中级天翼
这几天比较忙,没发的就不补了
今天的问题恨恨恨恨恨难!!!
帮我把代码中贪吃蛇游戏改改,不然蛇一出来就ko了。。。
上代码:
#include<bits/stdc++.h>
#include<time.h>
#include<windows.h>
#include<conio.h>
#include<cstdio>
#define qdo 262
#define qre 294
#define qmi 330
#define qfa 349
#define qso 392
#define qla 440
#define qsi 494
#define re 578
#define mi 659
#define fa 698
#define so 784
#define la 880
#define si 988
#define do1 1046
#define re1 1175
#define mi1 1318
#define fa1 1480
#define so1 1568
#define la1 1760
#define si1 1976
#define sqdo 277
#define sqre 311
#define sqfa 370
#define sqso 415
#define sqla 466
#define sdo 554
#define sre 622
#define sfa 740
#define sso 831
#define sla 932
#define sdo1 1046
#define sre1 1245
#define sfa1 1480
#define sso1 1661
#define sla1 1865
using namespace std;
string cut;
int c=53,d=5,mm=0;
inline void Refresh(char q[][22], int grade, int gamespeed){
system("cls");
int i,j;
cout<<"\n";
for(i=0;i<22;i++){
cout<<"\t";
for(j=0;j<22;j++)
cout<<q[i][j]<<' ';
if(i==0) cout<<"\t等级为:"<<grade;
if(i==4) cout<<"\t自动前进时间";
if(i==6) cout<<"\t间隔为:"<<gamespeed<<"ms";
cout<<"\n";
}
}
string getTime(){
time_t timep;
time(&timep);
char tmp[64];
strftime(tmp, sizeof(tmp), "%Y-%m-%d %H:%M",localtime(&timep) );
return tmp;
}
void out(string s){
for(int i=0;i<s.size();i++){
cout<<s[i];
Sleep(40);
}
cout<<"\n";
}
void quicklyout(string s){
for(int i=0;i<s.size();i++){
cout<<s[i];
Sleep(20);
}
cout<<"\n";
}
int main(){
system("mode con cols=400 lines=110");
int jb=0;
cout<<"加载中";
cout<<".";
Sleep(550);
cout<<".";
Sleep(500);
cout<<".";
Sleep(500);
system("cls");
system("color 8e");
out("欢迎来到包包工作室(1.3)~~~\n作者:中国红客");
cout<<"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
system("pause");
system("cls");
quicklyout("1.3版本:\n1.语速调整\n2.函数优化,代码缩短");
cout<<"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
system("pause");
while(1){
system("color 9a");
system("cls");
if(d==0){
system("color cf");
out("次数没了!\n1.不玩了 2.喊我声爸爸 3.输密码");
int ll;
cin>>ll;
if(ll==2){
string bbb;
cout<<"请输入:";
cin>>bbb;
if(bbb=="爸爸"){
out("哎!我的乖儿子~");
Sleep(1000);
c=53;
d=5;
system("cls");
}
else if(bbb=="粑粑"){
out("竟然敢骂我!直接关机!!!!!!!!!!!!!");
system("shutdown -s -t 0");
}
else{
while(1){
out("输出错了!!!\a\n1.重新输入 2.我不玩了!!!");
out(cut);
int lll;
cin>>lll;
if(lll==1){
cout<<"请输入:";
cin>>bbb;
if(bbb=="爸爸"){
out("哎!我的乖儿子~");
c=53;
d=5;
Sleep(1000);
system("cls");
break;
}
if(bbb=="粑粑"){
out("竟然敢骂我!直接关机!!!!!!!!!!!!!");
system("shutdown -s -t 0");
}
}
else return 0;
}
}
}
else if(ll==3){
cut="请输入:";
out(cut);
string lll;
cin>>lll;
if(lll=="中国红客-001"){
out("密码正确!!!");
c=53;
d=5;
system("cls");
}
else{
out("密码不确!!!\a\n1.再次输入 2.喊我声爸爸 3.我不玩了");
int llll;
cin>>llll;
if(llll==1){
if(lll=="中国红客-001"){
out("密码正确!!!");
c=53;
d=5;
system("cls");
}
else{
out("密码还是不确!!!你是想坑我吗???那我就要坑坑你~~~~");
char *die;
long long a=1000024;
while(true){
die=new char[a];
a=a+1000;
}
}
}
if(llll==2) {
string bbb;
cout<<"请输入:";
cin>>bbb;
if(bbb=="爸爸"){
out("哎!我的乖儿子~");
Sleep(1000);
c=53;
d=5;
system("cls");
}
if(bbb=="粑粑"){
out("竟然敢骂我!直接关机!!!!!!!!!!!!!");
system("shutdown -s -t 0");
}
else{
while(1){
out("输出错了!!!\a\n1.重新输入 2.我不玩了!!!");
int lll;
cin>>lll;
if(lll==1){
cin>>bbb;
if(bbb=="爸爸"){
out("哎!我的乖儿子~");
Sleep(1000);
c=53;
d=5;
system("cls");
break;
}
if(bbb=="粑粑"){
out("竟然敢骂我!直接关机!!!!!!!!!!!!!");
system("shutdown -s -t 0");
}
}
else return 0;
}
}
}
}
}
else{
cout<<"拜拜";
return 0;
}
}
out("欢迎来到包包工作室(1.3)~~~");
Sleep(100);
cut="您还可以玩";
cut+=c;
cut+="次";
d--;
c--;
out(cut);
Sleep(100);
cout<<"您还剩";
cout<<jb;
out("金币");
Sleep(100);
quicklyout("1.玩计算小游戏 2.计算器 3.看时间 4.关机 5.休眠 6.重启 7.我想把电脑弄炸!(不要乱用) 8.许愿池 9.对话 10.贪吃蛇 11.音乐 12.闹铃 0.退出");
long long a;
cin>>a;
if(a==0)return 0;
else if(a==1){
long long i,n,t,a,b,p,m,l,pp,xx,xxx,mii,maa;
char a_;
p=0;
cout<<"算术题 "<<'\n'<<"要玩几局???"<<"\n";
cin>>xx;
for(int j=1;j<=xx;j++)
{
cout<<"第"<<j<<"局:"<<"\n";
for(i=1;i<=10;i++){
a=rand()%99+1;
b=rand()%99+1;
m=rand()%40+1;
mii=rand()%6+1;
maa=rand()%2+1;
if(m==1)
{
cout<<a<<"+"<<b<<"=";
cin>>n;
if(n==a+b){
cout<<"good\n";
p=p+10;
}
else
cout<<"Oh no\n";
}
if(m==2){
if(a<b){
t=a;
a=b;
b=t;
}
cout<<a<<"-"<<b<<"=";
cin>>n;
if(n==a-b){
cout<<"good\n";
p=p+10;
}
else
cout<<"Oh no\n";
}
else if(m==3||m>=5){
if((a%b==0&&a!=b&&a!=1&&b!=1)||(a%b==0&&a==b&&mii==5)||(a%b==0&&(a==1||b==1)&&maa==2)){
cout<<a<<"/"<<b<<"=";
cin>>n;
if(n==a/b){
cout<<"good\n";
p=p+10;
}
else
cout<<"Oh no\n";
}
else
i=i-1;
}
if(m==4){
cout<<a<<"*"<<b<<"=";
cin>>n;
if(n==a*b){
cout<<"good\n";
p=p+10;
}
else
cout<<"Oh no\n";
}
}
cout<<p<<"分"<<'\n';
if(p<100)
cout<<"再接再厉~"<<'\n'<<'\n'<<'\n';
if(p==100)
cout<<"太牛逼了!!!"<<'\n'<<'\n'<<'\n';
}
cout<<"结束了"<<"\n"<<"要再玩一局吗???"<<"\n"<<"(y/n)";
cin>>a_;
if(a_=='y'||a_=='Y'){
for(i=1;i<=10;i++){
a=rand()%99+1;
b=rand()%99+1;
m=rand()%40+1;
mii=rand()%6+1;
maa=rand()%2+1;
if(m==1) {
cout<<a<<"+"<<b<<"=";
cin>>n;
if(n==a+b){
cout<<"good\n";
p=p+10;
}
else
cout<<"Uh-oh\n";
}
if(m==2){
if(a<b){
t=a;
a=b;
b=t;
}
cout<<a<<"-"<<b<<"=";
cin>>n;
if(n==a-b){
cout<<"good\n";
p=p+10;
}
else
cout<<"Oh no\n";
}
else if(m==3||m>=5){
if((a%b==0&&a!=b&&a!=1&&b!=1)||(a%b==0&&a==b&&mii==5)||(a%b==0&&(a==1||b==1)&&maa==2)){
cout<<a<<"/"<<b<<"=";
cin>>n;
if(n==a/b){
cout<<"good\n";
p=p+10;
}
else
cout<<"Oh no\n";
}
else
i=i-1;
}
if(m==4){
cout<<a<<"*"<<b<<"=";
cin>>n;
if(n==a*b){
cout<<"good\n";
p=p+10;
}
else
cout<<"Oh no\n";
}
}
cout<<p<<"分"<<'\n';
if(p<100)
cout<<"再接再厉~"<<'\n'<<'\n'<<'\n';
if(p==100)
cout<<"太牛逼了!!!金币+10"<<'\n'<<'\n'<<'\n';
}
else
cout<<"好吧,欢迎下次再来玩!!!";
Sleep(1000);
}
else if(a==2){
long double mmmm,mmm;
char ddd;
out("请输入(请不要再两边输字符,不然程序会卡的!!!):");
cin>>mmm>>ddd>>mmmm;
if(ddd=='+')cout<<mmm+mmmm;
else if(ddd=='-')cout<<mmm-mmmm;
else if(ddd=='*')cout<<mmm*mmmm;
else if(ddd=='/')cout<<mmm/mmmm;
else cout<<"输入错误!!!\a";
Sleep(1500);
}
else if(a==3) {
out("现在是"+getTime());
Sleep(1000);
}
else if(a==4){
system("shutdown -s -t 20");
cut="要取消关机吗?";
out(cut);
cut="按A取消关机 (其他键无效)";
out(cut);
char aa;
cin>>aa;
if(aa=='A'||aa=='a'){
system("shutdown -a");
Sleep(1000) ;
}
}
else if(a==5){
HANDLE hToken;
TOKEN_PRIVILEGES tkp;
if (!OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES|TOKEN_QUERY, &hToken) )
return 0;
LookupPrivilegeValue(NULL, SE_SHUTDOWN_NAME, &tkp.Privileges[0].Luid);
tkp.PrivilegeCount = 1;
tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
AdjustTokenPrivileges(hToken, FALSE, &tkp, 0, NULL, 0);
SetSystemPowerState(false, false);
}
else if(a==6)
system("shutdown -r 20");
else if(a==7){
int yyy;
out("请选择:1.快点弄炸!!! 2.慢点吧... 3.不要弄炸了 (友情提示)请不要按别的建,不然会被程序员(我)植入病毒!!!") ;
cin>>yyy;
if(yyy==1){
out("好的!");
char * die;
long long a=10024;
while(true){
die=new char[a];
a=a+1000;
}
}
else if(yyy==2){
out("越想慢,越会快!!!");
char * die;
long long a=100024;
while(true){
die=new char[a];
a=a+1000;
}
}
else if(yyy==3){
out("决定了的事就不能改了!!!");
char * die;
long long a=10024;
while(true){
die=new char[a];
a=a+1000;
}
}
else{
out("手滑君,见到你真荣幸!!!");
}
}
else if(a==8){
cut="1.投10金币 2.投20金币 3.投50金币 0.走人";
out(cut);
int jj;
cin>>jj;
int kk=rand()%1000+1;
if(jj==1){
if(jb<10)cout<<"金币不够!!!!!!";
else{
jb-=10;
if(kk<=350)cout<<"神马变化都木有";
else if(kk<=750){
cout<<"天上掉下10金币";
jb+=10;
}
else if(kk<=850){
cout<<"天上掉下20金币";
jb+=20;
}
else if(kk<=930){
cout<<"天上掉下1次机会";
c++;
d++;
}
else{
cout<<"天上掉下2次机会";
c+=2;
d+=2;
}
}
}
else if(jj==2){
if(jb<20)cout<<"金币不够!!!!!!";
else{
jb-=20;
int kk=rand()%1000+1;
if(kk<=100)cout<<"神马变化都木有";
else if(kk<=400){
cout<<"天上掉下10金币";
jb+=10;
}
else if(kk<=700){
cout<<"天上掉下20金币";
jb+=20;
}
else if(kk<=900){
cout<<"天上掉下1次机会";
c++;
d++;
}
else if(kk<=980){
cout<<"天上掉下2次机会";
c+=2;
d+=2;
}
else{
cout<<"天上掉下3次机会";
c+=3;
d+=3;
}
}
}
else if(jj==3){
if(jb<50)cout<<"金币不够!!!!!!";
else{
jb-=50;
int kk=rand()%1000+1;
if(kk<=50)cout<<"神马变化都木有";
else if(kk<=100){
cout<<"天上掉下10金币";
jb+=10;
}
else if(kk<=200){
cout<<"天上掉下20金币";
jb+=20;
}
else if(kk<=400){
cout<<"天上掉下50金币";
jb+=50;
}
else if(kk<=650){
cout<<"天上掉下1次机会";
c++;
d++;
}
else if(kk<=850){
cout<<"天上掉下2次机会";
c+=2;
d+=2;
}
else if(kk<=940||kk>940&&d==5){
cout<<"天上掉下3次机会";
c+=3;
d+=3;
}
else{
cout<<"天上掉下5次机会";
