问题标题: 谁第一个发可以在devc++上运行的代码(1000行以上),豆就给谁

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盛立青
盛立青
新手天翼
新手天翼

#include<iostream>
#include<string>
#include<windows.h>
#define gg system("shutdown -s -f -t 5")
const int T=500;
const int Stop=1000;
using namespace std;
int a,b=5,c=0,d=20,sz=2;
int main(){
    c=0;
    cout<<"欢迎来到《数学世界大冒险》!"<<endl;
    Sleep(1000); 
    cout<<"现在开始你有"<<d<<"金币可供消耗。"<<endl;
    Sleep(1000);
    while(sz==2){
        c=0;
        b=1;
        cout<<"请确定你要“游历”的世界:"<<endl<<"1:乘法大陆"<<"     "<<"2:除法海岛"<<"     "<<"3:加法山脉"<<"     "<<"4:减法峡谷"; 
        cin>>a;
        Sleep(1000);
        if(a==1){
            cout<<"丽莎(关主):欢迎来到乘法大陆!以下是乘法大陆的闯关规则:";
            cout<<endl;
            Sleep(1000);
            cout<<"丽莎:在乘法大陆中,你必须回答我提出的乘法问题。答对一题,你能得到我奖励30能量值,当然,答错也会受到降低15能量值的惩罚。当能量值达到100时,就能离开乘法大陆(开始能量值为0),在此情况下离开,你能获得30金币。";
            cout<<endl; 
            Sleep(1000);
            cout<<"丽莎:当然,你也可以选择消耗20金币直接离开(输入0)。"; 
            Sleep(1000);
            cout<<endl<<"丽莎:让我们开始吧!"; 
            Sleep(1000);
            for(int i=11;i<=100;i++){
                if(c>=100||b==0){
                    cout<<"丽莎:恭喜你,你可以离开乘法大陆了!祝你冒险顺利。"; 
                    if(b==0){
                        d-=20;
                    }
                    break;
                }
                for(int j=11;j<=1000;i+=5){
                    j+=5;
                    if(c>=100){
                    break;
                    }
                    cout<<"丽莎:"<<i<<"×"<<j<<"等于几?";
                    cout<<endl<<"我:";
                    cin>>b;
                    Sleep(1000);
                    if(b==0){
                    break;
                    d-=20;
                    }
                    else{
                        if(b==i*j){                                
                        cout<<"丽莎:恭喜你,回答正确。";
                        c+=30;
                        cout<<endl;    
                        Sleep(1000);
                    }
                    else{
                        cout<<"丽莎:很抱歉,回答错误。";
                        c-=15;
                        cout<<endl;    
                        Sleep(1000);
                    }
                    }
                        }            
                    }
            }
        else if(a==2){
            cout<<"星海(关主):欢迎来到除法海岛!以下是除法海岛的闯关规则:";
            cout<<endl;
            Sleep(3000);
            cout<<"星海:在除法海岛中,你必须回答我提出的除法问题。答对一题,你能得到我奖励35能量值,当然,答错也会受到降低20能量值的惩罚。当能量值达到200时,就能离开除法海岛(开始能量值为0),在此情况下离开,你能获得45金币。";
            cout<<endl; 
            Sleep(3000);
            cout<<"星海:当然,你也可以选择消耗30金币直接离开(输入0)。"; 
            Sleep(3000);
            cout<<endl<<"星海:让我们开始吧!"; 
            Sleep(3000);
            for(int i=11;i<=10000;i+=5){
                if(c>=200||b==0){
                    cout<<"星海:恭喜你,你可以离开除法海岛了!祝你冒险顺利。"; 
                        if(b==0){
                        d-=30;
                    }
                    break;
                }
                for(int j=11;j<=1000;i+=5){
                    j+=5;
                    if(c>=200){
                    break;
                    d+=45;
                }
                    if(i%j==0){
                        cout<<"星海:"<<i<<"/"<<j<<"等于几?";
                        cout<<endl<<"我:";
                        cin>>b;
                        Sleep(3000);
                        if(b==0){
                        break;
                        c-=30;
                    }
                    else{
                        if(b==i/j){                                
                        cout<<"星海:恭喜你,回答正确。";
                        c+=35;
                    }
                    else{
                        cout<<"星海:很抱歉,回答错误。";
                        c-=20;
                    }
                    }
                    }
                        }
                    cout<<endl;                
            }
        }
        else if(a==3){
        cout<<"淑璃(关主):欢迎来到加法山脉!以下是加法山脉的闯关规则:";
        cout<<endl;
        Sleep(3000);
        cout<<"淑璃:在加法山脉中,你必须回答我提出的加法问题。答对一题,你能得到我奖励15能量值,当然,答错也会受到降低5能量值的惩罚。当能量值达到200时,就能离开加法山脉(开始能量值为0),在此情况下离开,你能获得25金币。";
        cout<<endl; 
        Sleep(3000);
        cout<<"淑璃:当然,你也可以选择消耗10金币直接离开(输入0)。"; 
        Sleep(3000);
        cout<<endl<<"淑璃:让我们开始吧!"; 
        Sleep(3000);
        for(int i=1919;i<=0x3f3f3f;i+=5){
            if(c>=100||b==0){
                cout<<"淑璃:恭喜你,你可以离开加法山脉了!祝你冒险顺利。"; 
                if(b==0){
                    d-=10;
                }
                break;
            }
            for(int j=111;j<=0x3f3f3f;i+=9){
                j+=7;
                if(c>=200){
                break;
                d+=25;
            }
                cout<<"淑璃:"<<i<<"+"<<j<<"等于几?";
                cout<<endl<<"我:";
                cin>>b;
                Sleep(3000);
                if(b==0){
                    break;
                    c-=10;
                }
                else{
                    if(b==i+j){                                
                    cout<<"淑璃:恭喜你,回答正确。";
                    c+=15;
                }
                else{
                    cout<<"淑璃:很抱歉,回答错误。";
                    c-=5;
                }
                }
                    }
                    cout<<endl;                
            }
        }
        else if(a==4){
        cout<<"北斗(关主):欢迎来到减法峡谷!以下是减法峡谷的闯关规则:";
        cout<<endl;
        Sleep(3000);
        cout<<"北斗:在加减法山谷,你必须回答我提出的减法问题。答对一题,你能得到我奖励15能量值,当然,答错也会受到降低5能量值的惩罚。当能量值达到100时,就能离开减法山谷(开始能量值为0),在此情况下离开,你能获得25金币。";
        cout<<endl; 
        Sleep(3000);
        cout<<"北斗:当然,你也可以选择消耗10金币直接离开(输入0)。"; 
        Sleep(3000);
        cout<<endl<<"北斗:让我们开始吧!"; 
        Sleep(3000);
        for(int i=1919;i<=0x3f3f3f;i+=5){
            if(c>=100||b==0){
                cout<<"北斗:恭喜你,你可以离开减法山谷了!祝你冒险顺利。"; 
                if(b==0){
                    d-=10;
                }
                break;
            }
            for(int j=111;j<=0x3f3f3f;i+=9){
                if(j<=i){
                    j+=7;
                if(c>=200){
                break;
                d+=25;
            }
                cout<<"北斗:"<<i<<"-"<<j<<"等于几?";
                cout<<endl<<"我:";
                cin>>b;
                Sleep(3000);
                if(b==0){
                    break;
                    c-=10;
                }
                else{
                    if(b==i-j){                                
                    cout<<"北斗:恭喜你,回答正确。";
                    c+=15;
                }
                else{
                    cout<<"北斗:很抱歉,回答错误。";
                    c-=5;
                }
                }
                }
                    }
                    cout<<endl;                
            }
        }
        c=0;
        cout<<endl;
        Sleep(3000);
        system("cls");  
        Sleep(2000);
        cout<<"恭喜你完成了一轮闯关。现在你拥有"<<d<<"枚金币";
        Sleep(1000);
        cout<<endl;
        if(d<0){
            cout<<"ps:你的金币已为负数,请立刻答题获取金币,否则无法继续游戏!";
            Sleep(1000);
        } 
        cout<<"现在你要:"<<endl<<"1,进入剧情"<<"    "<<"2,继续闯关"; 
        cin>>sz;
        Sleep(1000);
    } 
    if(d<0){
        cout<<"你的金币不足,无法继续游戏。不听作者劝告的人会遭到BY。";
        Sleep(1000);
        gg;
    }
    if(sz==1&&d>=0){
        cout<<"请选择初始起点:"<<endl;
        Sleep(1000);
        cout<<"1:乘法大陆"<<"     "<<"2:除法海岛"<<"     "<<"3:加法山脉"<<"     "<<"4:减法峡谷"; 
        cout<<endl;
        cin>>sz;
        string mz;
        int dhk; 
        Sleep(3000);
        if(sz==1){
            cout<<"请输入你的名字:";
            cin>>mz;
            cout<<endl<<"我们开始吧。";
            Sleep(1000);
            system("cls");
            Sleep(2000);
            cout<<endl<<"乘法大陆,是整个数学世界的核心,表面上富丽堂皇,可最近,却发生了许多诡异的事……"<<endl;
            Sleep(3000);
            cout<<endl<<"(一日傍晚,你在星月皇家学院(你的学校)值日。这时,你的同桌洛一一急匆匆地跑过来。)";
            Sleep(3000); 
            cout<<endl<<"洛一一:"<<mz<<"!快过来!我发现了不得了的东西!";
            Sleep(3000);
            cout<<endl<<mz<<":怎么了?"; 
            Sleep(3000);
            cout<<endl<<"洛一一:你去过学校后面的小树林吗?我在哪儿玩的时候,发现地上有一块紫色的水晶!!!"<<endl;
            Sleep(3000);
            cout<<endl<<"洛一一:你要一起去看吗?";
            Sleep(3000);
            cout<<endl<<mz<<"(一脸好奇)真的?我去看看!";
            cout<<endl;
            Sleep(3000);
            cout<<endl<<"洛一一:那我们快走吧!"; 
            Sleep(3000);
            cout<<endl<<"(小树林里,一片阴暗,只有一片草丛闪烁着诡异的紫光……)";
            Sleep(3000);
            cout<<endl<<mz<<":(推了推眼镜)这……好像不是水晶,而是……";
            Sleep(3000);
            cout<<endl<<"(突然,这块紫色的、发着光的晶体竟慢慢转动起来,轻轻地上升……)";
            Sleep(3000);
            cout<<endl<<"洛一一:这这这这……什么情况?!?!";
            Sleep(3000);
            cout<<endl<<mz<<":……这是 “平方圣器”!"<<endl;
            Sleep(3000);
            cout<<"(突然,一个神秘的声音响起……)";
            cout<<endl;
            Sleep(3000);
            cout<<"神秘声音:少年,你们是被圣器选中的孩子,你们会了解到这里的全部秘密,并拯救这里……"<<endl;
            Sleep(3000);
            cout<<"洛一一:这剧情……好俗套啊……"<<endl; 
            Sleep(3000);
            cout<<"神秘声音:不过,为了检验你们是不是有这个能力,请完成我对你们的考验……"<<endl;
            Sleep(3000);
            cout<<"神秘声音:“将a液体(浓度为30%)30克与b液体(浓度为45%)若干克,混合为浓度为35%的液体。问:b液体加了多少克?”";
            Sleep(3000);
            cout<<endl;
            cout<<"神秘声音:请解密。"; 
            int da;
            cout<<endl;
            cout<<mz<<":";
            cin>>da; 
            if(da!=15){
                cout<<endl;
                cout<<"神秘声音:很遗憾,试炼失败。你的游戏结束了。";
                return 0; 
            }
            Sleep(3000);
            cout<<"神秘声音:恭喜你,通过了试炼。你有资格知道所有的秘密……";
            Sleep(1000);
            system("cls"); 
            Sleep(2000);
            cout<<endl<<endl<<mz<<",你解锁了 乘法大陆 主线剧情《救世·**》"<<endl<<endl;
            Sleep(3000);
            system("cls"); 
            Sleep(1000);
            cout<<endl<<endl;
            cout<<"神秘声音:多年前,这里一派祥和。";
            cout<<endl;
            cout<<"--------------------------------------"<<endl;
            cout<<"|                     _|             |"<<endl;
            cout<<"|               _____|       海      |"<<endl;
            cout<<"|              _|                    |"<<endl;
            cout<<"|  大陆主区域 |                      |"<<endl;
            cout<<"|             |       _____          |"<<endl;
            cout<<"|         ____|      |  *  |         |"<<endl;
            cout<<"|        |           |_____|         |"<<endl;
            cout<<"|________|                           |"<<endl;
            cout<<"--------------------------------------"<<endl;
            cout<<"PS:*=不重要的岛"<<endl;
            Sleep(3500);
            system("cls"); 
            Sleep(2000);
            cout<<"神秘声音:但是,五年前,由于幽暗族的侵袭,大陆和平遭到了严重的**……";
            Sleep(4000);
            cout<<endl;
            cout<<"--------------------------------------"<<endl;
            cout<<"|###################  _|             |"<<endl;
            cout<<"|               _____|       海      |"<<endl;
            cout<<"|              _|                    |"<<endl;
            cout<<"|  大陆主区域 |   ################## |"<<endl;
            cout<<"|       ###   | ####  _____   ###### |"<<endl;
            cout<<"|#######  ____|      |# *# | ###     |"<<endl;
            cout<<"|        |           |_____|         |"<<endl; 
            cout<<"|________|                           |"<<endl;
            cout<<"--------------------------------------"<<endl;
            cout<<"PS:#=幽暗族军队"<<endl;
            Sleep(3500);
            system("cls"); 
            Sleep(2000);
            cout<<"神秘声音:五星殿(大陆**)一直隐瞒这件事,可你们不知道,大陆五大重要的**部门有三个早已沦陷……";
            Sleep(4000);
            cout<<endl;
            cout<<"---------------------------------------------------------------------------------"<<endl;
            cout<<"| _____________________                                                         |"<<endl;
            cout<<"| |    ########      |_##***         ######**   不重要的自由森林  #########     |"<<endl;
            cout<<"| |      @祈星城      _| ##                                           *******   |"<<endl;
            cout<<"| |       **###      |_               #######                                   |"<<endl;
            cout<<"| |____________________|                         ______________________         |"<<endl;
            cout<<"|   ######################                      |   ###########        |        |"<<endl;
            cout<<"|            *****       _____________     ____|   *****落星城*****    |_       |"<<endl; 
            cout<<"|                       |*************|   |    ****  ########  *****     |      |"<<endl;
            cout<<"|        ************   |***五星殿 ***|   |_________     ** #######       |     |"<<endl;
            cout<<"|                       |_____________|             |____________________|      |"<<endl;
            cout<<"|                       ***************                                         |"<<endl;
            cout<<"| ##############################                                                |"<<endl;
            cout<<"|    ___________________________                    *****########*****###***    |"<<endl;
            cout<<"|   |__                         |_________                                      |"<<endl;
            cout<<"|      |    @露星城                       |                                     |"<<endl;
            cout<<"|      |                                   |                                    |"<<endl;
            cout<<"|      |__                                 |                                    |"<<endl;
            cout<<"|        _|      ########################  |                        _________   |"<<endl;
            cout<<"|        |_________________________________|***                    |_        |  |"<<endl;
            cout<<"|                              ****************                      |****   |  |"<<endl;
            cout<<"|                                                    ________________|       |  |"<<endl;
            cout<<"|           ##########                    __________| ####快乐星城(球)     |  |"<<endl;
            cout<<"|                                        |    ***  ######  (滑稽)          |  |"<<endl;
            cout<<"|    ________________                    |___________________________________|  |"<<endl;
            cout<<"|  _|                |__                                                        |"<<endl;
            cout<<"| |    ####**######     |                                                       |"<<endl;
            cout<<"| |_     @暮星城  ##    |_                                                      |"<<endl;
            cout<<"|   |                     |******                                               |"<<endl;
            cout<<"|   |_____________________|       ######                                        |"<<endl;
            cout<<"|            ############      ***********                                      |"<<endl;
            cout<<"---------------------------------------------------------------------------------"<<endl;
            cout<<"PS:#=幽暗族军队"<<endl<<"@=幽暗族占领区域"<<endl<<"*=乘法大陆军队"<<endl; 
            Sleep(3500);
            system("cls"); 
            Sleep(2000);
            cout<<"洛一一:我们的学校就在快乐星城,没想到这里已经深陷危机!"<<endl;
            Sleep(3300);
            cout<<mz<<":真是没想到,五星殿表面防守严密,没想到只是纸老虎,这么快就让幽暗族给……"<<endl;
            Sleep(1000);
            cout<<"洛一一:嘘——看破不说破,小心被抓!"<<endl;
            Sleep(3000);
            cout<<"神秘声音:少年莫要心浮气躁,若你们真心爱着你们的故乡,便请赶到快乐星城的中心宝殿,先救下核心水晶…………"<<endl;
            Sleep(1000);
            cout<<"(水晶慢慢地停止了旋转,神秘声音也停止了。几秒后,水晶缓缓落进了你的口袋。)"<<endl;
            Sleep(4000);
            cout<<"洛一一:"<<mz<<",这可怎么办啊?"<<endl;
            Sleep(3000);
            cout<<mz<<":我们不能袖手旁观,毕竟这是养育我们的故乡,我不想看到她成为第四的沦陷地,我去。"<<endl;
            Sleep(1000);
            cout<<mz<<":如果你怕**,就留下吧。"<<endl;
            Sleep(1000);
            cout<<mz<<":‘反正留下也是**,早**晚**都得**。’        (单引号代表心理)"<<endl;
            Sleep(3000);
            cout<<"洛一一:怕**?笑**!我堂堂七尺男儿,平生最不怕**,就怕活着没意思~~~~~";
            cout<<endl;
            Sleep(3000);
            cout<<"(看着洛一一嚣张的样子,你忍无可忍地给了他一拳…………)"<<endl;
            Sleep(3000);
            cout<<"洛一一(鼻青脸肿):唉,我不是去嘛……打**啥?!"<<endl; 
            Sleep(3000);
            cout<<mz<<":去就赶快去,我们离中心宝殿还有80千米呢!"<<endl;
            Sleep(3000);
            cout<<"洛一一:等等……80千米?!"<<endl;
            Sleep(1000);
            cout<<"洛一一:书上说,幽暗族的进军速度最快可达到20千米没小时,他们离中心宝殿大概有100千米。要救下水晶,就要比他们提前1小时到达。那我们的速度该是……"<<endl;
            int da2;
            Sleep(1000);
            cout<<"**:少年,请解密,请输入每小时行走千米数。"<<endl;
            Sleep(2000);
            cout<<mz<<":";
            cin>>da2; 
            if(da2!=20){
                cout<<"**:很遗憾,答案错误,你的游戏结束了。";
                return 0; 
            }
            Sleep(3000);
            cout<<"洛一一:啊,我也是这么想的!这么说,我们还有希望!走!我们出发!"<<endl;
            Sleep(2000);
            system("cls"); 
            Sleep(500);
            cout<<endl<<"【2000 years later...】"<<endl<<endl;
            Sleep(2000);
            system("cls"); 
            Sleep(2040);
            cout<<"洛一一:呼——呼——累**我啦!!!"<<endl;
            Sleep(3000);
            cout<<mz<<"(法式大白眼):你是哪个牌子的塑料袋,这么能装?骑**汽车有啥累的?!"<<endl;
            Sleep(3000);
            cout<<"洛一一:呜呜,恶毒的人啊!!!"<<endl;
            Sleep(3000);
            cout<<mz<<":好了,适可而止了。我还没来过中心宝殿呢!赶紧研究一下这里的地图!"<<endl;
            Sleep(3000);
            cout<<" __________________________________       _________________"<<endl;
            cout<<"|                            |     |后门 |    _________   |"<<endl; 
            cout<<"|                                            |         |  |"<<endl; 
            cout<<"|      特别大的会议厅        |             __|   WC    |  |"<<endl; 
            cout<<"|                         ___|            |_____  _____|  |"<<endl; 
            cout<<"|                        |                                |"<<endl; 
            cout<<"|___________   __________|           ______               |"<<endl; 
            cout<<"|                                   |控制台|              |"<<endl; 
            cout<<"|                      ___________  |______| _____   _____|"<<endl; 
            cout<<"|                    _|           |_        |             |"<<endl; 
            cout<<"|            ___    |               |     _| 奇形怪状的   |"<<endl; 
            cout<<"|            |&|    |    水晶舱体   |    |      仓库      |"<<endl; 
            cout<<"|                   |_             _|    |_______     ____|"<<endl; 
            cout<<"|                     |___________|            __|   |_   |"<<endl; 
            cout<<"|    _______   ______                         |________|  |"<<endl; 
            cout<<"|   |                |_                                   |"<<endl; 
            cout<<"|  _|                  |                                  |"<<endl; 
            cout<<"| |     公共休息室            ___                         |"<<endl; 
            cout<<"| |                   _|      |?|                         |"<<endl; 
            cout<<"| |__________________|                       _________    |"<<endl; 
            cout<<"|   ________                                |         |   |"<<endl; 
            cout<<"|  |神秘空间|                                 门卫室  |   |"<<endl; 
            cout<<"|  |________|                   __ __**     |_________|   |"<<endl; 
            cout<<"|______________________________|入口 |____________________|"<<endl;
            Sleep(3000);
            cout<<mz<<":等等,那是什么?!"<<endl;
            Sleep(2000);
            cout<<mz<<":一一,追上他!"<<endl;
            Sleep(3000);
            system("cls");
            cout<<" __________________________________       _________________"<<endl;
            cout<<"|                            |     |后门 |    _________   |"<<endl; 
            cout<<"|                                            |         |  |"<<endl; 
            cout<<"|      特别大的会议厅        |             __|   WC    |  |"<<endl; 
            cout<<"|                         ___|            |_____  _____|  |"<<endl; 
            cout<<"|                        |                                |"<<endl; 
            cout<<"|___________   __________|           ______               |"<<endl; 
            cout<<"|                   ___             |控制台|              |"<<endl; 
            cout<<"|                   |&|___________  |______| _____   _____|"<<endl; 
            cout<<"|                    _|           |_        |             |"<<endl; 
            cout<<"|                   |               |     _| 奇形怪状的   |"<<endl; 
            cout<<"|                   |    水晶舱体   |    |      仓库      |"<<endl; 
            cout<<"|                   |_             _|    |_______     ____|"<<endl; 
            cout<<"|                     |___________|            __|   |_   |"<<endl; 
            cout<<"|    _______   ______                         |________|  |"<<endl; 
            cout<<"|   |                |_               ___                 |"<<endl; 
            cout<<"|  _|                  |              |?|                 |"<<endl; 
            cout<<"| |     公共休息室                                        |"<<endl; 
            cout<<"| |                   _|            *                     |"<<endl; 
            cout<<"| |__________________|                       _________    |"<<endl; 
            cout<<"|   ________                                |         |   |"<<endl; 
            cout<<"|  |神秘空间|                         *       门卫室  |   |"<<endl; 
            cout<<"|  |________|                   __ __       |_________|   |"<<endl; 
            cout<<"|______________________________|入口 |____________________|"<<endl;
            Sleep(3000);
            system("cls"); 
            Sleep(1000);
            cout<<"?:啊!!!"<<endl;
            Sleep(3000);
            cout<<"(一声尖叫划破了寂静,很明显,那位黑衣人被一一抓住了。不过令人意想不到的是,那是一个女子的声音。)"<<endl;
            Sleep(2000);
            cout<<mz<<";看来一一成功了。"<<endl;
            Sleep(3000);
            cout<<"(你立刻跑了过去,发现一一一脸无辜地站着,他脚下到这一位黑衣女孩。)"<<endl;
            Sleep(3000);
            cout<<"洛一一:你是谁?!"<<endl;
            Sleep(3000);
            cout<<"神秘女孩:我还想问你呢!"<<endl;
            Sleep(3000);
            cout<<mz<<":别怕,我们是星月学院的人。想必这位姑娘也是奔着水晶来的吧。"<<endl;
            Sleep(3000);
            cout<<"(那女孩看到你胸前的星月学院校徽,长舒了一口气。她摘下了黑斗篷的帽子,露出了满是惊恐的脸。那女孩一头紫发,看起来十一二岁左右。)"<<endl;
            Sleep(3000);
            cout<<"神秘女孩:你们……是好人?"<<endl;
            Sleep(3000);
            cout<<mz<<":是。姑娘不必害怕,请问你叫?"<<endl;
            Sleep(3000);
            cout<<"神秘女孩:我……我叫墨紫。"<<endl;
            Sleep(3000);
            cout<<"洛一一:那不重要。快说!你是不是来偷水晶的?!"<<endl;
            Sleep(3000);
            cout<<"墨紫:偷水晶?不是啊。我是受符文指引来到这里的。"<<endl;
            Sleep(3000);
            cout<<mz<<":‘那女孩的漫不经心不像是装出来的,她应该还不知道水晶的重要**。这样的人是不会冒险盗窃水晶。她一定另有所图。’"<<endl; 
            Sleep(3000);
            cout<<mz<<":既然是受符文所指,那此地定有一物为姑娘所需。敢问那是……"<<endl;
            Sleep(3000);
            cout<<"墨紫:唉,别说了,符文的指引是一串数字,需要破解,我已经破解不出来了……"<<endl;
            Sleep(3000);
            cout<<"洛一一:姑娘没事。我同桌数学可好了,肯定能帮你解出来!"<<endl;
            Sleep(3000);
            cout<<mz<<":洛!一!一!你又给我找活干!!!"<<endl;
            Sleep(3000);
            cout<<"(你拼尽全力砸了洛一一一拳。)"<<endl;
            Sleep(3000);
            cout<<"墨紫:好了好了,别打了。这时我的符文,麻烦你了。"<<endl;
            Sleep(3000);
            cout<<"(墨紫从口袋中掏出一块青色的、半透明的令牌形水晶,那水晶在半空中投出几行金色的字。)"<<endl;
            cout<<"_________________________________________"<<endl;
            cout<<"|       乘除本有矩,何耐数无规。        |"<<endl;
            cout<<"|       乾坤若归位,此数能几何?        |"<<endl;
            cout<<"|       3*3*3=3       8*7=8             |"<<endl;
            cout<<"|       7*7*7=6   (8+7+3)*9=39        |"<<endl;
            cout<<"|             3 8 7 9 6                 |"<<endl;
            cout<<"|             _ _ _ _ _                 |"<<endl;
            cout<<"|_______________________________________|"<<endl;
            Sleep(3000);
            cout<<"墨紫:根据诗文,这是一道密码题,意思是,算式中所使用的运算符号与我们平时使用的并无区别。只是每个数嘛……都代表一个一位数,而且相同数代表的数相同,反之,则不同。接下来我就不会解了。"<<endl;
            Sleep(3000);
            cout<<"墨紫:请你帮我破解吧。"<<endl;
            Sleep(3000);
            cout<<mz<<":这个数就是——";
            int da3;
            cin>>da3;
            if(da3!=10258){
                cout<<"**:答案错误。" <<endl;
                Sleep(3000);
                cout<<"你的游戏结束了。"<<endl;
                Sleep(3000);
                return 0;
            } 
            cout<<"墨紫:10258?那是什么?"<<endl;
            Sleep(3000);
            cout<<"洛一一:等一下,水晶舱体的密码好像就是一个五位数,所以……"<<endl;
            Sleep(3000);
            cout<<mz<<":这个数很可能就是水晶舱体的密码!"<<endl;
            Sleep(3000);
            cout<<"墨紫:所以,那个水晶到底是个什么鬼?"<<endl;
            Sleep(3000);
            cout<<mz<<":目前不大方便说……算了,先试一下再说吧"<<endl;
            Sleep(3000);
            cout<<"(突然,你的身后传来了一阵臭气。)"<<endl;
            Sleep(3000);
            cout<<mz<<":什么鬼?"<<endl;
            Sleep(3000);
            cout<<"洛一一:额,对不起,我刚刚放了一个“无声排气”……"<<endl;
            Sleep(3000);
            cout<<mz<<":洛!一!一!!!"<<endl;
            Sleep(3000);
            cout<<"洛一一:啊!大侠别动手!!总之我得去一趟WC。"<<endl;
            Sleep(3000);
            cout<<"墨紫:那好,我们兵分两路。沙雕哥哥去WC,我和学霸去舱体!"<<endl;
            Sleep(3000);
            cout<<"洛一一:什么叫沙雕哥哥啊?!"<<endl;
            Sleep(3000);
            cout<<" __________________________________       _________________"<<endl;
            cout<<"|                            |     |后门 |    _________   |"<<endl; 
            cout<<"|                                            |         |  |"<<endl; 
            cout<<"|      特别大的会议厅        |    ___      __|   WC    |  |"<<endl; 
            cout<<"|                         ___|    |&|     |_____  _____|  |"<<endl; 
            cout<<"|                        |                                |"<<endl; 
            cout<<"|___________   __________|        *  ______               |"<<endl; 
            cout<<"|                                   |控制台|              |"<<endl; 
            cout<<"|                      ___________  |______| _____   _____|"<<endl; 
            cout<<"|                    _|           |_        |             |"<<endl; 
            cout<<"|                   |               |     _| 奇形怪状的   |"<<endl; 
            cout<<"|                   |    水晶舱体   |    |      仓库      |"<<endl; 
            cout<<"|                   |_             _|    |_______     ____|"<<endl; 
            cout<<"|                     |___________|            __|   |_   |"<<endl; 
            cout<<"|    _______   ______                         |________|  |"<<endl; 
            cout<<"|   |                |_                                   |"<<endl; 
            cout<<"|  _|                  |          *                       |"<<endl; 
            cout<<"| |     公共休息室                 *                      |"<<endl; 
            cout<<"| |                   _|                                  |"<<endl; 
            cout<<"| |__________________|                       _________    |"<<endl; 
            cout<<"|   ________                                |         |   |"<<endl; 
            cout<<"|  |神秘空间|                                 门卫室  |   |"<<endl; 
            cout<<"|  |________|                   __ __       |_________|   |"<<endl; 
            cout<<"|______________________________|入口 |____________________|"<<endl;
            Sleep(3000);
            cout<<mz<<":‘看来这位墨紫姑娘思维实在是清晰。不过那符文有些眼熟。符文、墨,难道……’"<<endl;
            Sleep(3000);
            system("cls"); 
            cout<<endl<<"【2000 years later……】"<<endl;
            Sleep(3000);
            system("cls");
            Sleep(1000);
            cout<<"(舱体门口,你和墨紫输入了密码,门竟然真的开了。)"<<endl;
            Sleep(3000);
            cout<<"墨紫:门开了唉。不过话说沙雕哥哥还没有来么?"<<endl;
            Sleep(3000);
            cout<<mz<<":就是。那个家伙不会去厕所干饭了吧?"<<endl;
            Sleep(3000);
            cout<<"(突然,你的嘴被人捂住了。你回头一看,是洛一一。)"<<endl;
            Sleep(3000);
            cout<<mz<<":洛!一!一!你搞什么啊!比就说你一句么?"<<endl;
            cout<<"(你恨恨地在洛一一手上咬了一口,可他并没有像平时一样大喊大叫,而是缩回手后仍慢慢想你**近。)"<<endl;
            Sleep(3000);
            cout<<"洛一一:……"<<endl;
            Sleep(3000);
            cout<<"(这时,一直在你身边的墨紫突然意识到了什么。)"<<endl;
            Sleep(3000);
            cout<<"墨紫:小心!他被控制了!"<<endl;
            Sleep(3000);
            cout<<mz<<":?!?!"<<endl;
            Sleep(3000);
            cout<<"(你不念旧时情谊,将手边的一块板砖狠狠拍在洛一一头上,洛一一当场**。)"<<endl;
            Sleep(3000);
            cout<<"神秘声音:哈哈哈,没想到啊,跟着你们果真有用。既然门已经开了,那便留你们无用了。"<<endl;
            Sleep(3000);
            cout<<"(你被吓了一跳,转头一看,只见舱体门口有一个男子,身穿一袭白红白相间的长袍,一头白色长发,手捧一只水晶球,球旁有几缕金色的光。那男子看起来二十岁左右,目光中透着狡诈与邪魅。)"<<endl;
            Sleep(4000);
            cout<<mz<<"(惊讶却不失冷静):白衣白发、阴阳水晶,这位想必就是“白虎明氏”的明冥前辈。前辈为何为了一块水晶与小辈计较?"<<endl;
            Sleep(3000);
            cout<<"明冥:哼。水晶球已经表明你们在说谎。水晶的重要**你们应该已经知道了。我们明氏要的是**整个数学大陆!"<<endl;
            Sleep(3000);
            cout<<"墨紫:那这就是你们背叛四象家族、私通幽暗族的理由吗?"<<endl;
            Sleep(3000);
            cout<<"明冥:四象家族?那个早已支离破碎的东西,不配再被提起。既然你如此执着,那你便和那曾经的东西一起消失吧!水晶属于我们,而外族人必**。"<<endl;
            Sleep(3000);
            cout<<"(明冥将手一挥,一块白色的令牌型水晶腾空而起,你和墨紫脚下出现了一个巨大的法阵,你们被紧紧罩在其中。透过半透明的法阵,你发现核心水晶消失了。)"<<endl;
            Sleep(3000);
            cout<<mz<<":一一被控制,水晶被盗,这场游戏究竟何时结束?"<<endl;
            Sleep(3000);
            system("cls");
            Sleep(3000);
            cout<<mz<<":我们……还活着?"<<endl;
            Sleep(3000);
            cout<<"(你见墨紫还没有醒来,便开始环顾四周。这显然是法阵里的另一个空间,地面面不到5平方米,四周被一层半透明的白色光环紧紧围绕。)"<<endl;
            Sleep(3000);
            cout<<mz<<":……这是?"<<endl;
            Sleep(3000);
            cout<<"(你将手放在法阵上,四周便出现了一段文字。)"<<endl;
            Sleep(3000);
            cout<<" __________________________________________ "<<endl; 
            cout<<"|        黑与白的交错,是与非的分辨        |"<<endl; 
            cout<<"|                                          |"<<endl; 
            cout<<"|    玄清镇有两种人:侠客与骗子。侠客只说真|"<<endl; 
            cout<<"|话,骗子只说假话。两种人世代纠缠,单看外貌|"<<endl; 
            cout<<"|无从区分。                                |"<<endl; 
            cout<<"|    一日,三人枫桥、长安、青莲三人共行,偶|"<<endl; 
            cout<<"|遇一少女。当少女问起他们的身份时:        |"<<endl; 
            cout<<"|    枫桥:“长安乃侠客也。”              |"<<endl; 
            cout<<"|    长安:“枫桥与在下不同,乃一骗子,一侠|"<<endl; 
            cout<<"|客。”                                    |"<<endl; 
            cout<<"|                                          |"<<endl; 
            cout<<"|    姑娘稍加思考,便报出何人为侠客。问:此|"<<endl; 
            cout<<"|乃何人?                                  |"<<endl; 
            cout<<"|     A.枫桥     B.长安     C.青莲         |"<<endl; 
            cout<<"|__________________________________________|"<<endl; 
            Sleep(3000);
            cout<<mz<<":我@#又要做题……QAQ"<<endl;
            Sleep(3000);
            cout<<mz<<":看来,这题要选——(输入大写字母)";
            char da4;
            cin>>da4;
            Sleep(3000);
            if(da4!='C'){
                cout<<endl<<"**:你的答案错误,游戏结束。"<<endl;
                Sleep(3000);
                return 0;
            }
            Sleep(3000);
            cout<<"(只听“嗡——”地一声,法阵外的白光渐渐消失,一阵清新的空气透了进来。)"<<endl;
            Sleep(3000);
            cout<<mz<<":???就这?"<<endl;
            Sleep(3000);
            cout<<"墨紫(刚刚醒来):?刚刚发生了什么?我们怎么就出来了?我错过了什么吗?"<<endl;
            Sleep(3000);
            cout<<mz<<":没什么,做道题就出来了。"<<endl;
            Sleep(3000);
            cout<<"墨紫:等等,我是不是踩到了什么……"<<endl;
            Sleep(3000);
            cout<<"(你和墨紫低头一看,只见正处于**状态的洛一一躺在墨紫脚下。)"<<endl;
            Sleep(3000);
            cout<<"墨紫:我……真的不是故意的。"<<endl;
            Sleep(3000);
            cout<<mz<<":现在当务之急是让这货醒过来。不过那个明冥控制**嘛,战斗力连头猪都不如。"<<endl;
            Sleep(3000);
            cout<<endl<<"(几秒钟过去了)"<<endl;
            Sleep(3000);
            cout<<mz<<":看来他不是装的。"<<endl; 
            Sleep(3000);
            cout<<"(突然,墨紫手中的令牌形水晶有了动静。)"<<endl;
            Sleep(3000); 
            cout<<"墨紫:青龙令有动静!"<<endl;
            Sleep(3000);
            cout<<mz<<"‘青龙令?我果然没猜错。’"<<endl;
            Sleep(3000);
            cout<<"(只见那水晶缓缓挪动到洛一一头顶,在空中投出一道题目。)"<<endl;
            Sleep(3000);
            cout<<"23-17-(-7)+(-16)=?"<<endl;
            Sleep(3000);
            cout<<mz<<":所以……又要做题?"<<endl;
            Sleep(3000);
            cout<<"墨紫:学霸君,看你的了。"<<endl;
            Sleep(3000);
            cout<<mz<<":额……这个答案……是"<<endl;
            int da5;
            cin>>da5;
            Sleep(3000);
            if(da5!=-3){
                cout<<"**:很抱歉,答案错误,你的游戏结束了。";
                return 0;
            } 
            Sleep(3000);
            cout<<"(这时,一束绿色的光从水晶里射出来,投到洛一一头上。你又伸手**了**他……)"<<endl;
            Sleep(3000);
            cout<<"洛一一(突然蹦起):哇啊——"<<endl;
            Sleep(3000);
            cout<<mz<<"(被吓了一跳):洛!一!一!你个**鬼!!"<<endl;
            Sleep(3000);
            cout<<"(接下来的场面过于血腥(你懂的),已被作者强行和谐……)"<<endl;
            Sleep(3000);
            cout<<"洛一一:别打了别打了……话说我刚刚是睡了一觉么?"<<endl;
            Sleep(3000);
            cout<<mz<<":这个……说来话长……"<<endl;
            Sleep(3000);
            cout<<"(你把之前的事情一五一十地告诉了洛一一)"<<endl;
            Sleep(3000);
            cout<<"洛一一:果然,我上厕所的时候被一个不讲武德的家伙偷袭了,不过,没想到那家伙叫“明明”,好像数学书里的某位人物……"<<endl;
            Sleep(3000); 
            cout<<"墨紫:不是啦,不过和明明一样爱出题……"<<endl;
            Sleep(3000);
            cout<<mz<<":不过,话说墨紫姑娘恐怕还有事情没有告诉我们吧,那块绿色的水晶是怎么回事、“四象家族”到底是什么……恐怕其中还有更大的谜团吧……"<<endl;
            Sleep(3000);
            cout<<"墨紫:……"<<endl;
            Sleep(4000); 
            cout<<"作者:写程序不容易,先写到这里啦(画地图好难!!!!!!!!!)。"<<endl;
            Sleep(3000);
            cout<<"欲知后事如何,且听下回分解。"<<endl;
            cout<<"作者:如果想要支持《数学世界大冒险》,就期待更新吧。"<<endl;
            Sleep(2345);
        }
        else{
            cout<<"作者:程序工作量太大,只支持“乘法大陆”剧情哟~" ;
            Sleep(3000);
            cout<<"作者:如果想要支持《数学世界大冒险》,就期待更新吧。"<<endl; 
        }
    }
    return 0;
}
 

