缔造者之神
谢谢 @刘宇航 刘宇航 同学为我们提供了2张地图!
同时有更多的地图可以在下面发!
推箱子6放在这里了 (995行)
出处:https://newcourse.codingtang.com/#/problem/problemSub?id=6982
#include <bits/stdc++.h>//万能头文件
#include <conio.h>//函数_getch()所需头文件
#include <windows.h>
#include <iomanip>//输入输出流控制符setw()所在头文件,设置字段宽度为n位
using namespace std;
#define R 12//行 12
#define C 12//列 12
BOOL flag = true; //定义布尔值的标记,方便在游戏时直接退出
int pass=1;//初始关卡值
char d;//选择关卡难度
int Jmap[R][C] = { 0 };//简单地图
int Jmap1[R][C] =
{//地图1
{ 0,0,1,1,1,0,0,0 },
{ 0,0,1,3,1,0,0,0 },
{ 0,0,1,0,1,1,1,1 },
{ 1,1,1,0,0,4,3,1 },
{ 1,3,4,4,0,1,1,1 },
{ 1,1,1,5,4,1,0,0 },
{ 0,0,0,1,3,1,0,0 },
{ 0,0,0,1,1,1,0,0 }
};
int Jmap2[R][C]=
{//地图2
{1,1,1,1,1,0,0,0,0,0},
{1,5,0,0,1,0,0,0,0,0},
{1,0,4,4,1,0,1,1,1,0},
{1,0,4,0,1,0,1,3,1,0},
{1,1,1,0,1,1,1,3,1,0},
{1,1,1,0,0,0,0,3,1,0},
{1,0,0,0,0,0,0,0,1,0},
{1,0,0,0,0,1,1,1,1,0},
{1,0,0,0,0,1,0,0,0,0},
{1,1,1,1,1,1,0,0,0,0}
};
int Jmap3[R][C]=
{//地图3
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,0,0,0,0,0,1,0,0,0,3,1 },
{ 1,4,0,0,0,0,1,0,0,0,0,1 },
{ 1,0,1,1,1,0,1,0,0,0,0,1 },
{ 1,0,0,5,1,0,1,0,0,0,0,1 },
{ 1,0,1,1,1,0,1,0,0,4,0,1 },
{ 1,0,0,0,0,0,1,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,4,0,0,1,0,0,0,0,1 },
{ 1,3,0,0,0,0,1,0,0,0,0,1 },
{ 1,0,0,0,0,0,1,0,0,0,3,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 }
};
/*二维数组地图
1.表示墙体
3.表示目的地
4.表示箱子
5.表示人
0.表示空地
*/
int Jmap4[R][C]=
{//地图4
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,0,4,0,0,0,0,0,0,3,1 },
{ 1,1,0,1,1,1,1,1,1,4,0,1 },
{ 1,1,5,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,0,0,0,1 },
{ 1,0,3,0,0,0,0,0,4,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,3,0,1 },
{ 1,1,0,1,0,1,0,1,0,1,0,1 },
{ 1,0,1,0,1,0,1,0,1,0,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 }
};
int Jmap5[R][C]=
{//地图5
{ 1,1,1,1,1,1,1,1,0,0 },
{ 1,1,0,0,0,0,3,1,1,1 },
{ 1,1,0,4,0,0,0,0,3,1 },
{ 1,0,0,0,5,4,0,0,0,1 },
{ 1,0,1,4,0,0,0,0,1,1 },
{ 1,0,0,0,0,0,0,0,0,1 },
{ 1,1,0,1,1,0,0,0,3,1 },
{ 1,1,0,0,0,1,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1 }
};
int Jmap6[R][C]=
{//地图6
{ 1,1,1,1,1,1,1,1,1,1,1,1},
{ 1,0,0,0,0,3,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,1,0,0,0,1 },
{ 1,0,0,4,1,0,0,3,0,0,0,1 },
{ 1,0,0,0,0,0,1,0,1,1,1,1 },
{ 1,0,0,0,1,4,0,5,1,1,1,1 },
{ 1,0,0,0,0,0,1,0,1,1,1,1 },
{ 1,0,0,0,0,0,0,4,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,3,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Jmap7[R][C]=
{//地图7
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,0,0,3,0,0,0,0,0,0,0,1 },
