问题标题: kill

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已采纳
时梓繁
时梓繁
修练者
修练者

#include <iostream>
#include <list>
#include <cstdio>
#include <string>
#include <vector>
#include <ctime>
#include <algorithm>
#include <conio.h>
#include <windows.h>
using namespace std;

class Node {
public:
    int x, y;
    Node(int x1, int y1);
};

class UserData {
public:
    string name;
    long long score;
    int gt;
    int gr;
    UserData(string s, long long sc,int gametime,int grade);
    friend bool operator < (UserData a, UserData b);
};

#define RIGHT 0x4d
#define LEFT 0x4b  
#define UP 0x48  
#define DOWN 0x50
#define YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define CYAN FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define ORANGE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define PURPLE FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY
#define RED  FOREGROUND_RED | FOREGROUND_INTENSITY
const int STARTX = 8;
const int STARTY = 4;
const int RANGEX = 60;
const int RANGEY = 20;
int point=10;
const int ENDX = STARTX + RANGEX;
const int ENDY = STARTY + RANGEY;
bool isSnake[RANGEY + 10 ][RANGEX + 10];
int speed;
int sysj;
int gametime;
list<Node> snake;
int curDiraction; //蛇的当前前进方向, 1上, 2下, 3左, 4右
int score; //当前分数
int grade;
int snakeLen; //蛇的长度
int foodx, foody; //食物坐标
int gox, goy; //蛇头坐标
int mj;
void GoTo(short x, short y); //定位光标
void DrawBoard(); //绘制边框
void ShowInformation(); //展示游戏信息
void Init(); //初始化游戏
void RunSnake(int x, int y); //绘制蛇身
void Try(int& x, int& y); //试走
bool IsGoodCoord(int x, int y); //前进坐标是否合法
void AddFood(); //增加食物
void EartFood(); //吃食物
void InitSnake(); //初始化蛇身
bool EndGame(); //结束游戏
bool StartGame(); //启动游戏
bool GameMenu(); //游戏菜单
void ShowRanking(); //排行榜
void ShowAbout(); //相关信息
void InputData(); //输入玩家名字

int main() {
    system("title 贪吃蛇小游戏 by 时梓繁");
    while (true) {
        if (!GameMenu()) return 0;
    }
    return 0;
}

Node::Node(int x1, int y1) { //构造Node对象
    x = x1; y = y1;
}

bool operator < (UserData a, UserData b) { //重载运算符,按分数由大到小排列
    if(a.score != b.score)
    return a.score > b.score;
    if(a.gt !=b.gt)
    return a.gt > b.gt;
    else
    return a.gr > b.gr;
}
UserData::UserData(string s, long long sc,int gametime_,int _grade) { //构造UserData对象
    name = s; score = sc; gt=gametime_; gr=_grade;
}

void color(WORD A)
{
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), A);
}

void Color(int score_)
{
    if(score_%4==1)
    {
        color(PURPLE);
    }
    else if(score_%4==2)
    {
        color(RED);
    }
    else if(score_%4==3)
    {
        color(YELLOW);
    }
    else if(score_%4==0)
    {
        color(CYAN);
    }
}

void GoTo(short x, short y) { //定位光标
    COORD coord = { x, y };
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}

void ShowInformation() { //输出游戏信息
    color(YELLOW);
    GoTo(78, 5);
    printf("贪吃蛇游戏");
    GoTo(78,18);
    gametime=(clock()-mj)/1000;
    grade=snakeLen-3;
    printf("生存时间:%3d 秒",(clock()-mj)/1000);
    GoTo(78, 8);
    printf("游戏规则:");
    GoTo(78, 10);
    printf("请按 ↑ ↓ ← →  来控制您的蛇吃东西");
    GoTo(78, 12);
    printf("吃的越多,蛇就越长,您的等级也将越高");
    GoTo(78, 14);
    printf("当蛇吃到自己或撞上墙时,游戏结束。");
    GoTo(78,16);
    printf("自动前进时间:%3dms",speed);
    GoTo(78, 20);
    printf("当前等级: %8d", snakeLen-3);
    GoTo(78, 23);
    printf("您的分数: %d", score);
    color(CYAN);
    printf("+%d=%d",score/3,score*3/2);
    color(YELLOW);
    GoTo(78,25);
    printf("剩余时间:%d秒",10+(snakeLen-3)*4-gametime);
    sysj=10+(snakeLen-3)*4-gametime;
}

