问题标题: 酷町堂:我这不是水~~~

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已解决
被禁言 刘宇航
刘宇航
修练者
修练者

我最近在编一个游戏,贪吃蛇*推箱子

是一个比较好玩的游戏,我想更新一些模式,但没什么思路,想请你们帮帮我,

今日来,我增加了不祥之兆BUFF玩法,

玩法说明:如果踩到不祥之兆buff点,就会随机获得一个不祥之兆BUFF

我发的是代码分享,是因为你们如果想给我代码的话,可以直接打出来,我能复制,

这些人,必有重赏!!!

感谢!!!!!!!!!

(悬赏后期我会加)

我有一个感谢榜,我会定期更新!!!


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已采纳
王文博
王文博
缔造者之神
缔造者之神

贪吃蛇我不擅长,推箱子还是擅长的。

你可以使用推箱子代码中的所有地图,并且不用注明出处。

暑假中我会自己再出一些地图。

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被禁言 刘宇航
刘宇航
修练者
修练者
#include<windows.h>
#include<iostream>
#include<iomanip>
#include<cstdlib>
#include<ctime>
#include<conio.h>
#include<cstdio>
using namespace std;
int map1[6][6]={
{4,4,4,4,4,4},
{4,0,0,0,0,4},
{4,2,0,0,0,4},
{4,0,0,0,0,4},
{4,0,0,0,0,4},
{4,4,4,4,4,4},
};
int map2[7][7]={
{4,4,4,4,4,4,4},
{4,3,0,0,0,0,4},
{4,0,3,0,0,0,4},
{4,0,0,0,0,4,4},
{4,4,4,0,0,0,4},
{4,4,4,4,4,2,4},
{4,4,4,4,4,4,4},
};
int map3[10][10]={
{4,4,4,4,4,4,4,4,4,4},
{4,6,0,0,0,0,0,0,0,4},
{4,0,0,0,1,0,2,0,0,4},
{4,1,1,0,0,1,4,4,4,4},
{4,0,0,0,0,0,0,0,0,4},
{4,0,0,0,0,0,0,0,6,4},
{4,0,0,0,0,0,0,0,0,4},
{4,4,4,3,3,3,0,0,0,4},
{4,0,4,0,4,0,4,0,4,4},
{4,4,4,4,4,4,4,4,4,4},
};
HWND hwnd=GetForegroundWindow();
int x1,x2,x3,x4,x5,x6,y1,y2,y3,y4,y5,y6,n,m,xingbi;
int main(){
	ShowWindow(hwnd,SW_MAXIMIZE);
	system("color f2");
	cout<<"\n\n\n\n\n\n\n\n\n\n\n";
	cout<<"												 ______________\n";
	cout<<"												|              |\n";
	cout<<"												|              |\n";
	cout<<"												|    贪吃蛇    |\n";
	cout<<"												|              |\n";
	cout<<"												|______________|\n";
	cout<<"											               ×\n";
	cout<<"												 ______________\n";
	cout<<"												|              |\n";
	cout<<"												|              |\n";
	cout<<"												|    推箱子    |\n";
	cout<<"												|              |\n";
	cout<<"												|______________|\n";
	system("pause");
	system("cls");
	cout<<"\n\n\n\n\n\n\n\n\n\n";
	cout<<"                                     ________________________\n";
	cout<<"                                    | w/W 键向上            |\n";
	cout<<"                                    |a/A 键向左  d/D 键向右 |\n";
	cout<<"                                    |   s/S 键向下          |\n";
	cout<<"                                    |_______________________|\n\n\n";
	cout<<"请调到英文输入法!!!!!!!!!!!!!!!!!!!\n";
	system("pause");
	system("cls");
	srand(time(0));
	x1=rand()%4+1;
	y1=rand()%4+1;
	x2=rand()%5+1;
	y2=rand()%5+1;
	x3=rand()%8+1;
	y3=rand()%8+1;
	x4=rand()%4+1;
	y4=rand()%4+1;
	x5=rand()%4+1;
	y5=rand()%4+1;
	x6=rand()%4+1;
	y6=rand()%4+1;	
	bool buxiangzhizhao=0;
	while(1){
		cout<<"			第一关\n";
		for(int i=0;i<=5;i++){
			for(int j=0;j<=5;j++){
				while(1){
					if(x1==2&&y1==1){
						x1=rand()%4+1;
						y1=rand()%4+1;
					}
					else break;
				}
				map1[x1][y1]=5;
				if(map1[i][j]==0) cout<<"□";
				if(map1[i][j]==1) cout<<"■";
				if(map1[i][j]==2){
					cout<<"●";
					n=i;
					m=j;
				}
				if(map1[i][j]==3) cout<<"* ";
				if(map1[i][j]==4) cout<<"×";
				if(map1[i][j]==5) cout<<"II";
			}
			cout<<endl;
		}
		cout<<endl<<"□:空地   ■:方块   ●:自己   * :星币   ×:*亡方块   II:下一关传送门\n";
		cout<<"你现在有"<<xingbi<<"枚星币\n";
		if((GetAsyncKeyState('w')||GetAsyncKeyState('W'))&&map1[n-1][m]!=1){
			if(map1[n-1][m]==4){
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map1[n-1][m]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			map1[n][m]=0;
			map1[n-1][m]=2;
			n--;
		}
		if((GetAsyncKeyState('a')||GetAsyncKeyState('A'))&&map1[n][m-1]!=1){
			if(map1[n][m-1]==4){
				cout<<"×";
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map1[n][m-1]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			map1[n][m]=0;
			map1[n][m-1]=2;
			m--;
		}
		if((GetAsyncKeyState('s')||GetAsyncKeyState('S'))&&map1[n+1][m]!=1){
			if(map1[n+1][m]==4){
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map1[n+1][m]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			map1[n][m]=0;
			map1[n+1][m]=2;
			n++;
		}
		if((GetAsyncKeyState('d')||GetAsyncKeyState('D'))&&map1[n][m+1]!=1){
			if(map1[n][m+1]==4){
				cout<<"×";
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map1[n][m+1]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			map1[n][m]=0;