{ 1,0,0,4,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,5,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Jmap8[R][C]=
{//地图8
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,3,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,1,0,4,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,1,5,1,4,0,0,0,1 },
{ 1,0,3,0,0,1,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,4,0,0,0,0,0,1,0,3,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Jmap9[R][C]=
{//地图9
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,0,1,0,1,1,1,0,0,0,0,1 },
{ 1,0,1,0,0,0,1,0,0,0,0,1 },
{ 1,0,1,0,1,1,1,1,1,1,1,1 },
{ 1,0,0,0,0,3,1,0,0,0,0,1 },
{ 1,0,1,0,1,1,1,4,0,4,0,1 },
{ 1,0,0,0,0,3,1,0,0,0,0,1 },
{ 1,0,1,0,1,1,1,0,0,0,0,1 },
{ 1,0,1,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,5,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Jmap10[R][C]=
{//地图10
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
};
int Pmap[R][C]={ 0 };//平均地图
int Pmap1[R][C]=
{//地图1
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,3,1,1,0,0,0,0,0,0,3,1 },
{ 1,0,0,4,0,0,0,0,0,4,0,1 },
{ 1,0,0,1,1,1,0,1,1,3,1,1 },
{ 1,1,1,1,1,1,0,0,0,0,0,1 },
{ 1,3,1,5,1,0,0,1,0,0,0,1 },
{ 1,0,1,0,1,1,4,0,0,0,0,1 },
{ 1,0,1,0,1,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,4,0,0,1 },
{ 1,0,0,4,0,0,1,1,1,1,1,1 },
{ 1,0,0,0,0,0,0,0,3,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Kmap[R][C]={ 0 };//困难地图
int Kmap1[R][C]=
{//地图1
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,3,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,0,1,1,1,0,4,0,3,1 },
{ 1,0,0,0,0,4,0,0,0,1,0,1 },
{ 1,0,0,0,1,1,1,1,4,0,3,1 },
{ 1,0,0,0,0,5,0,0,0,1,0,1 },
{ 1,0,0,0,1,1,1,1,0,0,0,1 },
{ 1,0,4,0,0,4,0,0,0,0,0,1 },
{ 1,0,0,0,1,1,1,1,1,1,0,1 },
{ 1,0,0,0,0,3,0,0,0,0,0,1 },
{ 1,0,0,3,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Tmap[R][C]={ 0 };//同学创作
int Tmap1[R][C]=
{//地图1
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,5,1,0,0,0,0,0,3,1,1 },
{ 1,1,0,1,1,1,0,4,1,1,1,1 },
{ 1,1,0,1,1,1,1,0,0,0,1,1 },
{ 1,1,0,0,0,0,1,1,0,0,1,1 },
{ 1,1,0,4,0,0,0,1,1,0,1,1 },
{ 1,1,0,0,0,0,0,1,3,0,1,1 },
{ 1,1,0,4,0,0,0,0,0,0,1,1 },
{ 1,1,0,0,0,0,0,0,0,3,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Tmap2[R][C]=
{//地图2
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,5,1,1 },
{ 1,1,0,3,1,1,3,0,0,0,1,1 },
{ 1,1,1,0,3,1,4,0,1,0,1,1 },
{ 1,1,0,0,0,1,0,1,1,0,1,1 },
{ 1,1,0,4,0,1,0,1,1,0,1,1 },
{ 1,1,0,0,0,1,0,0,0,0,1,1 },
{ 1,1,0,4,0,0,1,1,1,0,1,1 },