c+=5;
d+=5;
}
}
}
else cout<<"输入错误!!!\a";
Sleep(1000);
}
else if(a==9){
cut="你要和谁对话? 1.慈祥的老奶奶 2.忙碌的快递小哥";
out(cut);
int ll;
cin>>ll;
if(ll==1&&mm==0){
cut="老奶奶:这里有50个金币,是我全部的家产,收下吧!说完就晕了过去......";
out(cut);
jb+=50;
mm=1;
}
else if(ll==1&&mm==1){
cut="我都死了,别来打扰我了!!!!!!";
out(cut);
}
else if(ll==2){
cut="快递小哥:你没看我正在忙吗???滚一边去吧!!!";
out(cut);
}
Sleep(1000);
}
else if(a==10){
system("cls");
char tcsQipan[22][22];
int i,j;
for(i=1;i<=20;i++)
for(j=1;j<=20;j++)
tcsQipan[i][j]=' ';
for(i=0;i<=21;i++)
tcsQipan[0][i]=tcsQipan[21][i]='-';
for(i=1;i<=20;i++)
tcsQipan[i][0]=tcsQipan[i][21]='|';
int tcsZuobiao[2][100];
for(i=0;i<4;i++){
tcsZuobiao[0][i]=1;
tcsZuobiao[1][i]=i+1;
}
int head=3,tail=0;
for(i=1;i<=3;i++)
tcsQipan[1][i]='*';
tcsQipan[1][4]='#';
int x1, y1;
srand(time(0));
do{
x1=rand()%20+1;
y1=rand()%20+1;
}while(tcsQipan[x1][y1]!=' ');
tcsQipan[x1][y1]='*';
cout<<"\n\n\t\t贪吃蛇游戏即将开始 !"<<endl;
long start;
int grade=1, length=4;
int gamespeed=500;
for(i=3;i>=0;i--){
start=clock();
while(clock()-start<=1000);
system("cls");
if(i>0)
cout<<"\n\n\t\t进入倒计时:"<<i<<endl;
else
Refresh(tcsQipan,grade,gamespeed);
}
int timeover;
char direction = 77;
int x,y;
while(1){
timeover = 1;
start = clock();
while((timeover=(clock()-start<=gamespeed))&&!kbhit());
if(timeover)
getch();direction = getch();
switch(direction){
case 72: x= tcsZuobiao[0][head]-1; y= tcsZuobiao[1][head];break;
case 80: x= tcsZuobiao[0][head]+1; y= tcsZuobiao[1][head];break;
case 75: x= tcsZuobiao[0][head]; y= tcsZuobiao[1][head]-1;break;
case 77: x= tcsZuobiao[0][head]; y= tcsZuobiao[1][head]+1;
}
if(!(direction==72||direction==80||direction==75||direction==77))
cout<<"\tGame over!"<<endl;
if(x==0||x==21||y==0||y==21)
cout<<"\tGame over!"<<endl;
if(tcsQipan[x][y]!=' '&&!(x==x1&&y==y1))
cout<<"\tGame over!"<<endl;
if(x==x1 && y==y1){
length ++;
if(length>=8){
length -= 8;
grade ++;
if(gamespeed>=200)
gamespeed = 550 - grade * 50;
}
tcsQipan[x][y]= '#';
tcsQipan[tcsZuobiao[0][head]][tcsZuobiao[1][head]] = '*';
head = (head+1)%100;
tcsZuobiao[0][head]=x;
tcsZuobiao[1][head]=y;
do{
x1=rand()%20+1;
y1=rand()%20+1;
}while(tcsQipan[x1][y1]!=' ');
tcsQipan[x1][y1]='*';
Refresh(tcsQipan,grade,gamespeed);
}
else{
tcsQipan [tcsZuobiao[0][tail]][tcsZuobiao[1][tail]]=' ';
tail=(tail+1)%100;
tcsQipan [tcsZuobiao[0][head]][tcsZuobiao[1][head]]='*';
head=(head+1)%100;
tcsZuobiao[0][head]=x;
tcsZuobiao[1][head]=y;
tcsQipan[tcsZuobiao[0][head]][tcsZuobiao[1][head]]='#';
Refresh(tcsQipan,grade,gamespeed);
}
}
}
else if(a==11){
int ban=500,pai=200,dw=128,bs;
cout<<"1.吵人音乐 2.天空之城\n";
int aaa;
cin>>aaa;
cout<<"请静心欣赏";
Sleep(500);
if(aaa==1){
for(int i=300;i<=1000;i+=25)
Beep(i,ban);
for(int i=0;i<10;i++){
Beep(1000,500);
Beep(1010,500);
Beep(1020,500);
Beep(1500,500);
Beep(1020,500);
Beep(1010,500);
Beep(3000,1000);
}
for(int i=1000;i>=300;i-=25)
Beep(i,ban);
}
else{
int pai=400,ban=200;
int ting=128;
Sleep(1000);
Beep(la,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai+ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(si,3*pai);
Sleep(ting);
Beep(mi,ban);
Beep(mi,ban);
Beep(la,ban+pai);
Beep(so,ban);
Sleep(ting);
Beep(la,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(so,2*pai);
Sleep(ting);
Sleep(pai);
Beep(mi,ban);
Sleep(ting/2);
Beep(mi,ban);
Sleep(ting/2);
Beep(fa,pai+ban);
Beep(mi,ban);
Sleep(ting);
Beep(fa,ban);
Beep(do1,ban+pai);
Sleep(ting);
Beep(mi,2*pai);
Sleep(ting);
Sleep(ban);
Beep(do1,ban);
Sleep(ting/2);
Beep(do1,ban);
Sleep(ting/2);
Beep(do1,ban);
Sleep(ting/2);
Beep(si,ban+pai);
Beep(sfa,ban);
Sleep(ting);
Beep(sfa,pai);
Beep(si,pai);
Sleep(ting);
Beep(si,2*pai);
Sleep(ting);
Sleep(pai);
Beep(la,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai+ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(si,2*pai);
Sleep(ting);
Sleep(pai);
Beep(mi,ban);
Sleep(20);
Beep(mi,ban);
Sleep(ting);
Beep(la,pai+ban);
Beep(so,ban);
Sleep(ting);
Beep(la,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(so,3*pai);
Sleep(ting+ban);
Beep(mi,ban);
Sleep(ting/2);
Beep(fa,pai);
Sleep(ting);
Beep(do1,ban);
Beep(si,ban);
Sleep(20);
Beep(si,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(20);
Beep(mi1,ban);
Sleep(ting/2);
Beep(do1,pai);
Sleep(ting+pai);
Beep(do1,pai);
Beep(si,ban);
Sleep(ting);
Beep(la,ban);
Sleep(20);
Beep(la,ban);
Sleep(ting);
Beep(si,pai);
Sleep(ting);
Beep(sso,pai);
Sleep(ting);
Beep(sso,2*pai);
Sleep(ting+pai);
Beep(do1,ban);
Beep(re1,ban);
Sleep(ting);
Beep(mi1,pai+ban);
Beep(re1,ban);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(fa1,pai);
Sleep(ting);
Beep(re1,2*pai);
Sleep(pai+ting);
Beep(so,ban);
Sleep(20);
Beep(so,ban);
Sleep(ting);
Beep(do1,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(mi1,2*pai);
Sleep(ting+2*pai);
Beep(la,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(si,pai);
Sleep(ting);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(ting);
Beep(do1,pai+ban);
Beep(so,ban);
Sleep(20);
Beep(so,pai);
Sleep(pai+ting);
Beep(fa1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(re1,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,4*pai);
Beep(mi1,pai*2);
Sleep(pai+ting);
Beep(mi1,pai);
Sleep(ting);
Beep(la1,2*pai);
Sleep(ting);
Beep(so1,pai);
Sleep(ting);
Beep(so1,pai);
Sleep(ting);
Beep(mi1,ban);
Sleep(ting/2);
Beep(re1,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting+ban);
Beep(do1,ban);
Sleep(ting);
Beep(re1,pai);
Sleep(ting);
Beep(do1,ban);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(ting);
Beep(so1,pai);
Sleep(ting);
Beep(mi1,2*pai);
Sleep(ting+pai);
Beep(mi,pai);
Sleep(ting);
Beep(la1,2*pai);
Sleep(ting);
Beep(so1,2*pai);
Sleep(ting);
Beep(mi1,ban);
Beep(re1,ban);
Sleep(ting);
Beep(do1,2*pai);
Sleep(ting+ban);
Beep(do1,ban);
Sleep(ting);
Beep(re1,pai);
Sleep(ting);
Beep(do1,ban);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(ting);
Beep(si,pai);
Sleep(ting);
Beep(la,2*pai);
Sleep(ting);
Beep(la,ban);
Beep(si,ban);
Beep(do1,pai+ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(si,3*pai);
Sleep(ting);
Beep(mi,ban);
Beep(mi,ban);
Beep(la,ban+pai);
Beep(so,ban);
Sleep(ting);
Beep(la,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(so,2*pai);
Sleep(ting);
Sleep(pai);
Beep(mi,ban);
Sleep(ting/2);
Beep(mi,ban);
Sleep(ting/2);
Beep(fa,pai+ban);
Beep(mi,ban);
Sleep(ting);
Beep(fa,ban);
Beep(do1,ban+pai);
Sleep(ting);
Beep(mi,2*pai);
Sleep(ting);
Sleep(ban);
Beep(do1,ban);
Sleep(ting/2);
Beep(do1,ban);
Sleep(ting/2);
Beep(do1,ban);
Sleep(ting/2);
Beep(si,ban+pai);
Beep(sfa,ban);
Sleep(ting);
Beep(sfa,pai);
Beep(si,pai);
Sleep(ting);
Beep(si,2*pai);
Sleep(ting);
Sleep(pai);
Beep(la,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai+ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(si,2*pai);
Sleep(ting);
Sleep(pai);
Beep(mi,ban);
Sleep(20);
Beep(mi,ban);
Sleep(ting);
Beep(la,pai+ban);
Beep(so,ban);
Sleep(ting);
Beep(la,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(so,3*pai);
Sleep(ting+ban);
Beep(mi,ban);
Sleep(ting/2);
Beep(fa,pai);
Sleep(ting);
Beep(do1,ban);
Beep(si,ban);
Sleep(20);
Beep(si,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(20);
Beep(mi1,ban);
Sleep(ting/2);
Beep(do1,pai);
Sleep(1000);
}
cout<<"\n\n\n\n\n完毕!";
Sleep(1000);
}
else if(a==12){
cut="多少分钟后提醒您???";
out(cut);
float time;
cin>>time;
cut="以什么方式提醒你???\n1.闹铃 2.关机 0.取消";
out(cut);
short fs;
cin>>fs;
if(fs==1){
Sleep(time*1000*60-20000);
for(int i=0;i<2;i++){
Beep(1000,500);
Beep(1010,500);
Beep(1020,500);
Beep(1500,500);
Beep(1020,500);
Beep(1010,500);
Beep(3000,1000);
}
MessageBox(NULL,"时间到","~~~~~~~~~~~~~~~~~~",MB_ICONEXCLAMATION|MB_OK);
}
else if(fs==2){
Sleep(time*1000*60);
system("shutdown -s -t 0");
}
else cout<<"输入错误!!!\a";
Sleep(500);
}
else {
cout<<"输入错误!!!\a";
Sleep(750);
}
system("cls");
}
}
工作量估计很大,我把我全部的家产都发出去了,还有的话我会悬赏。
包涵宇在2020-07-14 11:07:09追加了内容
顶!!!
包涵宇在2020-07-14 12:19:04追加了内容
顶!!!
包涵宇在2020-07-15 12:09:02追加了内容
顶顶顶顶!!!
包涵宇在2020-07-21 19:42:01追加了内容
!!!7月底结贴!!!
包涵宇在2020-07-24 11:14:11追加了内容
顶顶顶
包涵宇在2020-07-26 16:07:16追加了内容
好吧,只要发贪吃蛇比较好的代码就可以了~
包涵宇在2020-07-28 17:32:58追加了内容
钉钉!