			map1[n][m+1]=2;
			m++;
		}
		system("cls");
	}
	while(1){
		cout<<"			第二关\n";
		for(int i=0;i<=6;i++){
			for(int j=0;j<=6;j++){
				while(1){
					if(map2[x1][y1]!=1&&map2[x1][y1]!=2&&map2[x1][y1]!=4){						
						break;
					}
					else{
						x2=rand()%5+1;
						y2=rand()%5+1;
					}
				}
				map2[x1][y1]=5;
				if(map2[i][j]==0) cout<<"□";
				if(map2[i][j]==1) cout<<"■";
				if(map2[i][j]==2){
					cout<<"●";
					n=i;
					m=j;
				}
				if(map2[i][j]==3) cout<<"* ";
				if(map2[i][j]==4) cout<<"×";
				if(map2[i][j]==5) cout<<"II";
			}
			cout<<endl;
		}
		cout<<endl<<"□:空地   ■:方块   ●:自己   * :星币   ×:*亡方块   II:下一关传送门\n";
		cout<<"你现在有"<<xingbi<<"枚星币\n";
		if((GetAsyncKeyState('w')||GetAsyncKeyState('W'))&&map2[n-1][m]!=1){
			if(map2[n-1][m]==4){
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map2[n-1][m]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map2[n-1][m]==3){
				xingbi+=5;
			}
			map2[n][m]=0;
			map2[n-1][m]=2;
			n--;
		}
		if((GetAsyncKeyState('a')||GetAsyncKeyState('A'))&&map2[n][m-1]!=1){
			if(map2[n][m-1]==4){
				cout<<"×";
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map2[n][m-1]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map2[n][m-1]==3){
				xingbi+=5;
			}
			map2[n][m]=0;
			map2[n][m-1]=2;
			m--;
		}
		if((GetAsyncKeyState('s')||GetAsyncKeyState('S'))&&map2[n+1][m]!=1){
			if(map2[n+1][m]==4){
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map2[n+1][m]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map2[n+1][m]==3){
				xingbi+=5;
			}
			map2[n][m]=0;
			map2[n+1][m]=2;
			n++;
		}
		if((GetAsyncKeyState('d')||GetAsyncKeyState('D'))&&map2[n][m+1]!=1){
			if(map2[n][m+1]==4){
				cout<<"×";
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map2[n][m+1]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map2[n][m+1]==5){
				xingbi+=5;
			}
			map2[n][m]=0;
			map2[n][m+1]=2;
			m++;
		}
		system("cls");
	}
	cout<<endl;
	cout<<"  /\\\n";
	cout<<" / !\\\n";
	cout<<"/____\\\n";
	cout<<"本关有不祥之兆BUFF,请小心!!!!!\n";
	Sleep(725);
	system("cls");
	while(1){
		cout<<"			第三关\n";
		for(int i=0;i<=9;i++){
			for(int j=0;j<=9;j++){
				while(1){
					if(map3[x1][y1]!=1&&map3[x1][y1]!=2&&map3[x1][y1]!=4){						
						break;
					}
					else{
						x3=rand()%8+1;
						y3=rand()%8+1;
					}
				}
				map3[x1][y1]=5;
				if(map3[i][j]==0) cout<<"□";
				if(map3[i][j]==1) cout<<"■";
				if(map3[i][j]==2){
					cout<<"●";
					n=i;
					m=j;
				}
				if(map3[i][j]==3) cout<<"* ";
				if(map3[i][j]==4) cout<<"×";
				if(map3[i][j]==5) cout<<"II";
				if(map3[i][j]==6) cout<<"!!";
			}
			cout<<endl;
		}
		cout<<endl<<"□:空地   ■:方块   ●:自己   * :星币   ×:*亡方块   II:下一关传送门\n";
		cout<<"你现在有"<<xingbi<<"枚星币\n";
		if((GetAsyncKeyState('w')||GetAsyncKeyState('W'))&&map3[n-1][m]!=1){
			if(map3[n-1][m]==4){
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map3[n-1][m]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map3[n-1][m]==3){
				xingbi+=5;
			}
			if(map3[n-1][m]==6){
				buxiangzhizhao=1;
			}
			map3[n][m]=0;
			map3[n-1][m]=2;
			n--;
		}
		if((GetAsyncKeyState('a')||GetAsyncKeyState('A'))&&map3[n][m-1]!=1){
			if(map3[n][m-1]==4){
				cout<<"×";
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map3[n][m-1]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map3[n][m-1]==3){
				xingbi+=5;
			}
			if(map3[n][m-1]==6){
				buxiangzhizhao=1;
			}
			map3[n][m]=0;
			map3[n][m-1]=2;
			m--;
		}
		if((GetAsyncKeyState('s')||GetAsyncKeyState('S'))&&map3[n+1][m]!=1){
			if(map3[n+1][m]==4){
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map3[n+1][m]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map3[n+1][m]==3){
				xingbi+=5;
			}
			if(map3[n+1][m]==6){
				buxiangzhizhao=1;
			}
			map3[n][m]=0;
			map3[n+1][m]=2;
			n++;
		}
		if((GetAsyncKeyState('d')||GetAsyncKeyState('D'))&&map3[n][m+1]!=1){
			if(map3[n][m+1]==4){
				cout<<"×";
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map3[n][m+1]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map3[n][m+1]==5){
				xingbi+=5;
			}
			if(map3[n][m+1]==6){
				buxiangzhizhao=1;
			}
			map3[n][m]=0;
			map3[n][m+1]=2;
			m++;
		}
		system("cls");
	}
	system("cls");
	