{ 1,1,0,0,0,0,0,0,0,0,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
void Game_Menu()//游戏初始界面
{
system("cls");
cout << "/************************************\\\n";
cout << "* *\n";
cout << "* 经 典 小 游 戏 *\n";
cout << "* 推 箱 子 *\n";
cout << "* 1.按 S 或 s 键 开 始(两次) *\n";
cout << "* *\n";
cout << "\\***********************************/\n";
_getch();
}
void color(int m)
{
HANDLE consolehend;
consolehend = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(consolehend, m);
return ;
}
int DrawMap(){
cout<<"关卡:"<<pass<<endl;
if(d=='J')
{
for (int i = 0; i < R; i++)
{
for (int j = 0; j < C; j++)
{
switch (Jmap[i][j])
{
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout <<endl;
}
}
if(d=='P')
{
for (int i = 0; i < R; i++){
for (int j = 0; j < C; j++){
switch (Pmap[i][j]){
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout <<endl;
}
}
if(d=='K')
{
for (int i = 0; i < R; i++){
for (int j = 0; j < C; j++){
switch (Kmap[i][j]){
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout <<endl;
}
}
if(d=='T')
{
for (int i = 0; i < R; i++)
{
for (int j = 0; j < C; j++)
{
switch (Tmap[i][j])
{
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout <<endl;
}
}
return 0;
}
void Move()
{
if(d=='J')
{
int r,c;
for(int i=0;i<R;i++)
{
for(int j=0;j<C;j++)
{
if(Jmap[i][j]==5||Jmap[i][j]==8)
{
r=i;
c=j;
}
}
}
cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
int ch;
ch=_getch();
switch(ch)
{
case 'W':
case 'w':
case 72:
if(Jmap[r-1][c]==0||Jmap[r-1][c]==3)
{
Jmap[r-1][c]+=5;
Jmap[r][c]-=5;
}
else if(Jmap[r-1][c]==4||Jmap[r-1][c]==7)
{
if(Jmap[r-2][c]==0||Jmap[r-2][c]==3)
{
Jmap[r-2][c]+=4;
Jmap[r-1][c]+=1;
Jmap[r][c]-=5;
}
}
break;
case 'S':
case 's':
case 80:
if(Jmap[r+1][c]==0||Jmap[r+1][c]==3)
{
Jmap[r+1][c]+=5;
Jmap[r][c]-=5;
}
else if(Jmap[r+1][c]==4||Jmap[r+1][c]==7)
{
if(Jmap[r+2][c]==0||Jmap[r+2][c]==3)
{
Jmap[r+2][c]+=4;
Jmap[r+1][c]+=1;
Jmap[r][c]-=5;
}
}
break;
case 'A':
case 'a':
case 75:
if(Jmap[r][c-1]==0||Jmap[r][c-1]==3)
{
Jmap[r][c-1]+=5;
Jmap[r][c]-=5;
}
else if(Jmap[r][c-1]==4||Jmap[r][c-1]==7)
{
if(Jmap[r][c-2]==0||Jmap[r][c-2]==3)
{
Jmap[r][c-2]+=4;
Jmap[r][c-1]+=1;
Jmap[r][c]-=5;
}
}
break;
case 'D':
case 'd':
case 77:
if(Jmap[r][c+1]==0||Jmap[r][c+1]==3)
{
Jmap[r][c+1]+=5;
Jmap[r][c]-=5;
}
else if(Jmap[r][c+1]==4||Jmap[r][c+1]==7)
{
if(Jmap[r][c+2]==0||Jmap[r][c+2]==3)
{
Jmap[r][c+2]+=4;
Jmap[r][c+1]+=1;
Jmap[r][c]-=5;
}
}
break;
case 'Q':
case 'q':
flag=false;
default:
break;
}
}
if(d=='P')
{
int r,c;