初级天翼
我有两个贪吃蛇的代码,就不给你找错了。
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <conio.h>
#include <cmath>
#include <windows.h>
using namespace std;
/*** 光标定位 ***/
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
void locate(int x,int y)
{
coord.X=y;
coord.Y=x;
SetConsoleCursorPosition(hout,coord);
};
/*** 隐藏光标 ***/
void hide()
{
CONSOLE_CURSOR_INFO cursor_info={1,0};
SetConsoleCursorInfo(hout, &cursor_info);
}
/*** 生成随机数 ***/
double random(double start, double end)
{
return start+(end-start)*rand()/(RAND_MAX + 1.0);
}
/*** 定义地图的长宽,蛇的坐标,长度,方向,食物的位置 ***/
int m,n;
struct node
{
int x,y;
}snake[1000];
int snake_length,dir;
node food;
int direct[4][2]={{-1,0},{1,0},{0,-1},{0,1}};
/*** 输出墙 ***/
void print_wall()
{
cout << " ";
for (int i=1;i<=n;i++)
cout << "-";
cout << endl;
for (int j=0;j<=m-1;j++)
{
cout << "|";
for (int i=1;i<=n;i++) cout << " ";
cout << "|" << endl;
}
cout << " ";
for (int i=1;i<=n;i++)
cout << "-";
}
/*** 首次输出蛇,其中snake[0]代表头 ***/
void print_snake()
{
locate(snake[0].x,snake[0].y);
cout << "#";
for (int i=1;i<=snake_length-1;i++)
{
locate(snake[i].x,snake[i].y);
//cout << "*";
}
}
/*** 判断是否撞墙或者自撞 ***/
bool is_correct()
{
if (snake[0].x==0 || snake[0].y==0 || snake[0].x==m+1 || snake[0].y==n+1) return false;
for (int i=1;i<=snake_length-1;i++)
{
if (snake[0].x==snake[i].x && snake[0].y==snake[i].y) return false;
}
return true;
}
/*** 随机生成并输出食物位置 ***/
bool print_food()
{
srand((unsigned)time(0));
bool e;
while (3)
{
e=true;
int i=(int) random(0,m)+1,j=(int) random(0,n)+1;
food.x=i;food.y=j;
for (int k=0;k<=snake_length-1;k++)
{
if (snake[k].x==food.x && snake[k].y==food.y)
{
e=false;break;
}
}
if (e) break;
}
locate(food.x,food.y);
cout << "$";
return true;
}
bool print_food2()
{
srand((unsigned)time(0));
bool e;
while (3)
{
e=true;
int i=(int) random(0,m)+1,j=(int) random(0,n)+1;
food.x=i;food.y=j;
for (int k=0;k<=snake_length-1;k++)
{
if (snake[k].x==food.x && snake[k].y==food.y)
{
e=false;break;
}
}
if (e) break;
}
locate(food.x,food.y);
cout << "$";
return true;
}
bool print_food3()
{
srand((unsigned)time(0));
bool e;
while (3)
{
e=true;
int i=(int) random(0,m)+1,j=(int) random(0,n)+1;
food.x=i;food.y=j;
for (int k=0;k<=snake_length-1;k++)
{
if (snake[k].x==food.x && snake[k].y==food.y)
{
e=false;break;
}
}
if (e) break;
}
locate(food.x,food.y);
cout << "$";
return true;
}
/*** 蛇的前进 ***/
bool go_ahead()
{
node temp;
bool e=false;
temp=snake[snake_length-1];
for (int i=snake_length-1;i>=1;i--)
snake[i]=snake[i-1];
snake[0].x+=direct[dir][0];
snake[0].y+=direct[dir][1];
locate(snake[1].x,snake[1].y);
cout << "*";
/*** 吃到了食物 ***/
if (snake[0].x==food.x && snake[0].y==food.y)
{
snake_length++;
e=true;
snake[snake_length-1]=temp;
}
/*** 输出此时蛇状态 ***/
if (!e)
{
locate(temp.x,temp.y);
cout << " ";
}
else
{print_food();
print_food2();
print_food3();
}
locate(snake[0].x,snake[0].y);
cout << "@";
/*** 如果自撞 ***/
if (!is_correct())
{
system("cls");
cout << "You lose!" << endl << "Length: " << snake_length << endl;
return false;
}
return true;
}
/*** 主函数 ***/
int main()
{
cout << "--------------------贪吃蛇---------------------" << endl;
cout << "请先输入两个数,表示地图大小.要求长宽均不小于10." << endl;
cout << "请注意窗口大小,以免发生错位.建议将窗口调为最大." << endl;
cout << "再选择难度.请在1-10中输入1个数,1最简单,10则最难" << endl;
cout << "然后进入游戏画面,以方向键控制方向.祝你游戏愉快!" << endl;
cout << "-----------------------------------------------" << endl;
cin >> m >> n;
if (m<1 || n<1 || m>400 || n>600)
{
cout << "ERROR" << endl;
system("pause");
return 0;
}
int hard;
cin >> hard;
if (hard<=0 || hard>100)
{
cout << "ERROR" << endl;
system("pause");
return 0;
}
/*** 数据全部初始化,包括蛇长,位置,方向 ***/
snake_length=30;
clock_t a,b;
char ch;
double hard_len;
for (int i=0;i<=4;i++)
{
snake[i].x=1;
snake[i].y=5-i;
}
dir=3;
/*** 输出初始地图,蛇与食物 ***/
system("cls");
hide();
print_wall();
print_food();
print_snake();
locate(m+2,0);
cout << "Now length: ";
/*** 开始游戏 ***/
while (1)
{
/*** 难度随长度增加而提高 ***/
hard_len=(double)snake_length/(double) (m*n);
/*** 调节时间,单位是ms ***/
a=clock();
while (1)
{
b=clock();
if (b-a>=(int)(400-30*hard)*(1-sqrt(hard_len))) break;
}
/*** 接受键盘输入的上下左右,并以此改变方向 ***/
if (kbhit())
{
ch=getch();
if (ch==-32)
{
ch=getch();
switch(ch)
{
case 72:
if (dir==2 || dir==3)
dir=0;
break;
case 80:
if (dir==2 || dir==3)
dir=1;
break;
case 75:
if (dir==0 || dir==1)
dir=2;
break;
case 77:
if (dir==0 || dir==1)
dir=3;
break;
}
}
}
/*** 前进 ***/
if (!go_ahead()) break;
/*** 在最后输出此时长度 ***/
locate(m+2,12);
cout << snake_length;
}
system("pause");
return 0;
}
还有一个:
#include<stdio.h>
#include<conio.h>
#include<windows.h>
#include<time.h>
#define framex 5
#define framey 5
#define wide 20
#define high 20
int i,j,a[2];
//将光标移动到指定位置
void gotoxy(HANDLE hout,int x,int y){
//COORD是WindowsAPI中定义的一种结构,表示一个字符在控制台屏幕上的坐标
COORD pos;
pos.X=x;
pos.Y=y;
//SetConsoleCursorPosition是API中定位光标位置的函数。
SetConsoleCursorPosition(hout,pos);
}
//游戏封面
void cover (HANDLE hout){
gotoxy(hout,framex+wide,framey);
printf("欢迎使用贪吃蛇游戏2.0");
gotoxy(hout,framex+wide,framey+5);
printf("开始游戏前请关闭中文输入法");
gotoxy(hout,framex+wide*2,framey+20);
printf( "游戏制作者:zzy");
gotoxy(hout,framex+wide*2,framey+22);
printf("制作时间:2017年12月");
char a;
a=getchar();
system("cls");
}
//定义蛇的结构体
struct Snake{
int x[100];
int y[100];
int speed;
int length;
int count;
};
//定义食物的结构体
struct Food{
int x;
int y;
};
//制作框架
void makeframe(struct Snake snake){
//定义显示器变量句柄
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
gotoxy(hout,framex+wide*2+5,framey);
printf( " 贪吃蛇游戏");
gotoxy(hout,framex+wide*2+5,framey+3);
printf("使用方向键或wasd移动");
gotoxy(hout,framex+wide*2+5,framey+5);
printf("长按方向键可加速");
gotoxy(hout,framex+wide*2+5,framey+7);
printf("按任意键暂停,方向键继续");
//打印上边框
for(i=0;i<wide*2+1;i++){
gotoxy(hout,framex+i,framey);
printf("*");
}
//打印下边框
for(i=0;i<wide*2+2;i++){
gotoxy(hout,framex+i,framey+high);
printf("*");
}
//打印左边框
for(i=0;i<high;i++){
gotoxy(hout,framex,framey+i);
printf("*");
}
//打印右边框
for(i=0;i<high;i++){
gotoxy(hout,framex+wide*2+1,framey+i);
printf("*");
}
}
//游戏信息
void infor(HANDLE hout,struct Snake* snake){
gotoxy(hout,framex+wide*2+5,framey+15);
printf("当前速度:%d",-snake->speed+500);
gotoxy(hout,framex+wide*2+5,framey+17);
printf("当前得分:%d",snake->count);
gotoxy(hout,framex+wide*2+5,framey+19);
printf("当前长度:%d",snake->length);
}
//初始化蛇
void initsnake(struct Snake *snake){
snake->x[0]=framex+2;
snake->y[0]=framey+high/2;
snake->count=0;
snake->length=3;
snake->speed=400;
//初始化由蛇尾至蛇头的坐标
for(i=1;i<snake->length;i++){
snake->x[i]=snake->x[i-1]+1;
snake->y[i]=snake->y[i-1];
}
}
//打印蛇
void printsnake(HANDLE hout ,struct Snake *snake){
for(i=0;i<snake->length;i++){
gotoxy(hout,snake->x[i],snake->y[i]);
if(i==snake->length-1)
printf("@");
else if(i==0)
printf("-");
else
printf("=");
}
}
//移动蛇
void movesnake(HANDLE hout,struct Snake *snake){
gotoxy(hout,snake->x[0],snake->y[0]);
//清除蛇尾
printf(" ");
//蛇的后一节坐标变成前一节的坐标
for(i=1;i<snake->length;i++){
snake->x[i-1]=snake->x[i];
snake->y[i-1]=snake->y[i];
}
}
//打印食物
void printfood (HANDLE hout,struct Snake *snake,struct Food* food){
//用计算机时间获取随机值
srand((unsigned)time(NULL));
while(1){
//将食物的横纵坐标的大小限定在窗口大小内
food->x=rand()%(wide-2)+1;
food->y=rand()%(high-2)+1;
//避免食物出现在边框上
if(food->x==0&&food->y==0)
continue;
//将食物的坐标放置在窗口内
food->x=2*food->x+framex;
food->y+=framey;
//如果食物出现在蛇上,重新产生食物
for(i=0;i<snake->length;i++){
if(food->x==snake->x[i]&&food->y==snake->y[i])
break;
}
//食物不在蛇上,打印食物,结束循环
if(i==snake->length){
gotoxy(hout,food->x,food->y);
printf("*");
break;
}
}
}
//吃食物
void eatfood(HANDLE hout,struct Snake * snake,struct Food *food){
//如果蛇头的坐标等于食物的坐标
if(snake->x[snake->length-1]==food->x&&snake->y[snake->length-1]==food->y){
//蛇长加一
snake->length++;
//蛇身(不包括蛇尾)整体像前移动一格
for(i=snake->length-1;i>0;i--){
snake->x[i]=snake->x[i-1];
snake->y[i]=snake->y[i-1];
}
//得到蛇尾的坐标(即蛇移动前的蛇尾坐标)
snake->x[0]=a[0];
snake->y[0]=a[1];
printfood(hout,snake,food);
snake->count++;
if(snake->count%3==0)
snake->speed-=50;
}
}
//死亡判断
int ifdead(struct Snake* snake){
//如果碰到左边界 返回0;
if(snake->x[snake->length-1]==framex)
return 0;
//如果碰到右边界 返回0;
if(snake->x[snake->length-1]==framex+wide*2)
return 0;
//如果碰到上边界 返回0;
if(snake->y[snake->length-1]==framey)
return 0;
//如果碰到下边界 返回0;
if(snake->y[snake->length-1]==framey+high)
return 0;
//如果碰到自己身体 返回0;
for(i=0; i<snake->length-1; i++)
if( snake->x[snake->length-1]==snake->x[i] && snake->y[snake->length-1]==snake->y[i] )
return 0;
//否则返回1;
return 1;
}
//开始游戏
int main(){
unsigned char ch =77;
//定义显示器句柄
HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
cover(hout);
struct Snake s, *snake=&s;
struct Food f, *food=&f;
makeframe(*snake);
initsnake(snake);
printfood(hout,snake,food);
Sleep(500);
while(1){
infor(hout,snake);
//保存蛇尾横纵坐标
a[0]=snake->x[0];
a[1]=snake->y[0];
j=0;
//如果用户敲击键盘
if(kbhit()){
//用ch接收输入 ,注意是getch(),不需敲击回车
ch=getch();
if(kbhit()){
//长按时间
Sleep(20);
j=1;
}
}
switch(ch){
//向上移动
case'W':
case 'w' :
case 72:{
movesnake(hout,snake);
//蛇头纵坐标减一
snake->y[snake->length-1]-=1;
break;
}
//向下移动
case'S':
case 's':
case 80:{
movesnake(hout,snake);
//蛇头纵坐标加一
snake->y[snake->length-1]+=1;
break;
}
//向左移动
case'A':
case 'a':
case 75:{
movesnake(hout,snake);
//蛇头横坐标减二
snake->x[snake->length-1]-=2;
break;
}
//向右移动
case'D':
case 'd':
case 77:{
movesnake(hout,snake);
//蛇头横坐标加二
snake->x[snake->length-1]+=2;
break;
}
}
eatfood(hout,snake,food);
printsnake(hout,snake);
//如果判断蛇死亡,跳出循环
if(ifdead(snake)==0||ch==27||snake->speed==0){
gotoxy(hout,framex+wide/2,framey-2);
if(snake->speed==0)
printf("恭喜你通关了!!!");
else
printf("糟糕 T_T");
break;
}
if(j==0)
//如果没有长按,蛇滞留的时间为
Sleep(snake->speed);
//如果长按,蛇滞留的时间为 20ms,即加速
else
Sleep(20);
}
//跳出循环时 ,滞留死亡场景一段时间
Sleep(3000);
//清屏
system("cls");
//显示结束界面
if(snake->speed==0)
printf("\n\n\n\n\n\t\t\t哈哈,你赢了\n\n\t\t\t你得到了满分:24\n\n\n");
else
printf("\n\n\n\n\n\t\t\t哈哈,你输了\n\n\t\t\t你的最终得分是:%d\n\n\n",snake->count);
Sleep(3000);
return 0;
}
曹灿阳在2020-07-29 16:50:55追加了内容
望采纳!