	}
	return 0;
}

代码没做完,不喜勿喷

(其实那个喷我,我就喷*哪个)

对了,好像还存在一些BUG,

欢迎各位大佬指出!!!

刘宇航在2021-07-12 16:57:21追加了内容
#include<windows.h>
#include<iostream>
#include<iomanip>
#include<cstdlib>
#include<ctime>
#include<conio.h>
#include<cstdio>
using namespace std;
int map1[6][6]={
{4,4,4,4,4,4},
{4,0,0,0,0,4},
{4,2,0,0,0,4},
{4,0,0,0,0,4},
{4,0,0,0,0,4},
{4,4,4,4,4,4},
};
int map2[7][7]={
{4,4,4,4,4,4,4},
{4,3,0,0,0,0,4},
{4,0,3,0,0,0,4},
{4,0,0,0,0,4,4},
{4,4,4,0,0,0,4},
{4,4,4,4,4,2,4},
{4,4,4,4,4,4,4},
};
int map3[10][10]={
{4,4,4,4,4,4,4,4,4,4},
{4,6,0,0,0,0,0,0,0,4},
{4,0,0,0,1,0,2,0,0,4},
{4,1,1,0,0,1,4,4,4,4},
{4,0,0,0,0,0,0,0,0,4},
{4,0,0,0,0,0,0,0,6,4},
{4,0,0,0,0,0,0,0,0,4},
{4,4,4,3,3,3,0,0,0,4},
{4,0,4,0,4,0,4,0,4,4},
{4,4,4,4,4,4,4,4,4,4},
};
HWND hwnd=GetForegroundWindow();
int x1,x2,x3,x4,x5,x6,y1,y2,y3,y4,y5,y6,n,m,xingbi;
int main(){
	ShowWindow(hwnd,SW_MAXIMIZE);
	system("color f2");
	cout<<"\n\n\n\n\n\n\n\n\n\n\n";
	cout<<"												 ______________\n";
	cout<<"												|              |\n";
	cout<<"												|              |\n";
	cout<<"												|    贪吃蛇    |\n";
	cout<<"												|              |\n";
	cout<<"												|______________|\n";
	cout<<"											               ×\n";
	cout<<"												 ______________\n";
	cout<<"												|              |\n";
	cout<<"												|              |\n";
	cout<<"												|    推箱子    |\n";
	cout<<"												|              |\n";
	cout<<"												|______________|\n";
	system("pause");
	system("cls");
	cout<<"\n\n\n\n\n\n\n\n\n\n";
	cout<<"                                     ________________________\n";
	cout<<"                                    | w/W 键向上            |\n";
	cout<<"                                    |a/A 键向左  d/D 键向右 |\n";
	cout<<"                                    |   s/S 键向下          |\n";
	cout<<"                                    |_______________________|\n\n\n";
	cout<<"请调到英文输入法!!!!!!!!!!!!!!!!!!!\n";
	system("pause");
	system("cls");
	srand(time(0));
	x1=rand()%4+1;
	y1=rand()%4+1;
	x2=rand()%5+1;
	y2=rand()%5+1;
	x3=rand()%8+1;
	y3=rand()%8+1;
	x4=rand()%4+1;
	y4=rand()%4+1;
	x5=rand()%4+1;
	y5=rand()%4+1;
	x6=rand()%4+1;
	y6=rand()%4+1;	
	bool buxiangzhizhao=0;
	while(1){
		cout<<"			第一关\n";
		for(int i=0;i<=5;i++){
			for(int j=0;j<=5;j++){
				while(1){
					if(x1==2&&y1==1){
						x1=rand()%4+1;
						y1=rand()%4+1;
					}
					else break;
				}
				map1[x1][y1]=5;
				if(map1[i][j]==0) cout<<"□";
				if(map1[i][j]==1) cout<<"■";
				if(map1[i][j]==2){
					cout<<"●";
					n=i;
					m=j;
				}
				if(map1[i][j]==3) cout<<"* ";
				if(map1[i][j]==4) cout<<"×";
				if(map1[i][j]==5) cout<<"II";
			}
			cout<<endl;
		}
		cout<<endl<<"□:空地   ■:方块   ●:自己   * :星币   ×:*亡方块   II:下一关传送门\n";
		cout<<"你现在有"<<xingbi<<"枚星币\n";
		if((GetAsyncKeyState('w')||GetAsyncKeyState('W'))&&map1[n-1][m]!=1){
			if(map1[n-1][m]==4){
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map1[n-1][m]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			map1[n][m]=0;
			map1[n-1][m]=2;
			n--;
		}
		if((GetAsyncKeyState('a')||GetAsyncKeyState('A'))&&map1[n][m-1]!=1){
			if(map1[n][m-1]==4){
				cout<<"×";
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map1[n][m-1]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			map1[n][m]=0;
			map1[n][m-1]=2;
			m--;
		}
		if((GetAsyncKeyState('s')||GetAsyncKeyState('S'))&&map1[n+1][m]!=1){
			if(map1[n+1][m]==4){
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map1[n+1][m]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			map1[n][m]=0;
			map1[n+1][m]=2;
			n++;
		}
		if((GetAsyncKeyState('d')||GetAsyncKeyState('D'))&&map1[n][m+1]!=1){
			if(map1[n][m+1]==4){
				cout<<"×";
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map1[n][m+1]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			map1[n][m]=0;
			map1[n][m+1]=2;
			m++;
		}
		system("cls");
	}
	while(1){
		cout<<"			第二关\n";
		for(int i=0;i<=6;i++){
			for(int j=0;j<=6;j++){
				while(1){
					if(map2[x2][y2]!=1&&map2[x2][y2]!=2&&map2[x2][y2]!=4){						
						break;
					}
					else{
						x2=rand()%5+1;
						y2=rand()%5+1;
					}
				}
				map2[x2][y2]=5;
				if(map2[i][j]==0) cout<<"□";
				if(map2[i][j]==1) cout<<"■";
				if(map2[i][j]==2){
					cout<<"●";
					n=i;
					m=j;
				}