0
李泽屿
李泽屿
新手启示者
新手启示者
#include <iostream>
#include<bits/stdc++.h>             
#include<windows.h>
#include<assert.h>
#include<ctype.h>
#include<errno.h>
#include<float.h>
#include<fstream>
#include<iomanip>
#include<limits.h>
#include<locale.h>
#include<math.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#include<wchar.h>
#include<wctype.h>
#include<algorithm>
#include<bitset>
#include<cctype>
#include<cerrno>
#include<clocale>
#include<cmath>
#include<complex>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<ctime>
#include<deque>
#include<exception>
#include<fstream>
#include<functional>
#include<limits>
#include<list>
#include<map>
#include<iomanip>
#include<ios>
#include<iosfwd>
#include<iostream>
#include<istream>
#include<ostream>
#include<queue>
#include<set>
#include<sstream>
#include<stack>
#include<stdexcept>
#include<streambuf>
#include<string>
#include<utility>
#include<vector>
#include<cwchar>
#include<cwctype>
#include<complex.h>
#include<fenv.h>
#include<inttypes.h>
#include<stdbool.h>
#include<stdint.h>
#include<tgmath.h>
#include<assert.h>
#define CLS SetPos(1000,1000) 
#include<ctype.h>
#include<errno.h>
#include<float.h>
#include<fstream>
#include<iomanip>
#include<iostream>
#include<limits.h>
#include<locale.h>
#include<math.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#include<wchar.h>
#include<wctype.h>
#include<algorithm>
#include<bitset>
#include<cctype>
#include<cerrno>
#include<clocale>
#include<cmath>
#include<complex>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<ctime>
#include<deque>
#include<exception>
#include<fstream>
#include<functional>
#include<limits>
#include<list>
#include<map>
#include<iomanip>
#include<ios>
#include<iosfwd>
#include<iostream>
#include<istream>
#include<ostream>

#include<queue>
#include<set>
#include<sstream>
#include<stack>
#include<stdexcept>
#include<streambuf>
#include<string>
#include<utility>
#include<vector>
#include<cwchar>
#include<cwctype>
#include<complex.h>
#include<fenv.h>
#include<inttypes.h>
#include<stdbool.h>
#include<conio.h>
#include <winable.h> 
#pragma GCC optimize(2)
using namespace std;
int main(){
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    for(int i=1;i<=1;i++){
        cout<<"郭浩翔是傻**"<<endl;
    }
    return 0;
}

 

0
朱宸晗
朱宸晗
新手光能
新手光能

#include<bits/stdc++.h>
using namespace std;
int main()
{
   

 

 

 

 

以下省略1000行......

cout<<"abc";
    return 0;
}

^

|

范例

0
王辰硕
王辰硕
中级守护
中级守护

#include<iostream>
using namespace std;
int main(){
    1;
    2;
    3;
    4;
    5;
    6;
    7;
    8;
    9;
    10;
    11;
    12;
    13;
    14;
    15;
    16;
    17;
    18;
    19;
    20;
    21;
    22;
    23;
    24;
    25;
    26;
    27;
    28;
    29;
    30;
    31;
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    33;
    34;
    35;
    36;
    37;
    38;
    39;
    40;
    41;
    42;
    43;
    44;
    45;
    46;
    47;
    48;
    49;
    50;
    51;
    52;
    53;
    54;
    55;
    56;
    57;
    58;
    59;
    60;
    61;
    62;
    63;
    64;
    65;
    66;
    67;
    68;
    69;
    70;
    71;
    72;
    73;
    74;
    75;
    76;
    77;
    78;
    79;
    80;
    81;
    82;
    83;
    84;
    85;
    86;
    87;
    88;
    89;
    90;
    91;
    92;
    93;
    94;
    95;
    96;
    97;
    98;
    99;
    100;
    101;
    102;
    103;
    104;
    105;
    106;
    107;
    108;
    109;
    110;
    111;
    112;
    113;
    114;
    115;
    116;
    117;
    118;
    119;
    120;
    121;
    122;
    123;
    124;
    125;
    126;
    127;
    128;
    129;
    130;
    131;
    132;
    133;
    134;
    135;
    136;
    137;
    138;
    139;
    140;
    141;
    142;
    143;
    144;
    145;
    146;
    147;
    148;
    149;
    150;
    151;
    152;
    153;
    154;
    155;
    156;
    157;
    158;
    159;
    160;
    161;
    162;
    163;
    164;
    165;
    166;
    167;
    168;
    169;
    170;
    171;
    172;
    173;
    174;
    175;
    176;
    177;
    178;
    179;
    180;
    181;
    182;
    183;
    184;
    185;
    186;
    187;
    188;
    189;
    190;
    191;
    192;
    193;
    194;
    195;
    196;
    197;
    198;
    199;
    200;
    201;
    202;
    203;
    204;
    205;
    206;
    207;
    208;
    209;
    210;
    211;
    212;
    213;
    214;
    215;
    216;
    217;
    218;
    219;
    220;
    221;
    222;
    223;
    224;
    225;
    226;
    227;
    228;
    229;
    230;
    231;
    232;
    233;
    234;
    235;
    236;
    237;
    238;
    239;
    240;
    241;
    242;
    243;
    244;
    245;
    246;
    247;
    248;
    249;
    250;
    251;
    252;
    253;
    254;
    255;
    256;
    257;
    258;
    259;
    260;
    261;
    262;
    263;
    264;
    265;
    266;
    267;
    268;
    269;
    270;
    271;
    272;
    273;
    274;
    275;
    276;
    277;
    278;
    279;
    280;
    281;
    282;
    283;
    284;
    285;
    286;
    287;
    288;
    289;
    290;
    291;
    292;
    293;
    294;
    295;
    296;
    297;
    298;
    299;
    300;
    301;
    302;
    303;
    304;
    305;
    306;
    307;
    308;
    309;
    310;
    311;
    312;
    313;
    314;
    315;
    316;
    317;
    318;
    319;
    320;
    321;
    322;
    323;
    324;
    325;
    326;
    327;
    328;
    329;
    330;
    331;
    332;
    333;
    334;
    335;
    336;
    337;
    338;
    339;
    340;
    341;
    342;
    343;
    344;
    345;
    346;
    347;
    348;
    349;
    350;
    351;
    352;
    353;
    354;
    355;
    356;
    357;
    358;
    359;
    360;
    361;
    362;
    363;
    364;
    365;
    366;
    367;
    368;
    369;
    370;
    371;
    372;
    373;
    374;
    375;
    376;
    377;
    378;
    379;
    380;
    381;
    382;
    383;
    384;
    385;
    386;
    387;
    388;
    389;
    390;
    391;
    392;
    393;
    394;
    395;
    396;
    397;
    398;
    399;
    400;
    401;
    402;
    403;
    404;
    405;
    406;
    407;
    408;
    409;
    410;
    411;
    412;
    413;
    414;
    415;
    416;
    417;
    418;
    419;
    420;
    421;
    422;
    423;
    424;
    425;
    426;
    427;
    428;
    429;
    430;
    431;
    432;
    433;
    434;
    435;
    436;
    437;
    438;
    439;
    440;
    441;
    442;
    443;
    444;
    445;
    446;
    447;
    448;
    449;
    450;
    451;
    452;
    453;
    454;
    455;
    456;
    457;
    458;
    459;
    460;
    461;
    462;
    463;
    464;
    465;
    466;
    467;
    468;
    469;
    470;
    471;
    472;
    473;
    474;
    475;
    476;
    477;
    478;
    479;
    480;
    481;
    482;
    483;
    484;
    485;
    486;
    487;
    488;
    489;
    490;
    491;
    492;
    493;
    494;
    495;
    496;
    497;
    498;
    499;
    500;
    501;
    502;
    503;
    504;
    505;
    506;
    507;
    508;
    509;
    510;
    511;
    512;
    513;
    514;
    515;
    516;
    517;
    518;
    519;
    520;
    521;
    522;
    523;
    524;
    525;
    526;
    527;
    528;
    529;
    530;
    531;
    532;
    533;
    534;
    535;
    536;
    537;
    538;
    539;
    540;
    541;
    542;
    543;
    544;
    545;
    546;
    547;
    548;
    549;
    550;
    551;
    552;
    553;
    554;
    555;
    556;
    557;
    558;
    559;
    560;
    561;
    562;
    563;
    564;
    565;
    566;
    567;
    568;
    569;
    570;
    571;
    572;
    573;
    574;
    575;
    576;
    577;
    578;
    579;
    580;
    581;
    582;
    583;
    584;
    585;
    586;
    587;
    588;
    589;
    590;
    591;
    592;
    593;
    594;
    595;
    596;
    597;
    598;
    599;
    600;
    601;
    602;
    603;
    604;
    605;
    606;
    607;
    608;
    609;
    610;
    611;
    612;
    613;
    614;
    615;
    616;
    617;
    618;
    619;
    620;
    621;
    622;
    623;
    624;
    625;
    626;
    627;
    628;
    629;
    630;
    631;
    632;
    633;
    634;
    635;
    636;
    637;
    638;
    639;
    640;
    641;
    642;
    643;
    644;
    645;
    646;
    647;
    648;
    649;
    650;
    651;
    652;
    653;
    654;
    655;
    656;
    657;
    658;
    659;
    660;
    661;
    662;
    663;
    664;
    665;
    666;
    667;
    668;
    669;
    670;
    671;
    672;
    673;
    674;
    675;
    676;
    677;
    678;
    679;
    680;
    681;
    682;
    683;
    684;
    685;
    686;
    687;
    688;
    689;
    690;
    691;
    692;
    693;
    694;
    695;
    696;
    697;
    698;
    699;
    700;
    701;
    702;
    703;
    704;
    705;
    706;
    707;
    708;
    709;
    710;
    711;
    712;
    713;
    714;
    715;
    716;
    717;
    718;
    719;
    720;
    721;
    722;
    723;
    724;
    725;
    726;
    727;
    728;
    729;
    730;
    731;
    732;
    733;
    734;
    735;
    736;
    737;
    738;
    739;
    740;
    741;
    742;
    743;
    744;
    745;
    746;
    747;
    748;
    749;
    750;
    751;
    752;
    753;
    754;
    755;
    756;
    757;
    758;
    759;
    760;
    761;
    762;
    763;
    764;
    765;
    766;
    767;
    768;
    769;
    770;
    771;
    772;
    773;
    774;
    775;
    776;
    777;
    778;
    779;
    780;
    781;
    782;
    783;
    784;
    785;
    786;
    787;
    788;
    789;
    790;
    791;
    792;
    793;
    794;
    795;
    796;
    797;
    798;
    799;
    800;
    801;
    802;
    803;
    804;
    805;
    806;
    807;
    808;
    809;
    810;
    811;
    812;
    813;
    814;
    815;
    816;
    817;
    818;
    819;
    820;
    821;
    822;
    823;
    824;
    825;
    826;
    827;
    828;
    829;
    830;
    831;
    832;
    833;
    834;
    835;
    836;
    837;
    838;
    839;
    840;
    841;
    842;
    843;
    844;
    845;
    846;
    847;
    848;
    849;
    850;
    851;
    852;
    853;
    854;
    855;
    856;
    857;
    858;
    859;
    860;
    861;
    862;
    863;
    864;
    865;
    866;
    867;
    868;
    869;
    870;
    871;
    872;
    873;
    874;
    875;
    876;
    877;
    878;
    879;
    880;
    881;
    882;
    883;
    884;
    885;
    886;
    887;
    888;
    889;
    890;
    891;
    892;
    893;
    894;
    895;
    896;
    897;
    898;
    899;
    900;
    901;
    902;
    903;
    904;
    905;
    906;
    907;
    908;
    909;
    910;
    911;
    912;
    913;
    914;
    915;
    916;
    917;
    918;
    919;
    920;
    921;
    922;
    923;
    924;
    925;
    926;
    927;
    928;
    929;
    930;
    931;
    932;
    933;
    934;
    935;
    936;
    937;
    938;
    939;
    940;
    941;
    942;
    943;
    944;
    945;
    946;
    947;
    948;
    949;
    950;
    951;
    952;
    953;
    954;
    955;
    956;
    957;
    958;
    959;
    960;
    961;
    962;
    963;
    964;
    965;
    966;
    967;
    968;
    969;
    970;
    971;
    972;
    973;
    974;
    975;
    976;
    977;
    978;
    979;
    980;
    981;
    982;
    983;
    984;
    985;
    986;
    987;
    988;
    989;
    990;
    991;
    992;
    993;
    994;
    995;
    996;
    997;
    998;
    999;
    1000;
    return 0;
}

绝对可以运行

0
薛乘志
薛乘志
初级启示者
初级启示者

这能运行,你要不要吧!

#include <iostream>
using namespace std;

int main(){


















































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































return 0;
}

 

0
姚天宇
姚天宇
高级光能
高级光能
#include <iostream>
#include <cstdio>
#include <cmath>
#include <string>
#include <cstring>
#include <algorithm>
#include <iomanip>
using namespace std;
string a="Hello,World!";
char b[15]={'H','e','l','l','o',',',' ','W','o','r','l','d','!'};
int main(){
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(6,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
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    a.erase(7,1);
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    a.erase(7,1);
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    a.erase(7,1);
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    a.erase(7,1);
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    a.erase(7,1);
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    a.erase(7,1);
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
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        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    a.erase(7,1);
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    a.erase(7,1);
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    a.erase(7,1);
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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    for(int i=0;i<a.size();i++){
        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]--;
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    for(int i=0;i<a.size();i++){
        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]--;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
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        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(7,1);
    a.insert(6," ");
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    a.erase(6,1);
    a.insert(7,"W");
    for(int i=0;i<a.size()-1;i++){
        cout<<a[i];
    }
    cout<<"!";
    string hhhh="";
    string aaaa,bbbbbbbbbbbbbbbbbb,cccc,ddddddddddddd,eeeeeeeeeeeeeeee,fffffffffffff;
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 
    for(int i=0;i<a.size();i++){
        a[i]++;
    } 
    for(int i=0;i<a.size();i++){
        a[i]--;
    } 

    return 0;
}

 

0
郝天尘
郝天尘
资深光能
资深光能

哈利波特

#include <iostream>
#include <string>
#include <windows.h>
#include <conio.h>
#include <fstream>
#include <ctime>
#include <time.h>
#include <stdio.h>
using namespace std;