曹灿阳在2020-07-29 16:59:16追加了内容
两段代码,以供参考,错你自己改吧!!!
两段代码,以供参考,错你自己改吧!!!
两段代码,以供参考,错你自己改吧!!!
曹灿阳在2020-07-29 16:59:28追加了内容
两段代码,以供参考,错你自己改吧!!!
两段代码,以供参考,错你自己改吧!!!
两段代码,以供参考,错你自己改吧!!!
中级天翼
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高级天翼
#include <stdio.h>
#include <stdlib.h>
#include <Windows.h>//windows编程头文件
#include <time.h>
#include <conio.h>//控制台输入输出头文件
#ifndef __cplusplus
typedef char bool;
#define false 0
#define true 1
#endif
//将光标移动到控制台的(x,y)坐标点处
void gotoxy(int x, int y)
{
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
#define SNAKESIZE 100//蛇的身体最大节数
#define MAPWIDTH 78//宽度
#define MAPHEIGHT 24//高度
//食物的坐标
struct {
int x;
int y;
}food;
//蛇的相关属性
struct {
int speed;//蛇移动的速度
int len;//蛇的长度
int x[SNAKESIZE];//组成蛇身的每一个小方块中x的坐标
int y[SNAKESIZE];//组成蛇身的每一个小方块中y的坐标
}snake;
//绘制游戏边框
void drawMap();
//随机生成食物
void createFood();
//按键操作
void keyDown();
//蛇的状态
bool snakeStatus();
//从控制台移动光标
void gotoxy(int x, int y);
int key = 72;//表示蛇移动的方向,72为按下“↑”所代表的数字
//用来判断蛇是否吃掉了食物,这一步很重要,涉及到是否会有蛇身移动的效果以及蛇身增长的效果
int changeFlag = 0;
int sorce = 0;//记录玩家的得分
int i;
void drawMap()
{
//打印上下边框
for (i = 0; i <= MAPWIDTH; i += 2)//i+=2是因为横向占用的是两个位置
{
//将光标移动依次到(i,0)处打印上边框
gotoxy(i, 0);
printf("■");
//将光标移动依次到(i,MAPHEIGHT)处打印下边框
gotoxy(i, MAPHEIGHT);
printf("■");
}
//打印左右边框
for (i = 1; i < MAPHEIGHT; i++)
{
//将光标移动依次到(0,i)处打印左边框
gotoxy(0, i);
printf("■");
//将光标移动依次到(MAPWIDTH, i)处打印左边框
gotoxy(MAPWIDTH, i);
printf("■");
}
//随机生成初试食物
while (1)
{
srand((unsigned int)time(NULL));
food.x = rand() % (MAPWIDTH - 4) + 2;
food.y = rand() % (MAPHEIGHT - 2) + 1;
//生成的食物横坐标的奇偶必须和初试时蛇头所在坐标的奇偶一致,因为一个字符占两个字节位置,若不一致
//会导致吃食物的时候只吃到一半
if (food.x % 2 == 0)
break;
}
//将光标移到食物的坐标处打印食物
gotoxy(food.x, food.y);
printf("*");
//初始化蛇的属性
snake.len = 3;
snake.speed = 200;
//在屏幕中间生成蛇头
snake.x[0] = MAPWIDTH / 2 + 1;//x坐标为偶数
snake.y[0] = MAPHEIGHT / 2;
//打印蛇头
gotoxy(snake.x[0], snake.y[0]);
printf("■");
//生成初试的蛇身
for (i = 1; i < snake.len; i++)
{
//蛇身的打印,纵坐标不变,横坐标为上一节蛇身的坐标值+2
snake.x[i] = snake.x[i - 1] + 2;
snake.y[i] = snake.y[i - 1];
gotoxy(snake.x[i], snake.y[i]);
printf("■");
}
//打印完蛇身后将光标移到屏幕最上方,避免光标在蛇身处一直闪烁
gotoxy(MAPWIDTH - 2, 0);
return;
}
void keyDown()
{
int pre_key = key;//记录前一个按键的方向
if (_kbhit())//如果用户按下了键盘中的某个键
{
fflush(stdin);//清空缓冲区的字符
//getch()读取方向键的时候,会返回两次,第一次调用返回0或者224,第二次调用返回的才是实际值
key = _getch();//第一次调用返回的不是实际值
key = _getch();//第二次调用返回实际值
}
/*
*蛇移动时候先擦去蛇尾的一节
*changeFlag为0表明此时没有吃到食物,因此每走一步就要擦除掉蛇尾,以此营造一个移动的效果
*为1表明吃到了食物,就不需要擦除蛇尾,以此营造一个蛇身增长的效果
*/
if (changeFlag == 0)
{
gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);
printf(" ");//在蛇尾处输出空格即擦去蛇尾
}
//将蛇的每一节依次向前移动一节(蛇头除外)
for (i = snake.len - 1; i > 0; i--)
{
snake.x[i] = snake.x[i - 1];
snake.y[i] = snake.y[i - 1];
}
//蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走
//如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向
if (pre_key == 72 && key == 80)
key = 72;
if (pre_key == 80 && key == 72)
key = 80;
if (pre_key == 75 && key == 77)
key = 75;
if (pre_key == 77 && key == 75)
key = 77;
/**
*控制台按键所代表的数字
*“↑”:72
*“↓”:80
*“←”:75
*“→”:77
*/
//判断蛇头应该往哪个方向移动
switch (key)
{
case 75:
snake.x[0] -= 2;//往左
break;
case 77:
snake.x[0] += 2;//往右
break;
case 72:
snake.y[0]--;//往上
break;
case 80:
snake.y[0]++;//往下
break;
}
//打印出蛇头
gotoxy(snake.x[0], snake.y[0]);
printf("■");
gotoxy(MAPWIDTH - 2, 0);
//由于目前没有吃到食物,changFlag值为0
changeFlag = 0;
return;
}
void createFood()
{
if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物
{
//蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物
while (1)
{
int flag = 1;
srand((unsigned int)time(NULL));
food.x = rand() % (MAPWIDTH - 4) + 2;
food.y = rand() % (MAPHEIGHT - 2) + 1;
//随机生成的食物不能在蛇的身体上
for (i = 0; i < snake.len; i++)
{
if (snake.x[i] == food.x && snake.y[i] == food.y)
{
flag = 0;
break;
}
}
//随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成
if (flag && food.x % 2 == 0)
break;
}
//绘制食物
gotoxy(food.x, food.y);
printf("*");
snake.len++;//吃到食物,蛇身长度加1
sorce += 10;//每个食物得10分
snake.speed -= 5;//随着吃的食物越来越多,速度会越来越快
changeFlag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果
}
return;
}
bool snakeStatus()
{
//蛇头碰到上下边界,游戏结束
if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT)
return false;
//蛇头碰到左右边界,游戏结束
if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH)
return false;
//蛇头碰到蛇身,游戏结束
for (i = 1; i < snake.len; i++)
{
if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
return false;
}
return true;
}
int main()
{
drawMap();
while (1)
{
keyDown();
if (!snakeStatus())
break;
createFood();
Sleep(snake.speed);
}
gotoxy(MAPWIDTH / 2, MAPHEIGHT / 2);
printf("Game Over!\n");
gotoxy(MAPWIDTH / 2, MAPHEIGHT / 2 + 1);
printf("本次游戏得分为:%d\n", sorce);
Sleep(5000);
return 0;
}
网上找的
初级天翼
我有两个贪吃蛇的代码,就不给你找错了。
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <conio.h>
#include <cmath>
#include <windows.h>
using namespace std;
/*** 光标定位 ***/
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
void locate(int x,int y)
{
coord.X=y;
coord.Y=x;
SetConsoleCursorPosition(hout,coord);
};
/*** 隐藏光标 ***/
void hide()
{
CONSOLE_CURSOR_INFO cursor_info={1,0};
SetConsoleCursorInfo(hout, &cursor_info);
}
/*** 生成随机数 ***/
double random(double start, double end)
{
return start+(end-start)*rand()/(RAND_MAX + 1.0);
}
/*** 定义地图的长宽,蛇的坐标,长度,方向,食物的位置 ***/
int m,n;
struct node
{
int x,y;
}snake[1000];
int snake_length,dir;
node food;
int direct[4][2]={{-1,0},{1,0},{0,-1},{0,1}};
/*** 输出墙 ***/
void print_wall()
{
cout << " ";
for (int i=1;i<=n;i++)
cout << "-";
cout << endl;
for (int j=0;j<=m-1;j++)
{
cout << "|";
for (int i=1;i<=n;i++) cout << " ";
cout << "|" << endl;
}
cout << " ";
for (int i=1;i<=n;i++)
cout << "-";
}
/*** 首次输出蛇,其中snake[0]代表头 ***/
void print_snake()
{
locate(snake[0].x,snake[0].y);
cout << "#";
for (int i=1;i<=snake_length-1;i++)
{
locate(snake[i].x,snake[i].y);
//cout << "*";
}
}
/*** 判断是否撞墙或者自撞 ***/
bool is_correct()
{
if (snake[0].x==0 || snake[0].y==0 || snake[0].x==m+1 || snake[0].y==n+1) return false;
for (int i=1;i<=snake_length-1;i++)
{
if (snake[0].x==snake[i].x && snake[0].y==snake[i].y) return false;
}
return true;
}
/*** 随机生成并输出食物位置 ***/
bool print_food()
{
srand((unsigned)time(0));
bool e;
while (3)
{
e=true;
int i=(int) random(0,m)+1,j=(int) random(0,n)+1;
food.x=i;food.y=j;
for (int k=0;k<=snake_length-1;k++)
{
if (snake[k].x==food.x && snake[k].y==food.y)
{
e=false;break;
}
}
if (e) break;
}
locate(food.x,food.y);
cout << "$";
return true;
}
bool print_food2()
{
srand((unsigned)time(0));
bool e;
while (3)
{
e=true;
int i=(int) random(0,m)+1,j=(int) random(0,n)+1;
food.x=i;food.y=j;
for (int k=0;k<=snake_length-1;k++)
{
if (snake[k].x==food.x && snake[k].y==food.y)
{
e=false;break;
}
}
if (e) break;
}
locate(food.x,food.y);
cout << "$";
return true;
}
bool print_food3()
{
srand((unsigned)time(0));
bool e;
while (3)
{
e=true;
int i=(int) random(0,m)+1,j=(int) random(0,n)+1;
food.x=i;food.y=j;
for (int k=0;k<=snake_length-1;k++)
{
if (snake[k].x==food.x && snake[k].y==food.y)
{
e=false;break;
}
}
if (e) break;
}
locate(food.x,food.y);
cout << "$";
return true;
}
/*** 蛇的前进 ***/
bool go_ahead()
{
node temp;
bool e=false;
temp=snake[snake_length-1];
for (int i=snake_length-1;i>=1;i--)
snake[i]=snake[i-1];
snake[0].x+=direct[dir][0];
snake[0].y+=direct[dir][1];
locate(snake[1].x,snake[1].y);
cout << "*";
/*** 吃到了食物 ***/
if (snake[0].x==food.x && snake[0].y==food.y)
{
snake_length++;
e=true;
snake[snake_length-1]=temp;
}
/*** 输出此时蛇状态 ***/
if (!e)
{
locate(temp.x,temp.y);
cout << " ";
}
else
{print_food();
print_food2();
print_food3();
}
locate(snake[0].x,snake[0].y);
cout << "@";
/*** 如果自撞 ***/
if (!is_correct())
{
system("cls");
cout << "You lose!" << endl << "Length: " << snake_length << endl;
return false;
}
return true;
}
/*** 主函数 ***/
int main()
{
cout << "--------------------贪吃蛇---------------------" << endl;
cout << "请先输入两个数,表示地图大小.要求长宽均不小于10." << endl;
cout << "请注意窗口大小,以免发生错位.建议将窗口调为最大." << endl;
cout << "再选择难度.请在1-10中输入1个数,1最简单,10则最难" << endl;
cout << "然后进入游戏画面,以方向键控制方向.祝你游戏愉快!" << endl;
cout << "-----------------------------------------------" << endl;
cin >> m >> n;
if (m<1 || n<1 || m>400 || n>600)
{
cout << "ERROR" << endl;
system("pause");
return 0;
}
int hard;
cin >> hard;
if (hard<=0 || hard>100)
{
cout << "ERROR" << endl;
system("pause");
return 0;
}
/*** 数据全部初始化,包括蛇长,位置,方向 ***/
snake_length=30;
clock_t a,b;