void DrawBoard() { //绘制墙体

    HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //获得输出句柄

    CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; //光标信息
    SetConsoleCursorInfo(hOut, &cursor_info); //隐藏光标

    COORD size = { 120, 30 };
    SetConsoleScreenBufferSize(hOut, size); //重设缓冲区大小

    SMALL_RECT rc = { 0 , 0, 120, 30 };
    SetConsoleWindowInfo(hOut, true, &rc); //重设窗口大小

    SetConsoleTextAttribute(hOut, CYAN);

    for (int i = STARTX - 2; i <= ENDX + 2; i += 2) { //横向墙体
        GoTo(i, STARTY - 1);
        printf("■");
        GoTo(i, ENDY + 1);
        printf("■");
    }
    for (int i = STARTY - 1; i <= ENDY + 1; ++i) { //竖向墙体
        GoTo(STARTX - 2, i);
        printf("■");
        GoTo(ENDX + 2, i);
        printf("■");
    }
}
void draw()
{
    char m=snakeLen+62;
    Color(score);
    cout<<"■";
 }
void Init() { //初始化游戏
    system("cls");
    memset(isSnake, 0, sizeof(isSnake));
    speed = 200;
    curDiraction = 4;
    score = 0;
    DrawBoard();
    InitSnake();
    ShowInformation();
    AddFood();
    mj=clock();
    point=10;
    sysj=10;
}

void RunSnake(int x, int y) { //绘制蛇身
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    score += snakeLen + 1;
    if (x == foodx && y == foody) {
        EartFood();
        AddFood();
        return;
    }
    snake.push_front(Node(x, y));
    isSnake[y][x] = true;
    GoTo(x, y);
    draw();
    Node back = snake.back();
    snake.pop_back();
    isSnake[back.y][back.x] = false;
    GoTo(back.x, back.y);
    printf(" ");
}

void Try(int& x, int& y) { //试走
    int key, cnt = 100;
    while (cnt--) { //多次检测键盘状态
        if (_kbhit()) {
            key = getch();
            switch (key) {
            case UP:
                if (curDiraction == 1 || curDiraction == 2) break;
                --y; curDiraction = 1; return;
            case DOWN:
                if (curDiraction == 1 || curDiraction == 2) break;
                ++y; curDiraction = 2; return;
            case LEFT:
                if (curDiraction == 3 || curDiraction == 4) break;
                x -= 2; curDiraction = 3; return;
            case RIGHT:
                if (curDiraction == 3 || curDiraction == 4) break;
                x += 2; curDiraction = 4; return;
            }
        }
    }
    if (curDiraction == 1) --y; //用户没有输入时
    else if (curDiraction == 2) ++y;
    else if (curDiraction == 3) x -= 2;
    else x += 2;
}

bool IsGoodCoord(int x, int y) { //判断光标是否合法
    if (x <= ENDX && y <= ENDY && x >= STARTX && y >= STARTY)
        return true;
    else
        return false;
}

void AddFood() { //增加食物
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), PURPLE);
    srand((unsigned)time(NULL));
    while (true) {
        foodx = (rand()%ENDX) + 1;
        foody = (rand()%ENDY) + 1;
        if (foodx&1) foodx++;
        if (!isSnake[foody][foodx] && IsGoodCoord(foodx, foody)) break;
    }
    GoTo(foodx, foody);
    int a=rand()%5;
    if(a>=4)
    printf("★");
    else if(a<=1)
    printf("○");
    else
    printf("▲");
}

void EartFood() { //吃东西
    point+=4;
    int sb=gametime=(clock()-mj)/1000;
    sysj=point-sb;
    score+=score/2;
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    snake.push_front(Node(foodx, foody));
    isSnake[foody][foodx] = true;
    ++snakeLen;
    if (speed >= 55) speed -= 5;