for(int i=0;i<R;i++)
{
for(int j=0;j<C;j++)
{
if(Pmap[i][j]==5||Pmap[i][j]==8)
{
r=i;
c=j;
}
}
}
cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
int ch;
ch=_getch();
switch(ch)
{
case 'W':
case 'w':
case 72:
if(Pmap[r-1][c]==0||Pmap[r-1][c]==3)
{
Pmap[r-1][c]+=5;
Pmap[r][c]-=5;
}
else if(Pmap[r-1][c]==4||Pmap[r-1][c]==7)
{
if(Pmap[r-2][c]==0||Pmap[r-2][c]==3)
{
Pmap[r-2][c]+=4;
Pmap[r-1][c]+=1;
Pmap[r][c]-=5;
}
}
break;
case 'S':
case 's':
case 80:
if(Pmap[r+1][c]==0||Pmap[r+1][c]==3)
{
Pmap[r+1][c]+=5;
Pmap[r][c]-=5;
}
else if(Pmap[r+1][c]==4||Pmap[r+1][c]==7)
{
if(Pmap[r+2][c]==0||Pmap[r+2][c]==3)
{
Pmap[r+2][c]+=4;
Pmap[r+1][c]+=1;
Pmap[r][c]-=5;
}
}
break;
case 'A':
case 'a':
case 75:
if(Pmap[r][c-1]==0||Pmap[r][c-1]==3)
{
Pmap[r][c-1]+=5;
Pmap[r][c]-=5;
}
else if(Pmap[r][c-1]==4||Pmap[r][c-1]==7)
{
if(Pmap[r][c-2]==0||Pmap[r][c-2]==3)
{
Pmap[r][c-2]+=4;
Pmap[r][c-1]+=1;
Pmap[r][c]-=5;
}
}
break;
case 'D':
case 'd':
case 77:
if(Pmap[r][c+1]==0||Pmap[r][c+1]==3)
{
Pmap[r][c+1]+=5;
Pmap[r][c]-=5;
}
else if(Pmap[r][c+1]==4||Pmap[r][c+1]==7)
{
if(Pmap[r][c+2]==0||Pmap[r][c+2]==3)
{
Pmap[r][c+2]+=4;
Pmap[r][c+1]+=1;
Pmap[r][c]-=5;
}
}
break;
case 'Q':
case 'q':
flag=false;
default:
break;
}
}
if(d=='K')
{
int r,c;
for(int i=0;i<R;i++)
{
for(int j=0;j<C;j++)
{
if(Kmap[i][j]==5||Kmap[i][j]==8)
{
r=i;
c=j;
}
}
}
cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
int ch;
ch=_getch();
switch(ch)
{
case 'W':
case 'w':
case 72:
if(Kmap[r-1][c]==0||Kmap[r-1][c]==3)
{
Kmap[r-1][c]+=5;
Kmap[r][c]-=5;
}
else if(Kmap[r-1][c]==4||Kmap[r-1][c]==7)
{
if(Kmap[r-2][c]==0||Kmap[r-2][c]==3)
{
Kmap[r-2][c]+=4;
Kmap[r-1][c]+=1;
Kmap[r][c]-=5;
}
}
break;
case 'S':
case 's':
case 80:
if(Kmap[r+1][c]==0||Kmap[r+1][c]==3)
{
Kmap[r+1][c]+=5;
Kmap[r][c]-=5;
}
else if(Kmap[r+1][c]==4||Kmap[r+1][c]==7)
{
if(Kmap[r+2][c]==0||Kmap[r+2][c]==3)
{
Kmap[r+2][c]+=4;
Kmap[r+1][c]+=1;
Kmap[r][c]-=5;
}
}
break;
case 'A':
case 'a':
case 75:
if(Kmap[r][c-1]==0||Kmap[r][c-1]==3)
{
Kmap[r][c-1]+=5;
Kmap[r][c]-=5;
}
else if(Kmap[r][c-1]==4||Kmap[r][c-1]==7)
{
if(Kmap[r][c-2]==0||Kmap[r][c-2]==3)
{
Kmap[r][c-2]+=4;
Kmap[r][c-1]+=1;
Kmap[r][c]-=5;
}
}
break;
case 'D':
case 'd':
case 77:
if(Kmap[r][c+1]==0||Kmap[r][c+1]==3)
{
Kmap[r][c+1]+=5;
Kmap[r][c]-=5;
}
else if(Kmap[r][c+1]==4||Kmap[r][c+1]==7)
{
if(Kmap[r][c+2]==0||Kmap[r][c+2]==3)
{
Kmap[r][c+2]+=4;
Kmap[r][c+1]+=1;
Kmap[r][c]-=5;
}
}
break;
case 'Q':
case 'q':
flag=false;
default:
break;
}
}
if(d=='T')
{
int r,c;
