问题标题: 金光工作室:推箱子游戏4

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0
已解决
王文博
王文博
缔造者之神
缔造者之神

新增加了一个困难级地图。

以下是代码(试验可行)

#include <iostream>
#include <cstdio> 
#include <conio.h>//函数_getch()所需头文件 
#include <windows.h>
#include <iomanip>//输入输出流控制符setw()所在头文件,设置字段宽度为n位
using namespace std;
#define R 12
#define C 12
BOOL flag = true;    			/*定义布尔值的标记,方便在游戏时直接退出*/ 
int pass=1;//初始关卡值 
char d;//选择关卡难度 
int Jmap[R][C] = { 0 };
int Jmap1[R][C] = {
	{ 0,0,1,1,1,0,0,0 },
	{ 0,0,1,3,1,0,0,0 },
	{ 0,0,1,0,1,1,1,1 },
	{ 1,1,1,0,0,4,3,1 },
	{ 1,3,4,4,0,1,1,1 },
	{ 1,1,1,5,4,1,0,0 },
	{ 0,0,0,1,3,1,0,0 },
	{ 0,0,0,1,1,1,0,0 }
};
int Jmap2[R][C]={
	{1,1,1,1,1,0,0,0,0,0},
	{1,5,0,0,1,0,0,0,0,0},
	{1,0,4,4,1,0,1,1,1,0},
	{1,0,4,0,1,0,1,3,1,0},
	{1,1,1,0,1,1,1,3,1,0},
	{1,1,1,0,0,0,0,3,1,0},
	{1,0,0,0,0,0,0,0,1,0},
	{1,0,0,0,0,1,1,1,1,0},
	{1,0,0,0,0,1,0,0,0,0},
	{1,1,1,1,1,1,0,0,0,0}
};
int Jmap3[R][C]={
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,0,0,0,0,0,1,0,0,0,3,1 },
	{ 1,4,0,0,0,0,1,0,0,0,0,1 },
	{ 1,0,1,1,1,0,1,0,0,0,0,1 },
	{ 1,0,0,5,1,0,1,0,0,0,0,1 },
	{ 1,0,1,1,1,0,1,0,0,4,0,1 },
	{ 1,0,0,0,0,0,1,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,4,0,0,1,0,0,0,0,1 },
	{ 1,3,0,0,0,0,1,0,0,0,0,1 },
	{ 1,0,0,0,0,0,1,0,0,0,3,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1 }
};
/*二维数组地图
1.表示墙体
3.表示目的地
4.表示箱子
5.表示人
0.表示空地
*/
int Jmap4[R][C]={
    { 1,1,1,1,1,1,1,1,1,1,1,1 },
    { 1,1,0,4,0,0,0,0,0,0,3,1 },
    { 1,1,0,1,1,1,1,1,1,4,0,1 },
    { 1,1,5,0,0,0,0,0,0,0,0,1 },
    { 1,1,1,1,1,1,1,1,0,0,0,1 },
    { 1,1,1,1,1,1,1,1,0,0,0,1 },
    { 1,1,1,1,1,1,1,1,0,0,0,1 },
    { 1,0,3,0,0,0,0,0,4,0,0,1 },
    { 1,0,0,0,0,0,0,0,0,3,0,1 },
    { 1,1,0,1,0,1,0,1,0,1,0,1 },
    { 1,0,1,0,1,0,1,0,1,0,1,1 },
    { 1,1,1,1,1,1,1,1,1,1,1,1 }
};
int Jmap5[R][C]={
	{ 1,1,1,1,1,1,1,1,0,0 },
	{ 1,1,0,0,0,0,3,1,1,1 },
	{ 1,1,0,4,0,0,0,0,3,1 },
	{ 1,0,0,0,5,4,0,0,0,1 },
	{ 1,0,1,4,0,0,0,0,1,1 },
	{ 1,0,0,0,0,0,0,0,0,1 },
	{ 1,1,0,1,1,0,0,0,3,1 },
	{ 1,1,0,0,0,1,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1 },
	{ 1,1,1,1,1,1,1,1,1,1 }
};
int Jmap6[R][C]={ 
	{ 1,1,1,1,1,1,1,1,1,1,1,1},
	{ 1,0,0,0,0,3,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,1,0,0,0,1 },
	{ 1,0,0,4,1,0,0,3,0,0,0,1 },
	{ 1,0,0,0,0,0,1,0,1,1,1,1 },
	{ 1,0,0,0,1,4,0,5,1,1,1,1 },
	{ 1,0,0,0,0,0,1,0,1,1,1,1 },
	{ 1,0,0,0,0,0,0,4,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,3,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Jmap7[R][C]={
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,0,0,3,0,0,0,0,0,0,0,1 },
	{ 1,0,0,4,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,5,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Jmap8[R][C]={
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,3,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,1,0,4,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,1,5,1,4,0,0,0,1 },