    GoTo(foodx, foody);
    draw();
    AddFood();
}

void InitSnake() { //初始化蛇身
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    snakeLen = 3, gox = 18, goy = 14;
    snake.clear();
    snake.push_front(Node(12, 14));
    snake.push_front(Node(14, 14));
    snake.push_front(Node(16, 14));
    for (int i = 12; i <= 16; i += 2) {
        GoTo(i, 14);
        draw();
        isSnake[14][i] = true;
    }
}
bool EndGame() { //结束游戏
    system("cls");
    DrawBoard();
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    GoTo(28, 10);
    printf("您的本局游戏得分: %d分", score);
    GoTo(32, 18);
    printf("....你挂了....");
    GoTo(27, 20);
    printf("是否继续游戏: 是(1), 否(0)");
    GoTo(27, 22);
    char key = getch();
    while (true) {
        if (key == '1') return false;
        else if (key == '0')
        {GoTo(ENDX+1,ENDY+2);
        exit(0);return true;
        }
        else key = getch();
    }
}

bool StartGame() { //启动游戏

    Init();

    while (IsGoodCoord(gox, goy) && !isSnake[goy][gox]&&sysj>0) { //当试走合法时
        RunSnake(gox, goy);
        ShowInformation();
        Try(gox, goy);
        Sleep(speed);
    }
    InputData();
    return true;
}

bool GameMenu() { //游戏菜单
    system("cls");
    DrawBoard();
    GoTo(STARTX + 22, STARTY + 4);
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    printf("欢迎进入贪吃蛇游戏!");
    GoTo(STARTX + 24, STARTY + 10);
    printf("1: 新游戏");
    GoTo(STARTX + 24, STARTY + 12);
    printf("2: 排行榜");
    GoTo(STARTX + 24, STARTY + 14);
    printf("3: 关于游戏");
    GoTo(STARTX + 24, STARTY + 16);
    printf("4: 退出游戏");

    while (true) {
        if (_kbhit()) {
            char key = getch();
            switch (key) {
            case '1':
                if (!StartGame()) return false;
                else return true;
            case '2':
                ShowRanking(); return true;
            case '3':
                ShowAbout(); return true;
            case '4':
                GoTo(1,ENDY+2);
                return false;
            default:
                return true;
            }
        }
    }
}

void ShowRanking() { //展示排行榜
    vector<UserData> vu;
    FILE *fp = fopen("GameData.txt", "r");
    if (fp == NULL) fp = fopen("GameData.txt", "w+");
    char name[20];
    int len = 0;
    while (fscanf(fp, "%s", name) != EOF) {
        ++len;
        int score,g=grade;
        fscanf(fp, "%d%d%d%*c", &score,&gametime,&g);
        vu.push_back(UserData(string(name), score,gametime,grade));
    }
    fclose(fp);
    sort(vu.begin(), vu.end()); //对得分进行排名
    system("cls");
    DrawBoard();
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), CYAN);
    GoTo(STARTX + 8, STARTY + 2);
    printf("用户");
    GoTo(STARTX + 20, STARTY + 2);
    printf("分数");
    GoTo(STARTX + 32, STARTY + 2);
    printf("生存时间");
    GoTo(STARTX + 44, STARTY + 2);
    printf("排行");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);

    for (int i = 0; i < len && i < 10; ++i) { //打印前十名用户数据
        char const *p = vu[i].name.c_str();
        Color(vu[i].score);
        GoTo(STARTX + 8, STARTY + 4 + i);
        printf("%s", p);
        GoTo(STARTX + 20, STARTY + 4 + i);
        printf("%d分", vu[i].score);
        GoTo(STARTX + 32, STARTY + 4 + i);
        printf("%d秒", vu[i].gt);
        GoTo(STARTX + 44, STARTY + 4 + i);
        printf(" %d", i + 1);
    }

