问题标题: 小李工作室:纠正(进阶)炸弹兵大战大力士1.1.1

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李熙尧
李熙尧
新手光能
新手光能

//cout<<"玩家一asdw控制,z攻击;玩家二ijkl控制,m攻击";
#include<iostream>
#include<windows.h>
#include<ctime>
#include<conio.h>
#pra**a GCC optimize(3)
#pra**a GCC target("avx")
#pra**a GCC optimize("Ofast")
#pra**a GCC optimize("inline")
#pra**a GCC optimize("-fg**e")
#pra**a GCC optimize("-fg**e-lm")
#pra**a GCC optimize("-fipa-sra")
#pra**a GCC optimize("-ftree-pre")
#pra**a GCC optimize("-ftree-vrp")
#pra**a GCC optimize("-fpeephole2")
#pra**a GCC optimize("-ffast-math")
#pra**a GCC optimize("-fsched-spec")
#pra**a GCC optimize("un**ll-loops")
#pra**a GCC optimize("-fali**-jumps")
#pra**a GCC optimize("-fali**-loops")
#pra**a GCC optimize("-fali**-labels")
#pra**a GCC optimize("-fdevirtualize")
#pra**a GCC optimize("-fcaller-saves")
#pra**a GCC optimize("-fc**ssjumping")
#pra**a GCC optimize("-fthread-jumps")
#pra**a GCC optimize("-fun**ll-loops")
#pra**a GCC optimize("-fwhole-p**gram")
#pra**a GCC optimize("-freorder-blocks")
#pra**a GCC optimize("-fschedule-insns")
#pra**a GCC optimize("inline-functions")
#pra**a GCC optimize("-ftree-tail-merge")
#pra**a GCC optimize("-fschedule-insns2")
#pra**a GCC optimize("-fst**ct-aliasing")
#pra**a GCC optimize("-fst**ct-overflow")
#pra**a GCC optimize("-fali**-functions")
#pra**a GCC optimize("-f**e-skip-blocks")
#pra**a GCC optimize("-f**e-follow-jumps")
#pra**a GCC optimize("-fsched-interblock")
#pra**a GCC optimize("-fpartial-inlining")
#pra**a GCC optimize("no-stack-p**tector")
#pra**a GCC optimize("-freorder-functions")
#pra**a GCC optimize("-findirect-inlining")
#pra**a GCC optimize("-fhoist-adjacent-loads")
#pra**a GCC optimize("-frerun-**e-after-loop")
#pra**a GCC optimize("inline-**all-functions")
#pra**a GCC optimize("-finline-**all-functions")
#pra**a GCC optimize("-ftree-switch-conversion")
#pra**a GCC optimize("-foptimize-sibling-calls")
#pra**a GCC optimize("-fexpensive-optimizations")
#pra**a GCC optimize("-funsafe-loop-optimizations")
#pra**a GCC optimize("inline-functions-called-once")
#pra**a GCC optimize("-fdelete-null-pointer-checks")
#pra**a GCC optimize(2)
#define find(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
using name** std;
char found(){
    while(1){
        if(GetAsyncKeyState('A')){
            ret**n 'a';
        }
        if(GetAsyncKeyState('D')){
            ret**n 'd';
        }
        if(GetAsyncKeyState('W')){
            ret**n 'w';
        }
        if(GetAsyncKeyState('S')){