char ch;
double hard_len;
for (int i=0;i<=4;i++)
{
snake[i].x=1;
snake[i].y=5-i;
}
dir=3;
/*** 输出初始地图,蛇与食物 ***/
system("cls");
hide();
print_wall();
print_food();
print_snake();
locate(m+2,0);
cout << "Now length: ";
/*** 开始游戏 ***/
while (1)
{
/*** 难度随长度增加而提高 ***/
hard_len=(double)snake_length/(double) (m*n);
/*** 调节时间,单位是ms ***/
a=clock();
while (1)
{
b=clock();
if (b-a>=(int)(400-30*hard)*(1-sqrt(hard_len))) break;
}
/*** 接受键盘输入的上下左右,并以此改变方向 ***/
if (kbhit())
{
ch=getch();
if (ch==-32)
{
ch=getch();
switch(ch)
{
case 72:
if (dir==2 || dir==3)
dir=0;
break;
case 80:
if (dir==2 || dir==3)
dir=1;
break;
case 75:
if (dir==0 || dir==1)
dir=2;
break;
case 77:
if (dir==0 || dir==1)
dir=3;
break;
}
}
}
/*** 前进 ***/
if (!go_ahead()) break;
/*** 在最后输出此时长度 ***/
locate(m+2,12);
cout << snake_length;
}
system("pause");
return 0;
}
还有一个:
#include<stdio.h>
#include<conio.h>
#include<windows.h>
#include<time.h>
#define framex 5
#define framey 5
#define wide 20
#define high 20
int i,j,a[2];
//将光标移动到指定位置
void gotoxy(HANDLE hout,int x,int y){
//COORD是WindowsAPI中定义的一种结构,表示一个字符在控制台屏幕上的坐标
COORD pos;
pos.X=x;
pos.Y=y;
//SetConsoleCursorPosition是API中定位光标位置的函数。
SetConsoleCursorPosition(hout,pos);
}
//游戏封面
void cover (HANDLE hout){
gotoxy(hout,framex+wide,framey);
printf("欢迎使用贪吃蛇游戏2.0");
gotoxy(hout,framex+wide,framey+5);
printf("开始游戏前请关闭中文输入法");
gotoxy(hout,framex+wide*2,framey+20);
printf( "游戏制作者:zzy");
gotoxy(hout,framex+wide*2,framey+22);
printf("制作时间:2017年12月");
char a;
a=getchar();
system("cls");
}
//定义蛇的结构体
struct Snake{
int x[100];
int y[100];
int speed;
int length;
int count;
};
//定义食物的结构体
struct Food{
int x;
int y;
};
//制作框架
void makeframe(struct Snake snake){
//定义显示器变量句柄
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
gotoxy(hout,framex+wide*2+5,framey);
printf( " 贪吃蛇游戏");
gotoxy(hout,framex+wide*2+5,framey+3);
printf("使用方向键或wasd移动");
gotoxy(hout,framex+wide*2+5,framey+5);
printf("长按方向键可加速");
gotoxy(hout,framex+wide*2+5,framey+7);
printf("按任意键暂停,方向键继续");
//打印上边框
for(i=0;i<wide*2+1;i++){
gotoxy(hout,framex+i,framey);
printf("*");
}
//打印下边框
for(i=0;i<wide*2+2;i++){
gotoxy(hout,framex+i,framey+high);
printf("*");
}
//打印左边框
for(i=0;i<high;i++){
gotoxy(hout,framex,framey+i);
printf("*");
}
//打印右边框
for(i=0;i<high;i++){
gotoxy(hout,framex+wide*2+1,framey+i);
printf("*");
}
}
//游戏信息
void infor(HANDLE hout,struct Snake* snake){
gotoxy(hout,framex+wide*2+5,framey+15);
printf("当前速度:%d",-snake->speed+500);
gotoxy(hout,framex+wide*2+5,framey+17);
printf("当前得分:%d",snake->count);
gotoxy(hout,framex+wide*2+5,framey+19);
printf("当前长度:%d",snake->length);
}
//初始化蛇
void initsnake(struct Snake *snake){
snake->x[0]=framex+2;
snake->y[0]=framey+high/2;
snake->count=0;
snake->length=3;
snake->speed=400;
//初始化由蛇尾至蛇头的坐标
for(i=1;i<snake->length;i++){
snake->x[i]=snake->x[i-1]+1;
snake->y[i]=snake->y[i-1];
}
}
//打印蛇
void printsnake(HANDLE hout ,struct Snake *snake){
for(i=0;i<snake->length;i++){
gotoxy(hout,snake->x[i],snake->y[i]);
if(i==snake->length-1)
printf("@");
else if(i==0)
printf("-");
else
printf("=");
}
}
//移动蛇
void movesnake(HANDLE hout,struct Snake *snake){
gotoxy(hout,snake->x[0],snake->y[0]);
//清除蛇尾
printf(" ");
//蛇的后一节坐标变成前一节的坐标
for(i=1;i<snake->length;i++){
snake->x[i-1]=snake->x[i];
snake->y[i-1]=snake->y[i];
}
}
//打印食物
void printfood (HANDLE hout,struct Snake *snake,struct Food* food){
//用计算机时间获取随机值
srand((unsigned)time(NULL));
while(1){
//将食物的横纵坐标的大小限定在窗口大小内
food->x=rand()%(wide-2)+1;
food->y=rand()%(high-2)+1;
//避免食物出现在边框上
if(food->x==0&&food->y==0)
continue;
//将食物的坐标放置在窗口内
food->x=2*food->x+framex;
food->y+=framey;
//如果食物出现在蛇上,重新产生食物
for(i=0;i<snake->length;i++){
if(food->x==snake->x[i]&&food->y==snake->y[i])
break;
}
//食物不在蛇上,打印食物,结束循环
if(i==snake->length){
gotoxy(hout,food->x,food->y);
printf("*");
break;
}
}
}
//吃食物
void eatfood(HANDLE hout,struct Snake * snake,struct Food *food){
//如果蛇头的坐标等于食物的坐标
if(snake->x[snake->length-1]==food->x&&snake->y[snake->length-1]==food->y){
//蛇长加一
snake->length++;
//蛇身(不包括蛇尾)整体像前移动一格
for(i=snake->length-1;i>0;i--){
snake->x[i]=snake->x[i-1];
snake->y[i]=snake->y[i-1];
}
//得到蛇尾的坐标(即蛇移动前的蛇尾坐标)
snake->x[0]=a[0];
snake->y[0]=a[1];
printfood(hout,snake,food);
snake->count++;
if(snake->count%3==0)
snake->speed-=50;
}
}
//死亡判断
int ifdead(struct Snake* snake){
//如果碰到左边界 返回0;
if(snake->x[snake->length-1]==framex)
return 0;
//如果碰到右边界 返回0;
if(snake->x[snake->length-1]==framex+wide*2)
return 0;
//如果碰到上边界 返回0;
if(snake->y[snake->length-1]==framey)
return 0;
//如果碰到下边界 返回0;
if(snake->y[snake->length-1]==framey+high)
return 0;
//如果碰到自己身体 返回0;
for(i=0; i<snake->length-1; i++)
if( snake->x[snake->length-1]==snake->x[i] && snake->y[snake->length-1]==snake->y[i] )
return 0;
//否则返回1;
return 1;
}
//开始游戏
int main(){
unsigned char ch =77;
//定义显示器句柄
HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
cover(hout);
struct Snake s, *snake=&s;
struct Food f, *food=&f;
makeframe(*snake);
initsnake(snake);
printfood(hout,snake,food);
Sleep(500);
while(1){
infor(hout,snake);
//保存蛇尾横纵坐标
a[0]=snake->x[0];
a[1]=snake->y[0];
j=0;
//如果用户敲击键盘
if(kbhit()){
//用ch接收输入 ,注意是getch(),不需敲击回车
ch=getch();
if(kbhit()){
//长按时间
Sleep(20);
j=1;
}
}
switch(ch){
//向上移动
case'W':
case 'w' :
case 72:{
movesnake(hout,snake);
//蛇头纵坐标减一
snake->y[snake->length-1]-=1;
break;
}
//向下移动
case'S':
case 's':
case 80:{
movesnake(hout,snake);
//蛇头纵坐标加一
snake->y[snake->length-1]+=1;
break;
}
//向左移动
case'A':
case 'a':
case 75:{
movesnake(hout,snake);
//蛇头横坐标减二
snake->x[snake->length-1]-=2;
break;
}
//向右移动
case'D':
case 'd':
case 77:{
movesnake(hout,snake);
//蛇头横坐标加二
snake->x[snake->length-1]+=2;
break;
}
}
eatfood(hout,snake,food);
printsnake(hout,snake);
//如果判断蛇死亡,跳出循环
if(ifdead(snake)==0||ch==27||snake->speed==0){
gotoxy(hout,framex+wide/2,framey-2);
if(snake->speed==0)
printf("恭喜你通关了!!!");
else
printf("糟糕 T_T");
break;
}
if(j==0)
//如果没有长按,蛇滞留的时间为
Sleep(snake->speed);
//如果长按,蛇滞留的时间为 20ms,即加速
else
Sleep(20);
}
//跳出循环时 ,滞留死亡场景一段时间
Sleep(3000);
//清屏
system("cls");
//显示结束界面
if(snake->speed==0)
printf("\n\n\n\n\n\t\t\t哈哈,你赢了\n\n\t\t\t你得到了满分:24\n\n\n");
else
printf("\n\n\n\n\n\t\t\t哈哈,你输了\n\n\t\t\t你的最终得分是:%d\n\n\n",snake->count);
Sleep(3000);
return 0;
}
曹灿阳在2020-07-29 16:52:09追加了内容
不好意思,手残,多发了一个
资深守护
贪吃蛇:
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<conio.h>
typedef struct snake
{
int a;
int b;
struct snake *u;
struct snake *n;
}snake,*snake1;
typedef struct food
{
int a;
int b;
}food;
int main()
{
char c,c0 = 'd';
int i,j,k,n=1,t,at;
snake p,q;
snake *dd,*dd0,*dd1,*dd2;
food f;
srand(time(NULL));
p.u = NULL;
p.n = &q;
p.a = 5;p.b = 6;q.a = 5;q.b = 5;
q.u = &p;q.n = NULL;
dd=dd2= &q;
f.a=(rand()%15+1);
f.b=(rand()%15+1);
while(1)
{
srand(time(NULL));
system("cls");
for(i = 0;i < 17;i ++)
{
for(j = 0; j < 17;j++)
{
if(i == 0 )
printf("▁");
else if(i == 16)
printf("▔");
else if(j == 0)
printf("▕");
else if(j == 16)
printf("▏");
else if(i == p.a && j == p.b)
printf("■");
else if(i == f.a && j == f.b)
printf("★");
else
{
t = 0;
dd = dd2;
for(k = 0; k < n ;k++)
{
if(i == dd->a && j == dd->b)
{
printf("□");
t = 1;
break;
}
dd = dd->u;
}
if(t == 0)
printf(" ");
}
}printf("\n");
}
at = 0;
dd =dd2;
for(i=0;i<n;i++)
{
if(p.a == dd->a && p.b == dd->b)
{
printf("game over!!\n");
exit(0);
}
dd = dd->u;
}
if(p.a == f.a && p.b == f.b)
{
dd = dd2;
at =1;
f.a = (rand()%15+1);
f.b = (rand()%15+1);
for(i=0;i<n;i++)
{
if(f.a == dd->a && f.b == dd->b)
{
f.a = dd2->a;
f.b = dd2->b;
break;
}
}
n++;
}
if(kbhit())
{
c = getch();
dd = dd2;
if(c == 'w' && c0 != 's')
{
if(at == 1)
{
dd0 =(snake1)malloc(sizeof(snake));
dd0->a = dd2->a;dd0->b = dd2->b;
dd0->n = NULL;dd0->u = dd2;
dd2=dd0;
}
dd = dd2;
for(i = 0; i<n ; i++)
{
dd1 = dd->u;
dd->b = dd1->b;
dd->a = dd1->a;
dd = dd->u;
}
if(p.a == 1)
p.a = 15;
else
p.a = (p.a-1)%15;
}
else if(c == 's' && c0 != 'w')
{
if(at == 1)
{
dd0 =(snake1)malloc(sizeof(snake));
dd0->a = dd2->a;dd0->b = dd2->b;
dd0->n = NULL;dd0->u = dd2;
dd2=dd0;
}
dd = dd2;
for(i = 0; i<n ; i++)
{
dd1 = dd->u;
dd->b = dd1->b;
dd->a = dd1->a;
dd = dd->u;
}
p.a = (p.a%15)+1;
}
else if(c == 'a' && c0 != 'd')
{
if(at == 1)
{
dd0 =(snake1)malloc(sizeof(snake));
dd0->a = dd2->a;dd0->b = dd2->b;
dd0->n = NULL;dd0->u = dd2;
dd2=dd0;
}
dd = dd2;
for(i = 0; i<n ; i++)
{
dd1 = dd->u;
dd->b = dd1->b;
dd->a = dd1->a;
dd = dd->u;
}
if(p.b == 1)
p.b = 15;
else