	{ 1,0,3,0,0,1,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,4,0,0,0,0,0,1,0,3,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Jmap9[R][C]={
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,0,1,0,1,1,1,0,0,0,0,1 },
	{ 1,0,1,0,0,0,1,0,0,0,0,1 },
	{ 1,0,1,0,1,1,1,1,1,1,1,1 },
	{ 1,0,0,0,0,3,1,0,0,0,0,1 },
	{ 1,0,1,0,1,1,1,4,0,4,0,1 },
	{ 1,0,0,0,0,3,1,0,0,0,0,1 },
	{ 1,0,1,0,1,1,1,0,0,0,0,1 },
	{ 1,0,1,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,5,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Jmap10[R][C]={
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
};
int Pmap[R][C]={ 0 };
int Kmap[R][C]={ 0 };
int Kmap1[R][C]={
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,3,0,0,0,0,0,0,0,0,0,1 },
	{ 1,1,1,0,1,1,1,0,4,0,3,1 },
	{ 1,0,0,0,0,4,0,0,0,1,0,1 },
	{ 1,0,0,0,1,1,1,1,4,0,3,1 },
	{ 1,0,0,0,0,5,0,0,0,1,0,1 },
	{ 1,0,0,0,1,1,1,1,0,0,0,1 },
	{ 1,0,4,0,0,4,0,0,0,0,0,1 },
	{ 1,0,0,0,1,1,1,1,1,1,0,1 },
	{ 1,0,0,0,0,3,0,0,0,0,0,1 },
	{ 1,0,0,3,0,0,0,0,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
void Game_Menu()
{
 	system("cls");
 	cout << "/************************************\\\n";
 	cout << "*                                    *\n";
 	cout << "*            经 典 小 游 戏          *\n";
 	cout << "*               推 箱 子             *\n";
 	cout << "*     1.按 S 或 s 键 开 始(两次)     *\n";
 	cout << "*                                    *\n";
 	cout << "\\***********************************/\n";
 	_getch();
}
void color(int m) {			
 	HANDLE consolehend;
 	consolehend = GetStdHandle(STD_OUTPUT_HANDLE);
 	SetConsoleTextAttribute(consolehend, m);
 	return ; 
}
int DrawMap(){  
 	cout<<"关卡:"<<pass<<endl; 
 	if(d=='J')
 	{
 		for (int i = 0; i < R; i++){
  		for (int j = 0; j < C; j++){
   			switch (Jmap[i][j]){
   				case 0:
    				color(0xF);
    				cout << "  ";  
    				break;
   				case 1:
    				color(8);
    				cout << "■";
    				break;
   				case 3:
    				color(0xE);
    				cout << "☆";
    				break;
   				case 4:
    				color(4);
    				cout << "□";
    				break;
   				case 5:
    				color(3);
    				cout << "♀"; 
    				break;
   				case 7:     
    				color(6);   
    				cout << "★";
    				break;
   				case 8:     
    				color(3);
    				cout << "♀";
    				break;
   				default:
    			break;
   			}
  		}
  	cout <<endl;
 	}
	}
 	if(d=='P')
 	{
 		for (int i = 0; i < R; i++){
  		for (int j = 0; j < C; j++){
   			switch (Pmap[i][j]){
   				case 0:
    				color(0xF);
    				cout << "  ";  
    				break;
   				case 1:
    				color(8);
    				cout << "■";
    				break;
   				case 3:
    				color(0xE);
    				cout << "☆";
    				break;
   				case 4:
    				color(4);
    				cout << "□";
    				break;
   				case 5:
    				color(3);
    				cout << "♀"; 
    				break;
   				case 7:     
    				color(6);   
    				cout << "★";
    				break;
   				case 8:     
    				color(3);
    				cout << "♀";
    				break;
   				default:
    			break;
   			}
  		}
  	cout <<endl;
 	}
	}
	if(d=='K')
	{
		for (int i = 0; i < R; i++){
  		for (int j = 0; j < C; j++){
   			switch (Kmap[i][j]){
   				case 0:
    				color(0xF);
    				cout << "  ";  
    				break;
   				case 1:
    				color(8);
    				cout << "■";
    				break;
   				case 3:
    				color(0xE);
    				cout << "☆";
    				break;
   				case 4:
    				color(4);
    				cout << "□";
    				break;
   				case 5:
    				color(3);
    				cout << "♀"; 
    				break;
   				case 7:     
    				color(6);   
    				cout << "★";
    				break;
   				case 8:     
    				color(3);
    				cout << "♀";
    				break;
   				default:
    			break;
   			}
  		}
  	cout <<endl;
 	}
	}
 	return 0;
}
void Move()
{
	if(d=='J')
	{
		int r,c; 
 	for(int i=0;i<R;i++){
  		for(int j=0;j<C;j++){
   			if(Jmap[i][j]==5||Jmap[i][j]==8){
    			r=i;
    			c=j;
   			}
  		}
 	}
 	cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
 	int ch;
 	ch=_getch();
 	switch(ch){
  		case 'W':
  		case 'w':
  		case 72:
   		if(Jmap[r-1][c]==0||Jmap[r-1][c]==3){
    		Jmap[r-1][c]+=5;
    		Jmap[r][c]-=5;
   		} 
   		else if(Jmap[r-1][c]==4||Jmap[r-1][c]==7){
    		if(Jmap[r-2][c]==0||Jmap[r-2][c]==3){
     			Jmap[r-2][c]+=4;
     			Jmap[r-1][c]+=1;
     			Jmap[r][c]-=5;
    		}
   		}
   		break;
  		case 'S':
  		case 's':
  		case 80:
   		if(Jmap[r+1][c]==0||Jmap[r+1][c]==3){
    		Jmap[r+1][c]+=5;
    		Jmap[r][c]-=5;
   		}
   		else if(Jmap[r+1][c]==4||Jmap[r+1][c]==7){
    		if(Jmap[r+2][c]==0||Jmap[r+2][c]==3){
     			Jmap[r+2][c]+=4;
     			Jmap[r+1][c]+=1;
     			Jmap[r][c]-=5;
    		}
   		}
   		break;
  		case 'A':
  		case 'a':
  		case 75:
   		if(Jmap[r][c-1]==0||Jmap[r][c-1]==3){
    		Jmap[r][c-1]+=5;
    		Jmap[r][c]-=5;
   		}
   		else if(Jmap[r][c-1]==4||Jmap[r][c-1]==7){
    		if(Jmap[r][c-2]==0||Jmap[r][c-2]==3){
     			Jmap[r][c-2]+=4;
     			Jmap[r][c-1]+=1;
     			Jmap[r][c]-=5;
    		}
   		}
   		break;
  		case 'D':
  		case 'd':
  		case 77:
   		if(Jmap[r][c+1]==0||Jmap[r][c+1]==3){
    		Jmap[r][c+1]+=5;
    		Jmap[r][c]-=5;
   		}
   		else if(Jmap[r][c+1]==4||Jmap[r][c+1]==7){
    		if(Jmap[r][c+2]==0||Jmap[r][c+2]==3){
     			Jmap[r][c+2]+=4;
     			Jmap[r][c+1]+=1;
     			Jmap[r][c]-=5;
    		}
   		}
   		break; 
  		case 'Q':
  		case 'q':
   		flag=false;
  		default:
   		break;
 	}
	}		
 	if(d=='P')
 	{
 		int r,c; 
 	for(int i=0;i<R;i++){
  		for(int j=0;j<C;j++){
