ans][i][j]==7){
color(14);
cout<<"WA";
}
}cout<<endl;
}return ;
}
bool DIR(int x,int y){
if(x<1||y<1||x>map_x[ans]||y>map_y[ans])
return false;
return true;
}
bool pd_move(int x,int y){
if(x<1||y<1||x>map_x[ans]||y>map_y[ans])return false;
if(map[ans][x][y]==1)return false;
if(map[ans][x][y]==5)return false;
if(map[ans][x][y]==6)return false;
return true;
}
void Jump(int X,int Y){
if(pd_move(X,Y)==false)return ;
if(YANJIANG(X,Y))F=0;
map[ans][x][y]=0;
map[ans][X][Y]=2;
x--;
return ;
}
bool YANJIANG(int x,int y){
if(map[ans][x][y]==4)
return true;
return false;
}
void Down(){
if(YANJIANG(x+1,y))F=0;
map[ans][x][y]=0;
map[ans][x+1][y]=2;
x++;
}
void G(){
while(1){
cls();
print();
cout<<x<<' '<<y<<endl<<mapf[ans][0]<<' '<<mapf[ans][1];
cout<<endl;
// D=0;A=0;
if(KEY_DOWN('W')&&pd_move(x-1,y)&&map[ans][x+1][y]!=0||(map[ans][x+1][y]==0&&(map[ans][x][y+1]==1&&Getchar=='d'||map[ans][x][y-1]==1&&Getchar=='a')||(map[ans][x][y-1]==6||map[ans][x][y+1]==6))&&!down){
// Getchar='w';
jump++;
while(kbhit())_getch();
if(map[ans][x+1][y]==0&&map[ans][x][y+1]==1&&jump>1){
jumpcnt=0;
jump=1;
}
}
if(KEY_DOWN('A')&&pd_move(x,y-1)){
Getchar='a';
while(kbhit())_getch();
if(jump!=1)
if(YANJIANG(x,y-1))F=0;
map[ans][x][y]=0;
map[ans][x][y-1]=2;
y--;
}else if(KEY_DOWN('A')&&map[ans][x][y-1]==5)
up(3);
if(KEY_DOWN('D')&&pd_move(x,y+1)){
Getchar='d';
while(kbhit())_getch();
if(jump!=1)
if(YANJIANG(x,y+1))F=0;
map[ans][x][y]=0;
map[ans][x][y+1]=2;
y++;
}else if(KEY_DOWN('D')&&map[ans][x][y+1]==5)
up(2);
if(jump){
jumpcnt++;
Jump(x-1,y);
if(jumpcnt==4){
jumpcnt=0;
jump=0;
}
}
if(x==mapf[ans][0]&&y==mapf[ans][1]){
if(ans==MAXANS){
WIN=1;
return ;
}
ans++;
chushihua();
jumpcnt=0;
jump=0;
down=0;
x=shix[ans];
y=shiy[ans];
cls();
}
if((map[ans][x+1][y]==0||map[ans][x+1][y]==3||map[ans][x+1][y]==4||map[ans][x+1][y]==7)&&jump==0&&map[ans][x][y-1]!=6&&map[ans][x][y+1]!=6){
Down();down=1;
}else{
down=0;
}
if(YANJIANG(x+1,y))F=0;
if(map[ans][x+1][y]==5){
up(1);
}
if(F==0){
F=1;
print();
chushihua();
Sleep(1000);
}
Sleep(1);
}
}
int main(){
srand(time(NULL));
system("mode con cols=100 lines=25");
HideCursor();
console();
chushihua();
G();
cls();
print();
system("cls");
if(WIN==true)cout<<"WIN!";
else cout<<"** OVER!";
Sleep(2000);
_getch();
return 0;
}
应该能编译了
中级守护
{0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,4,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,4,1},
{0,4,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1},
{0,4,0,0,4,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,4,0,0,6,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1},
{0,4,0,0,4,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1},
{0,6,0,0,4,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,6,4,0,0,0,1},
{0,4,0,0,4,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,1,0,0,0,1,0,0,0,0,0,0,0,4,0,1,0,0,1},
{0,4,0,0,4,1,5,0,0,0,0,0,0,0,0,5,0,0,0,0,0,4,4,4,1,0,0,0,0,0,1,7,1,7,1,0,0,0,1,0,1},
{0,4,0,0,6,1,7,7,7,7,7,7,7,7,7,7,1,1,1,1,4,1,1,0,0,0,0,0,1,4,4,4,4,4,4,0,0,0,0,0,1},
{0,4,0,0,4,1,0,0,0,0,0,0,0,4,4,4,4,4,1,0,0,0,0,0,0,0,0,0,1,5,5,5,5,5,5,5,0,0,0,0,1},
{0,4,0,0,4,1,4,4,4,4,4,0,5,4,4,4,4,1,0,0,0,0,0,0,0,0,1,0,1,7,0,0,0,0,0,0,0,0,0,0,1},
{0,6,0,0,4,1,0,0,0,0,0,0,0,4,4,4,1,0,0,0,0,0,0,0,1,0,0,0,1,7,7,7,0,7,7,7,5,1,1,0,1},
{0,4,0,0,4,1,0,0,0,0,0,0,0,4,4,1,0,0,0,0,0,0,0,0,0,0,0,0,1,7,0,7,0,7,0,7,0,0,0,0,1},
{0,4,0,0,6,1,0,0,0,0,0,0,4,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,7,0,7,0,7,7,7,7,0,0,0,1},
{0,4,1,0,4,1,0,0,4,1,4,1,0,0,0,0,1,4,1,4,1,4,1,4,1,4,1,5,1,5,5,5,5,5,5,5,5,4,0,0,1},
{0,4,2,0,4,5,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,4,0,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,5,1},
{0,4,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1,1,1,4,1,1,4,4,4,4,4,4,4,4,4,4,4,1},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
随便搞的