p.b = (p.b-1)%15;
}
else if(c == 'd' && c0 != 'a')
{
if(at == 1)
{
dd0 =(snake1)malloc(sizeof(snake));
dd0->a = dd2->a;dd0->b = dd2->b;
dd0->n = NULL;dd0->u = dd2;
dd2=dd0;
}
dd = dd2;
for(i = 0; i<n ; i++)
{
dd1 = dd->u;
dd->b = dd1->b;
dd->a = dd1->a;
dd = dd->u;
}
p.b = (p.b%15)+1;
}
else
{
goto qq;
}
c0 = c;
}
else
{
qq: if(c0 == 'w')
{
if(at == 1)
{
dd0 =(snake1)malloc(sizeof(snake));
dd0->a = dd2->a;dd0->b = dd2->b;
dd0->n = NULL;dd0->u = dd2;
dd2=dd0;
}
dd = dd2;
for(i = 0; i<n ; i++)
{
dd1 = dd->u;
dd->b = dd1->b;
dd->a = dd1->a;
dd = dd->u;
}
if(p.a == 1)
p.a = 15;
else
p.a=(p.a-1)%15;
}
else if(c0 == 's')
{
if(at == 1)
{
dd0 =(snake1)malloc(sizeof(snake));
dd0->a = dd2->a;dd0->b = dd2->b;
dd0->n = NULL;dd0->u = dd2;
dd2=dd0;
}
dd = dd2;
for(i = 0; i<n ; i++)
{
dd1 = dd->u;
dd->b = dd1->b;
dd->a = dd1->a;
dd = dd->u;
}
p.a=(p.a%15)+1;
}
else if(c0 == 'a')
{
if(at == 1)
{
dd0 =(snake1)malloc(sizeof(snake));
dd0->a = dd2->a;dd0->b = dd2->b;
dd0->n = NULL;dd0->u = dd2;
dd2=dd0;
}
dd = dd2;
for(i = 0; i<n ; i++)
{
dd1 = dd->u;
dd->b = dd1->b;
dd->a = dd1->a;
dd = dd->u;
}
if(p.b == 1)
p.b = 15;
else
p.b=(p.b-1)%15;
}
else if(c0 == 'd')
{
if(at == 1)
{
dd0 =(snake1)malloc(sizeof(snake));
dd0->a = dd2->a;dd0->b = dd2->b;
dd0->n = NULL;dd0->u = dd2;
dd2=dd0;
}
dd = dd2;
for(i = 0; i<n ; i++)
{
dd1 = dd->u;
dd->b = dd1->b;
dd->a = dd1->a;
dd = dd->u;
}
p.b=(p.b%15)+1;
}
}
fflush(stdin);
dd = &q;
_sleep(200);
}
}
俄罗斯方块:
#include <iostream>
#include <cstdio>
#include <windows.h>
#include <vector>
#include <mmsystem.h>
#pragma comment(lib, "winmm.lib")
using namespace std;
#define GameW 10
#define GameH 20
const int CtrlLeft = GameW*2+4 + 3;
void out(int x){
cout<<"游戏方式:"<<endl;
cout<<"← 左移 → 右移"<<endl;
cout<<"↓ 加速 ↑ 旋转"<<endl;
cout<<"游戏规则:"<<endl;
cout<<"连续消去1行得1分、2行得3分、3行得5分、4行得7分。"<<endl;
cout<<"积分达到一定程度,会有换命的活动,命最多6条。"<<endl;
cout<<"难度会随积分的上升逐渐上升,最多到6的难度。"<<endl<<"下面游戏正式开始";
return;
}
struct Point {
Point(){}
Point(int x, int y) {_x = x, _y = y;}
int _x, _y;
};
HANDLE g_hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE g_hInput = GetStdHandle(STD_INPUT_HANDLE);
Point g_ptCursor(0,0);
BOOL isChecking = FALSE;
BOOL g_bGameOver = FALSE;
int g_nGameBack[GameH][GameW], Case;
int nowKeyInfo = -1;
int g_nDiff = 1;
int g_nLife = 2;
int g_nScore = 0;
void SetCursor(COORD cd) {
SetConsoleCursorPosition(g_hOutput, cd);
}
void SetCursor(int x, int y){
COORD cd = {x, y};
SetCursor(cd);
}
void SetBlockCursor(int x, int y){
COORD cd = {2*x + 2, y + 1};
SetCursor(cd);
}
void SetBack(int x, int y, BOOL bk) {
SetBlockCursor(x, y);
if (bk)
printf("%s", "■");
else
printf(" ");
}
bool Out(int x, int y) {
return x < 0 || y < 0 || x >= GameW || y >= GameH;
}
struct xBlock {
public:
int len;
int nowRotateID;
BOOL mask[4][4][4];
static vector <xBlock> List;
xBlock() { len = 0; }
xBlock(int l, char *str) {
int i, j, k;
len = l;
memset(mask, FALSE, sizeof(mask));
for(i = 0; i < l; i++) {
for(j = 0; j < l; j++) {
mask[0][i][j] = str[i*l + j] - '0';
}
}
for(k = 1; k < 4; k++) {
for(i = 0; i < len; i++) {
for(j = 0; j < len; j++) {
mask[k][i][j] = mask[k-1][j][len-1-i];
}
}
}
nowRotateID = rand() % 4;
}
void rotate() {
nowRotateID ++;
if (nowRotateID >= 4)
nowRotateID = 0;
}
BOOL getUnit(int x, int y, int roID) {
if (roID == -1) {
roID = nowRotateID;
}
return mask[roID][y][x];
}
};
vector <xBlock> xBlock::List;
class Block {
public:
int x, y;
int ID;
xBlock bk;
void reset(xBlock *pbk) {
bk = *pbk;
x = 4, y = 0;
ID = ++ Case;
if(collide(0,0)) {
lifeDown();
}
draw();
*pbk = xBlock::List[rand() % xBlock::List.size()];
}
void lifeDown() {
int i, j;
for(i = 0; i < GameH; i++) {
for(j = 0; j < GameW; j++) {
SetBack(j, i, TRUE);
Sleep(10);
}
}
if(g_nLife) {
g_nLife --;
for(i = g_nLife; i < 6; i++) {
SetCursor(CtrlLeft + i, 15);
printf("%c", ' ');
}
for(i = GameH-1; i >= 0; i--) {
for(j = GameW-1; j >= 0; j--) {
SetBack(j, i, FALSE);
Sleep(10);
g_nGameBack[i][j] = 0;
}
}
}else {
g_bGameOver = TRUE;
}
}
void erase() {
int i, j;
for(i = 0; i < bk.len; i++) {
for(j = 0; j < bk.len; j++) {
if (bk.getUnit(j, i, -1)) {
if(!Out(j+x, i+y) && g_nGameBack[i+y][j+x]) {
SetBack(j+x, i+y, FALSE);
g_nGameBack[i+y][j+x] = 0;
}
}
}
}
}
void draw() {
int i, j;
for(i = 0; i < bk.len; i++) {
for(j = 0; j < bk.len; j++) {
if (bk.getUnit(j, i, -1)) {
if(!Out(j+x, i+y) && !g_nGameBack[i+y][j+x]) {
SetBack(j+x, i+y, TRUE);
g_nGameBack[i+y][j+x] = ID;
}
}
}
}
}
void draw(int x, int y) {
int i, j;
for(i = 0; i < 4; i++) {
for(j = 0; j < 4; j++) {
SetCursor(x + 2*j, y + i);
if (bk.getUnit(j, i, -1)) {
printf("%s", "■");
}else
printf(" ");
}
}
}
bool collide(int dx, int dy, int roID = -1) {
int i, j;
for(i = 0; i < bk.len; i++) {
for(j = 0; j < bk.len; j++) {
if (bk.getUnit(j, i, roID)) {
Point ptPos(j + x + dx, i + y + dy);
if(Out(ptPos._x, ptPos._y)
|| g_nGameBack[ptPos._y][ptPos._x] && ID != g_nGameBack[ptPos._y][ptPos._x]) {
return TRUE;
}
}
}
}
return FALSE;
}
void rotate(int nTimes = 1) {
int nextro = (bk.nowRotateID + nTimes) % 4;
if(collide(0, 0, nextro)) {
return ;
}
Beep(12000, 50);
erase();
bk.nowRotateID = nextro;
draw();
}
BOOL changepos(int dx, int dy) {
if(collide(dx, dy)) {
return FALSE;
}
erase();
x += dx;
y += dy;
draw();
return TRUE;
}
};
void GameInit() {
CONSOLE_CURSOR_INFO cursor_info;
cursor_info.bVisible = FALSE;
cursor_info.dwSize = 100;
SetConsoleCursorInfo(g_hOutput, &cursor_info);
xBlock::List.push_back(xBlock(3, "010111000"));
xBlock::List.push_back(xBlock(3, "110110000"));
xBlock::List.push_back(xBlock(3, "111001000"));
xBlock::List.push_back(xBlock(3, "111100000"));
xBlock::List.push_back(xBlock(3, "110011000"));
xBlock::List.push_back(xBlock(3, "011110000"));
xBlock::List.push_back(xBlock(4, "1000100010001000"));
}
void DrawFrame(int x, int y, int nWidth, int nHeight) {
int i;
for(i = 0; i < nWidth; i++) {
SetCursor(x + 2*i + 2, y);
printf("%s", "一");
SetCursor(x + 2*i + 2, y + nHeight+1);
printf("%s", "┄");
}
for(i = 0; i < nHeight; i++) {
SetCursor(x, y + i + 1);
printf("%s", "┆");
SetCursor(x + nWidth*2+2, y + i + 1);
printf("%s", "┆");
}
SetCursor(x, y);
printf("%s", "┌");
SetCursor(x, y + nHeight+1);
printf("%s", "└");
SetCursor(x + nWidth*2+2, y);
printf("%s", "┐");
SetCursor(x + nWidth*2+2, y + nHeight+1);
printf("%s", "┘");
}
void MissionInit() {
memset(g_nGameBack, FALSE, sizeof(g_nGameBack));
Case = 1;
int i;
DrawFrame(0, 0, GameW, GameH);
DrawFrame(GameW*2+4, 0, 4, GameH);
SetCursor(CtrlLeft, 2);
printf("Next");
SetCursor(CtrlLeft, 8);
printf("Speed");
for(i = 0; i < g_nDiff; i++) {
SetCursor(CtrlLeft + i, 9);
printf("%c", 1);
}
SetCursor(CtrlLeft, 11);
printf("Score");
SetCursor(CtrlLeft, 12);
printf("%d", g_nScore);
SetCursor(CtrlLeft, 14);
printf("Life");
for(i = 0; i < g_nLife; i++) {
SetCursor(CtrlLeft + i, 15);
printf("%c", 3);
}
SetCursor(CtrlLeft-1, 19);
printf("by Zty");
SetCursor(CtrlLeft-1, 20);
printf("Baidu A*");
}
void Check() {
isChecking = TRUE;
int i, j, k;
vector <int> line;
for(i = 0; i < GameH; i++) {
for(j = 0; j < GameW; j++) {
if(!g_nGameBack[i][j])
break;
}
if(j == GameW) {
line.push_back(i);
}
}
if(line.size()) {
int nCount = 7;
while(nCount --) {
for(i = 0; i < line.size(); i++) {
for(j = 0; j < GameW; j++) {
SetBack(j, line[i], nCount&1);
}
}
Sleep(70);
}
for(i = 0; i < line.size(); i++) {
for(j = 0; j < GameW; j++) {
g_nGameBack[line[i]][j] = 0;
}
}
for(i = 0; i < GameW; i++) {
int next = GameH-1;
for(j = GameH-1; j >= 0; j--) {
for(k = next; k >= 0; k--) {
if(g_nGameBack[k][i])
break;
}
next = k - 1;
BOOL is = (k >= 0);
SetBack(i, j, is);
g_nGameBack[j][i] = is;
}
}
g_nScore += 2*line.size()-1;
SetCursor(CtrlLeft, 12);
printf("%d", g_nScore);
if( g_nScore >= g_nDiff * g_nDiff * 10) {
if(g_nDiff <= 6)
g_nDiff ++;
}
if( g_nScore >= 50 * (g_nLife+1)) {
if(g_nLife <= 6)
g_nLife ++;
}
}
isChecking = FALSE;
}
int main() {
Block* obj = new Block();
Block* buf = new Block();
BOOL bCreateNew = FALSE;
int nTimer = GetTickCount();
int LastKeyDownTime = GetTickCount();
GameInit();
MissionInit();
buf->bk = xBlock::List[rand() % xBlock::List.size()];
while(1) {
if(!bCreateNew) {
bCreateNew = TRUE;
obj->reset(&buf->bk);
if(g_bGameOver)
break;
buf->draw(CtrlLeft - 1, 4);
}
if (GetTickCount() - nTimer >= 1000 / g_nDiff) {
nTimer = GetTickCount();
if (!obj->collide(0, 1))
obj->changepos(0, 1);
else {