    GoTo(STARTX + 4, ENDY - 2);
    printf("-----------------  按'1'返回游戏菜单  ---------------");
    while (true) {
        if (_kbhit()) {
            char key = getch();
            if (key == '1') break;
        }
    }
}

void ShowAbout() { //展示游戏相关
    system("cls");
    DrawBoard();
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);

    GoTo(STARTX + 4, STARTY + 2);
    printf("-------------------  贪吃蛇游戏  -------------------");
    GoTo(STARTX + 10, STARTY + 4);
    printf("制作人: ");
    GoTo(STARTX + 10, STARTY + 6);
    printf("时梓繁");
    GoTo(STARTX + 10,STARTY + 8);
    printf("贪吃蛇游戏");
    GoTo(STARTX + 10,STARTY + 10);
    printf("游戏规则:");
    GoTo(STARTX + 10,STARTY + 12);
    printf("请按 ↑ ↓ ← →  来控制您的蛇吃东西");
    GoTo(STARTX + 10,STARTY + 14);
    printf("吃的越多,蛇就越长,您的等级也将越高");
    GoTo(STARTX + 10,STARTY + 16);
    printf("当蛇吃到自己或撞上墙时,游戏结束。");

    GoTo(STARTX + 4, ENDY - 2);
    printf("-----------------  按'1'返回游戏菜单  ---------------");
    while (true) {
        if (_kbhit()) {
            char key = getch();
            if (key == '1') break;
        }
    }
}

void InputData() { //用户输入名字
    char name[20];
    if(score>=1000)
    {
    GoTo(STARTX + 10, STARTY + 10);
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), RED);
    printf("请输入你的名字: ");
    COORD coord = { STARTX + 10, STARTY + 12 };
    SetConsoleCursorPosition(GetStdHandle(STD_INPUT_HANDLE), coord);
    while (true) { //忽略非法字符
        scanf("%s", name);
        if (name[0] != 0 && name[0] != ' ') break;
    }FILE *fp = fopen("Gamedata.txt", "a");
    if (fp == NULL) fp = fopen("GameData.txt", "w+");
    fprintf(fp, "%s %d %d \n", name, score,gametime);
    fclose(fp);
    }
    else
    {
        GoTo(STARTX + 20, STARTY + 10);
        cout<<"哟!这分数也能上榜??"<<endl;
        Sleep(1000);
     }  
    EndGame();

}

1
傅文彬
傅文彬
新手天翼
新手天翼

贪吃蛇:

#include<iostream>
#include<windows.h>
#include<time.h>
#include<conio.h>
using namespace std;
inline void Refresh(char q[][22], int grade, int gamespeed){
    system("cls");     
 int i,j;
 cout << endl;
 for(i=0;i<22;i++){
     cout << "\t";
  for(j=0;j<22;j++)
   cout<<q[i][j]<<' ';    //  输出贪吃蛇棋盘
        if(i==0) cout << "\t等级为:" << grade;
        if(i==4) cout << "\t自动前进时间";
        if(i==6) cout << "\t间隔为:" << gamespeed << "ms";
  cout<<endl;
 }
}
int main(){
    char tcsQipan[22][22];     //  贪吃蛇棋盘是一个二维数组(如22*22,包括墙壁)
    int i,j;
    for(i=1;i<=20;i++)
        for(j=1;j<=20;j++)
            tcsQipan[i][j]=' ';     //     初始化贪吃蛇棋盘中间空白部分
    for(i=0;i<=21;i++)
        tcsQipan[0][i] = tcsQipan[21][i] = '-';      //初始化贪吃蛇棋盘上下墙壁
    for(i=1;i<=20;i++)
        tcsQipan[i][0] = tcsQipan[i][21] = '|';      //初始化贪吃蛇棋盘左右墙壁
    int tcsZuobiao[2][100];     //蛇的坐标数组
    for(i=0; i<4; i++){
        tcsZuobiao[0][i] = 1;
        tcsZuobiao[1][i] = i + 1;
    }
    int head = 3,tail = 0;
    for(i=1;i<=3;i++)
        tcsQipan[1][i]='*';    //蛇身
    tcsQipan[1][4]='#';       //蛇头
    int x1, y1;           // 随机出米
    srand(time(0));
    do{
  x1=rand()%20+1;
  y1=rand()%20+1;
 }while(tcsQipan[x1][y1]!=' ');
 tcsQipan[x1][y1]='*';
 cout<<"\n\n\t\t贪吃蛇游戏即将开始 !"<<endl;//准备开始;;
 long start;
    int grade = 1, length = 4;
    int gamespeed = 500;  //前进时间间隔
 for(i=3;i>=0;i--){
  start=clock();
  while(clock()-start<=1000);
  system("cls");
  if(i>0)
   cout << "\n\n\t\t进入倒计时:" << i << endl;
  else
   Refresh(tcsQipan,grade,gamespeed);
 }
    int timeover;
    char direction = 77;  // 初始情况下,向右运动
    int x,y;
    while(1){
        timeover = 1;
        start = clock();
        while((timeover=(clock()-start<=gamespeed))&&!kbhit());
             //如果有键按下或时间超过自动前进时间间隔则终止循环
        if(timeover){
            getch();direction = getch();
        }
        switch(direction){
        case 72: x= tcsZuobiao[0][head]-1; y= tcsZuobiao[1][head];break;     // 向上
        case 80: x= tcsZuobiao[0][head]+1; y= tcsZuobiao[1][head];break;      // 向下
        case 75: x= tcsZuobiao[0][head]; y= tcsZuobiao[1][head]-1;break;      // 向左
        case 77: x= tcsZuobiao[0][head]; y= tcsZuobiao[1][head]+1;           // 向右
        }
        if(!(direction==72||direction==80||direction==75 ||direction==77)){   //  按键非方向键
            cout << "\tGame over!" << endl;return 0;
        }
        if(x==0 || x==21 ||y==0 || y==21){   // 碰到墙壁
            cout << "\tGame over!" << endl;return 0;
        }
        if(tcsQipan[x][y]!=' '&&!(x==x1&&y==y1)){ //   蛇头碰到蛇身
            cout << "\tGame over!" << endl;return 0;
        }
        if(x==x1 && y==y1){      //  吃米,长度加1
            length ++;
            if(length>=8){
                length -= 8;
                grade ++;
                if(gamespeed>=200)
                    gamespeed = 550 - grade * 50; // 改变自动前进时间间隔
            }
            tcsQipan[x][y]= '#';
            tcsQipan[tcsZuobiao[0][head]][tcsZuobiao[1][head]] = '*';
            head = (head+1)%100;
            tcsZuobiao[0][head] = x;
            tcsZuobiao[1][head] = y;
            do
            {
                x1=rand()%20+1;
                y1=rand()%20+1;
            }while(tcsQipan[x1][y1]!=' ');
            tcsQipan[x1][y1]='*';
            Refresh(tcsQipan,grade,gamespeed);
        }
 
        else{       //  不吃米
            tcsQipan [tcsZuobiao[0][tail]][tcsZuobiao[1][tail]]=' ';
            tail=(tail+1)%100;
            tcsQipan [tcsZuobiao[0][head]][tcsZuobiao[1][head]]='*';
            head=(head+1)%100;
            tcsZuobiao[0][head]=x;
            tcsZuobiao[1][head]=y;
            tcsQipan[tcsZuobiao[0][head]][tcsZuobiao[1][head]]='#';
            Refresh(tcsQipan,grade,gamespeed);
        }
    }
    return 0;
}

望采纳,谢谢

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