            ret**n 's';
        }
        if(GetAsyncKeyState('N')){
            ret**n 'n';
        }
        if(GetAsyncKeyState('M')){
            ret**n 'm';
        }
        if(GetAsyncKeyState('I')){
            ret**n 'i';
        }
        if(GetAsyncKeyState('K')){
            ret**n 'k';
        }
        if(GetAsyncKeyState('J')){
            ret**n 'j';
        }
        if(GetAsyncKeyState('L')){
            ret**n 'l';
        }
        if(GetAsyncKeyState('Z')){
            ret**n 'z';
        }
        if(GetAsyncKeyState('X')){
            ret**n 'x';
        }
    }
}
void cls(){
    HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
    COORD coordScreen = {0,0};
    SetConsoleC**sorPosition( hConsole,coordScreen );
}
int mep[10][30]={{3,8,8,8,8,8,8,8,8,8,8,8,8,8,4},
                {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                {1,2,0,0,0,0,0,0,0,0,0,0,0,9,1},
                {5,8,8,8,8,8,8,8,8,8,8,8,8,8,6}};
int mep1[10][30]={{3,8,8,8,8,8,8,8,8,8,8,8,8,8,4},
                {1,0,0,0,13,0,0,13,0,0,0,0,0,0,1},
                {1,0,0,0,13,11,0,13,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,13,0,0,0,0,0,0,1},
                {1,0,0,0,13,11,0,13,0,0,0,0,0,0,1},
                {1,0,0,0,13,0,0,13,0,0,0,0,0,0,1},
                {1,0,0,0,13,0,11,13,0,0,0,0,0,0,1},
                {1,0,0,0,13,0,0,0,0,0,0,0,0,0,1},
                {1,2,0,0,13,0,0,13,0,0,0,0,0,9,1},
                {5,8,8,8,8,8,8,8,8,8,8,8,8,8,6}};
int mep2[10][30]={{3,8,8,8,8,8,8,8,8,8,8,8,8,8,4},
                {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,11,11,11,11,0,0,0,0,0,1},
                {1,0,0,0,11,0,0,0,0,0,11,0,0,0,1},
                {1,0,0,11,0,0,0,0,0,0,0,11,0,0,1},
                {1,0,0,11,0,0,0,0,0,0,0,11,0,0,1},
                {1,0,0,11,0,0,0,0,0,0,0,11,0,0,1},
                {1,0,11,11,0,0,0,0,0,0,0,11,11,0,1},
                {1,2,0,0,0,0,0,0,0,0,0,0,0,9,1},
                {5,8,8,8,8,8,8,8,8,8,8,8,8,8,6}};
int mep3f[10][30]={{3,8,8,8,8,8,8,8,8,8,8,8,8,8,4},
                {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,0,0,0,11,0,1},
                {1,2,0,0,0,0,0,0,0,0,0,0,0,9,1},
                {5,8,8,8,8,8,8,8,8,8,8,8,8,8,6}};
int f1=8,f2=1,d1=8,d2=13,zz=10,x1=200,x2=200,zzm=2,_a=10,_b;
int vas(int dai){
    SetConsoleTextAtt**bute(GetStdHandle(STD_OUTPUT_HANDLE),dai);
}
char nx;
int map[100][100];
///////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////