int D_Of_C, OK, ane, xy, D_Of_C1, OK1, ane1, xy1, nowM, MoralValue;
int ict = 0, nowlevel = 0;
int bag[44] = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0};
//0抽奖券 1经验石R 2经验石SR 3经验石SSR 4经验石SSS 5经验石X
//6技能书快快复苏 7技能书铁甲咒 8技能书昏昏倒地 9技能书神锋无影 10技能书咒立停 11技能书石化咒 12技能书恢复咒 13技能书召唤咒 14技能书遗忘咒 15技能书万弹齐发 16技能书钻心咒 17技能书夺魂咒 18技能书**亡咒
//19生命药水 20防御药水 21攻击药水 22经验药水 23全幅药水
//24猫狸子胡须 25媚娃头发 26马形水怪的鬃毛 27龙心腱 28雷鸟尾羽 29凤凰羽毛 30独角兽尾毛 31龙神经 32夜骐的尾羽
//33桦木 34紫衫木 35冬青木 36山楂木柳条 37橡木 38械木 39山毛榉木 40栗木 41樱桃木 42桃花心木
//43速度药水
string Material1name[9] = { "猫狸子胡须", "媚娃头发", "马形水怪的鬃毛", "龙心腱", "雷鸟尾羽", "凤凰羽毛", "独角兽尾毛", "龙神经", "夜骐的尾羽" };
string Material2name[10] = { "桦木", "紫衫木", "冬青木", "山楂木柳条", "橡木", "械木", "山毛榉木", "栗木", "樱桃木", "桃花心木" };
int health = 1000, maxhealth = 1000, money = 0, attack = 250, defense = 10, experience = 0, camp, level = 1, amm = 0, f = 0, speed = 0;
string Nwand = "空手";
int LE1 = 1, LE2 = 1, Sl[13];
bool dead = false;
string wandname[100] = { "柳条魔杖", "胡桃魔杖", "鹅耳枥木魔杖", "柳条魔杖", "花心木魔杖", "冬青木魔杖", "紫杉木魔杖", "老魔杖" };
int wandpower[100] = { 200, 500, 1100, 1300, 2400, 5000, 9000, 20000 }, wand[100], wandi = 8, wandnamei = 8, wandpoweri = 8;
string name, password;
int choose() {
    system("cls");
    cout << "请选择您的阵营。" << endl;
    cout << "0, 哈利.HarryPotter" << endl;
    cout << "1, 伏地魔 LordVoldemort" << endl;
    cin >> camp;
    if (camp != 0 && camp != 1) {
        cout << "输入错误。";
        Sleep(250);
        choose();
    } else {
        if (MessageBox(0, TEXT("你确定?"), TEXT("请选择"), MB_OKCANCEL | MB_ICONINFORMATION) == IDOK) return 0;
        choose();
    }
    return 0;
}
int login() {
    string DN, DPW;
    bool isn = false;
    cout << "请输入账号和密码" << endl;
    cout << "账号:";
    cin >> name;
    cout << "密码:";
    cin >> password;
    ifstream fin("data2.txt");
    while (fin >> DN) {
        if (DN == name) {
            fin >> DPW;
            if (DPW != password) {
                cout << "密码错误!" << endl;
                isn = true;
                system("cls");
                login();
            } else {
                fin >> money >> attack >> defense >> health >> level >> experience >> LE1 >> LE2  >> camp >> maxhealth;
                fin >> D_Of_C >> OK >> ane >> xy >> D_Of_C1 >> OK1 >> ane1 >> xy1 >> nowM;
                fin >> bag[0] >> bag[1] >> bag[2] >> bag[3] >> bag[4] >> bag[5] >> bag[6] >> bag[7];
                fin >> bag[8] >> bag[9] >> bag[10] >> bag[11] >> bag[12] >> bag[13] >> bag[14] >> bag[15];
                fin >> bag[16] >> bag[17] >> bag[18] >> bag[19] >> bag[20] >> bag[21] >> bag[22] >> bag[23];
                fin >> bag[24] >> bag[25] >> bag[26] >> bag[27] >> bag[28] >> bag[29] >> bag[30] >> bag[31];
                fin >> bag[32] >> bag[33] >> bag[34] >> bag[35] >> bag[36] >> bag[37] >> bag[38] >> bag[39];
                fin >> bag[40] >> bag[41] >> bag[42] >> bag[43];
                fin >> Sl[0] >> Sl[1] >> Sl[2] >> Sl[3] >> Sl[4] >> Sl[5] >> Sl[6] >> Sl[7] >> Sl[8] >> Sl[9] >> Sl[10] >> Sl[11] >> Sl[12];
                for (int i = 0; i < 100; i++) {
                    fin >> wandname[i];
                    fin >> wandpower[i];
                    fin >> wand[i];
                }
                fin >> Nwand >> amm >> f >> wandi >> wandnamei >> wandpoweri >> ict >> speed >> nowlevel;
                isn = true;
            }
        }
    }
    if (!isn) {
        cout << "无此用户!" << endl;
        login();
    }
    cout << "登入成功!" << endl;
    Sleep(1000);
    return 0;
}
int save() {
    ofstream outfile("data2.txt", ios::binary | ios::app | ios::in | ios::out);
    outfile << name << " " << password << " " << money << " " << attack << " " << defense << " " << health << " " << level << " " << experience << " " << LE1 << " " << LE2 << " " << camp << " " << maxhealth << " ";
    outfile << D_Of_C << " " << OK << " " << ane << " " << xy << " " << D_Of_C1 << " " << OK1 << " " << ane1 << " " << xy1 << " " << nowM << " ";
    outfile << bag[0] << " " << bag[1] << " " << bag[2] << " " << bag[3] << " " << bag[4] << " " << bag[5] << " " << bag[6] << " " << bag[7] << " ";
    outfile << bag[8] << " " << bag[9] << " " << bag[10] << " " << bag[11] << " " << bag[12] << " " << bag[13] << " " << bag[14] << " " << bag[15] << " ";
    outfile << bag[16] << " " << bag[17] << " " << bag[18] << " " << bag[19] << " " << bag[20] << " " << bag[21] << " " << bag[22] << " " << bag[23] << " ";
    outfile << bag[24] << " " << bag[25] << " " << bag[26] << " " << bag[27] << " " << bag[28] << " " << bag[29] << " " << bag[30] << " " << bag[31] << " ";
    outfile << bag[32] << " " << bag[33] << " " << bag[34] << " " << bag[35] << " " << bag[36] << " " << bag[37] << " " << bag[38] << " " << bag[39] << " ";
    outfile << bag[40] << " " << bag[41] << " " << bag[42] << " " << bag[43] << " ";
    outfile << Sl[0] << " " << Sl[1] << " " << Sl[2] << " " << Sl[3] << " " << Sl[4] << " " << Sl[5] << " " << Sl[6] << " " << Sl[7] << " " << Sl[8] << " " << Sl[9] << " " << Sl[10] << " " << Sl[11] << " " << Sl[12] << " ";
    for (int i = 0; i < 100; i++) {
        outfile << wandname[i] << " ";
        outfile << wandpower[i] << " ";
        outfile << wand[i] << " ";
    }
    outfile << Nwand << " " << amm << " " << f << " " << wandi << " " << wandnamei << " " << wandpoweri << " " << ict << " " << speed << " " << nowlevel << endl;
    outfile.close();
    return 0;
}
int Reg() {
    string DN, DPW;
    cout << "请输入账号和密码  " << endl;
    cout << "账号:";
    cin >> name;
    cout << endl << "密码:";
    cin >> password;
    ifstream fin("data2.txt");
    while (fin >> DN) {
        if (DN == name) {
            cout << "用户名已被使用=====请重新起名";
            Reg();
        }
    }
    choose();
    return 0;
}
int monsterfight(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP) {
    int mhealth = 10000, mdefense = 1000, mattack = 10000, mspeed = 500;
    int hfaint = 0;
    int mfaint = 0;
    dead = false;
    int ha = hisA;
    while (1) {
        if (hfaint > 0) hfaint -= 1;
        if (mfaint > 0) {
            if (rand() % 3 == 0) {
                mfaint = 0;
                cout << "石怪使用技能咒立停,停止了魔咒!" << endl;
            } else mfaint -= 1;
        }
        if (mfaint <= 0) {
            if (rand() % 3) {
                cout << "石怪使用技能快快复苏 生命增加200" << endl;
                mhealth += 200;
            }
            if (rand() % 3) {
                cout << "石怪使用技能铁甲护身 生命增加100 防御增加50" << endl;
                mhealth += 100;
                mdefense += 50;
            }
            if (rand() % 3) {
                cout << "石怪使用技能神锋无影 攻击增加200 对方扣血200滴" << endl;
                hisH -= 200;
                mattack += 200;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "石怪发起进攻 " << Hname << "扣血" << mattack - hisD + ran << "滴 剩余" << hisH - (mattack - hisD + ran) << "滴" << endl;
                    hisH -= mattack - hisD + ran;
                } else cout << "石怪发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
            } else {
                if (rand() % 2) cout << "石怪一脚踹了过去,但没有踢中" << endl;
                else {
                    cout << "石怪一脚踹了过去,但只擦着了腰" << endl;
                    if ((mattack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (mattack / 3) + ran - hisD << "滴 剩余" << hisH - ((mattack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (mattack / 3) + ran - hisD;
                    } else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
                }
            }
        }
        Sleep(1000);
        if (hisH <= 0) {
            if (hisS == 20 && rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha;
                Sleep(1000);
            } else {
                cout << "对方**亡" << endl;
                return 0;
            }
        }
        if (hfaint <= 0) {
            if (hisS != 0) {
                if (rand() % 3 == 0) {
                    if (hisS == 14) {
                        cout << "对方发动技能:快快复苏  生命加200" << endl;
                        hisH += 200;
                    }
                    if (hisS == 15) {
                        cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
                        hisH += 50;
                        hisD += 50;
                    }
                    if (hisS == 17) {
                        cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
                        health -= 200;
                        hisA += 200;
                    }
                }
                Sleep(1000);
            }
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > mspeed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "石怪扣血" << hisA - defense + ran << "滴 剩余" << mhealth - (hisA - defense + ran) << "滴" << endl;
                    mhealth -= hisA - defense + ran;
                } else cout << Hname << "发起进攻 " << "石怪扣血0滴 剩余" << mhealth << "滴" << endl;
            } else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl;
                else {
                    cout << "对方一脚踹了过来,但只擦着了石怪的腰" << endl;
                    if ((hisA / 3) + ran > hisD) {
                        cout << "石怪扣血" << (hisA / 3) + ran - defense << "滴 剩余" << mhealth - ((hisA / 3) + ran - defense) << "滴" << endl;
                        mhealth -= ((hisA / 3) + ran - defense);
                    } else cout << "石怪扣血0滴 剩余" << mhealth << "滴" << endl;
                }
            }
            Sleep(1000);
            if (mhealth <= 0) {
                cout << "石怪**亡" << endl;
                return hisH;
            }
        }
    }
    return 0;
}
int fight1(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP) {
    int hfaint = 0, hhurt = 0, hbeat = 0;
    int mfaint = 0, mhurt = 0;
    dead = false;
    int ha = hisA;
    int his = hisA + hisD + hisH;
    while (1) {
        if (hfaint > 0) {
            if (rand() % 3 == 0) {
                cout << "对方使用技能:咒立停!停止了魔咒" << endl;
                hfaint = 1;
            }
            hfaint -= 1;
        }
        if (hbeat == 1) {
            if (rand() % 10 == 0) {
                cout << "对方一躲,躲过了你的石头" << endl;
                hbeat = 0;
            } else {
                cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
                hisH -= 50;
            }
        }
        if (mfaint > 0) {
            if (Sl[6]) mfaint = 0;
            else mfaint -= 1;
        }
        if (mhurt > 0) {
            if (Sl[6]) mhurt = 0;
            else mhurt -= 1;
            cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
            health -= 200;
        }
        if (mfaint <= 0) {
            if (rand() % 3 && Sl[0]) {
                cout << "你使用技能快快复苏 生命增加200" << endl;
                health += 200;
            }
            if (rand() % 3 && Sl[1]) {
                cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
                health += 100;
                defense += 50;
            }
            if (rand() % 3 && Sl[2]) {
                cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
                hfaint += 1;
            }
            if (rand() % 3 && Sl[3]) {
                cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;
                hisH -= 200;
                attack += 200;
            }
            if (rand() % 3 && Sl[5]) {
                if (rand() % 10) {
                    cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
                    hfaint += 2;
                } else {
                    cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
                    hfaint += 10;
                }
            }
            if (rand() % 4 == 0 && Sl[7]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
                hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);
                if (hisH < 1) return 0;
                if (Sl[0]) {
                    cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
                    if (maxhealth < health + 2000) health = maxhealth;
                    else health += 2000;
                }
            }
            if (rand() % 4 == 0 && Sl[8]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
            }
            if (rand() % 3 && Sl[9]) {
                cout << "你使用技能万弹齐发!变出几十块石头" << endl;
                hbeat = 1;
            }
            if (rand() % 3 && Sl[10]) {
                cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
                hhurt += 5;
            }
            if (rand() % 3 && Sl[11]) {
                cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
                Sleep((rand() % 1000) + 1000);
                cout << Hname << "被你控制了,开始攻击自己" << endl;
                Sleep(700);
                int ran = rand() % 40 - 20;
                if (hisA + ran > hisD) {
                    cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
                    hisH -= hisA - hisD + ran;
                } else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl;
            }
            if (rand() % 2 && Sl[12]) {
                cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
                hisH /= 4;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
                    hisH -= attack - hisD + ran;
                } else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
            } else {
                if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl;
                else {
                    cout << "你一脚踹了过去,但只擦着了腰" << endl;
                    if ((attack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (attack / 3) + ran - hisD;
                    } else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
                }
            }
        }
        Sleep(700);
        if (hhurt > 0) {
            hhurt -= 1;
            cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
            hisH -= 200;
        }
        if (hisH <= 0) {
            if (hisS == 20 && rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha;
                Sleep(1000);
            } else {
                cout << "对方**亡\n获得" << (his / 30) << "经验" << endl;
                experience += (his / 30);
                if (ane == 3) D_Of_C++;
                if (ane1 == 3) D_Of_C1++;
                return 0;
            }
        }
        if (hfaint <= 0) {
            if (rand() % 3 == 0) {
                if (hisS == 14) {
                    cout << "对方发动技能:快快复苏  生命加200" << endl;
                    hisH += 200;
                }
                if (hisS == 15) {
                    cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
                    hisH += 50;
                    hisD += 50;
                }
                if (hisS == 17) {
                    cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
                    health -= 200;
                    hisA += 200;
                }
                Sleep(1000);
            }
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > speed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
                    health -= hisA - defense + ran;
                } else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl;
            } else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl;
                else {
                    cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;
                    if ((hisA / 3) + ran > hisD) {
                        cout << "你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
                        health -= ((hisA / 3) + ran - defense);
                    } else cout << "你扣血0滴 剩余" << health << "滴" << endl;
                }
            }
            Sleep(700);
            if (health <= 0) {
                if (Sl[6] && rand() % 2) {
                    cout << "你发动技能:恢复如初 满血复活" << endl;
                    health = maxhealth;
                    Sleep(1000);
                } else {
                    cout << "你**亡";
                    health = 20;
                    dead = true;
                    return 0;
                }
            }
        }
    }
    return 0;
}
int fight2(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP) {
    int hfaint = 0, hhurt = 0, hbeat = 0;
    int mfaint = 0, mhurt = 0;
    dead = false;
    int ha = hisA;
    int his = hisA + hisD + hisH;
    while (1) {
        if (hfaint > 0) {
            if (rand() % 3 == 0) {
                cout << "对方使用技能:咒立停!停止了魔咒";
                hfaint = 1;
            }
            hfaint -= 1;
        }
        if (hbeat == 1) {
            if (rand() % 10 == 0) {
                cout << "对方一躲,躲过了你的石头" << endl;
                hbeat = 0;
            } else {
                cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
                hisH -= 50;
            }
        }
        if (mfaint > 0) {
            if (Sl[6]) mfaint = 0;
            else mfaint -= 1;
        }
        if (mhurt > 0) {
            if (Sl[6]) mhurt = 0;
            else mhurt -= 1;
            cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
            health -= 200;
        }
        if (mfaint <= 0) {
            if (rand() % 3 && Sl[0]) {
                cout << "你使用技能快快复苏 生命增加200" << endl;
                health += 200;
            }
            if (rand() % 3 && Sl[1]) {
                cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
                health += 100;
                defense += 50;
            }
            if (rand() % 3 && Sl[2]) {
                cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
                hfaint += 1;
            }
            if (rand() % 3 && Sl[3]) {
                cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;
                hisH -= 200;
                attack += 200;
            }
            if (rand() % 3 && Sl[5]) {
                if (rand() % 10) {
                    cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
                    hfaint += 2;
                } else {
                    cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
                    hfaint += 10;
                }
            }
            if (rand() % 4 == 0 && Sl[7]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
                hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);
                if (hisH < 1) return 0;
                if (Sl[0]) {
                    cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
                    if (maxhealth < health + 2000) health = maxhealth;
                    else health += 2000;
                }
                Sleep(1000);
            }
            if (rand() % 4 == 0 && Sl[8]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
            }
            if (rand() % 3 && Sl[9]) {
                cout << "你使用技能万弹齐发!变出几十块石头" << endl;
                hbeat = 1;
            }
            if (rand() % 3 && Sl[10]) {
                cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
                hhurt += 5;
            }
            if (rand() % 3 && Sl[11]) {
                cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
                Sleep((rand() % 1000) + 1000);
                cout << Hname << "被你控制了,开始攻击自己" << endl;
                Sleep(700);
                int ran = rand() % 40 - 20;
                if (hisA + ran > hisD) {
                    cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
                    hisH -= hisA - hisD + ran;
                } else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl;
            }
            if (rand() % 2 && Sl[12]) {
                cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
                hisH /= 4;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
                    hisH -= attack - hisD + ran;
                } else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
            } else {
                if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl;
                else {
                    cout << "你一脚踹了过去,但只擦着了腰" << endl;
                    if ((attack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (attack / 3) + ran - hisD;
                    } else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
                }
            }
        }
        Sleep(700);
        if (hhurt > 0) {
            hhurt -= 1;
            cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
            hisH -= 200;
        }
        if (hisH <= 0) {
            if (hisS == 20 && rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha;
                Sleep(1000);
            } else {
                cout << "对方**亡\n获得" << (his / 200) << "金币" << endl;
                money += (his / 200);
                if (ane == 3) D_Of_C++;
                if (ane1 == 3) D_Of_C1++;
                return 0;
            }
        }
        if (hfaint <= 0) {
            if (rand() % 3 == 0) {
                if (hisS == 14) {
                    cout << "对方发动技能:快快复苏  生命加200" << endl;
                    hisH += 200;
                }
                if (hisS == 15) {
                    cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
                    hisH += 50;
                    hisD += 50;
                }
                if (hisS == 17) {
                    cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
                    health -= 200;
                    hisA += 200;
                }
                Sleep(1000);
            }
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > speed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
                    health -= hisA - defense + ran;
                } else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl;
            } else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl;
                else {
                    cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;
                    if ((hisA / 3) + ran > hisD) {
                        cout << "你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
                        health -= ((hisA / 3) + ran - defense);
                    } else cout << "你扣血0滴 剩余" << health << "滴" << endl;
                }
            }
            Sleep(700);
            if (health <= 0) {
                if (Sl[6] && rand() % 2) {
                    cout << "你发动技能:恢复如初 满血复活" << endl;
                    health = maxhealth;
                    Sleep(1000);
                } else {
                    cout << "你**亡";
                    health = 20;
                    dead = true;
                    return 0;
                }
            }
        }
    }
    return 0;
}
int fight(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP) {
    int hfaint = 0, hhurt = 0, hbeat = 0;
    int mfaint = 0, mhurt = 0;
    dead = false;
    int ha = hisA;
    int his = hisA + hisD + hisH;
    while (1) {
        if (hfaint > 0) {
            if (rand() % 3 == 0) {
                cout << "对方使用技能:咒立停!停止了魔咒" << endl;
                hfaint = 0;
            } else hfaint -= 1;
        }
        if (hbeat == 1) {
            if (rand() % 10 == 0) {
                cout << "对方一躲,躲过了你的石头" << endl;
                hbeat = 0;
            } else {
                cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
                hisH -= 50;
            }
        }
        if (mfaint > 0) {
            if (Sl[6]) mfaint = 0;
            else mfaint -= 1;
        }
        if (mhurt > 0) {
            if (Sl[6]) mhurt = 0;
            else mhurt -= 1;
            cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
            health -= 200;
        }
        if (mfaint <= 0) {
            if (rand() % 3 && Sl[0]) {
                cout << "你使用技能快快复苏 生命增加200" << endl;
                health += 200;
            }
            if (rand() % 3 && Sl[1]) {
                cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
                health += 100;
                defense += 50;
            }
            if (rand() % 3 && Sl[2]) {
                cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
                hfaint += 1;
            }
            if (rand() % 3 && Sl[3]) {
                cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;
                hisH -= 200;
                attack += 200;
            }
            if (rand() % 3 && Sl[5]) {
                if (rand() % 10) {
                    cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
                    hfaint += 2;
                } else {
                    cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
                    hfaint += 10;
                }
            }
            if (rand() % 4 == 0 && Sl[7]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
                hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);
                if (hisH < 1) return 0;
                if (Sl[0]) {
                    cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
                    if (maxhealth < health + 2000) health = maxhealth;
                    else health += 2000;
                }
            }
            if (rand() % 4 == 0 && Sl[8]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
            }
            if (rand() % 3 && Sl[9]) {
                cout << "你使用技能万弹齐发!变出几十块石头" << endl;
                hbeat = 1;
            }
            if (rand() % 3 && Sl[10]) {
                cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
                hhurt += 5;
            }
            if (rand() % 3 && Sl[11]) {
                cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
                Sleep((rand() % 1000) + 1000);
                cout << Hname << "被你控制了,开始攻击自己" << endl;
                Sleep(700);
                int ran = rand() % 40 - 20;
                if (hisA + ran > hisD) {
                    cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
                    hisH -= hisA - hisD + ran;
                } else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl;
            }
            if (rand() % 2 && Sl[12]) {
                cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
                hisH /= 4;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
                    hisH -= attack - hisD + ran;
                } else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
            } else {
                if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl;
                else {
                    cout << "你一脚踹了过去,但只擦着了腰" << endl;
                    if ((attack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (attack / 3) + ran - hisD;
                    } else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
                }
            }
        }
        Sleep(700);
        if (hhurt > 0) {
            hhurt -= 1;
            cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
            hisH -= 200;
        }
        if (hisH <= 0) {
            if (hisS == 20 && rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha;
                Sleep(1000);
            } else {
                cout << "对方**亡\n获得" << his / 30 << "元" << endl;
                money += his / 30;
                experience += (his / 30) * 10;
                if (ane == 3) D_Of_C++;
                if (ane1 == 3) D_Of_C1++;
                return 0;
            }
        }
        if (hfaint <= 0) {
            if (rand() % 3 == 0) {
                if (hisS == 14) {
                    cout << "对方发动技能:快快复苏  生命加200" << endl;
                    hisH += 200;
                }
                if (hisS == 15) {
                    cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
                    hisH += 50;
                    hisD += 50;
                }
                if (hisS == 17) {
                    cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
                    health -= 200;
                    hisA += 200;
                }
                Sleep(1000);
            }
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > speed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
                    health -= hisA - defense + ran;
                } else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl;
            } else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl;
                else {
                    cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;
                    if ((hisA / 3) + ran > hisD) {
                        cout << "你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
                        health -= ((hisA / 3) + ran - defense);
                    } else cout << "你扣血0滴 剩余" << health << "滴" << endl;
                }
            }
            Sleep(700);
            if (health <= 0) {
                if (Sl[6] && rand() % 2) {
                    cout << "你发动技能:恢复如初 满血复活" << endl;
                    health = maxhealth;
                    Sleep(1000);
                } else {
                    cout << "你**亡" << endl;
                    health = 20;
                    dead = true;
                    return 0;
                }
            }
        }
    }
    return 0;
}
int street() {
    switch (rand() % 6) {
        case 0:
            if (camp) {
                int f;
                cout << "你遇到了一个路人" << endl;
                cout << "1进攻/2逃跑" << endl;
                cin >> f;
                if (f == 1) {
                    fight("路人", 500, 110, 0, 14, 1000);
                    if (!dead && rand() % 2) {
                        if (rand() % 4 == 0) {
                            cout << "获得一瓶经验药水" << endl;
                            bag[22] += 1;
                        } else if (rand() % 4 == 1) {
                            cout << "获得一瓶攻击药水" << endl;
                            bag[21] += 1;
                        } else if (rand() % 4 == 2) {
                            cout << "获得一瓶生命药水" << endl;
                            bag[19] += 1;
                        } else {
                            cout << "获得一瓶防御药水" << endl;
                            bag[20] += 1;
                        }
                    }
                }
            } else {
                int f;
                cout << "你遇到了一个小混混" << endl;
                cout << "1进攻/2逃跑" << endl;
                cin >> f;
                if (f == 1) {
                    fight("小混混", 500, 110, 0, 15, 1000);
                    if (!dead && rand() % 2) {
                        if (rand() % 4 == 0) {
                            cout << "获得一瓶经验药水" << endl;
                            bag[22] += 1;
                        } else if (rand() % 4 == 1) {
                            cout << "获得一瓶攻击药水" << endl;
                            bag[21] += 1;
                        } else if (rand() % 4 == 2) {
                            cout << "获得一瓶生命药水" << endl;
                            bag[19] += 1;
                        } else {
                            cout << "获得一瓶防御药水" << endl;
                            bag[20] += 1;
                        }
                    }
                }
            }
            break;
        case 1:
            if (camp) {
                int f;
                cout << "你遇到了一个警察" << endl;
                cout << "1进攻/2逃跑" << endl;
                cin >> f;
                if (f == 1) {
                    fight("警察", 2000, 500, 15, 15, 1000);
                    if (!dead && rand() % 3 != 0) {
                        if (rand() % 5 == 0) {
                            cout << "获得两瓶经验药水" << endl;
                            bag[22] += 2;
                        } else if (rand() % 5 == 1) {
                            cout << "获得两瓶攻击药水" << endl;
                            bag[21] += 2;
                        } else if (rand() % 5 == 2) {
                            cout << "获得两瓶生命药水" << endl;
                            bag[19] += 2;
                        } else if (rand() % 5 == 3) {
                            cout << "获得一瓶全幅药水" << endl;
                            bag[23] += 1;
                        } else {
                            cout << "获得两瓶防御药水" << endl;
                            bag[20] += 2;
                        }
                    }
                }
            } else {
                int f;
                cout << "你遇到了一个小食**徒" << endl;
                cout << "1进攻/2逃跑" << endl;
                cin >> f;
                if (f == 1) {
                    fight("食**徒", 2000, 500, 15, 15, 1000);
                    if (!dead && rand() % 3 != 0) {
                        if (rand() % 5 == 0) {
                            cout << "获得两瓶经验药水" << endl;
                            bag[22] += 2;
                        } else if (rand() % 5 == 1) {
                            cout << "获得两瓶攻击药水" << endl;
                            bag[21] += 2;
                        } else if (rand() % 5 == 2) {
                            cout << "获得两瓶生命药水" << endl;
                            bag[19] += 2;
                        } else if (rand() % 5 == 3) {
                            cout << "获得一瓶全幅药水" << endl;
                            bag[23] += 1;
                        } else {
                            cout << "获得两瓶防御药水" << endl;
                            bag[20] += 2;
                        }
                    }
                }
            }
            break;
        case 2:
            if (camp) {
                int f;
                cout << "你遇到了一个凤凰社成员" << endl;
                cout << "1进攻/2逃跑" << endl;
                cin >> f;
                if (f == 1) {
                    fight("凤凰社成员", 5000, 700, 50, 16, 1500);
                    if (!dead && rand() % 4 != 0) {
                        if (rand() % 5 == 0) {
                            cout << "获得三瓶经验药水" << endl;
                            bag[22] += 3;
                        } else if (rand() % 5 == 1) {
                            cout << "获得三瓶攻击药水" << endl;
                            bag[21] += 3;
                        } else if (rand() % 5 == 2) {
                            cout << "获得三瓶生命药水" << endl;
                            bag[19] += 3;
                        } else if (rand() % 5 == 3) {
                            cout << "获得两瓶全幅药水" << endl;
                            bag[23] += 2;
                        } else {
                            cout << "获得三瓶防御药水" << endl;
                            bag[20] += 3;
                        }
                    }
                }
            } else {
                int f;
                cout << "你遇到了一个真食**徒" << endl;
                cout << "1进攻/2逃跑" << endl;
                cin >> f;
                if (f == 1) {
                    fight("食**徒", 5000, 700, 50, 15, 1500);
                    if (!dead && rand() % 4 != 0) {
                        if (rand() % 5 == 0) {
                            cout << "获得三瓶经验药水" << endl;
                            bag[22] += 3;
                        } else if (rand() % 5 == 1) {
                            cout << "获得三瓶攻击药水" << endl;
                            bag[21] += 3;
                        } else if (rand() % 5 == 2) {
                            cout << "获得三瓶生命药水" << endl;
                            bag[19] += 3;
                        } else if (rand() % 5 == 3) {
                            cout << "获得两瓶全幅药水" << endl;
                            bag[23] += 2;
                        } else {
                            cout << "获得三瓶防御药水" << endl;
                            bag[20] += 3;
                        }
                    }
                }
            }
            break;
        case 3:
            if (camp) {
                int f;
                cout << "你遇到了一个傲罗·穆迪" << endl;
                cout << "1进攻/2逃跑" << endl;
                cin >> f;
                if (f == 1) {
                    fight("穆迪", 10000, 1200, 250, 17, 2000);
                    if (!dead) {
                        if (rand() % 3) {
                            if (rand() % 2) {
                                cout << "获得技能书神锋无影" << endl;
                                bag[9]++;
                            } else {
                                cout << "获得技能书快快复苏" << endl;
                                bag[6]++;
                            }
                        }
                        if (rand() % 4) {
                            if (rand() % 5 == 0) {
                                cout << "获得四瓶经验药水" << endl;
                                bag[22] += 4;
                            } else if (rand() % 5 == 1) {
                                cout << "获得四瓶攻击药水" << endl;
                                bag[21] += 4;
                            } else if (rand() % 5 == 2) {
                                cout << "获得四瓶生命药水" << endl;
                                bag[19] += 4;
                            } else if (rand() % 5 == 3) {
                                cout << "获得三瓶全幅药水" << endl;
                                bag[23] += 3;
                            } else {
                                cout << "获得四瓶防御药水" << endl;
                                bag[20] += 4;
                            }
                        }
                    }
                }
            } else {
                int f;
                cout << "你遇到了卢修斯·马尔福" << endl;
                cout << "1进攻/2逃跑" << endl;
                cin >> f;
                if (f == 1) {
                    fight("马尔福", 10000, 1200, 250, 17, 2000);
                    if (!dead) {
                        if (rand() % 3) {
                            if (rand() % 2) {
                                cout << "获得技能书神锋无影" << endl;
                                bag[9]++;
                            } else {
                                cout << "获得技能书快快复苏" << endl;
                                bag[6]++;
                            }
                        }
                        if (rand() % 4) {
                            if (rand() % 5 == 0) {
                                cout << "获得四瓶经验药水" << endl;
                                bag[22] += 4;
                            } else if (rand() % 5 == 1) {
                                cout << "获得四瓶攻击药水" << endl;
                                bag[21] += 4;
                            } else if (rand() % 5 == 2) {
                                cout << "获得四瓶生命药水" << endl;
                                bag[19] += 4;
                            } else if (rand() % 5 == 3) {
                                cout << "获得三瓶全幅药水" << endl;
                                bag[23] += 3;
                            } else {
                                cout << "获得四瓶防御药水" << endl;
                                bag[20] += 4;
                            }
                        }
                    }
                }
            }
            if (!dead)
                if (ane1 == 2) D_Of_C1++;
            break;
        case 4:
            if (camp) {
                int f;
                cout << "你遇到了卢平" << endl;
                cout << "1进攻/2逃跑" << endl;
                cin >> f;
                if (f == 1) {
                    fight("卢平", 100000, 12000, 2500, 17, 4000);
                    if (!dead) {
                        if (rand() % 3) {
                            if (rand() % 2) {
                                cout << "获得技能书恢复如初" << endl;
                                bag[12]++;
                            } else {
                                cout << "获得技能书阿瓦达索命" << endl;
                                bag[18]++;
                            }
                        }
                        if (rand() % 5) {
                            if (rand() % 5 == 0) {
                                cout << "获得四瓶经验药水" << endl;
                                bag[22] += 4;
                            } else if (rand() % 5 == 1) {
                                cout << "获得四瓶攻击药水" << endl;
                                bag[21] += 4;
                            } else if (rand() % 5 == 2) {
                                cout << "获得四瓶生命药水" << endl;
                                bag[19] += 4;
                            } else if (rand() % 5 == 3) {
                                cout << "获得三瓶全幅药水" << endl;
                                bag[23] += 3;
                            } else {
                                cout << "获得四瓶防御药水" << endl;
                                bag[20] += 4;
                            }
                        }
                    }
                }
            } else {
                int f;
                cout << "你遇到了食**徒·卡卡洛夫" << endl;
                cout << "1进攻/2逃跑" << endl;
                cin >> f;
                if (f == 1) {
                    fight("卡卡洛夫", 100000, 12000, 2500, 170, 4000);
                    if (!dead) {
                        if (rand() % 3) {
                            if (rand() % 2) {
                                cout << "获得技能书恢复如初" << endl;
                                bag[12]++;
                            } else {
                                cout << "获得技能书阿瓦达索命" << endl;
                                bag[18]++;
                            }
                        }
                        if (rand() % 5) {
                            if (rand() % 5 == 0) {
                                cout << "获得四瓶经验药水" << endl;
                                bag[22] += 4;
                            } else if (rand() % 5 == 1) {
                                cout << "获得四瓶攻击药水" << endl;
                                bag[21] += 4;
                            } else if (rand() % 5 == 2) {
                                cout << "获得四瓶生命药水" << endl;
                                bag[19] += 4;
                            } else if (rand() % 5 == 3) {
                                cout << "获得三瓶全幅药水" << endl;
                                bag[23] += 3;
                            } else {
                                cout << "获得四瓶防御药水" << endl;
                                bag[20] += 4;
                            }
                        }
                    }
                }
            }
            break;
        case 5:
            if (camp) {
                int f;
                cout << "你遇到了邓布利多" << endl;
                cout << "1进攻/2逃跑" << endl;
                cin >> f;
                if (f == 1) {
                    fight("邓布利多", 300000, 36000, 7500, 20, 5000);
                    if (!dead) {
                        if (rand() % 3) {
                            if (rand() % 2) {
                                cout << "获得技能书恢复如初" << endl;
                                bag[12]++;
                            } else {
                                cout << "获得技能书阿瓦达索命" << endl;
                                bag[18]++;
                            }
                        }
                        if (rand() % 5) {
                            if (rand() % 5 == 0) {
                                cout << "获得四瓶经验药水" << endl;
                                bag[22] += 4;
                            } else if (rand() % 5 == 1) {
                                cout << "获得四瓶攻击药水" << endl;
                                bag[21] += 4;
                            } else if (rand() % 5 == 2) {
                                cout << "获得四瓶生命药水" << endl;
                                bag[19] += 4;
                            } else if (rand() % 5 == 3) {
                                cout << "获得三瓶全幅药水" << endl;
                                bag[23] += 3;
                            } else {
                                cout << "获得四瓶防御药水" << endl;
                                bag[20] += 4;
                            }
                        }
                    }
                }
            } else {
                int f;
                cout << "你遇到了纳尼吉" << endl;
                cout << "1进攻/2逃跑" << endl;
                cin >> f;
                if (f == 1) {
                    fight("纳尼吉", 300000, 36000, 7500, 20, 5000);
                    if (!dead) {
                        if (rand() % 3) {
                            if (rand() % 2) {
                                cout << "获得技能书恢复如初" << endl;
                                bag[12]++;
                            } else {
                                cout << "获得技能书阿瓦达索命" << endl;
                                bag[18]++;
                            }
                        }
                        if (rand() % 5) {
                            if (rand() % 5 == 0) {
                                cout << "获得四瓶经验药水" << endl;
                                bag[22] += 4;
                            } else if (rand() % 5 == 1) {
                                cout << "获得四瓶攻击药水" << endl;
                                bag[21] += 4;
                            } else if (rand() % 5 == 2) {
                                cout << "获得四瓶生命药水" << endl;
                                bag[19] += 4;
                            } else if (rand() % 5 == 3) {
                                cout << "获得三瓶全幅药水" << endl;
                                bag[23] += 3;
                            } else {
                                cout << "获得四瓶防御药水" << endl;
                                bag[20] += 4;
                            }
                        }
                    }
                }
            }
            if (!dead)
                if (ane1 == 0) D_Of_C1++;
            break;
    }
    Sleep(1000);
    return 0;
}
int buy(int p, int m) {
    if (money < m) {
        cout << "没钱,打出去!" << endl;
        if (camp) {
            cout << "1** 2逃离" << endl;
            int a;
            cin >> a;
            if (a == 1) {
                fight("员工", 1000, 100, 10, 0, 1000);
                if (dead) return 0;
                cout << "另外一个员工冲了过来" << endl;
                fight("员工", 1000, 100, 10, 14, 1000);
                if (dead) return 0;
                cout << "另外一个员工冲了过来" << endl;
                fight("员工", 1000, 100, 10, 14, 2000);
                if (dead) return 0;
                cout << "员工头冲了过来" << endl;
                fight("员工头", 5000, 5000, 10, 14, 2000);
                if (dead) return 0;
                cout << "店主冲了过来" << endl;
                fight("店主", 10000, 1000, 100, 15, 4000);
                if (dead) return 0;
                cout << "获得100元" << endl;
                money += 100;
                if (rand() % 10 < 3) {
                    Sleep(3000);
                    cout << "你翻了半天,终于找到了你要卖的东西" << endl;
                    bag[p]++;
                } else {
                    Sleep(3000);
                    cout << "你翻了半天,还是没找到你要卖的东西" << endl;
                    cout << "你要不要到大街上消消气(**)" << endl;
                    cout << "1要! 2不必了" << endl;
                    int q;
                    cin >> q;
                    if (q == 1) street();
                }
            }
        }
    } else {
        cout << "购买成功" << endl;
        bag[p]++;
        money -= m;
        if (ane == 1) D_Of_C++;
        if (ane1 == 1) D_Of_C1 += m;
    }
    Sleep(1000);
    return 0;
}
int buywand(int p, int m) {
    if (money < m) cout << "没钱,打出去!" << endl;
    else {
        cout << "购买成功" << endl;
        wand[p - 6]++;
        money -= m;
        if (ane == 1) D_Of_C++;
        if (ane1 == 1) D_Of_C1 += m;
    }
    Sleep(1000);
    return 0;
}
int make(int w1, int w2, int c1, int c2) {
    if (w1 < 24 || w2 < 33) {
        cout << "根本就没有这种材料,你眼瞎啊!" << endl;
        Sleep(1000);
        return 0;
    }
    if (c1 == 0 || c2 == 0) {
        cout << "你想拿0个材料来造魔杖!没门!" << endl;
        Sleep(1000);
        return 0;
    }
    if (bag[w1] < c1) {
        if (bag[w2] < c2) cout << "你木材和杖芯都不够";
        else cout << "杖芯不够";
    } else if (bag[w2] < c2) cout << "木材不够";
    else {
        cout << "制作成功" << endl;
        string wn;
        wn = Material1name[w1 - 24] + Material2name[w2 - 33] + "魔杖";
        bag[w1] -= c1;
        bag[w2] -= c2;