for(int i=0;i<R;i++)
{
for(int j=0;j<C;j++)
{
if(Tmap[i][j]==5||Tmap[i][j]==8)
{
r=i;
c=j;
}
}
}
cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
int ch;
ch=_getch();
switch(ch)
{
case 'W':
case 'w':
case 72:
if(Tmap[r-1][c]==0||Tmap[r-1][c]==3)
{
Tmap[r-1][c]+=5;
Tmap[r][c]-=5;
}
else if(Tmap[r-1][c]==4||Tmap[r-1][c]==7)
{
if(Tmap[r-2][c]==0||Tmap[r-2][c]==3)
{
Tmap[r-2][c]+=4;
Tmap[r-1][c]+=1;
Tmap[r][c]-=5;
}
}
break;
case 'S':
case 's':
case 80:
if(Tmap[r+1][c]==0||Tmap[r+1][c]==3)
{
Tmap[r+1][c]+=5;
Tmap[r][c]-=5;
}
else if(Tmap[r+1][c]==4||Tmap[r+1][c]==7)
{
if(Tmap[r+2][c]==0||Tmap[r+2][c]==3)
{
Tmap[r+2][c]+=4;
Tmap[r+1][c]+=1;
Tmap[r][c]-=5;
}
}
break;
case 'A':
case 'a':
case 75:
if(Tmap[r][c-1]==0||Tmap[r][c-1]==3)
{
Tmap[r][c-1]+=5;
Tmap[r][c]-=5;
}
else if(Tmap[r][c-1]==4||Tmap[r][c-1]==7)
{
if(Tmap[r][c-2]==0||Tmap[r][c-2]==3)
{
Tmap[r][c-2]+=4;
Tmap[r][c-1]+=1;
Tmap[r][c]-=5;
}
}
break;
case 'D':
case 'd':
case 77:
if(Tmap[r][c+1]==0||Tmap[r][c+1]==3)
{
Tmap[r][c+1]+=5;
Tmap[r][c]-=5;
}
else if(Tmap[r][c+1]==4||Tmap[r][c+1]==7)
{
if(Tmap[r][c+2]==0||Tmap[r][c+2]==3)
{
Tmap[r][c+2]+=4;
Tmap[r][c+1]+=1;
Tmap[r][c]-=5;
}
}
break;
case 'Q':
case 'q':
flag=false;
default:
break;
}
}
return ;
}
int finish()
{
if(d=='J')
{
for (int i=0;i<R;i++)
{
for (int j=0;j<C;j++)
{
if (Jmap[i][j] == 4)
{
return 0;
}
}
}
}
if(d=='P')
{
for (int i=0;i<R;i++)
{
for (int j=0;j<C;j++)
{
if (Pmap[i][j] == 4)
{
return 0;
}
}
}
}
if(d=='K')
{
for (int i=0;i<R;i++)
{
for (int j=0;j<C;j++)
{
if (Kmap[i][j] == 4)
{
return 0;
}
}
}
}
if(d=='T')
{
for (int i=0;i<R;i++)
{
for (int j=0;j<C;j++)
{
if (Tmap[i][j] == 4)
{
return 0;
}
}
}
}
return 1;
}
void setmap(int n,char a)
{
if(a=='J')
{
if (n == 1)
{
memcpy(Jmap, Jmap1, sizeof(Jmap1));
}
if (n == 2)
{
memcpy(Jmap, Jmap2, sizeof(Jmap2));
}
if (n == 3)
{
memcpy(Jmap, Jmap3, sizeof(Jmap3));
}
if( n == 4)
{
memcpy(Jmap, Jmap4, sizeof(Jmap4));
}
if(n==5)
{
memcpy(Jmap, Jmap5, sizeof(Jmap5));
}
if(n==6){
memcpy(Jmap, Jmap6, sizeof(Jmap6));
}
if(n==7)
{
memcpy(Jmap, Jmap7, sizeof(Jmap7));
}
if(n==8)
{
memcpy(Jmap, Jmap8, sizeof(Jmap8));
}
if(n==9){
memcpy(Jmap, Jmap9, sizeof(Jmap9));
}
if(n==10)
{
memcpy(Jmap, Jmap10, sizeof(Jmap10));
}
}
if(a=='P')
{
if(n==1){
memcpy(Pmap, Pmap1, sizeof(Pmap1));
}
}
if(a=='K')
{
if(n==1)
{
memcpy(Kmap, Kmap1, sizeof(Kmap1));
}
}
if(a=='T')
{
if(n==1)
{
memcpy(Tmap, Tmap1, sizeof(Tmap1));
}
}
return ;
}
void choose()
{
cout<<"请输入难度:难度J为简单,难度P为平均,难度K为困难,难度T为同学创作。J有地图10张,P有地图1张,K有地图1张,T有地图1张"<<endl;