				if(map2[i][j]==3) cout<<"* ";
				if(map2[i][j]==4) cout<<"×";
				if(map2[i][j]==5) cout<<"II";
			}
			cout<<endl;
		}
		cout<<endl<<"□:空地   ■:方块   ●:自己   * :星币   ×:*亡方块   II:下一关传送门\n";
		cout<<"你现在有"<<xingbi<<"枚星币\n";
		if((GetAsyncKeyState('w')||GetAsyncKeyState('W'))&&map2[n-1][m]!=1){
			if(map2[n-1][m]==4){
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map2[n-1][m]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map2[n-1][m]==3){
				xingbi+=5;
			}
			map2[n][m]=0;
			map2[n-1][m]=2;
			n--;
		}
		if((GetAsyncKeyState('a')||GetAsyncKeyState('A'))&&map2[n][m-1]!=1){
			if(map2[n][m-1]==4){
				cout<<"×";
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map2[n][m-1]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map2[n][m-1]==3){
				xingbi+=5;
			}
			map2[n][m]=0;
			map2[n][m-1]=2;
			m--;
		}
		if((GetAsyncKeyState('s')||GetAsyncKeyState('S'))&&map2[n+1][m]!=1){
			if(map2[n+1][m]==4){
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map2[n+1][m]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map2[n+1][m]==3){
				xingbi+=5;
			}
			map2[n][m]=0;
			map2[n+1][m]=2;
			n++;
		}
		if((GetAsyncKeyState('d')||GetAsyncKeyState('D'))&&map2[n][m+1]!=1){
			if(map2[n][m+1]==4){
				cout<<"×";
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map2[n][m+1]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map2[n][m+1]==5){
				xingbi+=5;
			}
			map2[n][m]=0;
			map2[n][m+1]=2;
			m++;
		}
		system("cls");
	}
	cout<<endl;
	cout<<"  /\\\n";
	cout<<" / !\\\n";
	cout<<"/____\\\n";
	cout<<"本关有不祥之兆BUFF,请小心!!!!!\n";
	Sleep(725);
	system("cls");
	while(1){
		cout<<"			第三关\n";
		for(int i=0;i<=9;i++){
			for(int j=0;j<=9;j++){
				while(1){
					if(map3[x3][y3]!=1&&map3[x3][y3]!=2&&map3[x3][y3]!=4){						
						break;
					}
					else{
						x3=rand()%8+1;
						y3=rand()%8+1;
					}
				}
				map3[x3][y3]=5;
				if(map3[i][j]==0) cout<<"□";
				if(map3[i][j]==1) cout<<"■";
				if(map3[i][j]==2){
					cout<<"●";
					n=i;
					m=j;
				}
				if(map3[i][j]==3) cout<<"* ";
				if(map3[i][j]==4) cout<<"×";
				if(map3[i][j]==5) cout<<"II";
				if(map3[i][j]==6) cout<<"!!";
			}
			cout<<endl;
		}
		cout<<endl<<"□:空地   ■:方块   ●:自己   * :星币   ×:*亡方块   II:下一关传送门\n";
		cout<<"你现在有"<<xingbi<<"枚星币\n";
		if((GetAsyncKeyState('w')||GetAsyncKeyState('W'))&&map3[n-1][m]!=1){
			if(map3[n-1][m]==4){
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map3[n-1][m]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map3[n-1][m]==3){
				xingbi+=5;
			}
			if(map3[n-1][m]==6){
				buxiangzhizhao=1;
			}
			map3[n][m]=0;
			map3[n-1][m]=2;
			n--;
		}
		if((GetAsyncKeyState('a')||GetAsyncKeyState('A'))&&map3[n][m-1]!=1){
			if(map3[n][m-1]==4){
				cout<<"×";
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map3[n][m-1]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map3[n][m-1]==3){
				xingbi+=5;
			}
			if(map3[n][m-1]==6){
				buxiangzhizhao=1;
			}
			map3[n][m]=0;
			map3[n][m-1]=2;
			m--;
		}
		if((GetAsyncKeyState('s')||GetAsyncKeyState('S'))&&map3[n+1][m]!=1){
			if(map3[n+1][m]==4){
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map3[n+1][m]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map3[n+1][m]==3){
				xingbi+=5;
			}
			if(map3[n+1][m]==6){
				buxiangzhizhao=1;
			}
			map3[n][m]=0;
			map3[n+1][m]=2;
			n++;
		}
		if((GetAsyncKeyState('d')||GetAsyncKeyState('D'))&&map3[n][m+1]!=1){
			if(map3[n][m+1]==4){
				cout<<"×";
				system("cls");
				Sleep(200);
				cout<<"你*了!!!";
				Sleep(1000);
				return 0;
			}
			if(map3[n][m+1]==5){
				system("cls");
				Sleep(200);
				cout<<"过关!!!";
				Sleep(500);
				break;
			}
			if(map3[n][m+1]==5){
				xingbi+=5;
			}
			if(map3[n][m+1]==6){
				buxiangzhizhao=1;
			}
			map3[n][m]=0;
			map3[n][m+1]=2;
			m++;
		}
		system("cls");
	}
	system("cls");
	if(buxiangzhizhao==1){
		cout<<"你中了不祥之兆BUFF,你将会随机得到一个不祥之兆.BUFF!!!\n";
		cout<<"请你小心闯关!!!!!\n";
		Sleep(1000);
		cout<<"正在抽取不祥之兆BUFF\n";
		srand(time(0));
		int BUFF=rand()%5+1;
		Sleep(1000);
		if(BUFF==1){
			cout<<"你得到了导弹跟随BUFF\n";
		}
		else if(BUFF==2){
			cout<<"你得到了迷雾干扰BUFF\n";
		}
		else if(BUFF==3){
			cout<<"你得到了坦克碾压BUFF\n";
		}
		else if(BUFF==4){
			cout<<"你得到了星币消失BUFF\n";
		}
		else{
			cout<<"你得到了传送不稳定BUFF\n";
		}
	}
	return 0;
}