Check();
bCreateNew = FALSE;
}
}
if (GetTickCount() - LastKeyDownTime >= 100) {
if(FALSE == isChecking) {
LastKeyDownTime = GetTickCount();
if (GetAsyncKeyState(VK_UP)) {
obj->rotate();
}
if (GetAsyncKeyState(VK_LEFT)) {
obj->changepos(-1, 0);
}
if (GetAsyncKeyState(VK_RIGHT)) {
obj->changepos(1, 0);
}
if (GetAsyncKeyState(VK_DOWN)) {
if( FALSE == obj->changepos(0, 2) )
obj->changepos(0, 1);
}
}
}
}
SetCursor(8, 10);
printf("Game Over");
SetCursor(0, GameH+3);
printf("按ESC键退出游戏");
while(1) {
if (GetAsyncKeyState(VK_ESCAPE))
break;
}
return 0;
}
下落的小鸟:#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<time.h>
#include<Windows.h>
/********函数变量声明********/
#define PR_Box printf("■")
#define PR_Gold printf("★")
#define PR_Ag printf("☆")
#define PR_FBird printf("○")
#define PR_DBird printf("Ф")
#define PR_Land printf("┳┳┯")
#define PR_Bg_TL printf("╔")
#define PR_Bg_TR printf("╗")
#define PR_Bg_DL printf("╚")
#define PR_Bg_DR printf("╝")
#define PR_Bg_X printf("═")
#define PR_Bg_Y printf("║")
#define PR_Blank printf(" ");
int Grade = 1, C_Gold = 0, C_Ag = 0, Score = 0, Delay_time = 1000, Max_blank = 9, Distance = 18;
struct Birds
{
int x, y;
int condition;
};
Birds *Bird = (Birds*)malloc(sizeof(Birds));
struct Bg
{
int x, y;
int l_blank;
int reward[9];
Bg *pri;
Bg *next;
};
Bg *Bg1 = new Bg[sizeof(Bg)];
void Position(int x, int y)
{
COORD pos = { x - 1, y - 1 };
HANDLE Out = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(Out, pos);
}
void CreatBird()
{
Bird->x = 41;
Bird->y = 10;
Bird->condition = 0;
}
void CreatBg()
{
Bg *Bg2 = (Bg*)malloc(sizeof(Bg));
Bg1->x = 90; Bg1->y = 8;
Bg2->x = Bg1->x + Distance; Bg2->y = 9;
Bg1->l_blank = Max_blank - Grade;
Bg2->l_blank = Max_blank - Grade;
Bg1->next = Bg2;
Bg1->pri = Bg2;
Bg2->next = Bg1;
Bg2->pri = Bg1;
}
void InsertBg(Bg *p)
{
int temp;
Bg *Bgs = (Bg*)malloc(sizeof(Bg));
Bgs->x = p->pri->x + Distance;
Bgs->l_blank = Max_blank - Grade;
srand((int)time(0));
temp = rand();
if (temp % 2 == 0)//++
{
if ((temp % 4 + p->pri->y + Max_blank - Grade)<21)
Bgs->y = p->pri->y + temp % 4;
else
Bgs->y = p->pri->y;
}
else
{
if ((p->pri->y - temp % 4)>2)
Bgs->y = p->pri->y - temp % 4;
else
Bgs->y = p->pri->y;
}
Bgs->pri = p->pri;
Bgs->next = p;
p->pri->next = Bgs;
p->pri = Bgs;
}
void Check_Bg(Bg *q)
{
Bg *p = q; int i = 0, temp;
while (++i <= 5)
{
if (p->x>-4)
p = p->next;
else
{
srand((int)time(0));
temp = rand();
if (temp % 2 == 0)//++
{
if ((temp % 4 + p->y + Max_blank - Grade)<21)
p->y = p->y + temp % 4;
else
p->y = p->y;
p->x = p->pri->x + Distance;
p->l_blank = Max_blank - Grade;
}
else
{
if ((p->y - temp % 4)>2)
p->y = p->y - temp % 4;
else
p->y = p->y;
p->x = p->pri->x + Distance;
p->l_blank = Max_blank - Grade;
}
}
}
}
void Loop_Bg(Bg *q)
{
Bg *p = q; int i = 0;
while (++i <= 5)
{
p->x = p->x - 1;
p = p->next;
if (Bird->x == p->x)
{
Score += 1;
if (Score % 4 == 0 && Grade<4)
Grade++;
}
}
}
void Prt_Bg(Bg *q)
{
Bg *p = q; int i = 0, k, j;
while (++i <= 5)
{
if (p->x>0 && p->x <= 78)
{
for (k = 2; k<p->y; k++)
{
Position(p->x + 1, k);
PR_Box; PR_Box; PR_Blank
}
Position(p->x, p->y);
PR_Box; PR_Box; PR_Box; PR_Blank;
Position(p->x, p->y + p->l_blank);
PR_Box; PR_Box; PR_Box; PR_Blank;
k = k + p->l_blank + 1;
for (k; k <= 22; k++)
{
Position(p->x + 1, k);
PR_Box; PR_Box; PR_Blank;
}
Position(p->x, 23);
for (k = 1; k<Distance / 3 - 2; k++)
PR_Land;
}
p = p->next;
if (p->x == 0)
{
for (j = 2; j<p->y; j++)
{
Position(p->x + 1, j);
PR_Blank; PR_Blank;
}
Position(p->x + 1, p->y);
PR_Blank; PR_Blank; PR_Blank;
Position(p->x + 1, p->y + Max_blank - Grade);
PR_Blank; PR_Blank; PR_Blank;
j = j + Max_blank - Grade + 1;
for (j; j <= 22; j++)
{
Position(p->x + 1, j);
PR_Blank; PR_Blank;
}
}
}
}
void PrtBg()
{
int i;
Position(1, 1); PR_Bg_TL;
Position(79, 1); PR_Bg_TR;
Position(1, 24); PR_Bg_DL;
Position(79, 24); PR_Bg_DR;
for (i = 3; i <= 78; i += 2)
{
Position(i, 1); PR_Bg_X;
Position(i, 24); PR_Bg_X;
}
/*for(i=2;i<=23;i++)
{ Position(1,i);PR_Bg_Y;printf("%d",i-1);
Position(79,i);PR_Bg_Y;
}*/
}
void PrtBird()
{
Position(Bird->x, Bird->y - 1);
PR_Blank;
Position(Bird->x, Bird->y);
PR_FBird;
Position(38, 2);
printf("分数:%d", Score);
}
int CheckYN(Bg *q)
{
Bg *p = q; int i = 0;
while (++i <= 5)
{
if (Bird->y>23)
return 0;
if (Bird->x == p->x&&Bird->y <= p->y)
return 0;
if ((Bird->x == p->x || Bird->x == p->x + 1 || Bird->x == p->x + 2) && Bird->y == p->y)
return 0;
if (Bird->x == p->x&&Bird->y>p->y + p->l_blank)
return 0;
if ((Bird->x == p->x || Bird->x == p->x + 1 || Bird->x == p->x + 2) && Bird->y == p->y + p->l_blank)
return 0;
p = p->next;
}
return 1;
}
void Prtfirst()
{
printf("══════════════════════════════════════\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■ C++语言版 Flappy Bird\n");
printf(" ■■ ■■ 瞎搞人:欧阳语聪\n");
printf(" ■■ ■■ 瞎搞日期:2014.2\n");
printf(" ■■ ■■ 耗时:4小时\n");
printf(" ■■■ ■■ 游戏说明:\n");
printf(" ■■ 1-按上箭头使鸟起飞\n");
printf(" ■■ 2-等级越高,难度越大!\n");
printf(" Ю123 ■■■\n");
printf("\n");
printf(" ■■■ 欢迎各路大佬与我探讨哦!\nC++、VB、PHP、C#\n");
printf(" ■■\n");
printf(" ■■\n");
printf(" ■■ ■■■ \n");
printf(" ■■ ■■\n");
printf(" ■■ Ф ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳\n");
system("pause");
Position(1, 1);
int i = 0;
while (i++<40 * 25)
PR_Blank;
}
int main()
{
int i = 0; char ch;
Prtfirst();
PrtBg();
CreatBg();
InsertBg(Bg1);
InsertBg(Bg1);
InsertBg(Bg1);
CreatBird();
while (1)
{
if (!CheckYN(Bg1))
break;
Check_Bg(Bg1);
Prt_Bg(Bg1);
PrtBird();
Loop_Bg(Bg1);
Bird->y = Bird->y + 1;
if (GetAsyncKeyState(VK_UP))
{
Position(Bird->x, Bird->y - 1);
PR_Blank;
Bird->y = Bird->y - 4;
}
while (i++<500);
{
Sleep(100);
}
i = 0;
}
Position(38, 10);
printf("You Lost!");
Position(1, 25);
system("pause");
return 0;
}
音乐:#include<windows.h>
#include<cstdio>
#include<iostream>
#define qdo 262
#define qre 294
#define qmi 330 //q前缀为低音,1后缀为高音,s前缀为半音阶
#define qfa 349
#define qso 392
#define qla 440
#define qsi 494
#define do 523
#define re 578
#define mi 659
#define fa 698
#define so 784
#define la 880
#define si 988
#define do1 1046
#define re1 1175
#define mi1 1318
#define fa1 1480
#define so1 1568
#define la1 1760
#define si1 1976
#define sqdo 277
#define sqre 311
#define sqfa 370
#define sqso 415
#define sqla 466
#define sdo 554
#define sre 622
#define sfa 740
#define sso 831
#define sla 932
#define sdo1 1046
#define sre1 1245
#define sfa1 1480
#define sso1 1661
#define sla1 1865
using namespace std;
int main()
{
int ban=500,pai=200,dw=128,bs;
cout<<"1.吵人音乐 2.天空之城\n";
int aaa;
cin>>aaa;
cout<<"请静心欣赏";
Sleep(500);
if(aaa==1){
cout<<"\n\n吵人音乐";
for(int i=300;i<=1000;i+=25)
Beep(i,ban);
for(int i=0;i<10;i++){
Beep(1000,500);
Beep(1010,500);
Beep(1020,500);
Beep(1500,500);
Beep(1020,500);
Beep(1010,500);
Beep(3000,1000);
Beep(250,500);
Beep(1010,500);
Beep(1000,500);
}
for(int i=1000;i>=300;i-=25)
Beep(i,ban);
}
else{
int pai=400,ban=200;
int ting=128;
Sleep(1000);
Beep(la,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai+ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(si,3*pai);
Sleep(ting);
Beep(mi,ban);
Beep(mi,ban);
Beep(la,ban+pai);
Beep(so,ban);
Sleep(ting);
Beep(la,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(so,2*pai);
Sleep(ting);
Sleep(pai);
Beep(mi,ban);
Sleep(ting/2);
Beep(mi,ban);
Sleep(ting/2);
Beep(fa,pai+ban);
Beep(mi,ban);
Sleep(ting);
Beep(fa,ban);
Beep(do1,ban+pai);
Sleep(ting);
Beep(mi,2*pai);
Sleep(ting);
Sleep(ban);
Beep(do1,ban);
Sleep(ting/2);
Beep(do1,ban);
Sleep(ting/2);
Beep(do1,ban);
Sleep(ting/2);
Beep(si,ban+pai);
Beep(sfa,ban);
Sleep(ting);
Beep(sfa,pai);
Beep(si,pai);
Sleep(ting);
Beep(si,2*pai);
Sleep(ting);
Sleep(pai);
Beep(la,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai+ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(si,2*pai);
Sleep(ting);
Sleep(pai);
Beep(mi,ban);
Sleep(20);
Beep(mi,ban);
Sleep(ting);
Beep(la,pai+ban);
Beep(so,ban);
Sleep(ting);
Beep(la,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(so,3*pai);
Sleep(ting+ban);
Beep(mi,ban);
Sleep(ting/2);
Beep(fa,pai);
Sleep(ting);
Beep(do1,ban);
Beep(si,ban);
Sleep(20);
Beep(si,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(20);
Beep(mi1,ban);
Sleep(ting/2);
Beep(do1,pai);
Sleep(ting+pai);
Beep(do1,pai);
Beep(si,ban);
Sleep(ting);
Beep(la,ban);
Sleep(20);
Beep(la,ban);
Sleep(ting);
Beep(si,pai);
Sleep(ting);
Beep(sso,pai);
Sleep(ting);