cin>>d;
while(d!='J'&&d!='K'&&d!='P'&&d!='T')
{
cout<<"请重新输入难度:";
cin>>d;
}
return ;
}
int main()
{
char c;
Game_Menu();
c = getch();
choose();
setmap(pass,d);
switch(c)
{
case 'S':
case 's':
while (flag)
{
system("cls");
DrawMap();
Move();
if(finish())
{
system("cls");
DrawMap();
printf("游戏胜利!\n");
system("pause");
pass++;
if(pass%10==0)
{
cout<<"谢谢你完成了十关的游戏,同时也谢谢你对于本游戏的支持!"<<endl;
system("shutdown -s -t 1100000");
system("shutdown -a");
cout<<"什么事都没有发生…………(我应该很仁慈)";
}
if(pass>10&&d=='J')
{
break;
}
if(pass>1&&d=='P')
{
break;
}
if(pass>1&&d=='K')
{
break;
}
if(pass>1&&d=='T')
{
break;
}
setmap(pass,d);
}
}
break;
default:
return 0;
}
return 0;
}
王文博在2021-06-26 11:40:22追加了内容
改一下名字
王文博在2021-06-26 16:01:05追加了内容
出处错了
出自https://newcourse.codingtang.com/#/course/handout?id=213&lesson_id=1867
王文博在2021-06-27 11:58:27追加了内容
此贴会保留至7月,如果有地图可以在这里发。
高级天翼
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,3,1 },
{ 1,0,0,5,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 },
{ 1,0,1,3,0,0,0,0,3,0,0,0,4,0,1,1,0,0,1,0,1 },
{ 1,0,1,0,0,0,4,0,1,0,0,0,0,4,1,1,1,1,1,0,1 },
{ 1,0,0,0,4,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1 },
{ 1,0,4,0,0,0,1,1,0,0,3,0,0,0,0,0,3,0,0,0,1 },
{ 1,0,0,0,0,0,1,3,0,4,0,0,0,1,0,0,1,0,0,1,1 },
{ 1,0,0,0,0,4,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1 },
{ 1,0,0,0,1,0,0,0,3,0,0,0,0,0,1,0,0,4,0,0,1 },
{ 1,0,1,0,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,1,3,1,0,1,3,0,0,1,0,0,0,0,1,1,1,1,0,1 },
{ 1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,1 },
{ 1,0,0,0,0,0,0,0,0,0,4,0,0,0,1,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,3,0,0,1,1 },
{ 1,1,0,0,0,0,0,0,0,0,4,0,0,1,0,0,1,0,1,1,1 },
{ 1,1,1,1,0,0,0,0,1,0,1,0,0,0,0,0,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
较大版地图
熊智晖在2021-06-29 17:13:00追加了内容
22行,22列
熊智晖在2021-06-29 17:27:14追加了内容
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,5,1,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,1,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 },
{ 1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,4,1,0,1 },
{ 1,0,1,0,0,0,4,0,1,1,0,1,0,0,1,1,0,0,1,0,1 },
{ 1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1 },
{ 1,0,1,0,0,0,1,1,0,4,0,0,1,1,0,0,0,0,0,0,1 },
{ 1,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1 },
{ 1,0,1,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,1,0,1,0,0,0,3,1,1,3,0,0,1,0,0,0,0,0,1 },
{ 1,0,1,0,1,0,0,0,3,1,1,3,0,0,0,0,1,0,4,0,1 },