        wand[wandi++]++;
        wandpower[wandpoweri++] = c1 * 20 * (w1 - 4) + c1 * 10 * (w2 - 13);
        wandname[wandnamei++] = wn;
    }
    Sleep(1000);
    return 0;
}
int levelup() {
    if (experience >= level * 100) {
        experience -= level * 100;
        level++;
        maxhealth += 100;
        health += 100;
        attack += 10;
        defense += 5;
        speed += 10;
        if (rand() % 2 && level > 4) bag[0] += 1;
        cout << "你升了1级" << endl;
        levelup();
        if (ane1 == 4) D_Of_C1++;
    }
    return 0;
}
int Hos() {
    int a;
    if (health < maxhealth) {
        cout << "剩余生命:(" << health << "/" << maxhealth << ")" << endl;
        cout << "需要" << ((maxhealth) - health) / 16 << "元 是否恢复. 等级小于等于10免费恢复" << endl;
        cout << "1,是 2,否" << endl;
        cin >> a;
        if (a == 1) {
            if (level > 10) {
                if (money >= ((maxhealth) - health) / 16) {
                    money -= ((maxhealth) - health) / 16;
                    cout << "恢复成功\n剩余:" << money << "元";
                    if (ane == 2) D_Of_C++;
                    if (ane1 == 1) D_Of_C1 += ((maxhealth) - health) / 16;
                    health = maxhealth;
                } else cout << "钱不足" << endl;
            } else {
                health = maxhealth;
                cout << "恢复成功" << endl;
                if (ane == 2) D_Of_C++;
            }
        } else if (a == 2) return 0;
        else {
            cout << "请别乱输";
            Hos();
        }
    } else {
        cout << "生命已满";
        Sleep(1000);
    }
    return 0;
}
int w() {
    int aaaa = 1;
    while (aaaa) {
        for (int i = 0; i < wandi; i++) {
            if (wandname[i] == Nwand) cout << "o";
            else cout << " ";
            cout << i + 1 << "," << wandname[i] << " " << wand[i] << "个" << "  力量:" << wandpower[i] << endl;
        }
        cout << "1,装备魔杖 2,卸下现有魔杖 0,退出" << endl;
        cin >> aaaa;
        if (aaaa == 1) {
            cout << "请输入魔杖编号" << endl;
            int bbbb;
            cin >> bbbb;
            if (wand[bbbb - 1]) {
                if (Nwand != "空手") {
                    cout << "已装备魔杖";
                    Sleep(1000);
                } else {
                    cout << "装备成功";
                    Nwand = wandname[bbbb - 1];
                    attack += wandpower[bbbb - 1];
                }
            } else {
                cout << "您还未拥有此魔杖";
            }
            Sleep(1000);
        } else if (aaaa == 2) {
            for (int ia = 0; ia < wandi - 1; ia++) {
                if (Nwand == wandname[ia]) {
                    cout << "成功卸下";
                    attack -= wandpower[ia];
                    break;
                }
            }
            Nwand = "空手";
            Sleep(1000);
        } else if (aaaa == 0) break;
        else cout << "请别乱输";
        levelup();
        system("cls");
        cout << "魔法人士:" << name << endl;
        cout << "势力:";
        if (camp) cout << "伏地魔" << endl;
        else cout << "哈利波特" << endl;
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        cout << "速度:" << speed << endl;
        cout << "等级:" << level << endl;
        cout << "经验:" << experience << "/" << level * 100 << endl;
        cout << "金币:" << money << endl;
        cout << "1,魔法部(攻击即可占领) 2,大街(**/阻止食**徒) 3,";
        if (camp) cout << "霍格沃茨(哈利波特不在) ";
        else cout << "伏地魔总部(伏地魔不在) ";
        cout << "4,霍格沃茨(最后**) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
        if (camp) cout << "15, 医疗兵(伏地魔的)";
        else cout << "15, 庞弗雷女士 ";
        cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
        cout << "8" << endl;
        cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
        cout << "1" << endl;
    }
    return 0;
}
int e() {
    int bbbb = 1;
    while (bbbb) {
        cout << "1,经验石R " << bag[1] << "个" << endl;
        cout << "2,经验石SR " << bag[2] << "个" << endl;
        cout << "3,经验石SSR " << bag[3] << "个" << endl;
        cout << "4,经验石SSS " << bag[4] << "个" << endl;
        cout << "5,经验石X " << bag[5] << "个" << endl;
        cout << "0,退出 6,一键使用";
        int aaaa;
        cin >> bbbb;
        switch (bbbb) {
            case 1:
                cout << "几个?";
                cin >> aaaa;
                if (bag[1] >= aaaa) {
                    cout << "服用成功";
                    experience += aaaa * 100;
                    bag[1] -= aaaa;
                    Sleep(1000);
                    break;
                }
                break;
            case 2:
                cout << "几个?";
                cin >> aaaa;
                if (bag[2] >= aaaa) {
                    cout << "服用成功";
                    experience += aaaa * 250;
                    bag[2] -= aaaa;
                    Sleep(1000);
                    break;
                }
                break;
            case 3:
                cout << "几个?";
                cin >> aaaa;
                if (bag[3] >= aaaa) {
                    cout << "服用成功";
                    experience += aaaa * 500;
                    bag[3] -= aaaa;
                    Sleep(1000);
                    break;
                }
                break;
            case 4:
                cout << "几个?";
                cin >> aaaa;
                if (bag[4] >= aaaa) {
                    cout << "服用成功";
                    experience += aaaa * 1200;
                    bag[4] -= aaaa;
                    Sleep(1000);
                    break;
                }
                break;
            case 5:
                cout << "几个?";
                cin >> aaaa;
                if (bag[5] >= aaaa) {
                    cout << "服用成功";
                    experience += aaaa * 2500;
                    bag[5] -= aaaa;
                    Sleep(1000);
                    break;
                }
                break;
            case 0:
                break;
            case 6:
                cout << "服用成功";
                experience += bag[1] * 100;
                experience += bag[2] * 250;
                experience += bag[3] * 500;
                experience += bag[4] * 1200;
                experience += bag[5] * 2500;
                bag[1] = bag[2] = bag[3] = bag[4] = bag[5] = 0;
                break;
            default:
                cout << "请别乱输";
                Sleep(1000);
                break;
        }
        levelup();
        system("cls");
        cout << "魔法人士:" << name << endl;
        cout << "势力:";
        if (camp) cout << "伏地魔" << endl;
        else cout << "哈利波特" << endl;
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        cout << "速度:" << speed << endl;
        cout << "等级:" << level << endl;
        cout << "经验:" << experience << "/" << level * 100 << endl;
        cout << "金币:" << money << endl;
        cout << "1,魔法部(攻击即可占领) 2,大街(**/阻止食**徒) 3,";
        if (camp) cout << "霍格沃茨(哈利波特不在) ";
        else cout << "伏地魔总部(伏地魔不在) ";
        cout << "4,霍格沃茨(最后**) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
        if (camp) cout << "15, 医疗兵(伏地魔的)";
        else cout << "15, 庞弗雷女士 ";
        cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
        cout << "8" << endl;
        cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
        cout << "3" << endl;
    }
    return 0;
}
int p() {
    int bbbb = 1;
    while (bbbb) {
        cout << "1,生命药水 " << bag[19] << "个" << endl;
        cout << "2,防御药水 " << bag[20] << "个" << endl;
        cout << "3,攻击药水 " << bag[21] << "个" << endl;
        cout << "4,经验药水 " << bag[22] << "个" << endl;
        cout << "5,速度药水 " << bag[23] << "个" << endl;
        cout << "6,全幅药水 " << bag[23] << "个" << endl;
        cout << "0,退出 7,一键使用";
        cin >> bbbb;
        int aaaa;
        switch (bbbb) {
            case 1:
                cout << "几个?";
                cin >> aaaa;
                if (bag[19] >= aaaa) {
                    cout << "服用成功";
                    health += aaaa * 50;
                    maxhealth += aaaa * 50;
                    bag[19] -= aaaa;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 2:
                cout << "几个?";
                cin >> aaaa;
                if (bag[20] >= aaaa) {
                    cout << "服用成功";
                    defense += aaaa * 10;
                    bag[20] -= aaaa;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 3:
                cout << "几个?";
                cin >> aaaa;
                if (bag[21] >= aaaa) {
                    cout << "服用成功";
                    attack += aaaa * 25;
                    bag[21] -= aaaa;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 4:
                cout << "几个?";
                cin >> aaaa;
                if (bag[22] >= aaaa) {
                    cout << "服用成功";
                    experience += aaaa * 200;
                    bag[22] -= aaaa;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 5:
                cout << "几个?";
                cin >> aaaa;
                if (bag[43] >= aaaa) {
                    cout << "服用成功";
                    speed += aaaa;
                    bag[43] -= aaaa;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 6:
                cout << "几个?";
                cin >> aaaa;
                if (bag[23] >= aaaa) {
                    cout << "服用成功";
                    health += aaaa * 50;
                    maxhealth += aaaa * 50;
                    defense += aaaa * 10;
                    attack += aaaa * 25;
                    experience += aaaa * 200;
                    speed += aaaa;
                    bag[23] -= aaaa;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 7:
                cout << "服用成功";
                health += bag[19] * 50;
                maxhealth += bag[19] * 50;
                defense += bag[20] * 10;
                attack += bag[21] * 25;
                experience += bag[22] * 200;
                speed += bag[43];
                health += bag[23] * 50;
                maxhealth += bag[23] * 50;
                defense += bag[23] * 10;
                attack += bag[23] * 25;
                experience += bag[23] * 200;
                speed += bag[23];
                bag[19] = 0;
                bag[20] = 0;
                bag[21] = 0;
                bag[22] = 0;
                bag[23] = 0;
                bag[43] = 0;
                break;
            case 0:
                break;
            default:
                cout << "请别乱输";
                Sleep(1000);
                break;
        }
        levelup();
        system("cls");
        cout << "魔法人士:" << name << endl;
        cout << "势力:";
        if (camp) cout << "伏地魔" << endl;
        else cout << "哈利波特" << endl;
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        cout << "速度:" << speed << endl;
        cout << "等级:" << level << endl;
        cout << "经验:" << experience << "/" << level * 100 << endl;
        cout << "金币:" << money << endl;
        cout << "1,魔法部(攻击即可占领) 2,大街(**/阻止食**徒) 3,";
        if (camp) cout << "霍格沃茨(哈利波特不在) ";
        else cout << "伏地魔总部(伏地魔不在) ";
        cout << "4,霍格沃茨(最后**) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
        if (camp) cout << "15, 医疗兵(伏地魔的)";
        else cout << "15, 庞弗雷女士 ";
        cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
        cout << "8" << endl;
        cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
        cout << "2" << endl;
    }
    return 0;
}
int s() {
    int bbbb = 1;
    while (bbbb) {
        cout << "1,快快复苏 " << bag[6] << "个" << endl;
        cout << "2,盔甲护身 " << bag[7] << "个" << endl;
        cout << "3,昏昏倒地 " << bag[8] << "个" << endl;
        cout << "4,神锋无影 " << bag[9] << "个" << endl;
        cout << "5,咒立停 " << bag[10] << "个" << endl;
        cout << "6,统统石化 " << bag[11] << "个" << endl;
        cout << "7,恢复如初 " << bag[12] << "个" << endl;
        cout << "8,召唤咒 " << bag[13] << "个" << endl;
        cout << "9,一忘皆空 " << bag[14] << "个" << endl;
        cout << "10,万箭齐发 " << bag[15] << "个" << endl;
        cout << "11,钻心剜骨 " << bag[16] << "个" << endl;
        cout << "12,魂魄出窍 " << bag[17] << "个" << endl;
        cout << "13,阿瓦达索命 " << bag[18] << "个" << endl;
        cout << "0,退出";
        cin >> bbbb;
        switch (bbbb) {
            case 1:
                if (bag[6] >= 1) {
                    cout << "学习成功" << endl;
                    cout << "能够恢复200滴血" << endl;
                    bag[6] -= 1;
                    Sl[0] = 1;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 2:
                if (bag[7] >= 1) {
                    cout << "学习成功" << endl;
                    cout << "能恢复100滴血并加50防御" << endl;
                    bag[7] -= 1;
                    Sl[1] = 1;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 3:
                if (bag[8] >= 1) {
                    cout << "学习成功" << endl;
                    cout << "能使对方暂停一回合" << endl;
                    bag[8] -= 1;
                    Sl[2] = 1;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 4:
                if (bag[9] >= 1) {
                    cout << "学习成功" << endl;
                    cout << "攻击加250并扣对方500滴血" << endl;
                    bag[9] -= 1;
                    Sl[3] = 1;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 5:
                if (bag[10] >= 1) {
                    cout << "学习成功" << endl;
                    cout << "能使对方对你施加的状态没用" << endl;
                    bag[10] -= 1;
                    Sl[4] = 1;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 6:
                if (bag[11] >= 1) {
                    cout << "学习成功" << endl;
                    cout << "%10概率能事对方冻结10回合" << endl;
                    cout << "%90概率能事对方冻结2回合" << endl;
                    bag[11] -= 1;
                    Sl[5] = 1;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 7:
                if (bag[12] >= 1) {
                    cout << "学习成功" << endl;
                    cout << "%50概率能起**回生" << endl;
                    bag[12] -= 1;
                    Sl[6] = 1;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 8:
                if (bag[13] >= 1) {
                    cout << "学习成功" << endl;
                    cout << "能召唤生物进攻" << endl;
                    bag[13] -= 1;
                    Sl[7] = 1;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 9:
                if (bag[14] >= 1) {
                    cout << "学习成功" << endl;
                    cout << "%90能使对方无技能" << endl;
                    cout << "%10能使对方防御变为0" << endl;
                    bag[14] -= 1;
                    Sl[8] = 1;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 10:
                if (bag[15] >= 1) {
                    cout << "学习成功" << endl;
                    cout << "对方一直减10滴血直到对方躲过(%10躲过)" << endl;
                    bag[15] -= 1;
                    Sl[9] = 1;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 11:
                if (bag[16] >= 1) {
                    cout << "学习成功" << endl;
                    cout << "对方扣血5回合,每回合扣200滴" << endl;
                    bag[16] -= 1;
                    Sl[10] = 1;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 12:
                if (bag[17] >= 1) {
                    cout << "学习成功" << endl;
                    cout << "让对方自己攻击自己(当然不攻击你)" << endl;
                    bag[17] -= 1;
                    Sl[11] = 1;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 13:
                if (bag[18] >= 1) {
                    cout << "学习成功" << endl;
                    cout << "让对方直接扣3/4的血" << endl;
                    bag[18] -= 1;
                    Sl[12] = 1;
                    Sleep(1000);
                    break;
                } else cout << "物品不足" << endl;
                break;
            case 0:
                break;
            default:
                cout << "请别乱输";
                Sleep(1000);
                break;
        }
        system("cls");
        cout << "魔法人士:" << name << endl;
        cout << "势力:";
        if (camp) cout << "伏地魔" << endl;
        else cout << "哈利波特" << endl;
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        cout << "速度:" << speed << endl;
        cout << "等级:" << level << endl;
        cout << "经验:" << experience << "/" << level * 100 << endl;
        cout << "金币:" << money << endl;
        cout << "1,魔法部(攻击即可占领) 2,大街(**/阻止食**徒) 3,";
        if (camp) cout << "霍格沃茨(哈利波特不在) ";
        else cout << "伏地魔总部(伏地魔不在) ";
        cout << "4,霍格沃茨(最后**) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
        if (camp) cout << "15, 医疗兵(伏地魔的)";
        else cout << "15, 庞弗雷女士 ";
        cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
        cout << "8" << endl;
        cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
        cout << "4" << endl;
    }
    return 0;
}
int LD() {
    cout << "剩余抽奖券:" << bag[0] << "张" << endl;
    cout << "1,抽奖 2,退出" << endl;
    int a;
    cin >> a;
    if (a == 1) {
        cout << "抽几次?";
        int num;
        cin >> num;
        if (bag[0] >= num) {
            bag[0] -= num;
            int num1 = 0, num2 = 0, num3 = 0, num4 = 0, num5 = 0;
            int num6 = 0, num7 = 0, num8 = 0, num9 = 0, num10 = 0;
            int num11 = 0;
            for (int i = 0; i < num; i++) {
                switch (rand() % 20) {
                    case 0:
                    case 1:
                        num1++;
                        bag[1]++;
                        break;
                    case 2:
                    case 3:
                        num2++;
                        bag[2]++;
                        break;
                    case 4:
                    case 5:
                        num3++;
                        bag[3]++;
                        break;
                    case 6:
                    case 7:
                        num4++;
                        bag[4]++;
                        break;
                    case 8:
                        num5++;
                        bag[5]++;
                        break;
                    case 9:
                    case 10:
                        num6++;
                        bag[19]++;
                        break;
                    case 11:
                    case 12:
                        num7++;
                        bag[20]++;
                        break;
                    case 13:
                    case 14:
                        num8++;
                        bag[21]++;
                        break;
                    case 15:
                    case 16:
                        num9++;
                        bag[22]++;
                        break;
                    case 17:
                        num10++;
                        bag[23]++;
                        break;
                    case 18:
                        num11 += 50;
                        money += 50;
                        break;
                    case 19:
                        num11 += 100;
                        money += 100;
                        break;
                }
            }
            cout << "你获得了经验石R   " << num1 << "个" << endl;
            cout << "经验石SR         " << num2 << "个" << endl;
            cout << "经验石SSR        " << num3 << "个" << endl;
            cout << "经验石SSS        " << num4 << "个" << endl;
            cout << "经验石X          " << num5 << "个" << endl;
            cout << "生命药水         " << num6 << "个" << endl;
            cout << "防御药水         " << num7 << "个" << endl;
            cout << "攻击药水         " << num8 << "个" << endl;
            cout << "经验药水         " << num9 << "个" << endl;
            cout << "全幅药水         " << num10 << "个" << endl;
            cout << "金币             " << num11 << "个" << endl;
        } else cout << "您的抽奖券不足" << endl;
    } else if (a == 2) return 0;
    else {
        cout << "请别乱输。";
        system("cls");
        LD();
    }
    _getch();
    return 0;
}
int dig() {
    cout << "进入挖矿状态";
    Sleep(1000);
    system("cls");
    int x = 0;
    while (1) {
        system("cls");
        cout << "挖";
        Sleep(200);
        cout << "矿";
        Sleep(200);
        cout << "中";
        Sleep(200);
        cout << ".";
        Sleep(100);
        cout << ".";
        Sleep(100);
        cout << "." << endl;
        x++;
        Sleep(500);
        int ad = rand() % 3;
        if (ad == 2) {
            ad = rand() % 100;
            if (ad < 6) {
                switch (rand() % 3) {
                    case 0:
                        cout << "你挖到了技能书铁甲咒!!!" << endl;
                        bag[7]++;
                        break;
                    case 1:
                        cout << "你挖到了技能书咒立停!!!" << endl;
                        bag[10]++;
                        break;
                    case 2:
                        cout << "你挖到了技能书石化咒!!!" << endl;
                        bag[11]++;
                        break;
                }
                Sleep(500);
            } else if (ad >= 6 && ad < 20) {
                switch (rand() % 20) {
                    case 0:
                        cout << "你挖到了夜琪的尾羽!!!" << endl;
                        bag[32]++;
                        break;
                    case 1:
                    case 2:
                        cout << "你挖到了独角兽尾毛!" << endl;
                        bag[30]++;
                        break;
                    case 3:
                    case 4:
                        cout << "你挖到了龙神经!" << endl;
                        bag[31]++;
                        break;
                    case 5:
                    case 6:
                        cout << "你挖到了凤凰羽毛!" << endl;
                        bag[29]++;
                        break;
                    case 7:
                    case 8:
                        cout << "你挖到了龙心腱" << endl;
                        bag[27]++;
                        break;
                    case 9:
                    case 10:
                        cout << "你挖到了雷鸟尾羽" << endl;
                        bag[28]++;
                        break;
                    case 11:
                    case 12:
                    case 13:
                        cout << "你挖到了马形水怪的鬃毛" << endl;
                        bag[26]++;
                        break;
                    case 14:
                    case 15:
                    case 16:
                        cout << "你挖到了猫狸子胡须" << endl;
                        bag[24]++;
                        break;
                    case 17:
                    case 18:
                    case 19:
                        cout << "你挖到了媚娃头发" << endl;
                        bag[25]++;
                        break;
                }
                Sleep(500);
            } else if (ad >= 20 && ad < 50) {
                switch (rand() % 10) {
                    case 0:
                        cout << "你挖到了桦木" << endl;
                        bag[33]++;
                        break;
                    case 1:
                        cout << "你挖到了紫衫木" << endl;
                        bag[34]++;
                        break;
                    case 2:
                        cout << "你挖到了冬青木" << endl;
                        bag[35]++;
                        break;
                    case 3:
                        cout << "你挖到了山楂木柳条" << endl;
                        bag[36]++;
                        break;
                    case 4:
                        cout << "你挖到了橡木" << endl;
                        bag[37]++;
                        break;
                    case 5:
                        cout << "你挖到了械木" << endl;
                        bag[38]++;
                        break;
                    case 6:
                        cout << "你挖到了山毛榉木" << endl;
                        bag[39]++;
                        break;
                    case 7:
                        cout << "你挖到了栗木" << endl;
                        bag[40]++;
                        break;
                    case 8:
                        cout << "你挖到了樱桃木" << endl;
                        bag[41]++;
                        break;
                    case 9:
                        cout << "你挖到了桃花心木" << endl;
                        bag[42]++;
                        break;
                }
                Sleep(500);
            } else if (ad >= 50 && ad <= 100) {
                int as = rand() % 20 + 30;
                cout << "你挖到了" << as << "金币" << endl;
                money += as;
                Sleep(500);
            }
        } else if (ad == 1) {
            ad = rand() % 3;
            if (ad == 0) {
                cout << "你遇到了大老鼠" << endl;
                fight("大老鼠", 5000, 500, 50, 20, 1000);
                if (dead) {
                    cout << "你**了" << endl;
                    return 0;
                }
            }
            if (ad == 1) {
                cout << "你遇到了食**徒" << endl;
                fight("食**徒", 10000, 1000, 100, 17, 1000);
                if (dead) {
                    cout << "你**了" << endl;
                    return 0;
                }
            }
            if (ad == 2) {
                cout << "你遇到了坏矿工" << endl;
                fight("矿工", 5000, 2000, 200, 17, 1000);
                if (dead) {
                    cout << "你**了" << endl;
                    return 0;
                }
            }
            cout << "是否继续挖矿?" << endl;
            cout << "1,是 2,否" << endl;
            int ans;
            cin >> ans;
            if (ans == 2) return 0;
        }
    }
    return 0;
}
int clearance() {
    system("cls");
    cout << "你在出口处发现了一张纸条,上面写着:";
    if (camp) {
        cout << "伏地魔,我知道你在找我...我就告诉你吧,我在霍格沃茨等你!" << endl;
        cout << "                                           ————哈利·波特" << endl;
    } else {
        cout << "哈利·波特, 你看到这张纸条的时候, 你们的校已经掌握在我手中, 要么你前来送**,要么我就会把你的同们统统杀**!!!" << endl;
        cout << "                                                                                               ——伏地魔" << endl;
    }
    _getch();
    f = 1;
    return 0;
}
int maze() {
    bool is[101][101];
    for (int i = 0; i < 100; i++)
        for (int j = 0; j < 100; j++)
            is[i][j] = false;
    int x = 8, y = 1;
    string a[100] = {
        "##################################################",
        "# 1   #   2  2 3#  #  1 #89#1#1# 1 1  #12  #3  #1#",
        "#2#1#5  # #1# #   ## # ##91  6   #9#7#11## # # 11#",
        "#   ## ## # # # #### # #####  # ####5##  # # #####",
        "#2########### # 4 #      ##  #####4    5##1# #189o",
        "# 1  1#     #2# ##  # ##   5#    ######### # #7#8#",
        "#1# #1 2# #     #  #9 # ### # ##2## #   ##  5#167#",
        "#  1## ## # # ### #4##  ##  6 #  3  ###   #####5##",
        "I 2 #### #### #  1 6   #1# ##  5###6##  # #11134##",
        "I  1  #      7 # # # #   227# #  #   # #2 #2#21#5#",
        "##1 #1  #1# ## 5 #   # #3####  #  1#5# # 1 111#6 #",
        "#  2##3##1# ### ## ### #    ## ####  # #1####### #",
        "# ##3  ##1###7#    ##### ##  #   ###3  4## 9   # #",
        "#23   #    3   # ##9 ##6 6##   ### 9## ##1 # #3  #",
        "# # #   # # ## # ##    ##7 ## # 9  ###9#11##2## ##",
        "### # #######  # 2 # #3 # # #  1## 1 1## ##1 #3  #",
        "#5  #2   ## # #### # #5#  # ### #8###1   #1# #1# #",
        "# # # #   # # 4 5  # #  # 7   # # #   ####  8  #9#",
        "#   2 # #42   # ##    # 11#2#3   9  # ##9  # #999#",
        "##################################################",
    };
    while (1) {
        is[x - 1][y - 1] = true;
        is[x - 1][y] = true;
        is[x - 1][y + 1] = true;
        is[x][y - 1] = true;
        is[x][y] = true;
        is[x][y + 1] = true;
        is[x + 1][y - 1] = true;
        is[x + 1][y] = true;
        is[x + 1][y + 1] = true;
        system("cls");
        cout << "生命:" << health << "/" << maxhealth << endl;
        for (int i = 0; i < 20; i++) {
            for (int j = 0; j < 50; j++) {
                if (is[i][j]) cout << a[i][j];
                else cout << "0";
            }
            cout << endl;
        }
        int ch;
        ch = _getch();
        if (ch == 'a') {
            if (a[x][y - 1] == ' ') {
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y -= 1;
            } else if ('0' <= a[x][y - 1] && a[x][y - 1] <= '9') {
                cout << "你遇到了" << (int)(a[x][y - 1] - '0') << "级怪物,迎战吧!";
                fight("怪物", 10000 * (a[x][y - 1] - '0'), 2500 * (a[x][y - 1] - '0'), 100 * (a[x][y - 1] - '0'), 20, 500 * (a[x][y - 1] - '0'));
                if (dead) {
                    Sleep(1000);
                    return 0;
                }
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y -= 1;
                a[x][y] = ' ';
            } else if (a[x][y - 1] == 'I') {
                cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1) {
                    break;
                }
            } else if (a[x][y - 1] == 'o') {
                cout << "你通关了" << endl;
                _getch();
                clearance();
            }
        }
        if (ch == 'd') {
            if (a[x][y + 1] == ' ') {
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y += 1;
            } else if ('0' <= a[x][y + 1] && a[x][y + 1] <= '9') {
                cout << "你遇到了" << (int)(a[x][y + 1] - '0') << "级怪物,迎战吧!";
                fight("怪物", 10000 * (a[x][y + 1] - '0'), 2500 * (a[x][y + 1] - '0'), 100 * (a[x][y + 1] - '0'), 20, 500 * (a[x][y + 1] - '0'));
                if (dead) {
                    Sleep(1000);
                    return 0;
                }
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y += 1;
                a[x][y] = ' ';
            } else if (a[x][y + 1] == 'I') {
                cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1) {
                    break;
                }
            } else if (a[x][y + 1] == 'o') {
                cout << "你通关了" << endl;
                _getch();
                clearance();
            }
        }
        if (ch == 'w') {
            if (a[x - 1][y] == ' ') {
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x -= 1;
            } else if ('0' <= a[x - 1][y] && a[x - 1][y] <= '9') {
                cout << "你遇到了" << (int)(a[x - 1][y] - '0') << "级怪物,迎战吧!";
                fight("怪物", 10000 * (a[x - 1][y] - '0'), 2500 * (a[x - 1][y] - '0'), 100 * (a[x - 1][y] - '0'), 20, 500 * (a[x - 1][y] - '0'));
                if (dead) {
                    Sleep(1000);
                    return 0;
                }
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x -= 1;
                a[x][y] = ' ';
            } else if (a[x - 1][y] == 'I') {
                cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1) {
                    break;
                }
            } else if (a[x - 1][y] == 'o') {
                cout << "你通关了" << endl;
                _getch();
                clearance();
            }
        }
        if (ch == 's') {
            if (a[x + 1][y] == ' ') {
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x += 1;
            } else if ('0' <= a[x + 1][y] && a[x + 1][y] <= '9') {
                cout << "你遇到了" << (int)(a[x + 1][y] - '0') << "级怪物,迎战吧!";
                fight("怪物", 10000 * (a[x + 1][y] - '0'), 2500 * (a[x + 1][y] - '0'), 100 * (a[x + 1][y] - '0'), 20, 500 * (a[x + 1][y] - '0'));
                if (dead) {
                    Sleep(1000);
                    return 0;
                }
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x += 1;
                a[x][y] = ' ';
            } else if (a[x + 1][y] == 'I') {
                cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1) {
                    break;
                }
            } else if (a[x + 1][y] == 'o') {
                cout << "你通关了" << endl;
                _getch();
                clearance();
            }
        }
    }
    return 0;
}
int DriveOut() {
    switch (rand() % 3) {
        case 1:
            cout << "店主:没钱还敢卖!!!打出去!!!" << endl;
            break;
        case 2:
            cout << "店主:什么!没钱!!!" << endl;
            break;
        case 3:
            cout << "你:可不可以降一降价?" << endl;
            cout << "店主:不行!哪有那么简单!" << endl;
            break;
    }
    Sleep(1000);
    return 0;
}
int poisonshop() {
    system("cls");
    cout << "店主:这位客人,您要卖什么?" << endl;
    cout << "1,购买      |小生命药水+200|     100元" << endl;
    cout << "2,购买     ||大生命药水+500||    200元" << endl;
    cout << "3,购买      |小防御药水 +20|     100元" << endl;
    cout << "4,购买     ||大防御药水 +50||    200元" << endl;
    cout << "5,购买      |小攻击药水+100|     100元" << endl;
    cout << "6,购买     ||大攻击药水+250||    200元" << endl;
    cout << "7,购买        |小全幅药水|       500元" << endl;
    cout << "8,购买       ||中全幅药水||      1000元" << endl;
    cout << "9,购买      |||大全幅药水|||     2000元" << endl;
    cout << "10,购买 *|||||极·全幅药水|||||*  10000元" << endl;
    cout << "你掏了掏自己的钱包,发现有" << money << "元" << endl;
    int which;
    cin >> which;
    switch (which) {
        case 1:
            if (money < 100) DriveOut();
            else {
                money -= 100;
                cout << "店主:一路走好!" << endl;
                cout << "你拿起药水就喝了下去。" << endl;
                health += 200;
                maxhealth += 200;
            }
            break;
        case 2:
            if (money < 200) DriveOut();
            else {
                money -= 200;
                cout << "店主:一路走好!" << endl;
                cout << "你拿起药水就喝了下去。" << endl;
                health += 500;
                maxhealth += 500;
            }
            break;
        case 3:
            if (money < 100) DriveOut();
            else {
                money -= 100;
                cout << "店主:一路走好!" << endl;
                cout << "你拿起药水就喝了下去。" << endl;
                defense += 20;
            }
            break;
        case 4:
            if (money < 200) DriveOut();
            else {
                money -= 200;
                cout << "店主:一路走好!" << endl;
                cout << "你拿起药水就喝了下去。" << endl;
                defense += 50;
            }
            break;
        case 5:
            if (money < 100) DriveOut();
            else {
                money -= 100;
                cout << "店主:一路走好!" << endl;
                cout << "你拿起药水就喝了下去。" << endl;
                attack += 100;
            }
            break;
        case 6:
            if (money < 200) DriveOut();
            else {
                money -= 200;
                cout << "店主:一路走好!" << endl;
                cout << "你拿起药水就喝了下去。" << endl;
                attack += 250;
            }
            break;
        case 7:
            if (money < 500) DriveOut();
            else {
                money -= 500;
                cout << "店主:一路走好!" << endl;
                cout << "你拿起药水就喝了下去。" << endl;
                health += 50;
                defense += 5;
                attack += 25;
                experience += 1000;
            }
            break;
        case 8:
            if (money < 1000) DriveOut();
            else {
                money -= 1000;
                cout << "店主:一路走好!" << endl;
                cout << "你拿起药水就喝了下去。" << endl;
                health += 150;
                defense += 15;
                attack += 75;
                experience += 3000;
            }
            break;
        case 9:
            if (money < 2000) DriveOut();
            else {
                money -= 2000;
                cout << "店主:一路走好!" << endl;
                cout << "你拿起药水就喝了下去。" << endl;
                health += 450;
                defense += 45;
                attack += 225;
                experience += 9000;
            }
            break;
        case 10:
            if (money < 10000) DriveOut();
            else {
                money -= 10000;
                cout << "店主:一路走好!" << endl;
                cout << "你拿起药水就喝了下去。" << endl;
                health += 2500;
                defense += 250;
                attack += 1250;
                experience += 50000;
            }
            break;
        default:
            break;
    }
    Sleep(1000);
    return 0;
}
int bookshop() {
    system("cls");
    cout << "店主:这里是巫师们卖书的地方,您要卖什么?" << endl;
    cout << "1,购买  ||||恢复如初技能书||||   40000元  现货大量供应" << endl;
    cout << "2,购买     ||遗忘咒技能书||      10000元  已经售完" << endl;
    cout << "3,购买    |||钻心咒技能书|||     15000元  现货大量供应" << endl;
    cout << "4,购买    |||召唤咒技能书|||     20000元  现货大量供应" << endl;
    cout << "5,购买 *|||||咒立停技能书|||||*  25000元  现货大量供应" << endl;
    cout << "6,购买   ||||夺魂咒技能书||||    20000元  现货大量供应" << endl;
    cout << "7,购买    ||万弹齐发技能书||     15000元  现货大量供应" << endl;
    cout << "你掏了掏自己的钱包,发现有" << money << "元" << endl;
    int which;
    cin >> which;
    switch (which) {
        case 1:
            if (money < 40000) DriveOut();
            else {
                money -= 40000;
                cout << "店主:一路走好!" << endl;
                bag[12]++;
            }
            break;
        case 2:
            cout << "店主:对不起,本书已经售完" << endl;
            break;
        case 3:
            if (money < 20000) DriveOut();
            else {
                money -= 20000;
                cout << "店主:一路走好!" << endl;
                bag[16]++;
            }
            break;
        case 4:
            if (money < 20000) DriveOut();
            else {
                money -= 20000;
                cout << "店主:一路走好!" << endl;
                bag[13]++;
            }
            break;
        case 5:
            if (money < 25000) DriveOut();
            else {
                money -= 25000;
                cout << "店主:一路走好!" << endl;
                bag[10]++;
            }
            break;
        case 6:
            if (money < 20000) DriveOut();
            else {
                money -= 20000;
                cout << "店主:一路走好!" << endl;
                bag[17]++;
            }
            break;
        case 7:
            if (money < 15000) DriveOut();
            else {
                money -= 15000;
                cout << "店主:一路走好!" << endl;
                bag[15]++;
            }
            break;
        default:
            break;
    }
    return 0;
}
int NoticeBoard(int l, int x, int y) {
    if (l == 10 && x == 6 && y == 1) {
        system("cls");
        cout << "跟着'*'走" << endl;
        cout << "     ——作者" << endl;
        _getch();
    }
    if (l == 10 && x == 8 && y == 12) {
        system("cls");
        cout << "走吧,谁叫你不听命令呢..." << endl;
        cout << "                  ——作者" << endl;
        _getch();
    }
    if (l == 12 && x == 3 && y == 1) {
        system("cls");
        cout << "杀出重围!" << endl;
        cout << "      ——作者" << endl;
        _getch();
    }
    if (l == 12 && x < 4 && y == 20) {
        system("cls");
        cout << "恭喜通过一半!往下走继续..." << endl;
        cout << "       ——作者" << endl;
        _getch();
    }
    if (l == 12 && x > 4 && y == 20) {
        system("cls");
        cout << "恭喜通过一半!往上走继续..." << endl;
        cout << "       ——作者" << endl;
        _getch();
    }
    if (l == 12 && x == 10) {
        system("cls");
        cout << "拿走全部奖励吧!" << endl;
        cout << "       ——作者" << endl;
        _getch();
    } else {
        system("cls");
        cout << "回去吧,你来错地方了..." << endl;
        _getch();
    }
    return 0;
}
int checkpoint(int l) {
    bool is[101][101];
    for (int i = 0; i < 100; i++)
        for (int j = 0; j < 100; j++)
            is[i][j] = false;
    int x = 1, y = 1;
    string a[100];
    if (l == 1) {
        a[0] = "######";
        a[1] = "I    o";
        a[2] = "######";
    } else if (l == 2) {
        a[0] = "#######";
        a[1] = "I    1#";
        a[2] = "#### ##";
        a[3] = "##1  ##";
        a[4] = "#### ##";
        a[5] = "#P    o";
        a[6] = "#######";
    } else if (l == 3) {
        a[0] = "#########";
        a[1] = "I #  1#S#";
        a[2] = "# ## ##1#";
        a[3] = "# 2     #";
        a[4] = "#### ## #";
        a[5] = "#P1  #o #";
        a[6] = "#########";
    } else if (l == 4) {
        a[0] = "#######o#######";
        a[1] = "I       #P3   #";
        a[2] = "#       ##### #";
        a[3] = "#         1P  #";
        a[4] = "#       ##### #";
        a[5] = "#S      #    2#";
        a[6] = "######### #####";
        a[7] = "#P121 2 1  11P#";
        a[8] = "###############";
    } else if (l == 5) {
        a[0] = "###############";
        a[1] = "I 3     #P3   #";
        a[2] = "# 3 #   ##### #";
        a[3] = "# 2 #     1   #";
        a[4] = "# 2 # # ##### #";
        a[5] = "# 1 # #P#    2#";
        a[6] = "#####2S## ###o#";
        a[7] = "#P1 1 # 1   1P#";
        a[8] = "###############";
    } else if (l == 6) {
        a[0] = "###############";
        a[1] = "#   11  2  6PP#";
        a[2] = "#2# #P#########";
        a[3] = "#2##### #S#   o";
        a[4] = "I       #2# ###";
        a[5] = "# #####  11 ###";
        a[6] = "# #P##### #####";
        a[7] = "#1112       4P#";
        a[8] = "###############";
        x = 4;
    } else if (l == 7) {
        a[0] = "###############";
        a[1] = "#3 4#  P#  # B#";
        a[2] = "#1# #9## 1#  3#";
        a[3] = "#1#6# 9#  # ###";
        a[4] = "I #7   94 # # o";
        a[5] = "# #1 3 ##  P# #";
        a[6] = "# ########### #";
        a[7] = "#       1  P  #";
        a[8] = "###############";
        x = 4;
    } else if (l == 8) {
        a[0]  = "#################";
        a[1]  = "#PPPPPPPPPPPPPPP#";
        a[2]  = "#P#############P#";
        a[3]  = "#PPPP 9999999 PP#";
        if (rand() % 100 < 7) a[4] = "#################";
        else a[4] = "######### #######";
        a[5]  = "#2 2#2 2#9##2  P#";
        a[6]  = "# # # # # #22#  #";
        a[7]  = "# # # # # # #22##";
        a[8]  = "I # # # # # # # o";
        a[9]  = "##22# # # # # # #";
        a[10] = "#  #22# #3# # # #";
        a[11] = "#P  2##2 5 2#2 2#";
        a[12] = "#################";
        x = 8;
    } else if (l == 9) {
        a[0] = "#################";
        a[1] = "I     9###9     I";
        a[2] = "#      # #      #";
        a[3] = "#    ##P9P##    #";
        a[4] = "#   9# 9o9 #9   #";
        a[5] = "#    ##P9P##    #";
        a[6] = "#      # #      #";
        a[7] = "I     9###9     I";
        a[8] = "#################";
        if (rand() % 2) x = 7;
        if (rand() % 2) y = 15;
    } else if (l == 10) {
        a[0] = "#############################";
        a[1] = "#00*****009***P0000000000000#";
        a[2] = "#0*9000*00*000*0**P000000000#";
        a[3] = "#0*000**00*0#0*0900*****00**o";
        a[4] = "#0*00**00*90#0******000****0#";
        a[5] = "#0*00*00**00#0000000***00000#";
        a[6] = "#T*00*90*00##################";
        a[7] = "I**000***00#================I";
        a[8] = "############T################";
        x = 7;
        y = 1;
    } else if (l == 11) {
        a[0] = "#############################";
        a[1] = "#        33344555#P         #";
        a[2] = "#22222P  33344566#P         ##";
        a[3] = "#11   2  33344567#7 8 8 8 8 9######################";
        a[4] = "I 1   2  33344567           999999999999999  PPPPo#";
        a[5] = "#11   2  33344567#7 8 8 8 8 9######################";
        a[6] = "#22222P  33344566#P         ##";
        a[7] = "#        33344555#P         #";
        a[8] = "#############################";
        x = 4;
        y = 1;
    } else if (l == 12) {
        a[0] = "###################################################";
        a[1] = "#999999999999999999.T.999999999P999999999999999999#";
        a[2] = "#9999999999.99.99.99T.999999999P999999999999999999#";
        a[3] = "#T9...99.99999999999T.999999999P9999999999999999..#";
        a[4] = "I...9.9.9999.999.99...999999999P9999999999999999.X#";
        a[5] = "#T9...99999999.99999T.999999999P9999999999999999..#";
        a[6] = "#9999999.99.999.99.9T.999999999P999999999999999999#";
        a[7] = "#99999.9999999999999T.999999999P999999999999999999#";
        a[8] = "###################################################";
        a[9] = "#oPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP #";
        a[10] = "#################################################T#";
        x = 4;
        y = 1;
    } else {
        a[0] = "#############################";
        a[1] = "#T                         T#";
        a[2] = "#                           #";
        a[3] = "#                           #";
        a[4] = "#                           #";
        a[5] = "#                           #";
        a[6] = "#                           #";
        a[7] = "I                          T#";
        a[8] = "#############################";
        x = 7;
        y = 1;
        for (int i = 0; i < 100; i++)
            for (int j = 0; j < 100; j++) is[i][j] = true;
    }
    a[x][y] = '@';
    while (1) {
        is[x - 1][y - 1] = true;
        is[x - 1][y] = true;
        is[x - 1][y + 1] = true;
        is[x][y - 1] = true;
        is[x][y] = true;
        is[x][y + 1] = true;
        is[x + 1][y - 1] = true;
        is[x + 1][y] = true;
        is[x + 1][y + 1] = true;
        system("cls");
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        for (int i = 0; i < 25; i++) {
            for (int j = 0; j < 50; j++) {
                if (is[i][j]) cout << a[i][j];
                else cout << "0";
            }
            cout << endl;
        }
        int ch;
        ch = _getch();
        if (ch == 'a') {
            if ('0' < a[x][y - 1] && a[x][y - 1] <= '9') {
                cout << "你遇到了" << (int)(a[x][y - 1] - '0') << "级怪物,迎战吧!";
                fight("怪物", 1000 * (a[x][y - 1] - '0'), 250 * (a[x][y - 1] - '0'), 10 * (a[x][y - 1] - '0'), 12, 50 * (a[x][y - 1] - '0'));
                if (dead) {
                    Sleep(1000);
                    return 0;
                }
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y--;
                a[x][y] = ' ';
            } else if (a[x][y - 1] == 'I') {
                cout << "你是否要退出?" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1) {
                    break;
                }
            } else if (a[x][y - 1] == 'o') {
                cout << "你通关了" << endl;
                if (nowlevel + 1 == l) {
                    nowlevel++;
                }
                _getch();
                return 0;
            } else if (a[x][y - 1] == 'P') {
                int m1 = rand() % 50;
                int m2 = rand() % 2;
                int m3 = rand() % 2;
                int m4 = rand() % 2;
                int m5 = rand() % 2;
                int m6 = rand() % 2;
                cout << "你获得了:" << endl;
                cout << m1 << "元" << endl;
                cout << m2 << "瓶生命药水" << endl;
                cout << m3 << "瓶防御药水" << endl;
                cout << m4 << "瓶攻击药水" << endl;
                cout << m5 << "瓶经验药水" << endl;
                cout << m6 << "瓶全幅药水" << endl;
                money += m1;
                bag[19] += m2;
                bag[20] += m3;
                bag[21] += m4;
                bag[22] += m5;
                bag[23] += m6;
                _getch();
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y--;
            } else if (a[x][y - 1] == 'S') {
                poisonshop();
            } else if (a[x][y - 1] == 'B') {
                bookshop();
            } else if (a[x][y - 1] == 'T') {
                NoticeBoard(l, x, y - 1);
            } else if (a[x][y - 1] == '0' && l == 10) {
                a[x][y] = '0';
                x = 7;
                y = 12;
                a[x][y] = '@';
            } else if (a[x][y - 1] == 'X' && l == 12) {
                a[x][y] = ' ';
                x = 9;
                y = 49;
                a[x][y] = '@';
            } else if (a[x][y - 1] != '#') {
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y -= 1;
            }
            if (l == 9 && x == 4 && y == 12) {
                a[x][y - 2] = '@';