仍没做完. . . . . .

0
黄中阳
黄中阳
初级光能
初级光能
#include <windows.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <cstring>
#include <cstdio>
#include <iostream>
#define  N 22
using namespace std;

    int gameover;

    int x1, y1; // 随机出米

    int x,y;

    long start;

//=======================================
//类的实现与应用initialize
//=======================================

//下面定义贪吃蛇的坐标类
class snake_position
{
public:

    int x,y;      //x表示行,y表示列

    snake_position(){};

    void initialize(int &);//坐标初始化


};

snake_position position[(N-2)*(N-2)+1]; //定义贪吃蛇坐标类数组,有(N-2)*(N-2)个坐标

void snake_position::initialize(int &j)
{
        x = 1;

        y = j;
}


//下面定义贪吃蛇的棋盘图

class snake_map
{

private:

    char s[N][N];//定义贪吃蛇棋盘,包括墙壁。

    int grade, length;

    int gamespeed; //前进时间间隔

    char direction; // 初始情况下,向右运动

    int head,tail;

    int score;

    bool gameauto;

public:

    snake_map(int h=4,int t=1,int l=4,char d=77,int s=0):length(l),direction(d),head(h),tail(t),score(s){}

    void initialize();   //初始化函数

    void show_game();

    int updata_game();

    void setpoint();

    void getgrade();

    void display();