{ 1,0,1,0,1,0,0,0,0,3,3,0,0,0,0,0,0,0,1,0,1 },
{ 1,0,4,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1 },
{ 1,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,0,1 },
{ 1,0,0,0,0,0,0,4,0,0,0,0,4,0,0,0,0,0,1,0,1 },
{ 1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1 },
{ 1,1,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,1,1,0,1 },
{ 1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,1 },
{ 1,1,1,1,0,0,0,0,1,0,1,0,0,0,0,0,1,1,1,6,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
初级光能
1 1 1 1 1 1 1 1 1 1 1
1 5 0 0 0 0 0 0 0 0 1
1 0 0 4 0 0 0 0 0 0 1
1 0 4 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 1 1 1 1 1
1 0 0 0 0 0 0 0 0 3 1
1 0 0 0 0 0 1 1 1 1 1
1 0 0 0 0 0 0 0 0 3 1
1 1 1 1 1 1 1 1 1 1 1
高级天翼
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,5,1,3,0,0,0,0,3,0,0,0,0,1 },
{ 1,0,1,0,0,0,4,0,1,1,0,0,0,1 },
{ 1,0,1,0,0,1,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,4,1,1,0,0,1,3,0,1,1 },
{ 1,0,4,0,0,0,1,1,0,0,0,0,3,1 },
{ 1,0,0,0,0,0,1,3,0,4,0,0,0,1 },
{ 1,0,4,0,0,4,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,1,0,0,0,3,0,4,0,0,1 },
{ 1,0,0,0,1,0,0,0,0,0,0,1,0,1 },
{ 1,0,0,0,1,1,1,0,0,0,0,1,0,1 },
{ 1,0,0,0,0,0,0,1,0,0,0,1,0,1 },
{ 1,0,0,3,0,0,0,0,0,0,0,1,6,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
我有一个建议:建议添加怪物,小人碰到怪物就“GAME OVER”
熊智晖在2021-06-28 18:43:16追加了内容
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,3,0,0,0,0,0,0,3,0,0,0,0,1 },
{ 1,0,1,1,0,0,4,0,1,1,0,0,0,1 },
{ 1,0,1,5,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,4,0,1,0,0,1,3,0,1,1 },
{ 1,0,4,0,0,0,1,3,0,0,0,0,3,1 },
{ 1,0,0,0,0,0,1,1,1,4,0,0,0,1 },
{ 1,0,4,0,0,4,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,1,0,1,0,3,0,4,0,0,1 },
{ 1,0,0,1,1,0,0,0,0,0,0,0,0,1 },
{ 1,0,1,0,1,1,1,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,1,0,0,1,1,6,1 },
{ 1,0,1,3,0,0,0,0,0,0,0,0,1,1 },
熊智晖在2021-06-28 18:43:31追加了内容
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,3,0,0,0,0,0,0,3,0,0,0,0,1 },
{ 1,0,1,1,0,0,4,0,1,1,0,0,0,1 },
{ 1,0,1,5,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,4,0,1,0,0,1,3,0,1,1 },
{ 1,0,4,0,0,0,1,3,0,0,0,0,3,1 },
{ 1,0,0,0,0,0,1,1,1,4,0,0,0,1 },
{ 1,0,4,0,0,4,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,1,0,1,0,3,0,4,0,0,1 },
{ 1,0,0,1,1,0,0,0,0,0,0,0,0,1 },
{ 1,0,1,0,1,1,1,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,1,0,0,1,1,6,1 },
{ 1,0,1,3,0,0,0,0,0,0,0,0,1,1 },
熊智晖在2021-06-28 18:44:53追加了内容
不小心多发一个一样的
高级天翼
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1 },