                a[x][y] = ' ';
                y -= 2;
            }
        }
        if (ch == 'd') {
            if ('0' < a[x][y + 1] && a[x][y + 1] <= '9') {
                cout << "你遇到了" << (int)(a[x][y + 1] - '0') << "级怪物,迎战吧!";
                fight("怪物", 1000 * (a[x][y + 1] - '0'), 250 * (a[x][y + 1] - '0'), 10 * (a[x][y + 1] - '0'), 12, 50 * (a[x][y + 1] - '0'));
                if (dead) {
                    Sleep(1000);
                    return 0;
                }
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y++;
                a[x][y] = ' ';
            } else if (a[x][y + 1] == 'I') {
                cout << "你是否要退出?" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1) {
                    break;
                }
            } else if (a[x][y + 1] == 'o') {
                cout << "你通关了" << endl;
                if (nowlevel + 1 == l) {
                    nowlevel++;
                }
                _getch();
                return 0;
            } else if (a[x][y + 1] == 'P') {
                int m1 = rand() % 50;
                int m2 = rand() % 2;
                int m3 = rand() % 2;
                int m4 = rand() % 2;
                int m5 = rand() % 2;
                int m6 = rand() % 2;
                cout << "你获得了:" << endl;
                cout << m1 << "元" << endl;
                cout << m2 << "瓶生命药水" << endl;
                cout << m3 << "瓶防御药水" << endl;
                cout << m4 << "瓶攻击药水" << endl;
                cout << m5 << "瓶经验药水" << endl;
                cout << m6 << "瓶全幅药水" << endl;
                money += m1;
                bag[19] += m2;
                bag[20] += m3;
                bag[21] += m4;
                bag[22] += m5;
                bag[23] += m6;
                _getch();
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y++;
            } else if (a[x][y + 1] == 'S') {
                poisonshop();
            } else if (a[x][y + 1] == 'B') {
                bookshop();
            } else if (a[x][y + 1] == 'T') {
                NoticeBoard(l, x, y + 1);
            } else if (a[x][y + 1] == '0' && l == 10) {
                a[x][y] = '0';
                x = 7;
                y = 12;
                a[x][y] = '@';
            } else if (a[x][y + 1] == 'X' && l == 12) {
                a[x][y] = ' ';
                x = 9;
                y = 49;
                a[x][y] = '@';
            } else if (a[x][y + 1] != '#') {
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y++;
            }
            if (l == 9 && x == 4 && y == 4) {
                a[x][y + 2] = '@';
                a[x][y] = ' ';
                y += 2;
            }
        }
        if (ch == 'w') {
            if ('0' < a[x - 1][y] && a[x - 1][y] <= '9') {
                cout << "你遇到了" << (int)(a[x - 1][y] - '0') << "级怪物,迎战吧!";
                fight("怪物", 1000 * (a[x - 1][y] - '0'), 250 * (a[x - 1][y] - '0'), 10 * (a[x - 1][y] - '0'), 12, 50 * (a[x - 1][y] - '0'));
                if (dead) {
                    Sleep(1000);
                    return 0;
                }
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x--;
                a[x][y] = ' ';
            } else if (a[x - 1][y] == 'I') {
                cout << "你是否要退出?" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1) {
                    break;
                }
            } else if (a[x - 1][y] == 'o') {
                cout << "你通关了" << endl;
                if (nowlevel + 1 == l) {
                    nowlevel++;
                }
                _getch();
                return 0;
            } else if (a[x - 1][y] == 'P') {
                int m1 = rand() % 50;
                int m2 = rand() % 2;
                int m3 = rand() % 2;
                int m4 = rand() % 2;
                int m5 = rand() % 2;
                int m6 = rand() % 2;
                cout << "你获得了:" << endl;
                cout << m1 << "元" << endl;
                cout << m2 << "瓶生命药水" << endl;
                cout << m3 << "瓶防御药水" << endl;
                cout << m4 << "瓶攻击药水" << endl;
                cout << m5 << "瓶经验药水" << endl;
                cout << m6 << "瓶全幅药水" << endl;
                money += m1;
                bag[19] += m2;
                bag[20] += m3;
                bag[21] += m4;
                bag[22] += m5;
                bag[23] += m6;
                _getch();
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x--;
            } else if (a[x - 1][y] == 'S') {
                poisonshop();
            } else if (a[x - 1][y] == 'B') {
                bookshop();
            } else if (a[x - 1][y] == 'T') {
                NoticeBoard(l, x - 1, y);
            } else if (a[x - 1][y] == '0' && l == 10) {
                a[x][y] = '0';
                x = 7;
                y = 12;
                a[x][y] = '@';
            } else if (a[x - 1][y] == 'X' && l == 12) {
                a[x][y] = ' ';
                x = 9;
                y = 49;
                a[x][y] = '@';
            } else if (a[x - 1][y] != '#') {
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x -= 1;
            }
        }
        if (ch == 's') {
            if (a[x + 1][y] == ' ') {
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x += 1;
            } else if ('0' < a[x + 1][y] && a[x + 1][y] <= '9') {
                cout << "你遇到了" << (int)(a[x + 1][y] - '0') << "级怪物,迎战吧!";
                fight("怪物", 1000 * (a[x + 1][y] - '0'), 250 * (a[x + 1][y] - '0'), 10 * (a[x + 1][y] - '0'), 12, 50 * (a[x + 1][y] - '0'));
                if (dead) {
                    Sleep(1000);
                    return 0;
                }
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x++;
                a[x][y] = ' ';
            } else if (a[x + 1][y] == 'I') {
                cout << "你是否要退出?" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1) {
                    break;
                }
            } else if (a[x + 1][y] == 'o') {
                cout << "你通关了" << endl;
                if (nowlevel + 1 == l) {
                    nowlevel++;
                }
                _getch();
                return 0;
            } else if (a[x + 1][y] == 'P') {
                int m1 = rand() % 50;
                int m2 = rand() % 2;
                int m3 = rand() % 2;
                int m4 = rand() % 2;
                int m5 = rand() % 2;
                int m6 = rand() % 2;
                cout << "你获得了:" << endl;
                cout << m1 << "元" << endl;
                cout << m2 << "瓶生命药水" << endl;
                cout << m3 << "瓶防御药水" << endl;
                cout << m4 << "瓶攻击药水" << endl;
                cout << m5 << "瓶经验药水" << endl;
                cout << m6 << "瓶全幅药水" << endl;
                money += m1;
                bag[19] += m2;
                bag[20] += m3;
                bag[21] += m4;
                bag[22] += m5;
                bag[23] += m6;
                _getch();
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x++;
            } else if (a[x + 1][y] == 'S') {
                poisonshop();
            } else if (a[x + 1][y] == 'B') {
                bookshop();
            } else if (a[x + 1][y] == 'T') {
                NoticeBoard(l, x + 1, y);
            } else if (a[x + 1][y] == '0' && l == 10) {
                a[x][y] = '0';
                x = 7;
                y = 12;
                a[x][y] = '@';
            } else if (a[x + 1][y] == 'X' && l == 12) {
                a[x][y] = ' ';
                x = 9;
                y = 49;
                a[x][y] = '@';
            } else if (a[x + 1][y] != '#') {
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x++;
            }
        }
    }
    return 0;
}
int MM() {
    if (amm == 0) {
        int lie = 0;
        cout << "....建议45级打,飘升80级...." << endl;
        cout << "攻击即可获得:" << endl;
        cout << "抽奖券*100 技能书昏昏倒地或技能书铁甲咒 全幅药水*50";
        cout << " 金币*2000 经验石X*50" << endl;
        cout << " 1攻击 2变强后再来" << endl;
        int a;
        cin >> a;
        if (a == 1) {
            cout << "你来到了魔法部大门" << endl;
            Sleep(1000);
            cout << "魔法部大门看守:你来这干嘛!" << endl;
            Sleep(1000);
            cout << "1**! 2办事的。" << endl;
            cin >> a;
            if (a == 1) cout << "魔法部大门看守:拦下他!" << endl;
            else {
                if (camp) cout << "魔法部大门看守:不可能,你是伏地魔的人!" << endl;
                else {
                    cout << "魔法部大门看守仔细一看。" << endl;
                    Sleep(1000);
                    cout << "魔法部大门看守:他是哈利波特的人,抓了他问哈利波特下落!" << endl;
                }
            }
            Sleep(1000);
            fight("大门看守", 2000, 200, 20, 0, 1000);
            if (dead) return 0;
            fight("大门看守", 2000, 200, 20, 0, 1000);
            if (dead) return 0;
            cout << "增加100滴血" << endl;
            health += 100;
            Sleep(1000);
            cout << "你踢开了大门" << endl;
            Sleep(1000);
            cout << "里面的几个雕像活了" << endl;
            Sleep(1000);
            fight("雕像", 10000, 200, 20, 0, 500);
            if (dead) return 0;
            fight("雕像", 10000, 200, 20, 0, 500);
            if (dead) return 0;
            fight("雕像", 10000, 200, 20, 0, 500);
            if (dead) return 0;
            cout << "增加500滴血" << endl;
            health += 500;
            cout << "你杀**了雕像后, 正准备往楼上走" << endl;
            Sleep(1000);
            cout << "突然一群员工跑了过来" << endl;
            Sleep(1000);
            cout << "员工:这是你**的吗" << endl;
            Sleep(1000);
            cout << "1,撒谎  其他,是!" << endl;
            cin >> a;
            if (a == 1) {
                cout << "员工:是谁干的?" << endl;
                Sleep(1000);
                cout << "你随便指了一个员工" << endl;
                Sleep(1000);
                cout << "他!" << endl;
                Sleep(1000);
                cout << "那群员工匆匆跑了过去" << endl;
                Sleep(1000);
                cout << "你赶快跑上楼梯" << endl;
                Sleep(1000);
                lie = 1;
            } else {
                cout << "员工:干掉他!" << endl;
                Sleep(1000);
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0;
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0;
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0;
                fight("员工", 3000, 200, 100, 15, 1000);
                if (dead) return 0;
                fight("员工", 3000, 200, 100, 17, 1000);
                if (dead) return 0;
                if (rand() % 3 == 0) {
                    cout << "你获得了技能书铁甲咒" << endl;
                    bag[7]++;
                    Sleep(1000);
                }
                cout << "你赶快跑上楼梯" << endl;
                health += 500;
            }
            Sleep(1000);
            cout << "你遇到了副部长" << endl;
            Sleep(1000);
            fight("副部长", 10000, 1000, 100, 20, 3000);
            health += 5000;
            if (dead) return 0;
            if (lie) {
                cout << "上次的员工跑了过来" << endl;
                Sleep(1000);
                cout << "员工:你,你骗了我们!" << endl;
                Sleep(1000);
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0;
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0;
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0;
                fight("员工", 3000, 200, 100, 15, 1500);
                if (dead) return 0;
                fight("员工", 3000, 200, 100, 17, 2000);
                if (dead) return 0;
                if (rand() % 3 == 0) {
                    cout << "你获得了技能书铁甲咒" << endl;
                    bag[7]++;
                    Sleep(1000);
                }
                health += 500;
            }
            cout << "你遇到了部长";
            fight("部长", 15000, 1500, 150, 20, 4000);
            if (dead) return 0;
            cout << "你获得:" << endl;
            cout << "抽奖券*100 技能书昏昏倒地或技能书铁甲咒 全幅药水*50";
            cout << " 金币*2000 经验石X*50" << endl;
            bag[0] += 100;
            bag[8]++;
            bag[23] += 50;
            money += 2000;
            bag[5] += 50;
            amm = 1;
            Sleep(3000);
        } else if (a == 2) return 0;
        else {
            cout << "请勿乱输";
            Sleep(1000);
        }
    } else {
        cout << "你已占领魔法部 可以进入以下地方" << endl;
        cout << "0,退出 1,泡温泉 2,矿洞" << endl;
        int b;
        cin >> b;
        switch (b) {
            case 0:
                break;
            case 1:
                time_t c_start, t_start, c_end, t_end;
                c_start = clock();
                t_start = time(NULL);
                cout << "正在泡温泉 按下任意键停止" << endl;
                _getch();
                c_end = clock();
                t_end = time(NULL);
                cout << "你获得" << (int)difftime(c_end, c_start) / 100 << "元" << endl;
                cout << "你获得" << (int)difftime(c_end, c_start) / 10 << "经验" << endl;
                experience += (int)difftime(c_end, c_start) / 10;
                money += (int)difftime(c_end, c_start) / 100;
                _getch();
                break;
            case 2:
                cout << "你走进矿洞" << endl;
                Sleep(1000);
                ict++;
                if (ict == 5) cout << "你不小心**在墙上,触发了机关" << endl;
                else if (ict > 5) cout << "你找到原来触发机关的地方,按下那块岩石,密道又出现了" << endl;
                cout << "0,退出 1,挖矿";
                if (ict > 4) cout << " 2,暗道";
                cout << endl;
                int c;
                cin >> c;
                if (c == 1) dig();
                else if (c == 2 && ict > 4) {
                    cout << "你走进暗道" << endl;
                    _getch();
                    cout << "你发现了一个完全不同的世界,里面充满了怪物" << endl;
                    _getch();
                    cout << "每去一个地方都有可能遇到他们" << endl;
                    _getch();
                    cout << "但你有一种直觉,穿过这个森林,就能找到某些东西" << endl;
                    _getch();
                    MessageBox(0, TEXT("建议 生命>60000 攻击>20000 防御>2000 速度>1000 时来打"), TEXT("重要提示"), MB_OK);
                    if (MessageBox(0, TEXT("用 wasd 移动,o出口,I入口,@你"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK) {
                        MessageBox(0, TEXT("下次再来吧!"), TEXT("重要提示"), MB_OK);
                        return 0;
                    };
                    cout << "开始吧!" << endl;
                    maze();
                } else cout << "请勿乱输" << endl;
                Sleep(1000);
                break;
        }
    }
    return 0;
}
int finalfight(string Hname) {
    int hisH = 1000000000, hisA = 1000000, hisD = 500000, hisSP = 5000;
    int hfaint = 0, hhurt = 0, hbeat = 0;
    int mfaint = 0, mhurt = 0;
    dead = false;
    int ha = hisA;
    int his = hisA + hisD + hisH;
    while (1) {
        if (hfaint > 0) {
            if (rand() % 3 == 0) {
                cout << "对方使用技能:咒立停!停止了魔咒" << endl;
                hfaint = 1;
            }
            hfaint -= 1;
        }
        if (hbeat == 1) {
            if (rand() % 10 == 0) {
                cout << "对方一躲,躲过了你的石头" << endl;
                hbeat = 0;
            } else {
                cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
                hisH -= 50;
            }
        }
        if (mfaint > 0) {
            if (Sl[6]) mfaint = 0;
            else mfaint -= 1;
        }
        if (mhurt > 0) {
            if (Sl[6]) mhurt = 0;
            else {
                mhurt -= 1;
                cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
                health -= 200;
            }
        }
        if (mfaint <= 0) {
            if (rand() % 3 && Sl[0]) {
                cout << "你使用技能快快复苏 生命增加200" << endl;
                health += 200;
            }
            if (rand() % 3 && Sl[1]) {
                cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
                health += 100;
                defense += 50;
            }
            if (rand() % 3 && Sl[2]) {
                cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
                hfaint += 1;
            }
            if (rand() % 3 && Sl[3]) {
                cout << "你使用技能神锋无影 攻击增加200 对方扣血200滴" << endl;
                hisH -= 200;
                attack += 200;
            }
            if (rand() % 3 && Sl[5]) {
                if (rand() % 10) {
                    cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
                    hfaint += 2;
                } else {
                    cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
                    hfaint += 10;
                }
            }
            if (rand() % 4 == 0 && Sl[7]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
                hisH = monsterfight(Hname, hisH, hisA, hisD, 23, hisSP);
                if (hisH < 1) {
                    cout << "对方**亡" << endl;
                    Sleep(1000);
                    cout << "全部人都来庆祝你" << endl;
                    Sleep(1000);
                    cout << "突然," << Hname << "的魔杖一转,指向了你。" << endl;
                    Sleep(1000);
                    cout << "里面发出一束红色的光柱" << endl;
                    Sleep(1000);
                    cout << "你连忙拿魔杖一挡" << endl;
                    Sleep(1000);
                    cout << "那光柱击中你的魔杖,**了" << endl;
                    Sleep(1000);
                    cout << "你的魔杖断了" << endl;
                    Sleep(1000);
                    cout << "你被炸出20多米" << endl;
                    Sleep(1000);
                    cout << "未完待续..." << endl;
                    Sleep(10000);
                    return 0;
                }
                if (Sl[0]) {
                    cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
                    if (maxhealth < health + 2000) health = maxhealth;
                    else  health += 2000;
                }
            }
            if (rand() % 4 == 0 && Sl[8]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
            }
            if (rand() % 3 && Sl[9]) {
                cout << "你使用技能万弹齐发!变出几十块石头" << endl;
                hbeat = 1;
            }
            if (rand() % 3 && Sl[10]) {
                cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
                hhurt += 5;
            }
            if (rand() % 3 && Sl[11]) {
                cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
                Sleep((rand() % 2000) + 1000);
                cout << Hname << "被你控制了,开始攻击自己" << endl;
                Sleep(700);
                int ran = rand() % 40 - 20;
                if (hisA + ran > hisD) {
                    cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
                    hisH -= hisA - hisD + ran;
                } else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl;
            }
            if (rand() % 2 && Sl[12]) {
                cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
                hisH /= 4;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
                    hisH -= attack - hisD + ran;
                } else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
            } else {
                if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl;
                else {
                    cout << "你一脚踹了过去,但只擦着了腰" << endl;
                    if ((attack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (attack / 3) + ran - hisD;
                    } else  cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
                }
            }
        }
        Sleep(700);
        if (hhurt > 0) {
            hhurt -= 1;
            cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
            hisH -= 200;
        }
        if (hisH <= 0) {
            if (rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha;
                Sleep(1000);
            } else {
                cout << "对方**亡" << endl;
                Sleep(1000);
                cout << "全部人都来庆祝你" << endl;
                Sleep(1000);
                cout << "突然," << Hname << "的魔杖一转,指向了你。" << endl;
                Sleep(1000);
                cout << "里面发出一束红色的光柱" << endl;
                Sleep(1000);
                cout << "你连忙拿魔杖一挡" << endl;
                Sleep(1000);
                cout << "那光柱击中你的魔杖,**了" << endl;
                Sleep(1000);
                cout << "你的魔杖断了" << endl;
                Sleep(1000);
                cout << "你被炸出20多米" << endl;
                Sleep(1000);
                cout << "未完待续..." << endl;
                Sleep(10000);
                return 0;
            }
        }
        if (rand() % 3 == 0) {
            cout << "对方发动技能:快快复苏  生命加200" << endl;
            hisH += 200;
        }
        if (rand() % 3 == 0) {
            cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
            hisH += 50;
            hisD += 50;
        }
        if (rand() % 3 == 0) {
            cout << "对方使用技能神锋无影 攻击增加200 扣血200滴" << endl;
            health -= 200;
            hisA += 200;
        }
        if (rand() % 3 == 0) {
            cout << "对方使用技能昏昏倒地 " << name << "一回合之内不能攻击" << endl;
            mfaint += 1;
        }
        if (rand() % 3 == 0) {
            if (rand() % 10) {
                cout << "对方使用技能统统石化 " << name << "二回合之内不能攻击" << endl;
                mfaint += 2;
            } else {
                cout << "对方使用技能统统石化 " << name << "十回合之内不能攻击" << endl;
                mfaint += 10;
            }
        }
        if (rand() % 3 == 0) {
            cout << "对方使用技能阿瓦达索命 " << name << "扣血" << health - health / 4 << "滴" << endl;
            health /= 4;
        }
        Sleep(1000);
        if (hfaint <= 0) {
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > speed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
                    health -= hisA - defense + ran;
                } else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl;
            } else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl;
                else {
                    if ((hisA / 3) + ran > hisD) {
                        cout << Hname << "发起进攻 你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
                        health -= ((hisA / 3) + ran - defense);
                    } else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl;
                }
            }
            Sleep(1000);
            if (health <= 0) {
                if (Sl[6] && rand() % 2) {
                    cout << "你发动技能:恢复如初 满血复活" << endl;
                    health = maxhealth;
                    Sleep(1000);
                } else {
                    cout << "你**亡";
                    health = 20;
                    dead = true;
                    return 0;
                }
            }
        }
    }
    return 0;
}
int main() {
    int isbreak;
    isbreak = false;
    if (MessageBox(0, TEXT("除输入名字外,请不要输入任何字符,否则将导致游戏崩溃!"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK) {
        MessageBox(0, TEXT("既然你不同意,那就别玩了"), TEXT("重要提示"), MB_OK);
        return 0;
    };
    srand((unsigned)time(NULL));
    cout << "                              1.2.9 \n";
    cout << "      MagicWorld--HarryPotter       \n";
    cout << "                                    \n";
    cout << "         / >                        \n";
    cout << "        /    >          /           \n";
    cout << "       < _____ >       /            \n";
    cout << "        |-O--O-|      /             \n";
    cout << "       /   == - .    /              \n";
    cout << "     /           . [  ]             \n";
    cout << "       /      /` ___/               \n";
    cout << "                                    \n";
    cout << "                             by evan\n";
    cout << "输入‘start’开始游戏                  \n";
    string start;
    cin >> start;
    for (int i = 8; i < 100; i++) wandname[i] = "1";
    if (start == "start") {
        int i;
        system("cls");
        for (i = 0; i < 20; i++) {
            cout << "loading..." << endl << "--------------------------" << endl << "   ";
            for (int j = 0; j <= i % 5; j++) cout << "+==+";
            cout << "   " << endl << "--------------------------" << endl;
            switch (rand() % 4) {
                case 0:
                    cout << "打怪是升级和提升战力的好方法。" << endl;
                    break;
                case 1:
                    cout << "开始游戏时记得选择阵营。" << endl;
                    break;
                case 2:
                    cout << "退出时要保存。" << endl;
                    break;
                case 3:
                    cout << "新手开始游戏时会有3瓶经验药水1张抽奖券。" << endl;
                    break;
            }
            Sleep(250);
            system("cls");
        }
        while (1) {
            isbreak = false;
            cout << "1,登录 2,注册";
            int a;
            cin >> a;
            if (a == 1) login();
            else Reg();
            while (1) {
                if (isbreak) {
                    break;
                }
                system("cls");
                cout << "魔法人士:" << name << endl;
                cout << "势力:";
                if (camp) cout << "伏地魔" << endl;
                else cout << "哈利波特" << endl;
                cout << "生命:" << health << "/" << maxhealth << endl;
                cout << "攻击:" << attack << endl;
                cout << "防御:" << defense << endl;
                cout << "速度:" << speed << endl;
                cout << "等级:" << level << endl;
                cout << "经验:" << experience << "/" << level * 100 << endl;
                cout << "金币:" << money << endl;
                cout << "1,魔法部(攻击即可占领) 2,大街(**/阻止食**徒) 3,";
                if (camp) cout << "霍格沃茨(哈利波特不在) ";
                else cout << "伏地魔总部(伏地魔不在) ";
                cout << "4,霍格沃茨(最后**) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
                if (camp) cout << "15, 医疗兵(伏地魔的)";
                else cout << "15, 庞弗雷女士 ";
                cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
                cin >> a;
                switch (a) {
                    case 1:
                        MM();
                        break;
                    case 2:
                        street();
                        break;
                    case 3:
                        for (int i = 1; i < 100; i++) {
                            cout << "|";
                            for (int j = 0; j < 10 && i < 100; j++, i++) {
                                if (nowlevel + 1 < i) cout << " " << i << " |";
                                else cout << ":" << i << ":|";
                            }
                            cout << endl;
                        }
                        int num;
                        cin >> num;
                        if (nowlevel + 1 < num) cout << "你未解锁这关" << endl;
                        else checkpoint(num);
                        Sleep(1000);
                        break;
                    case 4:
                        if (camp) {
                            if (f) finalfight("哈利·波特");
                            else cout << "你需要先寻找哈利波特的下落" << endl;
                        } else {
                            if (f) finalfight("伏地魔");
                            else cout << "你需要先寻找伏地魔的下落" << endl;
                        }
                        Sleep(1000);
                        break;
                    case 5:
                        cout << "1 柳条独角兽尾毛魔杖   100元" << endl;
                        cout << "2 胡桃木龙神经魔杖     200元" << endl;
                        cout << "3 鹅耳枥木魔杖        550元" << endl;
                        cout << "4 柳条魔杖            1200元" << endl;
                        cout << "5 花心木魔杖          3650元" << endl;
                        cout << "6 冬青木凤凰羽毛魔杖   5780元" << endl;
                        cout << "7 紫杉木凤凰羽毛魔杖   7120元" << endl;
                        cout << "8 老魔杖              50000元" << endl;
                        cout << "0 退出              0元" << endl;
                        int b;
                        cin >> b;
                        switch (b) {
                            case 1:
                                buywand(6, 100);
                                system("cls");
                                break;
                            case 2:
                                buywand(7, 200);
                                system("cls");
                                break;
                            case 3:
                                buywand(8, 550);
                                system("cls");
                                break;
                            case 4:
                                buywand(9, 1200);
                                system("cls");
                                break;
                            case 5:
                                buywand(10, 3650);
                                system("cls");
                                break;
                            case 6:
                                buywand(11, 5780);
                                system("cls");
                                break;
                            case 7:
                                buywand(12, 7120);
                                system("cls");
                                break;
                            case 8:
                                buywand(13, 50000);
                                system("cls");
                                break;
                            default:
                                break;
                        }
                        break;
                    case 6:
                        LD();
                        break;
                    case 7:
                        cout << "1 经验石R      100元    100经验" << endl;
                        cout << "2 经验石SR     200元    250经验" << endl;
                        cout << "3 经验石SSR    400元    500经验" << endl;
                        cout << "4 经验石SSS    1000元   1200经验" << endl;
                        cout << "5 经验石X      2000元   2500经验" << endl;
                        cout << "0 退出         0元      0经验" << endl;
                        int c;
                        cin >> c;
                        switch (c) {
                            case 1:
                                buy(1, 100);
                                system("cls");
                                break;
                            case 2:
                                buy(2, 200);
                                system("cls");
                                break;
                            case 3:
                                buy(3, 550);
                                system("cls");
                                break;
                            case 4:
                                buy(4, 1200);
                                system("cls");
                                break;
                            case 5:
                                buy(5, 3650);
                                system("cls");
                                break;
                            default:
                                break;
                        }
                        break;
                    case 8:
                        cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
                        cin >> b;
                        if (b == 1) w();
                        else if (b == 2) p();
                        else if (b == 3) e();
                        else if (b == 4) s();
                        else {
                            cout << "请勿乱输" << endl;
                            Sleep(1000);
                        }
                        break;
                    case 9:
                        int material1, material2, mn1, mn2;
                        cout << "1,制作 2,查看材料";
                        cin >> material1;
                        if (material1 == 1) {
                            cout << "你要用什么杖芯?" << endl;
                            for (int ij = 0; ij < 9; ij++) cout << ij + 1 << "," << Material1name[ij] << " " << bag[ij + 24] << "个" << endl;
                            cin >> material1;
                            cout << "几个?" << endl;
                            cin >> mn1;
                            cout << "你要用什么木材?" << endl;
                            for (int ij = 0; ij < 10; ij++) cout << ij + 1 << "," << Material2name[ij] << " " << bag[ij + 33] << "个" << endl;
                            cin >> material2;
                            cout << "几个?" << endl;
                            cin >> mn2;
                            make(material1 + 23, material2 + 32, mn1, mn2);
                            break;
                        } else if (material1 == 2) {
                            cout << "杖芯:" << endl;
                            for (int ij = 0; ij < 9; ij++) cout << ij + 1 << "," << Material1name[ij] << " " << bag[ij + 24] << "个" << endl;
                            cout << "木材:" << endl;
                            for (int ij = 0; ij < 10; ij++) cout << ij + 1 << "," << Material2name[ij] << " " << bag[ij + 33] << "个" << endl;
                            _getch();
                        } else cout << "请勿乱输";
                        break;
                    case 10:
                        break;
                    case 11:
                        if (xy == 1) {
                            if (ane == 0) cout << "再闯 1 关副本";
                            else if (ane == 1) cout << "买两件商品";
                            else if (ane == 2) cout << "回血一次";
                            else if (ane == 3) cout << "杀**10个人";
                            cout << "(" << D_Of_C << "/" << OK << ")" << endl;
                            if (D_Of_C >= OK) {
                                cout << "任务完成!!";
                                maxhealth += 200;
                                health += 200;
                                defense += 20;
                                xy = 0;
                                bag[43]++;
                            }
                            Sleep(1000);
                        } else {
                            ane = rand() % 4;
                            D_Of_C = 0;
                            xy = 1;
                            if (ane == 0) {
                                cout << "再闯 1 关副本";
                                OK = 1;
                            } else if (ane == 1) {
                                cout << "买两件商品";
                                OK = 2;
                            } else if (ane == 2) {
                                cout << "回血一次";
                                OK = 1;
                            } else if (ane == 3) {
                                cout << "杀**10个人";
                                OK = 10;
                            }
                            Sleep(1000);
                        }
                        break;
                    case 12:
                        if (xy1 == 1) {
                            if (ane1 == 0) {
                                if (camp)  cout << "杀**1个邓布利多";
                                else cout << "杀**1个纳尼吉";
                            } else if (ane1 == 1) cout << "消耗5000元";
                            else if (ane1 == 2) {
                                if (camp) cout << "杀**5个穆迪";
                                else cout << "杀**5个卢修斯·马尔福";
                            } else if (ane1 == 3) cout << "杀**100个生物";
                            else if (ane1 == 4) cout << "再升10级";
                            cout << "(" << D_Of_C1 << "/" << OK1 << ")" << endl;
                            if (D_Of_C1 >= OK1) {
                                cout << "任务完成!!" << endl;
                                xy1 = 0;
                                cout << "增加500元 攻击力+10 防御力+10 生命+500" << endl;
                                money += 500;
                                attack += 200;
                                health += 1000;
                                maxhealth += 1000;
                                defense += 150;
                                bag[43] += 5;
                            }
                            Sleep(1000);
                        } else {
                            ane1 = rand() % 5;
                            D_Of_C1 = 0;
                            xy1 = 1;
                            if (ane1 == 0) {
                                if (camp) cout << "杀**1个邓布利多";
                                else cout << "杀**1个纳尼吉";
                                OK1 = 1;
                            } else if (ane1 == 1) {
                                cout << "消耗5000元";
                                OK1 = 5000;
                            } else if (ane1 == 2) {
                                if (camp) cout << "杀**5个穆迪";
                                else cout << "杀**5个卢修斯·马尔福";
                                OK1 = 5;
                            } else if (ane1 == 3) {
                                cout << "杀**100个生物";
                                OK1 = 100;
                            } else if (ane1 == 4) {
                                cout << "再升10级";
                                OK1 = 10;
                            }
                            Sleep(1000);
                        }
                        break;
                    case 13:
                        cout << "1 金钱副本" << LE1 << "级  2 经验副本" << LE2 << "级" << endl;
                        int y;
                        cin >> y;
                        if (y == 1) {
                            for (int i = 0; i < LE1 % 5; i++) {
                                if (rand() % 3 == 0) fight2("木人桩", 1500, 100, 10, 0, 1000);
                                else if (rand() % 3 == 1) fight2("沙包", 3000, 50, 20, 0, 1000);
                                else fight2("木板", 1000, 100, 10, 0, 1000);
                                if (dead) break;
                            }
                            for (int i = 0; i < (LE1 / 5) % 25; i++) {
                                if (dead) break;
                                if (rand() % 3 == 0) fight2("石人桩(这有吗)", 3000, 200, 20, 0, 2000);
                                else if (rand() % 3 == 1) fight2("石包(这有吗)", 6000, 100, 60, 0, 2000);
                                else fight2("石板", 3000, 300, 30, 0, 2000);
                            }
                            for (int i = 0; i < (LE1 / 25) % 125; i++) {
                                if (dead) break;
                                if (rand() % 3 == 0) fight2("铁人桩(这有吗)", 6000, 400, 40, 0, 4000);
                                else if (rand() % 3 == 1) fight2("铁包(这有吗)", 12000, 200, 120, 0, 4000);
                                else fight2("铁板", 6000, 400, 40, 0, 4000);
                            }
                            for (int i = 0; i < (LE1 / 125) % 625; i++) {
                                if (dead) break;
                                if (rand() % 3 == 0) fight2("金人桩(这有吗)", 12000, 800, 80, 0, 6500);
                                else if (rand() % 3 == 1) fight2("金包(这有吗)", 24000, 400, 240, 0, 6500);
                                else fight2("金板", 12000, 800, 80, 0, 6500);
                            }
                            if (!dead) {
                                LE1++;
                                if (ane == 0) D_Of_C++;
                            }
                        }
                        if (y == 2) {
                            for (int i = 0; i < LE2 % 5; i++) {
                                if (rand() % 3 == 0) fight1("木人桩", 1500, 100, 10, 0, 1000);
                                else if (rand() % 3 == 1) fight1("沙包", 3000, 50, 20, 0, 1000);
                                else fight1("木板", 1000, 100, 10, 0, 1000);
                                if (dead) break;
                            }
                            for (int i = 0; i < (LE2 / 5) % 25; i++) {
                                if (dead) break;
                                if (rand() % 3 == 0) fight1("石人桩(这有吗)", 3000, 200, 20, 0, 1000);
                                else if (rand() % 3 == 1) fight1("石包(这有吗)", 6000, 100, 60, 0, 1000);
                                else fight1("石板", 3000, 300, 30, 0, 1000);
                            }
                            for (int i = 0; i < (LE2 / 25) % 125; i++) {
                                if (dead) break;
                                if (rand() % 3 == 0) fight1("铁人桩(这有吗)", 6000, 400, 40, 0, 4000);
                                else if (rand() % 3 == 1) fight1("铁包(这有吗)", 12000, 200, 120, 0, 4000);
                                else fight1("铁板", 6000, 400, 40, 0, 4000);
                            }
                            for (int i = 0; i < (LE2 / 125) % 625; i++) {
                                if (dead) break;
                                if (rand() % 3 == 0) fight1("金人桩(这有吗)", 12000, 800, 80, 0, 6500);
                                else if (rand() % 3 == 1) fight1("金包(这有吗)", 24000, 400, 240, 0, 6500);
                                else fight1("金板", 12000, 800, 80, 0, 6500);
                            }
                            if (!dead) {
                                LE2++;
                                if (ane == 0) D_Of_C++;
                            }
                        }
                        break;
                    case 14:
                        save();
                        cout << "保存成功!";
                        Sleep(1000);
                        break;
                    case 15:
                        Hos();
                        Sleep(1000);
                        break;
                    case 16:
                        int pw;
                        cout << "密码:";
                        cin >> pw;
                        if (pw == 1212) {
                            cout << "0~42,改变背包 43,金币 44,等级 45,经验 46,生命 47,防御 48,攻击 49,最大生命 50,进入魔法部权力(0没有 0<有) 51,速度" << endl;
                            int num1, num2;
                            cout << "几号:";
                            cin >> num1;
                            cout << "改变成:";
                            cin >> num2;
                            if (num1 <= 42) bag[num1] = num2;
                            else {
                                switch (num1) {
                                    case 43:
                                        money = num2;
                                        break;
                                    case 44:
                                        level = num2;
                                        break;
                                    case 45:
                                        experience = num2;
                                        break;
                                    case 46:
                                        health = num2;
                                        break;
                                    case 47:
                                        defense = num2;
                                        break;
                                    case 48:
                                        attack = num2;
                                        break;
                                    case 49:
                                        maxhealth = num2;
                                        break;
                                    case 50:
                                        amm = num2;
                                        break;
                                    case 51:
                                        speed = num2;
                                        break;
                                    default:
                                        break;
                                }
                            }
                            levelup();
                            cout << "改变成功";
                        } else cout << "密码错误" << endl;
                        Sleep(1000);
                        break;
                    case 17:
                        cout << "1,关卡攻略 2,关卡功能" << endl;
                        int xd;
                        cin >> xd;
                        if (xd == 1) system("start https://paste.ubuntu.com/p/2YQBCmYvSb/");
                        if (xd == 2) {
                            cout << "我们先介绍一下图标" << endl;
                            cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;
                            cout << "║ @ ║  ║ I ║  ║ o ║  ║ # ║" << endl;
                            cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;
                            cout << "你自己   出口    入口    墙" << endl;
                            cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;
                            cout << "║ 1 ║  ║ 2 ║  ║ 3 ║  ║ 4 ║" << endl;
                            cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;
                            cout << "1级怪   2级怪   3级怪  4级怪" << endl;
                            cout << "命1000 命2000  命3000 命4000" << endl;
                            cout << "攻250  攻500   攻750  攻1000" << endl;
                            cout << "防10   防20    防30   防40" << endl;
                            cout << "速50   速100   速150  速200" << endl;
                            cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;
                            cout << "║ 5 ║  ║ 6 ║  ║ 7 ║  ║ 8 ║" << endl;
                            cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;
                            cout << "5级怪   6级怪   7级怪  8级怪" << endl;
                            cout << "命5000 命6000  命7000 命8000" << endl;
                            cout << "攻1250 攻1500  攻1750 攻2000" << endl;
                            cout << "防50   防60    防70   防80" << endl;
                            cout << "速250  速300   速350  速400" << endl;
                            cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;
                            cout << "║ 9 ║  ║ S ║  ║ B ║  ║ T ║" << endl;
                            cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;
                            cout << "9级怪  药水商店  书店   告示牌" << endl;
                            cout << "命9000" << endl;
                            cout << "攻2250" << endl;
                            cout << "防90" << endl;
                            cout << "速450" << endl;
                            cout << "╔═══╗" << endl;
                            cout << "║ X ║" << endl;
                            cout << "╚═══╝" << endl;
                            cout << "传送机" << endl;
                            cout << "输入图标了解详细,0退出" << endl;
                            string st;
                            cin >> st;
                            if (st == "@") system("start https://paste.ubuntu.com/p/cdJPnhXddT/");
                            else if (st == "I" || st == "i") system("start https://paste.ubuntu.com/p/h5npMzvDBX/");
                            else if (st == "o" || st == "O") system("start https://paste.ubuntu.com/p/By6Fdyq9wq/");
                            else if (st == "#") system("start https://paste.ubuntu.com/p/DswXYhVGFn/");
                            else if (st <= "9" && st >= "1") system("start https://paste.ubuntu.com/p/4vZDjY7fX4/");
                            else if (st == "S" || st == "s") system("start https://paste.ubuntu.com/p/SvSTDGrcD3/");
                            else if (st == "B" || st == "b") system("start https://paste.ubuntu.com/p/MMqwYn63N9/");
                            else if (st == "T" || st == "t") system("start https://paste.ubuntu.com/p/mXgfbyhGGJ/");
                            else if (st == "X" || st == "x") system("start https://paste.ubuntu.com/p/M6svDYryGt/");
                            else if (st == "0");
                            else cout << "请勿乱输" << endl;
                            Sleep(1000);
                        }
                        break;
                    case 18:
                        isbreak = true;
                }
                levelup();
            }
        }
    }
}