};

//定义初始化函数,将贪吃蛇的棋盘图进行初始化

void snake_map::initialize()
{
    int i,j;

    for(i=1;i<=3;i++)

        s[1][i] = '*';

    s[1][4] = '#';

    for(i=1;i<=N-2;i++)

        for(j=1;j<=N-2;j++)

            s[i][j]=' '; // 初始化贪吃蛇棋盘中间空白部分

    for(i=0;i<=N-1;i++)

        s[0][i] = s[N-1][i] = '-'; //初始化贪吃蛇棋盘上下墙壁

    for(i=1;i<=N-2;i++)

        s[i][0] = s[i][N-1] = '|'; //初始化贪吃蛇棋盘左右墙壁
}


//============================================
//输出贪吃蛇棋盘信息

void snake_map::show_game()

{

    system("cls"); // 清屏

    int i,j;

    cout << endl;

    for(i=0;i<N;i++)
    {

        cout << '\t';

        for(j=0;j<N;j++)

            cout<<s[i][j]<<' '; // 输出贪吃蛇棋盘

        if(i==2) cout << "\t等级:" << grade;

        if(i==6) cout << "\t速度:" << gamespeed;

        if(i==10) cout << "\t得分:" << score << "分" ;

        if(i==14) cout << "\t暂停:按一下空格键" ;

        if(i==18) cout << "\t继续:按两下空格键" ;

        cout<<endl;
    }
}

//输入选择等级
void snake_map::getgrade()
{
    cin>>grade;

    while( grade>7 || grade<1 )
    {
        cout << "请输入数字1-7选择等级,输入其他数字无效" << endl;

        cin >> grade;
    }
    switch(grade)
    {
        case 1: gamespeed = 1000;gameauto = 0;break;

        case 2: gamespeed = 800;gameauto = 0;break;

        case 3: gamespeed = 600;gameauto = 0;break;

        case 4: gamespeed = 400;gameauto = 0;break;

        case 5: gamespeed = 200;gameauto = 0;break;

        case 6: gamespeed = 100;gameauto = 0;break;

        case 7: grade = 1;gamespeed = 1000;gameauto = 1;break;

    }

}

//输出等级,得分情况以及称号

void snake_map::display()
{

    cout << "\n\t\t\t\t等级:" << grade;

    cout << "\n\n\n\t\t\t\t速度:" << gamespeed;

    cout << "\n\n\n\t\t\t\t得分:" << score << "分" ;

}

//随机产生米
void snake_map::setpoint()
{
    srand(time(0));

    do
    {

        x1 = rand() % (N-2) + 1;

        y1 = rand() % (N-2) + 1;

    }while(s[x1][y1]!=' ');

    s[x1][y1]='*';
}

char key;

int snake_map::updata_game()
{
    gameover = 1;

    key = direction;

    start = clock();

    while((gameover=(clock()-start<=gamespeed))&&!kbhit());

    //如果有键按下或时间超过自动前进时间间隔则终止循环



        if(gameover)
        {

            getch();

            key = getch();
        }

        if(key == ' ')

        {
            while(getch()!=' '){};//这里实现的是按空格键暂停,按空格键继续的功能,但不知为何原因,需要按两下空格才能继续。这是个bug。
        }

        else

            direction = key;

        switch(direction)
        {
            case 72: x= position[head].x-1; y= position[head].y;break; // 向上

            case 80: x= position[head].x+1; y= position[head].y;break; // 向下

            case 75: x= position[head].x; y= position[head].y-1;break; // 向左

            case 77: x= position[head].x; y= position[head].y+1; // 向右

        }

        if(!(direction==72||direction==80||direction==75 ||direction==77))   // 按键非方向键

            gameover = 0;

        else if(x==0 || x==N-1 ||y==0 || y==N-1)   // 碰到墙壁

            gameover = 0;

        else if(s[x][y]!=' '&&!(x==x1&&y==y1))    // 蛇头碰到蛇身

            gameover = 0;

        else if(x==x1 && y==y1)

        { // 吃米,长度加1

            length ++;

            if(length>=8 && gameauto)

            {

                length -= 8;

                grade ++;

                if(gamespeed>=200)

                    gamespeed -= 200; // 改变贪吃蛇前进速度

                else

                    gamespeed = 100;

            }

            s[x][y]= '#';  //更新蛇头

            s[position[head].x][position[head].y] = '*'; //吃米后将原先蛇头变为蛇身

            head = (head+1) % ( (N-2)*(N-2) );   //取蛇头坐标

            position[head].x = x;

            position[head].y = y;

            show_game();

            gameover = 1;

            score += grade*20;  //加分

            setpoint();   //产生米

        }

        else
        { // 不吃米

            s[position[tail].x][position[tail].y]=' ';//将蛇尾置空

            tail= (tail+1) % ( (N-2) * (N-2) );//更新蛇尾坐标

            s[position[head].x][position[head].y]='*';  //将蛇头更为蛇身

            head= (head+1) % ( (N-2) * (N-2) );

            position[head].x = x;

            position[head].y = y;

            s[position[head].x][position[head].y]='#'; //更新蛇头

            gameover = 1;