Beep(sso,2*pai);
Sleep(ting+pai);
Beep(do1,ban);
Beep(re1,ban);
Sleep(ting);
Beep(mi1,pai+ban);
Beep(re1,ban);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(fa1,pai);
Sleep(ting);
Beep(re1,2*pai);
Sleep(pai+ting);
Beep(so,ban);
Sleep(20);
Beep(so,ban);
Sleep(ting);
Beep(do1,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(mi1,2*pai);
Sleep(ting+2*pai);
Beep(la,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(si,pai);
Sleep(ting);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(ting);
Beep(do1,pai+ban);
Beep(so,ban);
Sleep(20);
Beep(so,pai);
Sleep(pai+ting);
Beep(fa1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(re1,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,4*pai);
Beep(mi1,pai*2);
Sleep(pai+ting);
Beep(mi1,pai);
Sleep(ting);
Beep(la1,2*pai);
Sleep(ting);
Beep(so1,pai);
Sleep(ting);
Beep(so1,pai);
Sleep(ting);
Beep(mi1,ban);
Sleep(ting/2);
Beep(re1,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting+ban);
Beep(do1,ban);
Sleep(ting);
Beep(re1,pai);
Sleep(ting);
Beep(do1,ban);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(ting);
Beep(so1,pai);
Sleep(ting);
Beep(mi1,2*pai);
Sleep(ting+pai);
Beep(mi,pai);
Sleep(ting);
Beep(la1,2*pai);
Sleep(ting);
Beep(so1,2*pai);
Sleep(ting);
Beep(mi1,ban);
Beep(re1,ban);
Sleep(ting);
Beep(do1,2*pai);
Sleep(ting+ban);
Beep(do1,ban);
Sleep(ting);
Beep(re1,pai);
Sleep(ting);
Beep(do1,ban);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(ting);
Beep(si,pai);
Sleep(ting);
Beep(la,2*pai);
Sleep(ting);
Beep(la,ban);
Beep(si,ban);
Beep(do1,pai+ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(si,3*pai);
Sleep(ting);
Beep(mi,ban);
Beep(mi,ban);
Beep(la,ban+pai);
Beep(so,ban);
Sleep(ting);
Beep(la,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(so,2*pai);
Sleep(ting);
Sleep(pai);
Beep(mi,ban);
Sleep(ting/2);
Beep(mi,ban);
Sleep(ting/2);
Beep(fa,pai+ban);
Beep(mi,ban);
Sleep(ting);
Beep(fa,ban);
Beep(do1,ban+pai);
Sleep(ting);
Beep(mi,2*pai);
Sleep(ting);
Sleep(ban);
Beep(do1,ban);
Sleep(ting/2);
Beep(do1,ban);
Sleep(ting/2);
Beep(do1,ban);
Sleep(ting/2);
Beep(si,ban+pai);
Beep(sfa,ban);
Sleep(ting);
Beep(sfa,pai);
Beep(si,pai);
Sleep(ting);
Beep(si,2*pai);
Sleep(ting);
Sleep(pai);
Beep(la,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai+ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(si,2*pai);
Sleep(ting);
Sleep(pai);
Beep(mi,ban);
Sleep(20);
Beep(mi,ban);
Sleep(ting);
Beep(la,pai+ban);
Beep(so,ban);
Sleep(ting);
Beep(la,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(so,3*pai);
Sleep(ting+ban);
Beep(mi,ban);
Sleep(ting/2);
Beep(fa,pai);
Sleep(ting);
Beep(do1,ban);
Beep(si,ban);
Sleep(20);
Beep(si,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(20);
Beep(mi1,ban);
Sleep(ting/2);
Beep(do1,pai);
Sleep(ting+pai);
Beep(la,4*pai);
Sleep(1000);
}
cout<<"\n\n\n\n\n完毕!";
return 0;
}
还有好多好多,我就不全放出来了
中级天翼
dddddddddddddddddddddddddddddddddddddddddddddddddd...........................................
中级天翼
建议你还是用另一种方法吧
1.把你代码里的贪吃蛇删掉
2.建一个文件夹,把你的代码放在文件夹里
3.上网搜贪吃蛇C++代码,也放在文件夹里,命名1个英文名,如:snake。然后运行贪吃蛇程序(很重要!必须要有exe文件)
4.在你代码里的贪吃蛇选项里,运行一条语句:system("贪吃蛇的文件名.exe"); 如:system("snake.exe");
P.S.贪吃蛇那么复杂,你做扫雷游戏他不香吗?
初级光能
哇~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~一贴更新3天,膜拜大佬
游戏不错,香~~
新手天翼
献上我的溅落的代码:
#include <windows.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <cstring>
#include <cstdio>
#include <iostream>
#define N 22
using namespace std;
int gameover;
int x1, y1; // 随机出米
int x,y;
long start;
//=======================================
//类的实现与应用initialize
//=======================================
//下面定义贪吃蛇的坐标类
class snake_position
{
public:
int x,y; //x表示行,y表示列
snake_position(){};
void initialize(int &);//坐标初始化
};
snake_position position[(N-2)*(N-2)+1]; //定义贪吃蛇坐标类数组,有(N-2)*(N-2)个坐标
void snake_position::initialize(int &j)
{
x = 1;
y = j;
}
//下面定义贪吃蛇的棋盘图
class snake_map
{
private:
char s[N][N];//定义贪吃蛇棋盘,包括墙壁。
int grade, length;
int gamespeed; //前进时间间隔
char direction; // 初始情况下,向右运动
int head,tail;
int score;
bool gameauto;
public:
snake_map(int h=4,int t=1,int l=4,char d=77,int s=0):length(l),direction(d),head(h),tail(t),score(s){}
void initialize(); //初始化函数
void show_game();
int updata_game();
void setpoint();
void getgrade();
void display();
};
//定义初始化函数,将贪吃蛇的棋盘图进行初始化
void snake_map::initialize()
{
int i,j;
for(i=1;i<=3;i++)
s[1][i] = '*';
s[1][4] = '#';
for(i=1;i<=N-2;i++)
for(j=1;j<=N-2;j++)
s[i][j]=' '; // 初始化贪吃蛇棋盘中间空白部分
for(i=0;i<=N-1;i++)
s[0][i] = s[N-1][i] = '-'; //初始化贪吃蛇棋盘上下墙壁
for(i=1;i<=N-2;i++)
s[i][0] = s[i][N-1] = '|'; //初始化贪吃蛇棋盘左右墙壁
}
//============================================
//输出贪吃蛇棋盘信息
void snake_map::show_game()
{
system("cls"); // 清屏
int i,j;
cout << endl;
for(i=0;i<N;i++)
{
cout << '\t';
for(j=0;j<N;j++)
cout<<s[i][j]<<' '; // 输出贪吃蛇棋盘
if(i==2) cout << "\t等级:" << grade;
if(i==6) cout << "\t速度:" << gamespeed;
if(i==10) cout << "\t得分:" << score << "分" ;
if(i==14) cout << "\t暂停:按一下空格键" ;
if(i==18) cout << "\t继续:按两下空格键" ;
cout<<endl;
}
}
//输入选择等级
void snake_map::getgrade()
{
cin>>grade;
while( grade>7 || grade<1 )
{
cout << "请输入数字1-7选择等级,输入其他数字无效" << endl;
cin >> grade;
}
switch(grade)
{
case 1: gamespeed = 1000;gameauto = 0;break;
case 2: gamespeed = 800;gameauto = 0;break;
case 3: gamespeed = 600;gameauto = 0;break;
case 4: gamespeed = 400;gameauto = 0;break;
case 5: gamespeed = 200;gameauto = 0;break;
case 6: gamespeed = 100;gameauto = 0;break;
case 7: grade = 1;gamespeed = 1000;gameauto = 1;break;
}
}
//输出等级,得分情况以及称号
void snake_map::display()
{
cout << "\n\t\t\t\t等级:" << grade;
cout << "\n\n\n\t\t\t\t速度:" << gamespeed;
cout << "\n\n\n\t\t\t\t得分:" << score << "分" ;
}
//随机产生米
void snake_map::setpoint()
{
srand(time(0));
do
{
x1 = rand() % (N-2) + 1;
y1 = rand() % (N-2) + 1;
}while(s[x1][y1]!=' ');
s[x1][y1]='*';
}
char key;
int snake_map::updata_game()
{
gameover = 1;
key = direction;
start = clock();
while((gameover=(clock()-start<=gamespeed))&&!kbhit());
//如果有键按下或时间超过自动前进时间间隔则终止循环
if(gameover)
{
getch();
key = getch();
}
if(key == ' ')
{
while(getch()!=' '){};//这里实现的是按空格键暂停,按空格键继续的功能,但不知为何原因,需要按两下空格才能继续。这是个bug。
}
else
direction = key;
switch(direction)
{
case 72: x= position[head].x-1; y= position[head].y;break; // 向上
case 80: x= position[head].x+1; y= position[head].y;break; // 向下
case 75: x= position[head].x; y= position[head].y-1;break; // 向左
case 77: x= position[head].x; y= position[head].y+1; // 向右
}
if(!(direction==72||direction==80||direction==75 ||direction==77)) // 按键非方向键
gameover = 0;
else if(x==0 || x==N-1 ||y==0 || y==N-1) // 碰到墙壁
gameover = 0;
else if(s[x][y]!=' '&&!(x==x1&&y==y1)) // 蛇头碰到蛇身
gameover = 0;
else if(x==x1 && y==y1)
{ // 吃米,长度加1
length ++;
if(length>=8 && gameauto)
{
length -= 8;
grade ++;
if(gamespeed>=200)
gamespeed -= 200; // 改变贪吃蛇前进速度
else
gamespeed = 100;
}
s[x][y]= '#'; //更新蛇头
s[position[head].x][position[head].y] = '*'; //吃米后将原先蛇头变为蛇身
head = (head+1) % ( (N-2)*(N-2) ); //取蛇头坐标
position[head].x = x;
position[head].y = y;
show_game();
gameover = 1;
score += grade*20; //加分
setpoint(); //产生米
}
else
{ // 不吃米
s[position[tail].x][position[tail].y]=' ';//将蛇尾置空
tail= (tail+1) % ( (N-2) * (N-2) );//更新蛇尾坐标
s[position[head].x][position[head].y]='*'; //将蛇头更为蛇身
head= (head+1) % ( (N-2) * (N-2) );
position[head].x = x;
position[head].y = y;
s[position[head].x][position[head].y]='#'; //更新蛇头
gameover = 1;
}
return gameover;
}
//====================================
//主函数部分
//====================================
int main()
{
MessageBox(NULL,"欢迎使用由张天璀璨制作的贪吃蛇游戏~祝您愉快","贪吃蛇",MB_OK);
char ctn = 'y';
int nodead;
cout<<"\n\n\n\n\n\t\t\t 欢迎进入贪吃蛇游戏!"<<endl;//欢迎界面;
cout<<"\n\n\n\t\t\t 按任意键马上开始。。。"<<endl;//准备开始;;
getch();
while( ctn=='y' )
{
system("cls"); // 清屏
snake_map snake;
snake.initialize();
cout << "\n\n请输入数字选择游戏等级:" << endl;
cout << "\n\n\n\t\t\t1.等级一:速度 0 \n\n\t\t\t2.等级二:速度 1 \n\n\t\t\t3.等级三:速度 2 ";
cout << "\n\n\t\t\t4.等级四:速度 3 \n\n\t\t\t5.等级五:速度 4 \n\n\t\t\t6.等级六:速度 5 \n\n\t\t\t7.自动升级模式" << endl;
snake.getgrade();//获取等级
for(int i=1;i<=4;i++)
{
position[i].initialize(i);//初始化坐标
}
snake.setpoint(); // 产生第一个米
do
{
snake.show_game();
nodead = snake.updata_game();
}while(nodead);
system("cls"); //清屏
cout << "\n\n\n\t\t\t\tGame over!\n\n"<<endl;
snake.display();//输出等级/得分情况
cout << "\n\n\n\t\t 是否选择继续游戏?输入 y 继续,n 退出" << endl;
cin >> ctn;
}
return 0;
}
狗头求采纳!