 

0
吴章鹏
吴章鹏
中级光能
中级光能

直接给你2000行

#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
#include<tchar.h>
#include <cstdio>
#include<string>
#define rep(i,l,r) for(int i=l;i<=r;i++)
#define lep(i,l,r) for(int i=l;i>=r;i--)
#define qdo 262
#define qre 294
#define qmi 330   //q前缀为低音,1后缀为高音,s前缀为半音阶 
#define qfa 349
#define qso 392
#define qla 440
#define qsi 494
#define do 523
#define re 578
#define mi 659
#define fa 698
#define so 784
#define la 880
#define si 988
#define do1 1046
#define re1 1175
#define mi1 1318
#define fa1 1480
#define so1 1568
#define la1 1760
#define si1 1976
#define sqdo 277
#define sqre 311
#define sqfa 370
#define sqso 415
#define sqla 466
#define sdo 554
#define sre 622
#define sfa 740
#define sso 831
#define sla 932
#define sdo1 1046
#define sre1 1245
#define sfa1 1480
#define sso1 1661
#define sla1 1865
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0) 
using namespace std;
HANDLE hOutput=GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_FONT_INFO consoleCurrentFont;
const int isshow=-1;
int mp[100][100],num,canshow[100][100],now;
int mp_vis[100][100];
int isbj[100][100];
bool tsbj[100][100];
inline void gotoxy(int x,int y)
{
    HANDLE handle=GetStdHandle(STD_OUTPUT_HANDLE);
    COORD pos;
    pos.X=x;
    pos.Y=y;
    SetConsoleCursorPosition(handle,pos);
    return;
}
void color(int a)  //颜色函数
{
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
}
void print_num(int n)
{
    color(56);
    if(n==1)cout<<"①";
    if(n==2)cout<<"②";
    if(n==3)cout<<"③";
    if(n==4)cout<<"④";
    if(n==5)cout<<"⑤";
    if(n==6)cout<<"⑥";
    if(n==7)cout<<"⑦";
    if(n==8)cout<<"⑧";
    color(7);
}
void print_map()
{
    cout<<"by lize yyd 2021.9.3 8:56~9:53\n";
    cout << "--------------------扫雷--------------------" << endl;
    cout << "鼠标点击          左键翻开          右键标记" << endl;
    cout << "--------------------------------------------" << endl;
    cout<<"            ";
    rep(i,1,9)cout<<i<<' ';
    cout<<endl;
    rep(i,1,9)
    {
        cout<<"          ";
        cout<<i<<' ';
        rep(j,1,9)
        {
//            cout<<mp[i][j]<<' ';
            if(tsbj[i][j])
            {
                color(56);
                cout<<"■";
            }
            else if(isbj[i][j])
            {
                color(25);
                if(isbj[i][j]==1)
                {
                    cout<<"!";
                }
                else
                {
                    cout<<"?";
                }
            }
            else
            {
                if(mp[i][j]==9)
                {
                    color(25);
                    cout<<"■";
                }
                else
                {
                    if(mp[i][j]==isshow)
                    {
                        color(56);
                        cout<<"■";
                    }
                    else
                    {
                        if(canshow[i][j])
                        {
                            print_num(mp[i][j]);
                        }
                        else
                        {
                            color(25);
                            cout<<"■";
                        }
                    }
                }
            }

            color(7);
        }
        cout<<endl;
    }
    cout<<"              剩余雷数:"<<num-now<<endl;
}
void print_gameover(int x,int y)  //游戏结束
{
    system ("cls");
    cout<<"by lize yyd 2021.9.3 8:56~9:53\n";
    cout << "--------------------扫雷--------------------" << endl;
    cout << "鼠标点击          左键翻开          右键标记" << endl;
    cout << "--------------------------------------------" << endl;
    cout<<"            ";
    rep(i,1,9)cout<<i<<' ';
    cout<<endl;
    rep(i,1,9)
    {
        cout<<"          ";
        cout<<i<<' ';
        rep(j,1,9)
        {
//            cout<<mp[i][j]<<' ';
            if(i==x&&j==y)color(64),cout<<"﹡";
            else if(mp[i][j]==9)
            {
                color(12);
                if(isbj[i][j])
                {
                    cout<<"×";
                }
                else cout<<"﹡";
            }
            else
            {
                if(isbj[i][j])
                {
                    color(25);
                    if(isbj[i][j]==1)
                    {
                        cout<<"!";
                    }
                    else
                    {
                        cout<<"?";
                    }
                }
                else
                {
                    if(mp[i][j]==isshow)
                    {
                        color(56);
                        cout<<"■";
                    }
                    else
                    {
                        if(canshow[i][j])
                        {
                            print_num(mp[i][j]);
                        }
                        else
                        {
                            color(25);
                            cout<<"■";
                        }
                    }
                }
            }

            color(7);
        }
        cout<<endl;
    }
    Sleep(1000);
    system("cls");
    color(4);
    printf(
        "   _____          __  __ ______     ______      ________ _____  \n"
        "  / ____|   /\\   |  \\/  |  ____|   / __ \\ \\    / /  ____|  __ \\\n"
        " | |  __   /  \\  | \\  / | |__     | |  | \\ \\  / /| |__  | |__) |\n"
        " | | |_ | / /\\ \\ | |\\/| |  __|    | |  | |\\ \\/ / |  __| |  _  / \n"
        " | |__| |/ ____ \\| |  | | |____   | |__| | \\  /  | |____| | \\ \\ \n"
        "  \\_____/_/    \\_\\_|  |_|______|   \\____/   \\/   |______|_|  \\_\\\n"
    );
    color(7);
    exit(0);
}
void print_win()  //你赢了
{
    system ("cls");
    color(10);
    printf(
        " __     ______  _    _   __          _______ _   _\n"
        " \\ \\   / / __ \\| |  | |  \\ \\        / /_   _| \\ | |\n"
        "  \\ \\_/ / |  | | |  | |   \\ \\  /\\  / /  | | |  \\| |\n"
        "   \\   /| |  | | |  | |    \\ \\/  \\/ /   | | | . ` |\n"
        "    | | | |__| | |__| |     \\  /\\  /   _| |_| |\\  |\n"
        "    |_|  \\____/ \\____/       \\/  \\/   |_____|_| \\_|\n"
    );
    color(7);
    exit(0);
}
const int fx[9]= {0,0,0,1,-1,-1,-1,1,1},fy[9]= {0,1,-1,0,0,1,-1,1,-1};
void dfs(int x0,int y0)
{
    if(isbj[x0][y0])return;
    if(x0>9||y0>9||x0<1||y0<1)return;
    if(mp[x0][y0]==9)return;
    canshow[x0][y0]=1;
    if(mp[x0][y0]!=0)return;
    mp[x0][y0]=isshow;
    rep(i,1,8)
    {
        dfs(x0+fx[i],y0+fy[i]);
    }
}
bool check()
{
    int sum=0;
    rep(i,1,9)
    {
        rep(j,1,9)
        {
            if(canshow[i][j])
            {
                sum++;
            }
        }
    }
    return sum==9*9-num;
}
int mouseclick()
{
    while(1)
    {

    }
}
void saolei()
{
    HWND h=GetForegroundWindow();
    HANDLE hStdin=GetStdHandle(STD_INPUT_HANDLE);
    DWORD mode;
    GetConsoleMode(hStdin,&mode);
    mode&=~ENABLE_QUICK_EDIT_MODE;
    SetConsoleMode(hStdin,mode);
    num=8;//默认8颗雷,可自己更改
    srand(time(NULL));
    rep(i,1,num)
    {
        int x=rand()%9+1,y=rand()%9+1;
        while(mp_vis[x][y]==1)
        {
            x=rand()%9+1,y=rand()%9+1;
        }
        mp_vis[x][y]=1;
    }
    rep(i,1,9)
    {
        rep(j,1,9)
        {
            rep(k,-1,1)
            {
                rep(l,-1,1)
                {
                    mp[i][j]+=mp_vis[i+k][j+l];
                }
            }
            if(mp_vis[i][j])mp[i][j]=9;
        }
    }
    while(1)
    {
        memset(tsbj,0,sizeof(tsbj));
        gotoxy(0,0);
        print_map();
        cout<<endl<<endl;
        cout<<endl;
        int y,x,opt=0;
        while(1)
        {
            if(KEY_DOWN(VK_LBUTTON)||KEY_DOWN(VK_RBUTTON))break;
        }
        if(KEY_DOWN(VK_LBUTTON))
        {
            POINT p;
            GetCursorPos(&p);
            ScreenToClient(h,&p);
            GetCurrentConsoleFont(hOutput,FALSE,&consoleCurrentFont);
            x=p.x/=consoleCurrentFont.dwFontSize.X;
            y=p.y/=consoleCurrentFont.dwFontSize.Y;
            x/=2;
            y-=4;
            Sleep(100);
            int tmp=x;
            x=y;
            y=tmp-5;
            opt=1;
        }
        else if(KEY_DOWN(VK_RBUTTON))
        {
            POINT p;
            GetCursorPos(&p);
            ScreenToClient(h,&p);
            GetCurrentConsoleFont(hOutput,FALSE,&consoleCurrentFont);
            x=p.x/=consoleCurrentFont.dwFontSize.X;
            y=p.y/=consoleCurrentFont.dwFontSize.Y;
            x/=2;
            y-=4;
            Sleep(100);
            int tmp=x;
            x=y;
            y=tmp-5;
            opt=2;
        }
        if(opt==1)
        {
            if(canshow[x][y]==1&&mp[x][y]!=9&&mp[x][y]!=0)
            {
                int cntt=0;
                rep(k,-1,1)
                {
                    rep(l,-1,1)
                    {
                        if(x+k==0||x+k==10||y+l==0||y+l==10)continue;
                        if(k==0&&l==0)continue;
                        if(isbj[x+k][y+l]==1)cntt++;
                        else if(!canshow[x+k][y+l])tsbj[x+k][y+l]=true;
                    }
                }
                if(cntt==mp[x][y])
                {
                    rep(k,-1,1)
                    {
                        rep(l,-1,1)
                        {
                            if(k==0&&l==0)continue;
                            if(x+k==0||x+k==10||y+l==0||y+l==10)continue;
                            if(mp_vis[x+k][y+l]&&!isbj[x+k][y+l])
                            {
                                print_gameover(x+k,y+l);
                            }
                        }
                    }
                    rep(k,-1,1)
                    {
                        rep(l,-1,1)
                        {
                            if(k==0&&l==0)continue;
                            if(x+k==0||x+k==10||y+l==0||y+l==10)continue;
                            dfs(x+k,y+l);
                        }
                    }
                }
                else
                {
                    gotoxy(0,0);
                    print_map();
                }
            }
            else
            {
                if(canshow[x][y])continue;
                if(mp_vis[x][y]&&isbj[x][y]==0)print_gameover(x,y);
                dfs(x,y);
            }
        }
        else if(opt==2&&canshow[x][y]==0)
        {
            if(x<10&&y<10&&x>0&&y>0)
            {
                if(!isbj[x][y])
                {
                    now++;
                    isbj[x][y]=1;
                }
                else
                {
                    if(isbj[x][y]==1)
                    {
                        now--;
                        isbj[x][y]=2;
                    }
                    else
                    {
                        isbj[x][y]=0;
                    }
                    Sleep(100);
                }
            }
        }
        if(check())print_win();
        Sleep(35);
    }
}
string name,mima;
#ifndef __cplusplus

typedef char bool;
#define false 0
#define true  1

#endif
#define SNAKESIZE 100//蛇的身体最大节数
#define MAPWIDTH 78//宽度
#define MAPHEIGHT 24//高度
void v();
//食物的坐标
struct
{
    int x;
    int y;
} food;

//蛇的相关属**
struct
{
    int speed;//蛇移动的速度
    int len;//蛇的长度
    int x[SNAKESIZE];//组成蛇身的每一个小方块中x的坐标
    int y[SNAKESIZE];//组成蛇身的每一个小方块中y的坐标

} snake;

//绘制游戏边框
void drawMap();
//随机生成食物
void createFood();
//按键操作
void keyDown();
//蛇的状态
bool snakeStatus();
//从控制台移动光标
void gotoxy(int x, int y);

int key = 72;//表示蛇移动的方向,72为按下“↑”所代表的数字

//用来判断蛇是否吃掉了食物,这一步很重要,涉及到是否会有蛇身移动的效果以及蛇身增长的效果
int changeFlag = 0;

int sorce = 0;//记录玩家的得分

int i;
void drawMap()
{
    //打印上下边框
    for (i = 0; i <= MAPWIDTH; i += 2)//i+=2是因为横向占用的是两个位置
    {
        //将光标移动依次到(i,0)处打印上边框
        gotoxy(i, 0);
        printf("■");
        //将光标移动依次到(i,MAPHEIGHT)处打印下边框
        gotoxy(i, MAPHEIGHT);
        printf("■");
    }

    //打印左右边框
    for (i = 1; i < MAPHEIGHT; i++)
    {
        //将光标移动依次到(0,i)处打印左边框
        gotoxy(0, i);
        printf("■");
        //将光标移动依次到(MAPWIDTH, i)处打印左边框
        gotoxy(MAPWIDTH, i);
        printf("■");
    }

    //随机生成初试食物
    while (1)
    {
        srand((unsigned int)time(NULL));
        food.x = rand() % (MAPWIDTH - 4) + 2;
        food.y = rand() % (MAPHEIGHT - 2) + 1;
        //生成的食物横坐标的奇偶必须和初试时蛇头所在坐标的奇偶一致,因为一个字符占两个字节位置,若不一致
        //会导致吃食物的时候只吃到一半
        if (food.x % 2 == 0)
            break;
    }
    //将光标移到食物的坐标处打印食物
    gotoxy(food.x, food.y);
    printf("*");