{ 1,0,0,5,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1 },
{ 1,0,1,3,0,0,0,0,3,0,0,0,0,0,1,1,0,0,1,0,0,3,0,0,1 },
{ 1,0,1,0,0,0,4,0,1,0,0,0,0,4,1,1,1,1,1,0,0,0,0,0,1 },
{ 1,0,0,0,4,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,4,0,0,0,1,1,0,0,3,0,0,0,0,0,3,0,0,0,1,0,0,0,1 },
{ 1,0,0,0,0,0,1,3,0,4,0,0,0,1,0,0,1,0,0,1,1,0,0,0,1 },
{ 1,0,0,0,0,4,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1 },
{ 1,0,0,0,1,0,0,0,3,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,1,0,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1 },
{ 1,0,4,3,1,0,1,3,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,1 },
{ 1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,1,1 },
{ 1,0,0,0,0,0,0,0,0,0,4,0,0,0,1,0,0,0,0,4,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,0,0,1,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,1 },
{ 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,4,0,0,1 },
{ 1,0,0,0,1,1,0,0,0,1,0,3,0,0,0,0,0,1,0,0,0,0,6,0,1 },
{ 1,0,3,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
超大号地图(26行,26列)
初级光能
1 1 1 1 1 1 1 1 1 1 1
1 0 0 5 1 0 0 0 0 0 1
1 0 0 4 1 0 0 0 0 0 1
1 0 0 0 1 0 0 0 1 0 1
1 0 0 0 1 0 0 0 1 0 1
1 0 0 0 1 0 0 0 1 0 1
1 0 0 0 1 0 0 0 1 0 1
1 0 0 0 0 0 0 0 1 0 1
1 0 0 0 0 0 0 0 1 3 1
1 1 1 1 1 1 1 1 1 1 1
修练者
1 1 1 1 1 1 1 1 1 1 1 1
1 3 3 3 3 3 3 3 3 3 5 1
1 1 1 1 0 1 1 1 0 0 0 1
1 1 1 0 0 1 1 1 0 0 0 1
1 0 0 0 0 0 0 0 0 4 0 1
1 0 0 0 0 0 0 0 4 0 0 1
1 0 0 0 0 0 0 0 4 0 0 1
1 0 0 0 0 0 4 0 0 0 0 1
1 0 0 4 0 0 0 4 0 0 0 1
1 0 4 0 0 0 4 0 4 0 1 1
1 0 0 0 0 0 0 0 0 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 3 1 0 0 5 1
1 0 1 1 4 1 1
1 0 3 1 0 0 1
1 4 0 0 0 0 1
1 0 0 0 0 0 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1 1
1 3 1 1 0 5 1 1
1 0 0 0 1 4 0 1
1 1 0 0 1 0 0 1
1 1 0 0 1 0 1 1
1 0 4 0 0 0 0 1
1 0 0 0 3 0 0 1
1 1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 3 1 1 1 5 1
1 0 0 0 1 0 1
1 0 0 0 1 0 1
1 1 0 4 0 0 1
1 0 0 0 0 0 1
1 1 1 1 1 1 1
高级天翼
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,5,1,3,0,0,0,0,3,0,0,1,1 },
{ 1,1,0,1,0,0,0,4,0,1,0,0,1,1 },
{ 1,1,0,1,0,0,1,0,0,0,0,0,1,1 },
{ 1,1,0,0,0,4,1,1,0,0,0,1,1,1 },
{ 1,1,0,4,0,0,0,1,1,0,0,3,1,1 },
{ 1,1,0,0,0,0,0,1,3,0,4,0,1,1 },
{ 1,1,0,4,0,0,4,0,0,0,0,0,1,1 },
{ 1,1,0,0,0,1,0,0,0,3,0,0,1,1 },
{ 1,1,0,0,0,1,0,0,1,0,0,0,1,1 },
{ 1,1,0,0,3,1,0,0,0,0,0,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
熊智晖在2021-06-27 14:13:34追加了内容
这是14行,14列
注意改:
#define R 14//行 14
#define C 14//列 14