        }
    return gameover;

}
//====================================
//主函数部分
//====================================
int main()
{
    char ctn = 'y';

    int nodead;

    cout<<"\n\n\n\n\n\t\t\t 欢迎进入贪吃蛇游戏!"<<endl;//欢迎界面;

    cout<<"\n\n\n\t\t\t 按任意键马上开始。。。"<<endl;//准备开始;;

    getch();

    while( ctn=='y' )
    {
        system("cls"); // 清屏

        snake_map snake;

        snake.initialize();

        cout << "\n\n请输入数字选择游戏等级:" << endl;

        cout << "\n\n\n\t\t\t1.等级一:速度 1000 \n\n\t\t\t2.等级二:速度 800 \n\n\t\t\t3.等级三:速度 600 ";

        cout << "\n\n\t\t\t4.等级四:速度 400 \n\n\t\t\t5.等级五:速度 200 \n\n\t\t\t6.等级六:速度 100 \n\n\t\t\t7.自动升级模式" << endl;

        snake.getgrade();//获取等级

        for(int i=1;i<=4;i++)
        {
            position[i].initialize(i);//初始化坐标
        }

        snake.setpoint();  // 产生第一个米

        do
        {
            snake.show_game();

            nodead = snake.updata_game();

        }while(nodead);

        system("cls"); //清屏



        cout << "\n\n\n\t\t\t\tGameover!\n\n"<<endl;

        snake.display();//输出等级/得分情况

        cout << "\n\n\n\t\t    是否选择继续游戏?输入 y 继续,n 退出" << endl;

        cin >> ctn;

    }

    return 0;
}
//#include <windows.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <cstring>
#include <cstdio>
#include <iostream>
#define  N 22
using namespace std;

    int gameover;

    int x1, y1; // 随机出米

    int x,y;

    long start;

//=======================================
//类的实现与应用initialize
//=======================================

//下面定义贪吃蛇的坐标类
class snake_position
{
public:

    int x,y;      //x表示行,y表示列

    snake_position(){};

    void initialize(int &);//坐标初始化


};

snake_position position[(N-2)*(N-2)+1]; //定义贪吃蛇坐标类数组,有(N-2)*(N-2)个坐标

void snake_position::initialize(int &j)
{
        x = 1;

        y = j;
}


//下面定义贪吃蛇的棋盘图

class snake_map
{

private:

    char s[N][N];//定义贪吃蛇棋盘,包括墙壁。

    int grade, length;

    int gamespeed; //前进时间间隔

    char direction; // 初始情况下,向右运动

    int head,tail;

    int score;

    bool gameauto;

public:

    snake_map(int h=4,int t=1,int l=4,char d=77,int s=0):length(l),direction(d),head(h),tail(t),score(s){}

    void initialize();   //初始化函数

    void show_game();

    int updata_game();

    void setpoint();

    void getgrade();

    void display();


};

//定义初始化函数,将贪吃蛇的棋盘图进行初始化

void snake_map::initialize()
{
    int i,j;

    for(i=1;i<=3;i++)

        s[1][i] = '*';

    s[1][4] = '#';

    for(i=1;i<=N-2;i++)

        for(j=1;j<=N-2;j++)

            s[i][j]=' '; // 初始化贪吃蛇棋盘中间空白部分

    for(i=0;i<=N-1;i++)

        s[0][i] = s[N-1][i] = '-'; //初始化贪吃蛇棋盘上下墙壁

    for(i=1;i<=N-2;i++)

        s[i][0] = s[i][N-1] = '|'; //初始化贪吃蛇棋盘左右墙壁
}


//============================================
//输出贪吃蛇棋盘信息

void snake_map::show_game()

{

    system("cls"); // 清屏

    int i,j;

    cout << endl;

    for(i=0;i<N;i++)
    {

        cout << '\t';

        for(j=0;j<N;j++)

            cout<<s[i][j]<<' '; // 输出贪吃蛇棋盘

        if(i==2) cout << "\t等级:" << grade;

        if(i==6) cout << "\t速度:" << gamespeed;

        if(i==10) cout << "\t得分:" << score << "分" ;

        if(i==14) cout << "\t暂停:按一下空格键" ;

        if(i==18) cout << "\t继续:按两下空格键" ;

        cout<<endl;
    }
}

//输入选择等级
void snake_map::getgrade()
{
    cin>>grade;

    while( grade>7 || grade<1 )
    {
        cout << "请输入数字1-7选择等级,输入其他数字无效" << endl;

        cin >> grade;
    }
    switch(grade)
    {
        case 1: gamespeed = 1000;gameauto = 0;break;

        case 2: gamespeed = 800;gameauto = 0;break;

        case 3: gamespeed = 600;gameauto = 0;break;

        case 4: gamespeed = 400;gameauto = 0;break;

        case 5: gamespeed = 200;gameauto = 0;break;

        case 6: gamespeed = 100;gameauto = 0;break;

        case 7: grade = 1;gamespeed = 1000;gameauto = 1;break;