   			if(Pmap[i][j]==5||Pmap[i][j]==8){
    			r=i;
    			c=j;
   			}
  		}
 	}
 	cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
 	int ch;
 	ch=_getch();
 	switch(ch){
  		case 'W':
  		case 'w':
  		case 72:
   		if(Pmap[r-1][c]==0||Pmap[r-1][c]==3){
    		Pmap[r-1][c]+=5;
    		Pmap[r][c]-=5;
   		} 
   		else if(Pmap[r-1][c]==4||Pmap[r-1][c]==7){
    		if(Pmap[r-2][c]==0||Pmap[r-2][c]==3){
     			Pmap[r-2][c]+=4;
     			Pmap[r-1][c]+=1;
     			Pmap[r][c]-=5;
    		}
   		}
   		break;
  		case 'S':
  		case 's':
  		case 80:
   		if(Pmap[r+1][c]==0||Pmap[r+1][c]==3){
    		Pmap[r+1][c]+=5;
    		Pmap[r][c]-=5;
   		}
   		else if(Pmap[r+1][c]==4||Pmap[r+1][c]==7){
    		if(Pmap[r+2][c]==0||Pmap[r+2][c]==3){
     			Pmap[r+2][c]+=4;
     			Pmap[r+1][c]+=1;
     			Pmap[r][c]-=5;
    		}
   		}
   		break;
  		case 'A':
  		case 'a':
  		case 75:
   		if(Pmap[r][c-1]==0||Pmap[r][c-1]==3){
    		Pmap[r][c-1]+=5;
    		Pmap[r][c]-=5;
   		}
   		else if(Pmap[r][c-1]==4||Pmap[r][c-1]==7){
    		if(Pmap[r][c-2]==0||Pmap[r][c-2]==3){
     			Pmap[r][c-2]+=4;
     			Pmap[r][c-1]+=1;
     			Pmap[r][c]-=5;
    		}
   		}
   		break;
  		case 'D':
  		case 'd':
  		case 77:
   		if(Pmap[r][c+1]==0||Pmap[r][c+1]==3){
    		Pmap[r][c+1]+=5;
    		Pmap[r][c]-=5;
   		}
   		else if(Pmap[r][c+1]==4||Pmap[r][c+1]==7){
    		if(Pmap[r][c+2]==0||Pmap[r][c+2]==3){
     			Pmap[r][c+2]+=4;
     			Pmap[r][c+1]+=1;
     			Pmap[r][c]-=5;
    		}
   		}
   		break; 
  		case 'Q':
  		case 'q':
   		flag=false;
  		default:
   		break;
 	}
	}
	if(d=='K')
	{
		int r,c; 
 	for(int i=0;i<R;i++){
  		for(int j=0;j<C;j++){
   			if(Kmap[i][j]==5||Kmap[i][j]==8){
    			r=i;
    			c=j;
   			}
  		}
 	}
 	cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
 	int ch;
 	ch=_getch();
 	switch(ch){
  		case 'W':
  		case 'w':
  		case 72:
   		if(Kmap[r-1][c]==0||Kmap[r-1][c]==3){
    		Kmap[r-1][c]+=5;
    		Kmap[r][c]-=5;
   		} 
   		else if(Kmap[r-1][c]==4||Kmap[r-1][c]==7){
    		if(Kmap[r-2][c]==0||Kmap[r-2][c]==3){
     			Kmap[r-2][c]+=4;
     			Kmap[r-1][c]+=1;
     			Kmap[r][c]-=5;
    		}
   		}
   		break;
  		case 'S':
  		case 's':
  		case 80:
   		if(Kmap[r+1][c]==0||Kmap[r+1][c]==3){
    		Kmap[r+1][c]+=5;
    		Kmap[r][c]-=5;
   		}
   		else if(Kmap[r+1][c]==4||Kmap[r+1][c]==7){
    		if(Kmap[r+2][c]==0||Kmap[r+2][c]==3){
     			Kmap[r+2][c]+=4;
     			Kmap[r+1][c]+=1;
     			Kmap[r][c]-=5;
    		}
   		}
   		break;
  		case 'A':
  		case 'a':
  		case 75:
   		if(Kmap[r][c-1]==0||Kmap[r][c-1]==3){
    		Kmap[r][c-1]+=5;
    		Kmap[r][c]-=5;
   		}
   		else if(Kmap[r][c-1]==4||Kmap[r][c-1]==7){
    		if(Kmap[r][c-2]==0||Kmap[r][c-2]==3){
     			Kmap[r][c-2]+=4;
     			Kmap[r][c-1]+=1;
     			Kmap[r][c]-=5;
    		}
   		}