int mup();
void go1(){
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
    CONSOLE_C**SOR_INFO C**sorInfo;
    GetConsoleC**sorInfo(handle, &C**sorInfo);
    C**sorInfo.bVisible = false;
    SetConsoleC**sorInfo(handle, &C**sorInfo);
}
int ko(int what,int wh);

int main(){
   go1();
    cout<<"    █       █         \n";
    cout<<"    █    ████           \n";
    cout<<"    █     ███         \n";
    cout<<"  ███  █   █ █  \n";
    cout<<" █ █ ██  █  █       \n";
    cout<<"█  █  █ ███             \n";
    cout<<"    █   █████       \n";
    cout<<" █ █       █        \n";
    cout<<"  ██     ██         \n";
    cout<<"    █       █    小李工作室  ";
    cout<<"荣誉出品";
    Sleep(5000);
    **("cls"); 
int MIN=1,MAX=36;
    cout<<"-----------------------------------------------------选择地图-----------------------------------------------------------";
    cout<<"\n               1.原始旷野            2.**亡峡谷                 3.造极山峰\n"; 
    int ch;
    cin>>ch;
    **("cls");
    double c;
    go1();
    int i=1;
    if(ch==1){
        for(int i=0;i<10;i++){
            for(int j=0;j<30;j++){
                map[i][j]=mep[i][j];
            }
        }
    }
    if(ch==2){
        for(int i=0;i<10;i++){
            for(int j=0;j<30;j++){
                map[i][j]=mep1[i][j];
            }
        }
    }    
    if(ch==3){
        for(int i=0;i<10;i++){
            for(int j=0;j<30;j++){
                map[i][j]=mep2[i][j];
            }
        }
    }    
    while(1){
        cls();
        mup();
        cout<<"\n"<<"玩家一还剩"<<zz<<"枚地雷,"<<zzm<<"次地雷波"<<"\n"<<"玩家一血量:"<<x1<<"\n"<<"玩家二血量:"<<x2<<" "<<_a<<"次方块制造机会"; 
        nx=found();
        found();
        if(found()=='a'){
            if(map[f1][f2-1]==0){
                map[f1][f2]=0;
                map[f1][f2-1]=2;
                map[f1][f2]=0;
                f2--;
            }
            if(map[f1][f2-1]==10){
                map[f1][f2]=0;
                map[f1][f2-1]=2;
                map[f1][f2]=0;
                x1-=50;
                f2--;
            }
        }
        if(found()=='d'){
            if(map[f1][f2+1]==0){
                map[f1][f2]=0;
                map[f1][f2+1]=2;
                map[f1][f2]=0;
                f2++;
            }
            if(map[f1][f2+1]==10){
                map[f1][f2]=0;
                map[f1][f2+1]=2;
                map[f1][f2]=0;
                x1-=50;
                f2++;
            }
        }
        if(found()=='w'){
            if(map[f1-1][f2]==0){
                map[f1][f2]=0;
                map[f1-1][f2]=2;
                f1--;
            }
            if(map[f1-1][f2]==10){
                map[f1][f2]=0;
                map[f1-1][f2]=2;
                map[f1][f2]=0;
                x1-=50;
                f1--;
            }
        }
        if(found()=='s'){
            if(map[f1+1][f2]==0){
                map[f1][f2]=0;
                map[f1+1][f2]=2;
                map[f1][f2]=0;
                f1++;
            }
            if(map[f1][f2-1]==10){
                map[f1][f2]=0;
                map[f1][f2-1]=2;
                map[f1][f2]=0;
                x1-=50;
                f1++;
            }
        }
        if(found()=='j'){
            if(map[d1][d2-1]==0){
                map[d1][d2]=0;
                map[d1][d2-1]=9;
                map[d1][d2]=0;
                d2--;
            }
            if(map[d1][d2-1]==10){
                map[d1][d2]=0;
                map[d1][d2-1]=9;
                map[d1][d2]=0;
                d2--;
                x2-=50;
            }
        }
        if(found()=='l'){
            if(map[d1][d2+1]==0){
                map[d1][d2]=0;
                map[d1][d2+1]=9;
                map[d1][d2]=0;
                d2++;
            }
            if(map[d1][d2+1]==10){
                map[d1][d2]=0;
                map[d1][d2+1]=9;
                map[d1][d2]=0;
                d2++;
                x2-=50;
            }
        }
        if(found()=='i'){
            if(map[d1-1][d2]==0){
                map[d1][d2]=0;
                map[d1-1][d2]=9;
                d1--;
            }
            if(map[d1-1][d2]==10){
                map[d1][d2]=0;
                map[d1-1][d2]=9;
                map[d1][d2]=0;
                d1--;
                x2-=50;
            }
        }
        if(found()=='k'){
            if(map[d1+1][d2]==0){
                map[d1][d2]=0;
                map[d1+1][d2]=9;
                map[d1][d2]=0;
                d1++;
            }
            if(map[d1+1][d2]==10){
                map[d1][d2]=0;
                map[d1+1][d2]=9;
                map[d1][d2]=0;
                d1++;
                x2-=50;
            }
        }
        if(found()=='z'&&zz>0){
            int min11=1,max11=4;
            srand((int)time(NULL));
            int ans11=min11+rand()%(max11-min11+1);
            if(ans11==1){
                if(map[f1][f2-1]==0){
                    map[f1][f2-1]=10;
                    zz--;
                }

            }
            if(ans11==2){
                if(map[f1][f2+1]==0){
                    map[f1][f2+1]=10;
                    zz--;   
                }

            }
            if(ans11==3){
                if(map[f1-1][f2]==0){
                        map[f1-1][f2]=10;
                        zz--; 
                }