    }

}

//输出等级,得分情况以及称号

void snake_map::display()
{

    cout << "\n\t\t\t\t等级:" << grade;

    cout << "\n\n\n\t\t\t\t速度:" << gamespeed;

    cout << "\n\n\n\t\t\t\t得分:" << score << "分" ;

}

//随机产生米
void snake_map::setpoint()
{
    srand(time(0));

    do
    {

        x1 = rand() % (N-2) + 1;

        y1 = rand() % (N-2) + 1;

    }while(s[x1][y1]!=' ');

    s[x1][y1]='*';
}

char key;

int snake_map::updata_game()
{
    gameover = 1;

    key = direction;

    start = clock();

    while((gameover=(clock()-start<=gamespeed))&&!kbhit());

    //如果有键按下或时间超过自动前进时间间隔则终止循环



        if(gameover)
        {

            getch();

            key = getch();
        }

        if(key == ' ')

        {
            while(getch()!=' '){};//这里实现的是按空格键暂停,按空格键继续的功能,但不知为何原因,需要按两下空格才能继续。这是个bug。
        }

        else

            direction = key;

        switch(direction)
        {
            case 72: x= position[head].x-1; y= position[head].y;break; // 向上

            case 80: x= position[head].x+1; y= position[head].y;break; // 向下

            case 75: x= position[head].x; y= position[head].y-1;break; // 向左

            case 77: x= position[head].x; y= position[head].y+1; // 向右

        }

        if(!(direction==72||direction==80||direction==75 ||direction==77))   // 按键非方向键

            gameover = 0;

        else if(x==0 || x==N-1 ||y==0 || y==N-1)   // 碰到墙壁

            gameover = 0;

        else if(s[x][y]!=' '&&!(x==x1&&y==y1))    // 蛇头碰到蛇身

            gameover = 0;

        else if(x==x1 && y==y1)

        { // 吃米,长度加1

            length ++;

            if(length>=8 && gameauto)

            {

                length -= 8;

                grade ++;

                if(gamespeed>=200)

                    gamespeed -= 200; // 改变贪吃蛇前进速度

                else

                    gamespeed = 100;

            }

            s[x][y]= '#';  //更新蛇头

            s[position[head].x][position[head].y] = '*'; //吃米后将原先蛇头变为蛇身

            head = (head+1) % ( (N-2)*(N-2) );   //取蛇头坐标

            position[head].x = x;

            position[head].y = y;

            show_game();

            gameover = 1;

            score += grade*20;  //加分

            setpoint();   //产生米

        }

        else
        { // 不吃米

            s[position[tail].x][position[tail].y]=' ';//将蛇尾置空

            tail= (tail+1) % ( (N-2) * (N-2) );//更新蛇尾坐标

            s[position[head].x][position[head].y]='*';  //将蛇头更为蛇身

            head= (head+1) % ( (N-2) * (N-2) );

            position[head].x = x;

            position[head].y = y;

            s[position[head].x][position[head].y]='#'; //更新蛇头

            gameover = 1;

        }
    return gameover;

}
//====================================
//主函数部分
//====================================
int main()
{
    char ctn = 'y';

    int nodead;

    cout<<"\n\n\n\n\n\t\t\t 欢迎进入贪吃蛇游戏!"<<endl;//欢迎界面;

    cout<<"\n\n\n\t\t\t 按任意键马上开始。。。"<<endl;//准备开始;;

    getch();

    while( ctn=='y' )
    {
        system("cls"); // 清屏

        snake_map snake;

        snake.initialize();

        cout << "\n\n请输入数字选择游戏等级:" << endl;

        cout << "\n\n\n\t\t\t1.等级一:速度 1000 \n\n\t\t\t2.等级二:速度 800 \n\n\t\t\t3.等级三:速度 600 ";

        cout << "\n\n\t\t\t4.等级四:速度 400 \n\n\t\t\t5.等级五:速度 200 \n\n\t\t\t6.等级六:速度 100 \n\n\t\t\t7.自动升级模式" << endl;

        snake.getgrade();//获取等级

        for(int i=1;i<=4;i++)
        {
            position[i].initialize(i);//初始化坐标
        }

        snake.setpoint();  // 产生第一个米

        do
        {
            snake.show_game();

            nodead = snake.updata_game();

        }while(nodead);

        system("cls"); //清屏



        cout << "\n\n\n\t\t\t\tGameover!\n\n"<<endl;

        snake.display();//输出等级/得分情况

        cout << "\n\n\n\t\t    是否选择继续游戏?输入 y 继续,n 退出" << endl;

        cin >> ctn;

    }

    return 0;
}

附上出处:https://blog.csdn.net/shawn_hou/article/details/27734217

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