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席清源
修练者
修练者
#include <windows.h>
/* This is where all the input to the window goes to */
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
switch(Message) {
/* Upon destruction, tell the main thread to stop */
case WM_DESTROY: {
PostQuitMessage(0);
break;
}
/* All other messages (a lot of them) are processed using default procedures */
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}
/* The 'main' function of Win32 GUI programs: this is where execution starts */
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX wc; /* A properties struct of our window */
HWND hwnd; /* A 'HANDLE', hence the H, or a pointer to our window */
MSG msg; /* A temporary location for all messages */
/* zero out the struct and set the stuff we want to modify */
memset(&wc,0,sizeof(wc));
wc.cbSize = sizeof(WNDCLASSEX);
wc.lpfnWndProc = WndProc; /* This is where we will send messages to */
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
/* White, COLOR_WINDOW is just a #define for a system color, try Ctrl+Clicking it */
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszClassName = "WindowClass";
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); /* Load a standard icon */
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); /* use the name "A" to use the project icon */
if(!RegisterClassEx(&wc)) {
MessageBox(NULL, "Window Registration Failed!","Error!",MB_ICONEXCLAMATION|MB_OK);
return 0;
}
hwnd = CreateWindowEx(WS_EX_CLIENTEDGE,"WindowClass","Caption",WS_VISIBLE|WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, /* x */
CW_USEDEFAULT, /* y */
640, /* width */
480, /* height */
NULL,NULL,hInstance,NULL);
if(hwnd == NULL) {
MessageBox(NULL, "Window Creation Failed!","Error!",MB_ICONEXCLAMATION|MB_OK);
return 0;
}
/*
This is the heart of our program where all input is processed and
sent to WndProc. Note that GetMessage blocks code flow until it receives something, so
this loop will not produce unreasonably high CPU usage
*/
while(GetMessage(&msg, NULL, 0, 0) > 0) { /* If no error is received... */
TranslateMessage(&msg); /* Translate key codes to chars if present */
DispatchMessage(&msg); /* Send it to WndProc */
}
return msg.wParam;
}
(注:只适用于Windows**)
第47,48行是窗口大小,可以随意修改
运行试试
席清源在2021-12-25 15:25:14追加了内容
画文字函数 - TextOut
原型:
BOOL TextOutA(HDC,int,int,char*);
HDC不用我讲吧(会Win32的都知道)
后面两个int为x和y坐标
char* 为指向字符串的指针
例:
TextOut(hdc,0,10,"Hello, World!");
在x=0,y=10的位置画Hello, World!
席清源在2021-12-25 15:27:40追加了内容
画文字函数 - TextOut
原型:
BOOL TextOutA(HDC,int,int,char*);
HDC不用我讲吧(会Win32的都知道)
后面两个int为x和y坐标
char* 为指向字符串的指针
例:
TextOut(hdc,0,10,"Hello, World!");
在x=0,y=10的位置画Hello, World!
在WndProc函数里的switch语句里加一个
case WM_PAINT: {
HDC hdc=GetDC(hwnd);
TextOut(hdc,0,0,"Hello, World!");
ReleaseDC(hwnd,hdc);
}