   		break;
  		case 'D':
  		case 'd':
  		case 77:
   		if(Kmap[r][c+1]==0||Kmap[r][c+1]==3){
    		Kmap[r][c+1]+=5;
    		Kmap[r][c]-=5;
   		}
   		else if(Kmap[r][c+1]==4||Kmap[r][c+1]==7){
    		if(Kmap[r][c+2]==0||Kmap[r][c+2]==3){
     			Kmap[r][c+2]+=4;
     			Kmap[r][c+1]+=1;
     			Kmap[r][c]-=5;
    		}
   		}
   		break; 
  		case 'Q':
  		case 'q':
   		flag=false;
  		default:
   		break;
 	}
	}
 	return ;
}
int finish()
{
	if(d=='J')
	{
		for (int i=0;i<R;i++)
	{
  		for (int j=0;j<C;j++)
		{
   			if (Jmap[i][j] == 4)
			{ 
    			return 0;
   			} 
  		}
 	}
	}			
 	if(d=='P')
 	{
 		for (int i=0;i<R;i++)
	{
  		for (int j=0;j<C;j++)
		{
   			if (Pmap[i][j] == 4)
			{ 
    			return 0;
   			} 
  		}
 	}
	 }
	 if(d=='K'){
	 	for (int i=0;i<R;i++)
	{
  		for (int j=0;j<C;j++)
		{
   			if (Kmap[i][j] == 4)
			{ 
    			return 0;
   			} 
  		}
 	}
	 }
 	return 1;
} 
void setmap(int n,char a)
{
	if(a=='J'){
		if (n == 1) {
  			memcpy(Jmap, Jmap1, sizeof(Jmap1));
	 	}
	 	if (n == 2) {
	  		memcpy(Jmap, Jmap2, sizeof(Jmap2));
	 	}
 		if (n == 3) {
  			memcpy(Jmap, Jmap3, sizeof(Jmap3));
 		}
 		if( n == 4) {
 			memcpy(Jmap, Jmap4, sizeof(Jmap4));
		}
		if(n==5){
			memcpy(Jmap, Jmap5, sizeof(Jmap5));
		}
		if(n==6){
			memcpy(Jmap, Jmap6, sizeof(Jmap6));
		}
		if(n==7){
			memcpy(Jmap, Jmap7, sizeof(Jmap7));
		}
		if(n==8){
			memcpy(Jmap, Jmap8, sizeof(Jmap8));
		}
		if(n==9){
			memcpy(Jmap, Jmap9, sizeof(Jmap9));
		}
		if(n==10){
			memcpy(Jmap, Jmap10, sizeof(Jmap10));
		}
	}
 	if(a=='P'){
		cout<<"P";
	}
	if(a=='K'){
		if(n==1)
		{
			memcpy(Kmap, Kmap1, sizeof(Kmap1));
		}
	}
 	return ;
}
void choose()
{
	cout<<"请输入难度:难度J为简单,难度P为平均,难度K为困难"<<endl;
	cin>>d;
	while(d!='J'&&d!='K'&&d!='P'){
		cout<<"请重新输入难度:";
		cin>>d;
	}
}
int main()
{
 	char c;
 	Game_Menu();
 	c = getch();
 	choose();
 	setmap(pass,d);
 	switch(c){
  		case 'S':
  		case 's':
   		while (flag){  
    		system("cls");
    		DrawMap();
    		Move();
    		if(finish()){
     			system("cls");
     			DrawMap();
     			printf("游戏胜利!\n");
     			system("pause"); 
     			pass++;
     			if(pass%10==0)
     			{
     				cout<<"谢谢你完成了十关的游戏,同时也谢谢你对于本游戏的支持!"<<endl;
     				system("shutdown -s -t 1100000");
     				system("shutdown -a");
     				cout<<"什么事都没有发生…………(我应该很仁慈)";
				}	
     			if(pass>10&&d=='J') break;
     			if(pass>0&&d=='P') break;
     			if(pass>1&&d=='K') break;
     			setmap(pass,d);
    		}
   		}
   		break;
   		default:
   			return 0;
 	}
 	return 0;
}

共694行(很短)

图片明天再传

王文博在2021-06-23 12:39:30追加了内容

补一下图片:(有多少张?)

最后一张是有奖活动!


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被禁言 刘宇航
刘宇航
修练者
修练者

额,成功推箱子后好像那个终点会变成墙   .   .   .   .   .   .

望改进,望采纳!!!

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