            }
            if(ans11==4){
                if(map[f1+1][f2]==0){
                    map[f1+1][f2]=10;
                    zz--;
                }

            }
        }
        if(found()=='x'&&zzm>0){
            int min2=1,max2=4;
            srand((int)time(NULL));
            int ans2=min2+rand()%(max2-min2+1);
            zzm--;
            for(int i=0;i<=14;i++){
                if(ans2==1||ans2==3){
                if(map[f1][i]==0){
                    map[f1][i]=10;

                }

            }
            else{
                if(map[i][f2]==0){
                    map[i][f2]=10;  
                }

            }
            }

        } 
        if(found()=='m'){
            if((map[d1-1][d2-1]==2||map[d1][d2-1]==2)||map[d1+1][d2-1]==2||map[d1-1][d2]==2||map[d1][d2]==2||map[d1+1][d2]==2||map[d1-1][d2+1]==2||map[d1][d2+1]==2||map[d1+1][d2+1]==2){
                srand((int)time(NULL));
                int ans=MIN+rand()%(MAX-MIN+1);
                if(ans<=30){
                    x1-=20;
                }
                else{
                    x1-=ans;
                }
            }
            if(map[d1][d2-1]==12){
                map[d1][d2-1]=0;
            }
            if(map[d1][d2+1]==12){
                map[d1][d2+1]=0;
            }
            if(map[d1+1][d2]==12){
                map[d1+1][d2]=0;
            }
            if(map[d1-1][d2]==12){
                map[d1-1][d2]=0;
            }
        } 
        if(found()=='n'&&_a>0){
            int min3=1,max3=4;
            srand((int)time(NULL));
            int nx1=min3+rand()%(max3-min3+1);
            if(nx1==1){
                if(map[d1-1][d2]==0){
                    map[d1-1][d2]=12;
                    _a--;
                }
             }
            if(nx1==2){
                if(map[d1+1][d2]==0){
                    map[d1+1][d2]=12;
                    _a--;
                }
             }
             if(nx1==3){
                if(map[d1][d2-1]==0){
                    map[d1][d2-1]=12;
                    _a--;
                }
             }
             if(nx1==4){
                if(map[d1][d2+1]==0){
                    map[d1][d2+1]=12;
                }
             }
        }
        if(x1<=0){
            ko(0,1);
            ret**n 0;
        }
        if(x2<=0){
            ko(1,1);
            ret**n 0;
        }
        Sleep(100);


    }
    ret**n 0;
} 
int mup(){
    for(int i=0;i<10;i++){
        for(int j=0;j<30;j++){
            if(map[i][j]==0){
                cout<<"  ";
            }
            if(map[i][j]==1){
                cout<<"**";
            }
            if(map[i][j]==2){
                cout<<"♀";
            }
            if(map[i][j]==3){
                cout<<"**";
            }
            if(map[i][j]==4){
                cout<<"**";
            }
            if(map[i][j]==5){
                cout<<"**";
            }
            if(map[i][j]==6){
                cout<<"**";
            }
            if(map[i][j]==8){
                cout<<"****";
            }if(map[i][j]==9){
                cout<<"♂";
            }
            if(map[i][j]==10){
                vas(250);
                cout<<"!!";
                vas(7);
            }
            if(map[i][j]==11){
                cout<<"**";
            }
            if(map[i][j]==12){
                cout<<"::"; 
            }
            if(map[i][j]==13){
                cout<<"** ";
            }
            if(map[i][j]==14){
                cout<<"△"; 
            }
        }
        cout<<"\n";
    }
}
int ko(int what,int wh){
    **("cls");
    if(wh==1){
        mup();
    cout<<"\n"<<"";
    if(what==0){
        cout<<"玩家二胜利!!!";
        map[f1][f2]=11; 
    }
    if(what==1){
        cout<<"玩家一胜利!!!";
        map[d1][d2]=11; 
    }
    }
    Sleep(1000000000);
}
 

 


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王文博
王文博
缔造者之神
缔造者之神

是不是发错版块了?建议结贴

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