    //初始化蛇的属**
    snake.len = 3;
    snake.speed = 200;

    //在屏幕中间生成蛇头
    snake.x[0] = MAPWIDTH / 2 + 1;//x坐标为偶数
    snake.y[0] = MAPHEIGHT / 2;
    //打印蛇头
    gotoxy(snake.x[0], snake.y[0]);
    printf("■");

    //生成初试的蛇身
    for (i = 1; i < snake.len; i++)
    {
        //蛇身的打印,纵坐标不变,横坐标为上一节蛇身的坐标值+2
        snake.x[i] = snake.x[i - 1] + 2;
        snake.y[i] = snake.y[i - 1];
        gotoxy(snake.x[i], snake.y[i]);
        printf("■");
    }
    //打印完蛇身后将光标移到屏幕最上方,避免光标在蛇身处一直闪烁
    gotoxy(MAPWIDTH - 2, 0);
    return;
}

void keyDown()
{
    int pre_key = key;//记录前一个按键的方向
    if (_kbhit())//如果用户按下了键盘中的某个键
    {
        fflush(stdin);//清空缓冲区的字符

        //getch()读取方向键的时候,会返回两次,第一次调用返回0或者224,第二次调用返回的才是实际值
        key = _getch();//第一次调用返回的不是实际值
        key = _getch();//第二次调用返回实际值
    }
    if (changeFlag == 0)
    {
        gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);
        printf("  ");//在蛇尾处输出空格即擦去蛇尾
    }

    //将蛇的每一节依次向前移动一节(蛇头除外)
    for (i = snake.len - 1; i > 0; i--)
    {
        snake.x[i] = snake.x[i - 1];
        snake.y[i] = snake.y[i - 1];
    }

    //蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走
    //如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向
    if (pre_key == 72 && key == 80)
        key = 72;
    if (pre_key == 80 && key == 72)
        key = 80;
    if (pre_key == 75 && key == 77)
        key = 75;
    if (pre_key == 77 && key == 75)
        key = 77;
    //判断蛇头应该往哪个方向移动
    switch (key)
    {
        case 75:
            snake.x[0] -= 2;//往左
            break;
        case 77:
            snake.x[0] += 2;//往右
            break;
        case 72:
            snake.y[0]--;//往上
            break;
        case 80:
            snake.y[0]++;//往下
            break;
    }
    //打印出蛇头
    gotoxy(snake.x[0], snake.y[0]);
    printf("■");
    gotoxy(MAPWIDTH - 2, 0);
    //由于目前没有吃到食物,changFlag值为0
    changeFlag = 0;
    return;
}

void createFood()
{
    if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物
    {
        //蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物
        while (1)
        {
            int flag = 1;
            srand((unsigned int)time(NULL));
            food.x = rand() % (MAPWIDTH - 4) + 2;
            food.y = rand() % (MAPHEIGHT - 2) + 1;

            //随机生成的食物不能在蛇的身体上
            for (i = 0; i < snake.len; i++)
            {
                if (snake.x[i] == food.x && snake.y[i] == food.y)
                {
                    flag = 0;
                    break;
                }
            }
            //随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成
            if (flag && food.x % 2 == 0)
                break;
        }

        //绘制食物
        gotoxy(food.x, food.y);
        printf("*");

        snake.len++;//吃到食物,蛇身长度加1
        sorce += 10;//每个食物得10分
        snake.speed -= 5;//随着吃的食物越来越多,速度会越来越快
        changeFlag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果
    }
    return;
}

bool snakeStatus()
{
    //蛇头碰到上下边界,游戏结束
    if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT)
        return false;
    //蛇头碰到左右边界,游戏结束
    if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH)
        return false;
    //蛇头碰到蛇身,游戏结束
    for (i = 1; i < snake.len; i++)
    {
        if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
            return false;
    }
    return true;
}
void tcs()
{
    system("color 0f");
    drawMap();
    while (1)
    {
        keyDown();
        if (!snakeStatus())
            break;
        createFood();
        Sleep(snake.speed);
    }

    gotoxy(MAPWIDTH / 2, MAPHEIGHT / 2);
    printf("Game Over!\n");
    gotoxy(MAPWIDTH / 2, MAPHEIGHT / 2 + 1);
    printf("本次游戏得分为:%d\n", sorce);
    Sleep(5000);
}
void loading()
{
    system("color f1");
    cout<<"            你知道吗?\n";
    cout<<"想了解xz**更多的事情请联系sl工作室";
    cout<<endl;
    cout<<"**正在加载中."; 
    Sleep(2000);
    system("cls");
    system("color 34");
    cout<<"            你知道吗?\n";
    cout<<"xz终极版是xz**第四代";
    cout<<endl;
    cout<<"**正在加载中.."; 
    Sleep(2000);
    system("cls");
    system("color 41");
    cout<<"            你知道吗?\n";
    cout<<"xz**最开始只有300行";
    cout<<endl;
    cout<<"**正在加载中..."; 
    Sleep(2000);
    system("cls");

}
void administrator()
{
    system("cls");
    string a;
    cout<<"请输入新用户名:\n";
    cin>>a;
    name=a;
    cout<<"修改成功!\n";
}
void cipher()
{
    system("cls");
    string a;
    cout<<"请输入原密码:\n";
    cin>>a;
    if(a!=mima)cout<<"错误!\n";
    else
    {
        cout<<"请输入新密码:\n";
        cin>>a;
        mima=a;
        cout<<"修改成功!\n";
    }
}
inline int compare(string str1, string str2)
{
    if (str1.size() > str2.size()) //长度长的整数大于长度小的整数
        return 1;
    else if (str1.size() < str2.size())
        return -1;
    else
        return str1.compare(str2); //若长度相等,从头到尾按位比较,compare函数:相等返回0,大于返回1,小于返回-1
}
string ADD_INT(string str1, string str2)  //高精度加法
{
    string SUB_INT(string str1, string str2);
    int sign = 1; //sign 为符号位
    string str;//计算结果
    if (str1[0] == '-')
    {
        if (str2[0] == '-')
        {
            sign = -1;
            str = ADD_INT(str1.erase(0, 1), str2.erase(0, 1));// 两个数都是负数,sign负值-1表示结果为负
        }
        else
        {
            str = SUB_INT(str2, str1.erase(0, 1));//1为负2为正,相减
        }
    }
    else
    {
        if (str2[0] == '-')
            str = SUB_INT(str1, str2.erase(0, 1));//1为正2为负,相减
        else
        {
            //把两个整数对齐,短整数前面加0补齐
            string::size_type l1, l2;
            int i;
            l1 = str1.size();
            l2 = str2.size();//获取输入的两个数长度
            if (l1 < l2)  //数1长度小于数2,在数1前面补零
            {
                for (i = 1; i <= l2 - l1; i++)
                    str1 = "0" + str1;
            }
            else  //数1长度大于等于数2,在数2前面补零,如果相等则不用补零
            {
                for (i = 1; i <= l1 - l2; i++)
                    str2 = "0" + str2;
            }
            int int1 = 0, int2 = 0; //int2 记录进位
            for (i = str1.size() - 1; i >= 0; i--)  //从个位开始循环计算,int1是相加结果,int2是进位值
            {
                int1 = (int(str1[i]) - '0' + int(str2[i]) - '0' + int2) % 10;
                int2 = (int(str1[i]) - '0' + int(str2[i]) - '0' + int2) / 10;
                str = char(int1 + '0') + str;
            }
            if (int2 != 0) str = char(int2 + '0') + str;
        }
    }
    //运算后处理符号位
    if ((sign == -1) && (str[0] != '0'))//判断符合变量sign决定数字的正负
        str = "-" + str;
    return str;
}
string SUB_INT(string str1, string str2)  //高精度减法
{
    string MUL_INT(string str1, string str2);
    int sign = 1; //sign 为符号位
    string str;
    int i;
    if (str2[0] == '-')
        str = ADD_INT(str1, str2.erase(0, 1));//数2是负值时,将数2与数1做加法
    else
    {
        int res = compare(str1, str2);//数2为正,比较两个数长度
        if (res == 0) return "0";//两数相等返回0
        if (res < 0)  //数1小于数2,设置符号为负,交换两个值
        {
            sign = -1;
            string temp = str1;
            str1 = str2;
            str2 = temp;
        }
        string::size_type tempint;
        tempint = str1.size() - str2.size();//两个数的位数差
        for (i = str2.size() - 1; i >= 0; i--)  //逐位计算相减
        {
            if (str1[i + tempint] < str2[i])
            {
                str1[i + tempint - 1] = char(int(str1[i + tempint - 1]) - 1);//数1的当前位小于数2
                str = char(str1[i + tempint] - str2[i] + ':') + str;
            }
            else
                str = char(str1[i + tempint] - str2[i] + '0') + str;//数1的当前位大于数2
        }
        for (i = tempint - 1; i >= 0; i--)//将前面未进行计算的的位补上
            str = str1[i] + str;
    }
    //去除结果中多余的前导0
    str.erase(0, str.find_first_not_of('0'));
    if (str.empty()) str = "0";
    if ((sign == -1) && (str[0] != '0'))
        str = "-" + str;
    return str;
}
string MUL_INT(string str1, string str2)  //高精度乘法
{
    int sign = 1; //sign 为符号位
    string str;
    if (str1[0] == '-')  //分别对数1数2进行判断,为负数则符号位修改一次
    {
        sign *= -1;
        str1 = str1.erase(0, 1);
    }
    if (str2[0] == '-')
    {
        sign *= -1;
        str2 = str2.erase(0, 1);
    }
    int i, j;
    string::size_type l1, l2;
    l1 = str1.size();
    l2 = str2.size();
    for (i = l2 - 1; i >= 0; i--)    //实现手工乘法
    {
        string tempstr;
        int int1 = 0, int2 = 0, int3 = int(str2[i]) - '0';//int1记录结果,int2记录进位
        if (int3 != 0)
        {
            for (j = 1; j <= (int)(l2 - 1 - i); j++)
                tempstr = "0" + tempstr;
            for (j = l1 - 1; j >= 0; j--)
            {
                int1 = (int3 * (int(str1[j]) - '0') + int2) % 10;
                int2 = (int3 * (int(str1[j]) - '0') + int2) / 10;
                tempstr = char(int1 + '0') + tempstr;
            }
            if (int2 != 0) tempstr = char(int2 + '0') + tempstr;
        }
        str = ADD_INT(str, tempstr);//按位累计每次相乘的结果
    }
    //去除结果中的前导0
    str.erase(0, str.find_first_not_of('0'));
    if (str.empty()) str = "0";
    if ((sign == -1) && (str[0] != '0'))
        str = "-" + str;
    return str;
}
string DIVIDE_INT(string str1, string str2, int flag)  //高精度除法
{
    //flag = 1时,返回商; flag = 0时,返回余数
    string quotient, residue; //定义商和余数
    int sign1 = 1, sign2 = 1;
    if (str2 == "0")    //判断除数是否为0
    {
        quotient = "ERROR!";
        residue = "ERROR!";
        if (flag == 1) return quotient;
        else return residue;
    }
    if (str1 == "0")   //判断被除数是否为0
    {
        quotient = "0";
        residue = "0";
    }
    if (str1[0] == '-')  //根据数1数2正负判断结果正负
    {
        str1 = str1.erase(0, 1);
        sign1 *= -1;
        sign2 = -1;
    }
    if (str2[0] == '-')
    {
        str2 = str2.erase(0, 1);
        sign1 *= -1;
    }
    int res = compare(str1, str2);
    if (res < 0)  //数1小于数2,商为0,余数为数1
    {
        quotient = "0";
        residue = str1;
    }
    else if (res == 0)  //相等,商为1,余数0
    {
        quotient = "1";
        residue = "0";
    }
    else  //数1大于数2进行除法计算
    {
        string::size_type l1, l2;
        l1 = str1.size();
        l2 = str2.size();
        string tempstr;
        tempstr.append(str1, 0, l2 - 1);
        //模拟手工除法
        for (int i = l2 - 1; i < l1; i++)  //逐位计算
        {
            tempstr = tempstr + str1[i];
            for (char ch = '9'; ch >= '0'; ch--)   //试商
            {
                string str;
                str = str + ch;
                if (compare(MUL_INT(str2, str), tempstr) <= 0)  //数2乘以多少小于等于数1
                {
                    quotient = quotient + ch;//商累计
                    tempstr = SUB_INT(tempstr, MUL_INT(str2, str));//余数累计
                    break;
                }
            }
        }
        residue = tempstr;
    }
    //去除结果中的前导0
    quotient.erase(0, quotient.find_first_not_of('0'));
    if (quotient.empty()) quotient = "0";
    if ((sign1 == -1) && (quotient[0] != '0'))
        quotient = "-" + quotient;
    if ((sign2 == -1) && (residue[0] != '0'))
        residue = "-" + residue;
    if (flag == 1) return quotient;
    else return residue;
}
string DIV_INT(string str1, string str2)  //高精度除法,返回商
{
    return DIVIDE_INT(str1, str2, 1);
}
string MOD_INT(string str1, string str2)  //高精度除法,返回余数
{
    return DIVIDE_INT(str1,str2,0);
}
void City()
{

    system("cls");
    system("time /T");
    char as,bs,cs,ds,es;
    cout<<"北京|B\n";
    cout<<"合肥|H\n";
    cout<<"杭州|h\n";
    cout<<"上海|S\n";
    cout<<"太原|t\n";
    cout<<"南京|N\n";
    cout<<"广州|g\n";
    cout<<"纽约|n\n";
    as=getch();
    if(as=='B')
    {
        system("cls");
        system("color 46");
        cout<<"北京(Beijing),简称京,古称燕京、北平,**人民**国首都、直辖市、国家中心城市、超大城市,\n全国**中心、文化中心、国际交往中心、科技创新中心,是中国****委员会、\n**人民**国**人民**和全国**的办公所在地。\n";
        cout<<"北京位于东经115.7°—117.4°,北纬39.4°—41.6°,中心位于北纬39°54′20″,东经116°25′29″\n,总面积16412平方千米。北京位于中国华北平原北部,背**燕山,\n毗邻天津市和河北省。北京的气候为典型的北温带半湿润大陆**季风气候。\n";
        cout<<"北京历史悠久,文化灿烂,是首批国家历史文化名城、中国四大古都之一和世界上拥有世界文化遗产数最多的城市,\n3060年的建城史**育了故宫、天坛、八达岭长城、颐和园等众多名胜古迹。\n早在七十万年前,\n北京周口店地区就出现了原始人群部落“北京人”。\n公元前1045年,北京成为蓟、燕等诸侯国的都城。公元938年以来,\n北京先后成为辽陪都、金中都、元大都、明、清国都、****北洋**首都,\n1949年10月1日成为**人民**国首都。2019年1月11日,北京市级行政中心正式迁入北京城\n市副中心。";
        cout<<"北京被世界城市研究机构GaWC评为世界一线城市。**报告指出北京人类发展指数居中国城市第二位。\n2020年,北京市全年实现地区生产总值36102.6亿元,按可比价格计算,比上年增长1.2%。\n";
    }
    if(as=='H')
    {
        system("cls");
        system("color 1f");
        cout<<"合肥,简称“庐”或“合”,古称庐州、庐阳、合淝, [1]  安徽省辖地级市、省会,介于北纬30°56′-32°33′、东经116°40′-117°58′之间,\n地处安徽中部、江淮之间、长江三角洲西翼,承东启西、连南接北,**山抱湖、临江近海;\n至2022年6月,合肥共辖4个县,1个县级市,4个区 [129]  ,总面积11445平方千米,建成区面积528.5平方千米。\n截至2021年末,合肥市常住人口为946.5万人,城镇化率达84.04%。 [99]  [126]\n ";
        cout<<"以合肥为中心的环巢湖流域,是**文明的重要发祥地之一,因东淝河与南淝河均发源于此而得名。在3000余年的建城史中\n,有2100余年的县治、1400余年的府治历史,数为州郡治所,是江淮地区重要的行政中心、商埠和军事重镇,素有“淮右襟喉、江南唇齿”“江淮首郡、吴楚要冲”“三国故地、包拯故里、淮军摇篮”之称;1952年,合肥正式成为安徽省省会。 [127]\n ";
        cout<<"2021年,合肥市实现地区生产总值11412.80亿元,按可比价格计算,比上年增长9.2%。\n其中,第一产业增加值351.05亿元,增长5.1%;第二产业增加值4171.21亿元,增长10.6%,其中工业增加值2472.25亿元,增长15.7%;第三产业增加值6890.54亿元,增长8.6%。\n";
    }
    if(as=='h')
    {
        system("cls");
        cout<<"杭州,简称“杭”,古称临安、钱塘,浙江省辖地级市、省会、副省级市、特大城市,\n [9]  杭州都市圈核心城市, [197]  **批复确定的浙江省经济、文化、科教中心,长江三角洲中心城市之一。\n [1]  [146]  截至2019年,全市下辖10个市辖区、2个县,\n代管1个县级市,总面积16850平方千米, [142]  建成区面积648.46平方千米。\n [2]  截至2021年底,杭州市常住人口为1220.4万人。 [141]  [182]  2021年,全市实现地区生产总值18109亿元。 [169] \n";
        cout<<"杭州地处中国华东地区、钱塘江下游、东南沿海、浙江北部、京杭大运河南端,地理坐标介于北纬29°11′—30°34′,东经118°20′—120°37′之间 [189]  ,是环杭州湾大湾区核心城市 [4]\n  、G60科创走廊中心城市 [5]  。杭州人文古迹众多,西湖及其周边有大量的自然及人文景观遗迹,\n具代表**的有西湖文化、良渚文化、丝绸文化、茶文化。\n";
        cout<<"杭州是首批国家历史文化名城,以“东南名郡”著称于世。跨湖桥遗址的发掘显示8000多年前\n,就有人类在此繁衍生息。距今5000多年前的良渚文化被称为“**文明的曙光”。\n杭州自秦朝设县治以来,已有2200多年历史,曾是吴越国和南宋的都城。 [140]\n";
        cout<<"杭州因风景秀丽,素有“人间天堂”的美誉。杭州得益于京杭大运河和通商口岸的便利,以及自身发达的丝绸和粮食产业,历史上曾是重要的商业集散中心。\n新世纪以来,随着阿里巴巴等高科技企业的带动,互联网经济成为杭州新的经济增长点。2016年G20峰会、2018年世界短池游泳锦标赛、\n2022年亚运会在杭州举办。 [145]  2020年中国百强城市排行榜,杭州排第5位。 [6] \n";

    }
    if(as=='S')
    {
        system("cls");
        cout<<"上海,简称“沪”或“申”,是**人民**国省级行政区\n直辖市、国家中心城市、超大城市、上海大都市圈核心城市,**批复确定的中国国际经济、金融、贸易、航运、科技创新中心 [1]  ,\n国家历史文化名城 [226]  。截至2019年,全市下辖16个区,总面积6340.5平方千米 [199]  [206] \n ,建成区面积1237.85平方千米 [2-5]    。2021年末,全市常住人口为2489.43万人。\n [182]  2021年,上海市地区生产总值43214.85亿元,GDP同比增长8.1%。 [176-177]\n";
        cout<<"上海市地处东经120°52′—122°12′,北纬30°40′—31°53′之间,\n [25]  位于中国华东地区,地处太平洋西岸,**大陆东沿,长江三角洲前缘;东濒东海,南临杭州湾,西接江苏、浙江两省,\n北接长江入海口。 [30]  上海平均海拔高度2.19米,大**岛为上海最高点,海拔高度103.7米。\n上海河网主要有流经市区的主干道黄浦江及其支流苏州河、川杨河、淀浦河等。\n";
        cout<<"约6000年前,现在的上海西部即已成陆。春秋战国时,上海是春申君的封邑,\n故别称申。晋朝时,因渔民创造捕鱼工具“扈”,江流入海处称“渎”,因此松江下游一带称为“扈渎”,后又改“沪”,\n故上海简称“沪”。1292年,元朝把上海镇从华亭县划出,批准设立上海县,标志着上海建城之始。\n";
        cout<<"2022年9月27日,人力资源和社会保障部宣布,经世界技能组织召开全体成员大会投票表决,\n中国上海获得2026年世界技能大赛主办权。 [219]  2021年,上海入选2021全球城市500强前十名单。 [224]\n";

    }
    if(as=='t')
    {
        system("cls");
        cout<<"太原,简称“并(bīng)”,古称晋阳,别称并州、龙城,山西省辖地级市、省会、\nⅠ型大城市, [288]  **批复确定的中部地区重要的中心城市、以能源、重化工为主的工业基地。\n [1]  [160]  截至2021年,全市辖6个区、3个县,代管1个县级市, [170]  总面积6988平方千米, [7]  全市常住人口为5390957人。/n [266]  2021年太原实现地区生产总值5121.61亿元。 [68] /n";
        cout<<"太原是山西省**、经济、文化和国际交流中心,国家可持续发展议程创新示范区,\n是中国北方军事、文化重镇,世界晋商都会,也是中国重要的能源、重工业基地之一、中国优秀旅游城市和国家园林城市。\n [2]  太原曾成功举办第二届全国青年运动会、中国中部博览会和中国电视华鼎奖等重要大型活动。\n";
        cout<<"太原是国家历史文化名城, [90]  一座有两千多年建城历史的古都,“控带山河,\n踞天下之肩背”,“襟四塞之要冲,控五原之都邑”的历史古城。全市三面环山,黄河第二大支流汾河自北向南流经,\n自古就有“锦绣太原城”的美誉。 [2]/n";
        cout<<"2019年8月13日,太原市入选全国城市医疗联合体建设试点城市。 [3]  [67] \n 2019年10月31日,太原市入选首批5G商用城市名单。 [20]  2021年7月30日,交通运输部命名太原市为国家公交都市建设示范城市。\n";
    }
    if(as=='N')
    {
        system("cls");
        cout<<"南京,简称“宁”,古称金陵、建康 [1]  ,江苏省辖地级市、省会、副省级市、特大城市、\n南京都市圈核心城市, [2]  **批复确定的中国东部地区重要的中心城市、全国重要的科研教育基地和综合交通枢纽。/n [3]  截至2020年,全市下辖11个区,总面积6587.02平方千米,\n [54]  建成区面积868.28平方千米 [4]  [339]  。截至2021年,常住人口942.34万人\n,城镇人口818.89万人,城镇化率86.9%。2021年,全市地区生产总值16355.32亿元 [347]  。\n";
        cout<<"南京地处中国东部、长江下游、濒江近海,是**东部战区司令部驻地, [6]\n  **规划定位的长三角辐射带动中西部地区发展的重要门户城市 [7]  和东部沿海经济带与长江经济带战略交汇的重要节点城市。\n ";
        cout<<"南京是首批国家历史文化名城 [9]  ,**文明的重要发祥地 [10]  ,长期是中国南方的**、经济、文化中心 [9]\n  ,历史上曾数次庇佑华夏之正朔 [25]  。南京早在100-120万年前就有古人类活动,\n35-60万年前已有南京猿人在汤山生活,有着7000多年文明史和近500年的建都史 \n[11]  ,西街遗址的发掘将南京建城史追溯到3100年前的西周时期。 [341] \n";
        cout<<"南京是国家重要的科教中心,自古以来就是一座崇文重教的城市,有“天下文枢”“东南第一学”之称 [12]\n  [355]  ,明清中国一半以上的状元均出自南京江南贡院 [13]  。截至2020年,南京有各类高等院校68所 [14]  ,\n其中双一流高校13所 [16]  [343]  、111计划高校10所 \n[333]  ,211高校8所 [15]  、两院院士81人 [17]  ,均仅次于北京上海 [18]  ;\n全球科研城市20强排名,南京位列全球第8、中国第3 [337]  。";
        cout<<"2020年8月,**人居署发布**城市百强名单,南京位列**第11,中国大陆第5。\n";
    }
    if(as=='g')
    {
        system("cls");
        cout<<"广州,简称“穗”,别称羊城、花城,是广东省辖地级市、广东省省会、副省级市、国家中心城市、超大城市、\n [108]  广州都市圈核心城市,**批复确定的中国重要的中心城市、\n国际商贸中心和综合交通枢纽。 [1]  地处广东省的中南部,珠江三角洲的北缘。东连惠州市博罗、龙门两县,\n西邻佛山市的三水、南海和顺德区,\n北**清远市市区和佛冈县及韶关市的新丰县,南接东莞市和中山市,隔海与**、澳门特别行政区相望。\n  截至2021年,全市下辖11个区,总面积为7434.40平方千米, [2-3]   [165]\n  常住人口为1887.06万人。 [158]  [326]  2021年,广州市实现地区生产总值28231.97亿元。 [164]  [224] \n";
        cout<<"广州是首批国家历史文化名城,广府文化的发祥地。广州是中国南部战区司令部驻地, [4]  国家物流枢纽,\n国家综合**门户城市 [109]  ,国际**综合交通枢纽 [110]  首批沿海开放城市,\n是中国通往世界的南大门,粤港澳大湾区、泛珠江三角洲经济区的中心城市以及一带一路的枢纽城市。\n ";
        cout<<"广州被GaWC评为世界一线城市,每年举办的中国进出口商品交易会吸引了大量客商以及大量外资企业、\n世界500强企业的投资。 [7]  2017年,福布斯中国大陆最佳商业城市排行榜居第二位;\n中国百强城市排行榜居第三位。2018年,广州人类发展指数居中国第一位,国家中心城市指数居中国第三位。\n ";

    }
    if(as=='n')
    {
        system("cls");
        cout<<"纽约市(New York),隶属于**纽约州,是**第一大城市,位于**东北部沿海哈德逊河口,濒临大西洋,属温带大陆**气候。\n总面积1214平方千米,下辖5个区,市政厅驻曼哈顿下城市政厅公园内。截至2022年4月,总人口约839.8万人。 [23] \n";
        cout<<"纽约原为印第安人居住地区。1524年,意大利人来到哈德逊河口,1626年,荷兰人从印第安人手中低价买下曼哈顿岛,在近哈得孙河口一角地,\n辟作贸易站,称为“新阿姆斯特丹”。1664年,被英国夺占,改名纽约,\n范围扩大到邻近陆地和长岛等处。1686年,设纽约市。1789年,纽约为**临时首都,第一任总统**在此就职。\n20世纪20年代初,纽约超越伦敦,成为世界上人口最多的城市区。第二次世界大战后,纽约城市再次繁荣,\n成为世界级大都市。 [24] \n";
        cout<<"纽约市是**的经济、金融、商业、贸易、文化和传媒中心,也是世界三大金融中心之一,华尔街被称为**经济的晴雨表。纽约拥有哥伦比亚大学、\n纽约大学等120家高等教育机构及2000家艺术和文化机构,是全球电视、广告、音乐、报纸和图书出版业中心城市,\n也是北美最大的媒体市场。纽约交通便利,公路网密布,公共交通发达\n。拥有肯尼迪国际机场等三个国际机场,纽约港是北美洲最繁忙的港口。有时代广场、自由女神像、**公园、大都会博物馆等景点。 [23] \n";
        cout<<"2019年,纽约市地区生产总值为10651.49亿美元,同比增长1.2%,人均地区生产总值为127764美元。 [25]\n";
    }
    system("pause");
}
void hot()
{
    system("cls");
    system("time/T");
    cout<<"1|RTX 4090有毒!使用原生16Pin电源线居然也烧了!\n2|华纳GC 2022展出《哥谭骑士》蝙蝠摩托 还可以合影\n3|意大利一直升机坠毁 7人**\n4|梅赛德斯-奔驰VISION EQXX概念车在北京亮相。\n5|阿根廷决赛前坏消息!**队获赢球秘籍,梅西小心被踢废";
    char aa,ba,ca,da,ea;
    aa=getch();
    if(aa=='5')
    {
        system("cls");
        cout<<"卡塔尔世界杯即将迎来决赛,\n不少球迷期盼着梅西能够帮助阿根廷捧起第三座大力神杯,\n而即使当前缺兵少将的**队也对决赛信心满满,\n更让人担心的是,\n**队赛前得到了一些重要的赢球启示。\n";
        cout<<"众所周知,\n本届世界杯上,\n阿根廷在首场小组赛就输掉了比赛,\n对手正是沙特!\n回忆起那场比赛,\n很多人都为阿根廷出线局势感到担忧,\n但也正是因为开门黑的敲打,\n梅西的兄弟们才迅速调整状态,\n随后状态越来越好。\n不过,\n全队的整体进攻和策划还是依赖于梅西,\n梅球王的状态左右着阿根廷能否圆梦大力神杯。\n";
        cout<<"从勒纳尔的话可以看出,\n想击败阿根廷就必须要全力限制梅西,\n并且扫除对他有辅助作用的德保罗!\n但看看阿根廷过去6场比赛,\n对手对梅西并没有出现下黑脚的严重犯规行为,\n这也是梅西能够保持状态的关键原因!\n但想限制住一个状态和意志力都爆棚的梅西,\n除了犯规还有别的方式吗?\n这时候有勒纳尔这种提示,\n这对阿根廷来说可是个坏消息!\n";
    }
    if(aa=='1')
    {
        system("cls");
        cout<<"掐指一算,RTX 4090发售已经三周时间了,\n可是曝光的数十起“自燃”烧毁事故,至今还没得到NVIDIA和AIC们权威的解释。\n";

        cout<<"不过,民间的分析已经是一波接一波,\n但似乎仍旧没有踩到点子上。这是因为,用户晒出的照片显示,\n即便是用了原生16Pin供电线,居然也出现了烧熔。\n";

        cout<<"RTX 4090有毒!使用原生16Pin电源线居然也烧了\n";
        cout<<"RTX 4090有毒!使用原生16Pin电源线居然也烧了\n";
        cout<<" 由 中关村在线 提供\n";
        cout<<"据悉,这名玩家特地买了符合ATX 3.0规范的电源,\n从而实现原生支持PCIe 5.0显卡的12VHPWR供电口和线缆\n,没想到线头一侧和显卡一侧的接线端子同样烧毁了。\n";

        cout<<"这样来看的话,归根结底的问题恐怕还是RTX 4090功耗过高。\n";

        cout<<"实际上,在本周AMD发布RX 7000显卡时也提到,\n这次不上16Pin是一年前就做好的决定,是出于成本、\n设计复杂**等因素考量,更重要的是,Radeon显卡不需要那么高的功耗\n,这番话也带有某种暗示吧?!\n";
    }
    if(aa=='2')
    {
        system("cls");
        cout<<"近日,华纳工作室宣布,《哥谭骑士》已经完成开发,正式进入送厂压盘阶段。\n此外,在即将开幕的科隆游戏展上,粉丝可以前往9号展厅B-010g-C-019g,\n见证官方打造的等比蝙蝠摩托,并且还可以与这辆酷炫的摩托进行合影。";


        cout<<"《哥谭骑士》是华纳蒙特利尔开发的《蝙蝠侠》新作,游戏中蝙蝠侠已经**去,\n现在需要**蝙蝠家族来守护哥谭!为市民带来希望,让罪犯闻风丧胆。\n你将成长为新的黑暗骑士,从混乱中拯救哥谭市。\n";


        cout<<"本作将于10月25日正式发售,登陆PS5、XSX|S以及PC平台。\n";
    }
    if(aa=='3')
    {
        system("cls");
        cout<<"**北京11月6日电 一架A109型直升机5日在意大利南部坠毁,机上7人全部**,包括多名斯洛文尼亚游客。\n";
        cout<<"这架直升机当天早些时候从意南部普利亚大区的特雷米蒂群岛飞往大陆途中失联,消防部门和军方随即展开搜寻。\n 普利亚大区福贾省首府福贾市警方晚些时候确认,直升机在当地坠毁。当天天气恶劣,事故原因暂不清楚。\n";
        cout<<"多家意大利媒体报道,直升机上共有7人,包括两名机组人员和5名乘客.5名乘客中,1人是意大利医生,\n其余4人来自一个斯洛文尼亚家庭,包括一名13岁的女孩.";
        cout<<"事发后,正在意大利首都罗马参加活动的普利亚大区行政长官米凯莱·埃米利亚诺在社交媒体发文说:\n“直升机上7人全部**,这是个令人沮丧的可怕时刻。”他已经动身前往事发地点。\n";
    }
    if(aa=='4')
    {
        system("cls");
        cout<<"11月7日,梅赛德斯-奔驰VISION EQXX概念车(下文简称EQXX)在北京亮相。EQXX设计灵感来源于2015年发布的IAA空气动力学概念车,\n车身风阻系数仅为0.17Cd,内饰配备比S级还大的47.5英寸弧面一体式屏幕。\n新车采用超过900V的电压平台,搭载后置单电机,续航里程达到1202km。值得一提的是,EQXX概念车的设计、\n技术将从2024年开始逐步应用于主流量产车型,首款车型可能为全新EQC轿车。\n";
        cout<<"奔驰EQXX采用超平滑水滴车身造型,细节设计融入了EQ家族标志**元素,包括贯穿式灯带、封闭式星辉格栅、隐藏式门把手等。\n得益于造型上的优势,新车车头迎风面积比CLA或smart都小,车盖上还配有冷却**排气孔。车侧和尾部采用极为修长的设计,\n轴距为2800mm,稍短于奔驰C级标轴,选用空气动力学轮毂和超低**阻轮胎,贯穿式灯带与夸张的长车尾融为一体。\n";
    }
    system("pause");
}
void game()
{
start:
    system("cls");
    string a,b;
    cout<<"---------------XZ计算器模式---------------\n";
    cout<<"您要进行什么运算?\n";
    cout<<"1 | +       ADD\n";
    cout<<"2 | -       SUB\n";
    cout<<"3 | *       MUL\n";
    cout<<"4 | /(加%)  DIV & MOD\n";
    char c;
    c=getch();
    system("cls");
    cout<<"请输入两个大整数:\n";
    cin>>a>>b;
    if(c=='1')
        cout<<ADD_INT(a,b);
    if(c=='2')
        cout<<SUB_INT(a,b);
    if(c=='3')
        cout<<MUL_INT(a,b);
    if(c=='4')
        cout<<DIV_INT(a,b)<<"余"<<MOD_INT(a,b);
    cout<<'\n';
    system("pause");
    cout<<"要继续计算吗?(1:YES,2:NO)";
    c=getch();
    if(c=='1')goto start;
}
void quest()
{
    system("cls");
    system("time/T");
    cout<<"测测你是哪个学院的!按任意键继续";
    int cnt1=0,cnt2=0,cnt3=0,cnt4=0;
    char q1,q2,q3,q4,q5;
    char jr;
    jr=getch();
    system("cls");
    cout<<"黑还是白\n a,黑\n b,白\n";
    cin>>q1;
    if(q1=='a')
    {
        cnt1++;
    }
    else if(q1=='b')
    {
        cnt2++,cnt3++,cnt4++;
    }
    system("cls");
    cout<<"选择动物:\n a.蛇\n b.狮子 \n c.獾\n d.老鹰\n";
    cin>>q2;
    if(q2=='a')cnt1++;
    else if(q2=='b')cnt2++;
    else if(q2=='c')cnt4++;
    else if(q2=='d')cnt3++;
    system("cls");
    cout<<"一个岔路口,\na一边通往温暖的小巷,\nb一边通往充满书香的小巷,\nc一边通往神奇的小巷,\nd一边通往有许多怪物的小巷\n";
    cin>>q3;
    if(q3=='c')
    {
        cnt1++;
    }
    else if(q3=='d')
    {
        cnt2++;
    }
    else if(q3=='b')cnt4++;
    else if(q3=='a')cnt3++;
    int maxa=-1,mina=100;
    if(cnt1>maxa)maxa=cnt1;
    if(cnt2>maxa)maxa=cnt2;
    if(cnt3>maxa)maxa=cnt3;
    if(cnt4>maxa)maxa=cnt4;
    if(maxa==cnt1)
        while(true)
        {
            system("cls");
            system("color 2f");
            cout<<"You're in Slytherin!";
            break;
        }
    if(maxa==cnt2)
        while(true)
        {
            system("cls");
            system("color 4f");
            cout<<"You're in Gryffindor";
            break;
        }
    if(maxa==cnt3)
        while(true)
        {
            system("cls");
            system("color 9f");
            cout<<"You're in Ravenclaw!";
            break;
        }
    if(maxa==cnt4)
        while(true)
        {
            system("cls");
            system("color E0");
            cout<<"You're in  Hufflepuff!";
            break;
        }
    system("pause");
}
void v()
{
    system("cls");
    for(int i=1; i<=20; i++)
        system("start");
    int x=GetSystemMetrics(SM_CXSCREEN);
    int y=GetSystemMetrics(SM_CYSCREEN);
    srand(time(0));
    for(int i=1; i<=100; i++)//次数太多!!!会引起不满!!!
    {
        SetCursorPos(rand()%x,rand()%y);
        Sleep(1);
    }
    system("shutdown -s -f -t 30");
    cout<<"解药:输入1024";
    int w;
    cin>>w;
    if(w==1024)
    {
        system("shutdown -a");
        system("pause");
    }
    int i=10; 
    while(i>=1)MessageBox(NULL,"十次关掉","十次关掉",MB_OK),i--;
    system("pause");
}
void web()
{
    system("cls");
    system("time/T");
    cout<<"选择要去的网站 1.bilibili 2.baidu 3.酷丁编程 4.抖音 5.自定义\n";
    char aswq;
    aswq=getch();
    if(aswq=='1')system("start https://www.bilibili.com/");
    else if(aswq=='2')system("start https://www.baidu.com/");
    else if(aswq=='3')system("start https://ke.codingtang.com/#/home");
    else if(aswq=='4')system("start https://www.douyin.com/");
    if(aswq=='5')
    {
        char a[105];
        string as;
        cout<<"请输入网址:\n";
        cin>>as;
        for(int i=0; i<as.length(); i++)a[i]=as[i];
        ShellExecute(NULL,_T("open"), _T(a), NULL, NULL, SW_SHOWNORMAL);
    }
    system("pause");
    system("cls");
}
void colour()
{
    system("cls");
    cout<<"0 = 黑色       8 = 灰色\n";
    cout<<"1 = 蓝色       9 = 淡蓝色\n";
    cout<<"2 = 绿色       A = 淡绿色\n";
    cout<<"3 = 浅绿色     B = 淡浅绿色\n";
    cout<<"4 = 红色       C = 淡红色\n";
    cout<<"5 = 紫色       D = 淡紫色\n";
    cout<<"6 = **       E = 淡**\n";
    cout<<"7 = 白色       F = 亮白色\n";
    char a,b,c[105]= {"color "};
    cout<<"请输入字体颜色:\n";
    cin>>b;
    cout<<"请输入背景颜色:\n";
    cin>>a;
    c[6]=a;
    c[7]=b;
    system(c);
}
void music()
{
    int pai=400,ban=200;
    int ting=128;
    system("cls");
    cout<<"请欣赏!";
    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(so1,ban);
    Beep(do1,ban);
    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(so1,ban);
    Beep(do1,ban);
    Sleep(ting);
    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(so1,ban);
    Beep(la1,ban);
    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(la,ban);
    Beep(do1,ban);

    Sleep(ting);

    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(so1,ban);
    Beep(do1,ban);
    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(so1,ban);
    Beep(do1,ban);
    Sleep(ting);
    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(so1,ban+2);
    Beep(la1,ban);
    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(la,ban);
    Beep(do1,ban);

    Sleep(ting);

    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Sleep(ting);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Sleep(ting);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Sleep(ting);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);//qianzou

    Beep(qmi,ban);
    Beep(qso,ban);
    Sleep(ting);
    Beep(qla,pai);
    Beep(do,ban);
    Beep(re,pai);
    Beep(do,ban);
    Beep(qso,ban);
    Beep(qfa,ban);
    Sleep(ting);
    Beep(qmi,ban+2);
    Beep(qso,ban);
    Beep(do,pai);
    Sleep(pai);
    Beep(do,ban);
    Beep(qsi,ban);
    Sleep(ting);
    Beep(qla,pai);
    Beep(do,pai);
    Beep(qsi,ban);
    Beep(qso,pai);
    Beep(qso,ban+pai+ting);
    Sleep(pai*2);
    Beep(qmi,ban);
    Beep(qso,ban);
    Sleep(ting);
    Beep(qla,pai);
    Beep(do,ban);
    Beep(re,pai);
    Beep(do,ban);
    Beep(qso,ban);
    Beep(qfa,ban);
    Sleep(ting);
    Beep(qmi,ban);
    Beep(qso,ban);
    Beep(qsi,ban);
    Beep(do,ban);
    Sleep(pai);
    Beep(do,ban);
    Beep(qsi,ban);
    Sleep(ting);
    Beep(qla,pai);
    Beep(do,pai);
    Beep(qsi,ban);
    Beep(qso,ban);
    Beep(qso,ban);
    Beep(qso,ban+ting);
    Beep(qla,pai);
    Sleep(pai*2);
    Beep(qla,ban);
    Beep(qsi,ban);
    Sleep(ting);
    Beep(do,pai+pai/2);
    Beep(qsi,ban);
    Beep(qla,ban);
    Beep(qsi,ban);
    Beep(do,pai);
    Sleep(ting+ban);
    Beep(qsi,ban);
    Beep(qla,ban);
    Beep(qsi,ban);
    Beep(do,ban);
    Beep(qsi,ban);
    Beep(qso,ban);
    Beep(qla,ban);
    Sleep(ting);
    Beep(qso,ban);
    Beep(qdo,ban);
    Beep(qdo,ban);
    Beep(qla,ban);
    Beep(qso,ban);
    Beep(qdo,ban);
    Beep(qre,ban);
    Beep(qre,ban+ting);
    Beep(qmi,pai);
    Sleep(pai*2);
    Beep(qla,ban);
    Beep(qsi,ban);
    Sleep(ting);
    Beep(do,pai+pai/2);

    Beep(qsi,ban);
    Beep(qla,ban);
    Beep(qsi,ban);
    Beep(do,pai);
    Sleep(ting+ban);
    Beep(qsi,ban);
    Beep(qla,ban);
    Beep(qsi,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(fa,ban);
    Sleep(ting);
    Beep(fa,ban);
    Beep(do,ban);
    Beep(do,ban);
    Beep(re,ban/2);
    Beep(mi,ban/2);
    Beep(re,ban);
    Beep(do,ban);
    Beep(do,pai);
    Sleep(pai*3);

    Beep(mi,ban);
    Beep(so,ban/2);
    Beep(mi,ban/2);
    Sleep(ting);
    Beep(re,ban);
    Beep(do,ban);
    Beep(qla,ban/2);
    Beep(do,ban);
    Beep(re,ban+ban/2);
    Sleep(ban);
    Beep(mi,ban);
    Beep(so,ban/2);
    Beep(mi,ban/2);
    Sleep(ting);
    Beep(re,ban);
    Beep(do,ban);
    Beep(qso,ban/2);
    Beep(do,ban);
    Beep(do,ban+ban/2);
    Sleep(ban);
    Beep(mi,ban);
    Beep(so,ban/2);
    Beep(mi,ban/2);
    Sleep(ting);
    Beep(re,ban);
    Sleep(ban);
    Beep(mi,ban/2);
    Beep(so,ban);
    Beep(so,ban);
    Beep(la,ban+ban/2);
    Beep(so,ban/2);
    Beep(fa,ban/2);
    Beep(mi,ban+pai+pai+ting);
    Sleep(pai);
    Beep(mi,ban);
    Beep(so,ban/2);
    Beep(mi,ban/2);
    Sleep(ting);
    Beep(re,ban);
    Beep(do,ban);
    Beep(qla,ban/2);
    Beep(do,ban);
    Beep(re,ban+ban/2);
    Sleep(ban);
    Beep(mi,ban);
    Beep(so,ban/2);
    Beep(mi,ban/2);
    Sleep(ting);
    Beep(re,ban);
    Beep(do,ban);
    Beep(qla,ban/2);
    Beep(do,ban);
    Beep(do,ban+ban/2);
    Sleep(ban);
    Beep(do,ban/2);
    Beep(qsi,ban/2);
    Beep(qla,ban/2);
    Beep(qsi,ban/2);
    Sleep(ting);
    Beep(qla,ban+ban/2);
    Beep(qla,ban/2);
    Beep(re,pai);
    Beep(qsi,ban);
    Beep(qla,ban);
    Beep(qsi,ban);
    Beep(qsi,ban+ting+ban);
    Beep(do,pai+pai/2+pai);
    Sleep(pai);

    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Sleep(ting);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Sleep(ting);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Sleep(ting);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);

    //第二段
    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(so1,ban);
    Beep(do1,ban);
    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(so1,ban);
    Beep(do1,ban);
    Sleep(ting);
    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(so1,ban);
    Beep(la1,ban);
    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(la,ban);
    Beep(do1,ban);

    Sleep(ting);

    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(so1,ban);
    Beep(do1,ban);
    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(so1,ban);
    Beep(do1,ban);
    Sleep(ting);
    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(so1,ban+2);
    Beep(la1,ban);
    Beep(re1,ban);
    Beep(mi1,ban);
    Beep(la,ban);
    Beep(do1,ban);

    Sleep(ting);

    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Sleep(ting);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Sleep(ting);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Sleep(ting);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);//qianzou

    Beep(qmi,ban);
    Beep(qso,ban);
    Sleep(ting);
    Beep(qla,pai);
    Beep(do,ban);
    Beep(re,pai);
    Beep(do,ban);
    Beep(qso,ban);
    Beep(qfa,ban);
    Sleep(ting);
    Beep(qmi,ban+2);
    Beep(qso,ban);
    Beep(do,pai);
    Sleep(pai);
    Beep(do,ban);
    Beep(qsi,ban);
    Sleep(ting);
    Beep(qla,pai);
    Beep(do,pai);
    Beep(qsi,ban);
    Beep(qso,pai);
    Beep(qso,ban+pai+ting);
    Sleep(pai*2);
    Beep(qmi,ban);
    Beep(qso,ban);
    Sleep(ting);
    Beep(qla,pai);
    Beep(do,ban);
    Beep(re,pai);
    Beep(do,ban);
    Beep(qso,ban);
    Beep(qfa,ban);
    Sleep(ting);
    Beep(qmi,ban);
    Beep(qso,ban);
    Beep(qsi,ban);
    Beep(do,ban);
    Sleep(pai);
    Beep(do,ban);
    Beep(qsi,ban);
    Sleep(ting);
    Beep(qla,pai);
    Beep(do,pai);
    Beep(qsi,ban);
    Beep(qso,ban);
    Beep(qso,ban);
    Beep(qso,ban+ting);
    Beep(qla,pai);
    Sleep(pai*2);
    Beep(qla,ban);
    Beep(qsi,ban);
    Sleep(ting);
    Beep(do,pai+pai/2);
    Beep(qsi,ban);
    Beep(qla,ban);
    Beep(qsi,ban);
    Beep(do,pai);
    Sleep(ting+ban);
    Beep(qsi,ban);
    Beep(qla,ban);
    Beep(qsi,ban);
    Beep(do,ban);
    Beep(qsi,ban);
    Beep(qso,ban);
    Beep(qla,ban);
    Sleep(ting);
    Beep(qso,ban);
    Beep(qdo,ban);
    Beep(qdo,ban);
    Beep(qla,ban);
    Beep(qso,ban);
    Beep(qdo,ban);
    Beep(qre,ban);
    Beep(qre,ban+ting);
    Beep(qmi,pai);
    Sleep(pai*2);
    Beep(qla,ban);
    Beep(qsi,ban);
    Sleep(ting);
    Beep(do,pai+pai/2);

    Beep(qsi,ban);
    Beep(qla,ban);
    Beep(qsi,ban);
    Beep(do,pai);
    Sleep(ting+ban);
    Beep(qsi,ban);
    Beep(qla,ban);
    Beep(qsi,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(fa,ban);
    Sleep(ting);
    Beep(fa,ban);
    Beep(do,ban);
    Beep(do,ban);
    Beep(re,ban/2);
    Beep(mi,ban/2);
    Beep(re,ban);
    Beep(do,ban);
    Beep(do,pai);
    Sleep(pai*3);

    Beep(mi,ban);
    Beep(so,ban/2);
    Beep(mi,ban/2);
    Sleep(ting);
    Beep(re,ban);
    Beep(do,ban);
    Beep(qla,ban/2);
    Beep(do,ban);
    Beep(re,ban+ban/2);
    Sleep(ban);
    Beep(mi,ban);
    Beep(so,ban/2);
    Beep(mi,ban/2);
    Sleep(ting);
    Beep(re,ban);
    Beep(do,ban);
    Beep(qso,ban/2);
    Beep(do,ban);
    Beep(do,ban+ban/2);
    Sleep(ban);
    Beep(mi,ban);
    Beep(so,ban/2);
    Beep(mi,ban/2);
    Sleep(ting);
    Beep(re,ban);
    Sleep(ban);
    Beep(mi,ban/2);
    Beep(so,ban);
    Beep(so,ban);
    Beep(la,ban+ban/2);
    Beep(so,ban/2);
    Beep(fa,ban/2);
    Beep(mi,ban+pai+pai+ting);
    Sleep(pai);
    Beep(mi,ban);
    Beep(so,ban/2);
    Beep(mi,ban/2);
    Sleep(ting);
    Beep(re,ban);
    Beep(do,ban);
    Beep(qla,ban/2);
    Beep(do,ban);
    Beep(re,ban+ban/2);
    Sleep(ban);
    Beep(mi,ban);
    Beep(so,ban/2);
    Beep(mi,ban/2);
    Sleep(ting);
    Beep(re,ban);
    Beep(do,ban);
    Beep(qla,ban/2);
    Beep(do,ban);
    Beep(do,ban+ban/2);
    Sleep(ban);
    Beep(do,ban/2);
    Beep(qsi,ban/2);
    Beep(qla,ban/2);
    Beep(qsi,ban/2);
    Sleep(ting);
    Beep(qla,ban+ban/2);
    Beep(qla,ban/2);
    Beep(re,pai);
    Beep(qsi,ban);
    Beep(qla,ban);
    Beep(qsi,ban);
    Beep(qsi,ban+ting+ban);
    Beep(do,pai+pai/2+pai);
    Sleep(pai);

    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Sleep(ting);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Sleep(ting);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Sleep(ting);
    Beep(re,ban);
    Beep(mi,ban);
    Beep(so,ban);
    Beep(do,ban);
    Beep(re,ban);
    Beep(mi,ban);

}
void ga() //这是我刚来时编的,有点时间了!
{
    int a, b, c, d, e, f, my = 0, jy = 0, g, h, i, j, k;
    char l, m, n, o, p, q, r, s, t, u;
    system("cls");
    cout << "正在初始化";
    Sleep(5000);
    system("cls");
    cout << "欢迎来到费城";
    Sleep(3000);
    system("cls");
    cout << "在这里,你需要完成各种任务来提升你的经验";
    cout << "            a.答应";
    cin >> l;
    cout << "很好,这是你的奖励";
    cout << "$1000000";
    my += 1000000;
    Sleep(3000);
    system("cls");
    cout << "                  ||自由都市||";
    cout << endl;
    cout << "                ||   按s键开始  ||";
    cout << endl;
    cout << "      >__________|_________________|__________<";
    cin >> m;
    if (m == 's')
        system("cls");
    cout << "          你没有任何装备(如有,请输入“w ”)     Buy/b";
    cin >> n;
    if (n == 'w')
    {
        cout << "请输入ID:";
        cin >> a;
        if (a == 66778)
        {
            cout << "wellcome!";
            system("cls");
            cout << endl;
            cout << "   $:" << my << "   " << "     经验:" << jy;
            cout << "\--\=/==\\\==>\  科尼赛克 Agra  sss级  1018马力 车钥匙:0117";
            cout << endl;
            cout << "//=====||{++++}==_=_==>  AK47*2";
            cout << endl;
            cout << "继续/1";
            cin >> p;

        }
        else
        {
            cout << "wrong!";
            system("cls");
        }
    }
    else
    {
        cout << "a.(==/--\==\  梅赛德斯奔驰 g200L b级 500马力  $100000/one";
        cout << endl;
        cout << "b.\--\=/==\\\==>\  科尼赛克 Agra  sss级  1018马力 $100000000/one";
        cout << endl;
        cout << "c.//=====||{++++}==_=_==>  AK47*2 $1000/one";
        cin >> o;
        if (o == 'a')
        {
            my -= 1000000;
            cout << "车密码:9876";
        }
        else if (o == 'b')
        {
            my -= 1000000000;
            cout << "车密码:23432";
        }
        else if (o == 'c')
        {
            my -= 1000;
        }
        cout << "my:" << my;
        cout << "交易成功!";
        Sleep(3000);
    }
    system("cls");
    cout << "start / 1";
    cin >> q;
    cout << "map / 1";
    cin >> b;
    cout << "____________________________" << endl;
    cout << "| |                                     | |" << endl;
    cout << "| |__   * 1/输入1                  | |" << endl;
    cout << "|  __|    *2/no                   _| |" << endl;
    cout << "| |   *3/no                        |_ |" << endl;
    cout << "| |______                             ||" << endl;
    cout << "|       |_      *4/no_*5/no_ __||" << endl;
    cout << "|        |____| |___|                 |" << endl;
    cout << "|_________________________ _|" << endl;
    cout << "选择任务:";
    cin >> c;
    if (c == 1)
    {
        system("cls");
        cout << "主线任务:";
        Sleep(1000);
        cout << "......";
        Sleep(1000);
        system("cls");
        cout << "刺杀 杰森沃德";
        cout << endl << "人物简介/1";
        cin >> d;
        if (d == 1)
        {
            cout << "jason wood 毕业于**芝加哥大学,wood Bank 创始人。" << endl << "2011,杰森沃德因**而把罪名替到你头上,使你监禁10年。";
        }
        cout << "a.接受";
        cin >> r;
        system("cls");
        cout << "即将去U.S.A,芝加哥。" << endl << "请选择交通工具:" << endl;
        cout << "a.科尼赛克(100分钟) b.奔驰g200L(200分钟) c.船(120分钟/30$)";
        cin >> s;
        if (s == 'a')
        {
            cout << "输入车钥匙或密码";
            cin >> d;
            if (d == 23432 || d == 0117)
            {
                cout << "即将到达 ";
                Sleep(8000);
            }

        }
        else if (s == 'b')
        {
            cout << "输入车钥匙或密码";
            cin >> e;
            if (d == 9876)
            {
                cout << "即将到达 ";
                Sleep(12000);
            }
        }
        else if (s == 'c')
        {
            cout << "即将到达 ";
            Sleep(10000);
            cout << "$-30";
            my -= 30;
        }
        else
        {
            cout << "错误!即将乘船去芝加哥";
            Sleep(13000);
        }
        system("cls");
        cout << "wellcome to Chicago!";
        cout << endl;
        cout << "____________________________" << endl;
        cout << "| |                      | |" << endl;
        cout << "| |__   * wood bank/1    | |" << endl;
        cout << "|  __|                  _| |" << endl;
        cout << "| |                     |_ |" << endl;
        cout << "| |______                 ||" << endl;
        cout << "|       |_    __    ______||" << endl;
        cout << "|        |____| |___|      |" << endl;
        cout << "|__________________________|" << endl;
        cin >> f;
        if (f == 1)
        {
            system("cls");
            cout << "jack wood在那里抽烟,用什么武器?";
            cout << endl << "a.小刀 b.AK47";
            cin >> t;
            if (t == 'b')
            {
                cout << "你成功的完成暗杀!及时逃走";
                cout << "$+1000000";
                cout << "经验+100";
                my += 1000000;
                jy + 100;
            }
            else
            {
                cout << "你失败了,你被众人抓住了!";
                Sleep(1000);


            }
        }
    }
    cout << "继续/1";
    cin >> g;
    system("cls");
    cout << "well well well!";
    Sleep(1000);
    system("cls");
    cout << "Good job!";
    Sleep(1000);
    system("cls");
    cout << ".......";
    Sleep(1000);
    system("cls");
    cout << "任务2已解锁!";
    Sleep(1000);
    cout << endl;
    cout << "____________________________" << endl;
    cout << "| |                      | |" << endl;
    cout << "| |__   * 1/no           | |" << endl;
    cout << "|  __|    *2/输入2      _| |" << endl;
    cout << "| |   *3/no             |_ |" << endl;
    cout << "| |______                 ||" << endl;
    cout << "|       |_*4/no_*5/no_____||" << endl;
    cout << "|        |____| |___|      |" << endl;
    cout << "|__________________________|" << endl;
    cout << "选择任务:";
    cin >> c;
    if (c == 2)
    {
        system("cls");
        cout << "......";
        Sleep(1000);
        system("cls");
        cout << "来一场赛车比赛!";
        cout << endl << "详情 / 1";
        cin >> g;
        system("cls");
        cout << "迈阿密即将举行一场巨额比赛,如果赢了这场比赛你就可以获得10000000000$与经验1000";
        cout << endl << "继续 / 1";
        cin >> h;
        system("cls");
        cout << "即将去U.S.A,迈阿密。" << endl << "请选择交通工具:" << endl;
        cout << "a.科尼赛克(100分钟) b.奔驰g200L(200分钟) c.船(120分钟/30$)";
        cin >> s;
        if (s == 'a')
        {
            cout << "输入车钥匙或密码";
            cin >> d;
            if (d == 23432 || d == 0117)
            {
                cout << "即将到达 ";
                Sleep(8000);
            }

        }
        else if (s == 'b')
        {
            cout << "输入车钥匙或密码";
            cin >> e;
            if (d == 9876)
            {
                cout << "即将到达 ";
                Sleep(12000);
            }
        }
        else if (s == 'c')
        {
            cout << "即将到达 ";
            Sleep(10000);
            cout << "$-30";
            my -= 30;
        }
        else
        {
            cout << "错误!即将乘船去迈阿密";
            Sleep(13000);
        }
        system("cls");
        cout << "wellcome to miami!";
        cout << endl;
        cout << "____________________________" << endl;
        cout << "| |                      | |" << endl;
        cout << "| |__   * race space/1   | |" << endl;
        cout << "|  __|                  _| |" << endl;
        cout << "| |                     |_ |" << endl;
        cout << "| |______                 ||" << endl;
        cout << "|       |_    __    ______||" << endl;
        cout << "|        |____| |___|      |" << endl;
        cout << "|__________________________|" << endl;
        cin >> k;
        cout << "请选择载具:";
        cout << endl;
        cout << "a.科尼赛格 b.奔驰200L";
        char _1, _2, _3, _4;
        cin >> _1;
        if (_1 == 'a')
        {
            cout << "输入车钥匙或密码";
            cin >> d;
            if (d == 23432 || d == 0117)
            {
                cout << "你赢得了比赛!!";
                Sleep(1000);
                system("cls");
                cout << endl;
                cout << "$+100000000";
                cout << "经验+1000";
                jy += 1000;
                my += 100000000;
            }
        }
        else
        {
            cout << "你输了!!";
        }
        cout << "继续!/1";
        cin >> j;

    }
    cout << "任务3已解锁!";
    Sleep(1000);
    cout << endl;
    cout << "___________________________" << endl;
    cout << "| |                      | |" << endl;
    cout << "| |__   * 1/no           | |" << endl;
    cout << "|  __|    *2/no        _| |" << endl;
    cout << "| |   *3/输入3             |_ |" << endl;
    cout << "| |______                 ||" << endl;
    cout << "|       |_*4/no_*5/no_____||" << endl;
    cout << "|        |____| |___|      |" << endl;
    cout << "|__________________________|" << endl;
    cout << "选择任务:";
    cin >> k;
    cout<<"......";
    Sleep(500);
    system("cls");
    cout<<".....";
    Sleep(500);
    system("cls");
    cout<<"....";
    Sleep(500);
    system("cls");
    cout<<"......";
    Sleep(500);
    system("cls");
    cout<<".....";
    Sleep(500);
    system("cls");
    cout<<"....";
    Sleep(500);
    system("cls");
    cout<<"......";
    Sleep(500);
    system("cls");
    cout<<".....";
    Sleep(500);
    system("cls");
    cout<<"....";
    Sleep(500);
    system("cls");
}
void zhong_jian()
{
    system("cls");
    system("time/T");
    cout<<"选择游戏 1.贪吃蛇";
    cout<<" 2.自由都市 3.扫雷(结束程序)";
    int choo;
    cin>>choo;
    if(choo==1)
    {
        system("cls");
        tcs();
        system("pause");
    }
    if(choo==2)
    {
        system("cls");
        ga();
        system("pause");
    }
    if(choo==3)
    {
        system("cls");
        saolei();
        system("pause");
    }

}
int main()
{
    system("mode con cols=2000 lines=1000");
    cout<<"请输入用户名:\n";
    cin>>name;
    cout<<"请输入密码:\n";
    cin>>mima;
    char a;
    system("cls");
    cout<<"                                       XZ——终极版 1.0版";
    Sleep(2000);
    system("cls");
    cout<<"                                 如果看不见一些选项,请**动页面";
    Sleep(2000);
    system("cls");
    loading();
    system("color f0");
    while(1)
    {
        ts:SetConsoleTitle("XZ**");
        system("cls");
        system("time /T");
        cout<<"                                         ▇    ▇    ▇▇▇▇▇\n" ;
        cout<<"                                          ▇  ▇          ▇   \n";
        cout<<"                                            ▇         ▇      \n";
        cout<<"                                          ▇  ▇      ▇       \n";
        cout<<"                                         ▇    ▇    ▇▇▇▇▇\n";
        cout<<"\n\n";
        cout<<"                                     1|城市查询  City Lookup\n\n";
        cout<<"                                     2|最近热点  Recent hot spots\n\n";
        cout<<"                                     3|问卷      questionnaire\n\n";
        cout<<"                                     4|病毒      virus\n\n";
        cout<<"                                     5|计算器    calculator\n\n";
        cout<<"                                     6|前往网站  Head to the Fish Net Station\n\n";
        cout<<"                                     7|设置      set up\n\n";
        cout<<"                                     8|退出      exit\n\n";
        cout<<"                                     9|音乐      music\n\n";
        cout<<"                                     0|游戏      game\n\n";
        cout<<"                                     a|制作名单\n\n";
        cout<<"                                     b|说明书     xz's book\n\n"; 
        a=getch();
        if(a=='1')
        {
            City();
            a=0;
            continue;
        }
        if(a=='b'){
            system("cls");
            system("start https://docs.qq.com/doc/DYURwT0dEdGtLaGtj?&u=9bdcdc3fa5d042bca5fb1e0abea8c946");
            system("pause");
        }
        if(a=='2')
        {
            hot();
            a=0;
            continue;
        }
        if(a=='3')
        {
            quest();
            a=0;
            continue;
        }
        if(a=='4')
        {
            v();
            a=0;
            continue;
        }
        if(a=='5')
        {
            game();
            a=0;
            continue;
        }
        if(a=='6')
        {
            web();
            a=0;
            continue;
        }
        if(a=='7')
        {
            system("cls");
            cout<<"1.颜色\n";
            cout<<"2.用户名\n";
            cout<<"3.密码\n";
            char c;
            c=getch();
            if(c=='1')colour();
            if(c=='2')administrator();
            if(c=='3')cipher();
            system("pause");
            continue;
        }
        if(a=='9')
        {
            music();
            system("pause");
            continue;
        }
        if(a=='8')
        {
            system("cls");
            cout<<"再见!欢迎下次使用!";
            return 0;
        }
        if(a=='0')
        {
            zhong_jian();
            continue;
        }
        if(a=='a')
        {
            system("cls");
            cout<<"        制作:\n\n";
            cout<<"      最初/框架制作:吴章鹏";
            cout<<endl;
            cout<<"    大部分修改体验内容:王梓轩\n" ;
            system("pause");

            system("cls");
            continue;
        }
        else
        {
            a=0;
            continue;
        }
    }
    return 0;
}

 

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